supersonic853
supersonic853
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- supersonic853
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Comments
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@Orion said:
If the MMR worked as advertised in your case, this is irrelevant. What about the actual outcome of the trial?
Im assuming he beat their asses. No rank 15 can even match close to a rank 1 because even if ranks don't matter a rank 1 will still have more perks,awareness,and playtime. Especially on killer its not like survivor where i hold r1 to get to rank 1.
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@Desh said:
*Plays one match where MMR hasn't properly calculated and adjusted skill rating yet*
*Takes screenshot and denounces MMR before playing 9 more matches*
MMR BAD
And the 20 games ive played so far where im stomping on rank 20s? I thought it only took 10.
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Inb4:RANKS DON'T MATTER anymore. Shut up. The matchmaker is broken as a rank 1 ive faced rank 20s who thought they were hidden behind a tree with like half their body sticking out and couldnt loop for crap. Ive literally let so many people go because i don't wanna be that guy stomping on new survivors and ruining their experience (its why i don't smurf)
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I've had to hold back because these survivors are nothing like the swf deathsquads i used to face. I feel bad so i normally just 2 hook and let them go.
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@Customapple0 said:
Thankfully you are reason why DS will never get nerfed...
Well peanits did say they were looking into locker ds and abusing ds to complete a gen so i don't know if thats entirely true.
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Yeah idk why double bloodpoint weekends arent a normal thing like double xp weekends in other games. But this games known for "the grind" so.
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@mylesmylo said:
Please tell me this is a joke right? And this person isn't actually brain dead? Survivors dont have powers, why would they need to be locked? 🤣
You don't know how it feels to think its a normal game until all 4 survivors go to 4 p3 claudettes with brand new part toolboxes. In that scenario i say screw that and just take the 5 minutes.
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@MojoTheFabulous said:
People have wanted Deliverance to work when you are the last person to be hooked for ages but none of the people suggesting it seem to realise just how pointless it'd be. You're the last on the hook, the killer has no incentive to leave so you'll just unhook yourself and be downed immediately. It'd be very rare that you can somehow pull an escape in this situation.
Jump off and dead hard past them I've done this. Or sometimes the killer with leave to find the hatch for deviousness i got away by deliverancing off a hook and running the killer chased me i dsed threw down a pallet and jumped into hatch. (The other survivor hadn't died on hook yet when i was hooked so i was able to attempt escape).
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@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/comment/1505186#Comment_1505186
Four Iron Wills and Calm Spirits could just be a SWF doing stealth builds. It could be that they somehow knew it was a Doctor, or it could be that they wanted flashlight saves and know CS counters Infectious, which counters altruism.
I mean, I’m not saying it’s impossible. But like @oxygen said, they’ve actually encrypted the log file now, which removes both previous methods of seeing the killer pre-game. Until there’s actual evidence of people being able to see the killer, I’d consider this exploit dead.
Still A problem with the perks if combod though doctor cant really do anything. Devs said they wanted to move away from perks full countering killers (like slippery and trapper sometime in the future)
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Legions ff used to be a basic attack it got fixed for "consistency" so i could get dark devotion or sloppy by smacking someone with ff so what? It wasn't meta or anything by any means. Sloppy legion was decent since longer healing from ff smacks. Oh and surge would finally be niche at best.
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Nah its just ph
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i mean i just played a game with 4 calm spirits and iron wills as doctor. So either it was a really educated guess or they were using a program. And with the lock theres nothing i can do to counter it but just dive head in and get countered hard.
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As long as moris become basekit on deathhook you can buff keys idc ill make sure you don't get that far. Ph already can mori on deathhook.
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Waiting for the survivor mains "what if i don't want to stay in the game?!" Well you went in the game knowing what you could possibly face. Im a genji main in overwatch and if i get a team with all my counters and are obviously way better than us should i just dc lose 50 sr screw my team and get banned? No its selfish and dumb. I adapt accept i won't win every game and try my best till the very end to help my team. You should help your team till the end i understand if survivors dc because they have to go or bugs but when im getting people admiting to doing it just because i brought a secret offering (its funny when its a shroud of separation) it just makes ya a sore player.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1503398#Comment_1503398
This way you got zero progress. Which is better?
Nah i got it completed just died look at the pic. Doesnt mean the challenge isnt dumb though.
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@twistedmonkey said:
You could have left after your friend did and got 1 point for it as the challenge can be done over multiple matches.
Yeah 3 rounds vs one.
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@Zeus said:
You tried it? 🤔
Yeah i double caged with a ebony and it didnt allow me to ebony.
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So a killer being the power role and being control in the chase (which only nurse and her can do) is a bad thing? We just want all killers to be looped to death? Tru3 and otz have mentioned this (otz added hag though)
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Pfft
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@[Deleted User] said:
Think about how powerful Surge would be without a cooldown against rank 15s who play twice a month. There's your answer. They've been on a warpath to balance around the absolute lowest common denominator for over a year now. But it's weird because Infectious Fright has no cooldown yet it's insanely powerful on certain killers. Not trying to give them ideas, but they're certainly scattershot and arbitrary with perk design. I don't think they're as organized as we think they are.
You know how much it sucks to see my rank 15 friends getting killed by a infectious oni just boosting around to each of them. Think its way more powerful than surge.
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Ive had 5 gens done in like 3 almost 4 minutes. Not fun. (And like 3 of them had ds so i couldn't do anything most of the time except slug for them to get up with unbreakable.
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Shouldnt have dcd lol.
/s
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They should just make moris basekit (on death hook) ph can already do this if your tormented and i mean if you go down right next to a hook your dead anyway then make the offerings something else. I only mori personally if i see a key you want to bring something bs im bringing its counter.
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1486228#Comment_1486228
Of course they did, they lost their ez win no effort killer
Spirit says hello and even otz and tru3 said he was bad tru3 said he was just overrated.
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@ClickyClicky said:
Lol at people that didnt understand the power of lopro chains before. They granted Billy so many free hits if you knew what you were doing with him.
Of course this is a generation of players used to instasaw though.
I’m sure new Billy will be fun with these. Constant pressure of instadowns all game. “Just loop him!” Yeah but all Billys have enduring/spirit fury, so now you gotta drop the pallet early to avoid stunning him, at which point its easier for a decent billy to prep the chainsaw to smash right through it and hit you anyway then you can follow with an M1
I hate these developers sometimes
Oh No billys where he was before but alittle weaker boo hoo lol. Its better than ptb Billy where like all the fogwhispers said "this killer sucks"
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/1486086#Comment_1486086
Dude I'm almost 40 years old, that damn mechanical rabbit doesn't scare me a bit , I've played FNAF in regular and VR mode it's not scary in the slightest bit for me, in fact those games are uninstalled right now because they're too boring, Dbd has too many iconic killers to throw that in, I'd personally rather see pinhead introduce before FNAF
Im just telling you its not a kids game and ive read the novels scott goes into detail when someone dies its definitely not a kids thing (unlike barney obviously). Also i literally have mr.puddles clown and the silent hill rabbit legion and now billys scream when he runs kills me with laughter lol. And people want derpface from scary movie as a skin so if were going the joking route i mean springtrap doesnt feel that far off.
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@The_Krapper said:
Please god no, the playerbase is supposed to be adults not children why dont we just add Barney the dinosaur to the game while were at it since were gonna petition to add things that are only scary to a 7 year old, I've played FNAF I dont get why people want it in DBD
Springtrap is literally a guy who murdered children and was haunted by their ghosts until he hid in a spring suit when the springlocks locked killing him the locks spearing into his body in the game you even see the blood spewing out. Seems like a childrens game to me sure."Springtrap is the mutilated corpse of William Afton, trapped in a severely-damaged animatronic rabbit suit. He made his first appearance in Five Nights at Freddy's 3, as the primary (and only corporeal) antagonist"
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@Kira15233 said:
I'll keep saying it, no, it would just ve a way for Scott to promote his now boring games and gain cash around it, plus the fact that Springtrap basically is just a dead "human" in a bunny suit, we got Legion's legendary skin for a bunny suit, that's enough.
Im Sorry have you donated 100k to st.judes and other charities with your money and just want to make a living and let your fanbase have fun?
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Dang almost 50,000? Some amazing support. Im sure the devs have seen it then and scott its up to them.
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@ClickyClicky said:
They balanced Bubba’s before. He had unlimited instadowns from the get-go, however the balance was he slowed down while charging which gave a survivor a chance to evade, and if Bubba missed he went into a long tantrum. That way he couldnt instadown survivors as base instantly from the start of the trial but if he caught survivors out of position, or they made a mistake and let him bodyblock a window they went down in one hit.
Then on the other hand you had a kilelr that can (and still can) casually walk behind a survivor with no real slowdown, aim it, swing, and if he misses its a miniscule small cooldown before he can swing again.
They will never balance Billy though. Hes been overpowered for so long the killer mains will never allow it and they tend to have the final say on most things
He was literally useless in the ptb so they put the overheat numbers down alittle bit and you guys are still complaining hes overpowered with no instasaw and a few nice but mostly crap addons?
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Surprise...
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@LowSpecGamersMatter said:
https://forum.deadbydaylight.com/en/discussion/comment/1482257#Comment_1482257
This + the overall community perception just tells me billy was fine besides addons.
So was nurses basekit before big surprise hes like nurse now.
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"Keeping with the theme of everything chainsaws, The Hillbilly is also receiving some changes in this update. For the most part, we are happy with the way The Hillbilly performs. His power is very versatile, allowing him to quickly traverse the map, zone out Survivors and instantly down them. From a Survivor’s perspective, there is also a reasonable amount of counterplay, leading to interesting chases where the best player often comes out on top"
Big surprise it was a lie.
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@darwinsbrain said:
My favorite line in the patch notes. So tired of hearing how 'perfectly balanced' Billy was from killer mains the last few weeks.
Wanna know another quote from the devs? "We are mostly happy with hillbillys performance and there's plenty of counterplay for the survivors".
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I laughed facing him my first time hearing the ERAGH When he charges and the guy for some reason was running the iridescent we beat the crap out of him lol.
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@Peanits said:
Definitely not. The alternative to not having the hatch is the last survivor playing hide or seek for half an hour until I lose interest so they actually have a chance to do a generator without me catching them in the process, repeat for however many generators are remaining. The same thing happened back when the hatch wouldn't spawn unless at least two generators were done and it made matches last forever. They knew if they touched one, they were dead, so it turned into a waiting game.
I'd rather just take my win and move on to the next match, personally.
This still happens though if survivors have a gen or 2 and its the last 2 they'll play hide and seek i was stuck in a game for 40 minutes against 2 blendettes.
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@LetsPlayTogether said:
"heavily favoring survivors", dont make us laugh too hard.
I mean lets take a stroll down memory lane pal. Nurse survivors got nerfed into the ground. Legion survivors got nerfed even when they had second lowest pickrate so combine that with all his nerfs when he first came out. Billy is obviously right now. Ruin got nerfed because survivors couldn't hit a skillcheck. Survivors get a basically ds buff lose pallet vacuums some infinites and instaheals (which people now use for the people for mixed with the cheryl perk). So i mean. Im sure i could go back and look at the past patches and ill see a lot more killer nerfs than survivors and a lot more survivor buffs than killer buffs. Although i already know how biased you are its a forum meme at this point but i hope your not oblivious.
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@Valor188917 said:
I won't tell you why he needs it, there's no point, the changes have been made and they will not be reverted, I've been saying that hillbilly is holding back general killer balance with no other killers being able to close the gap to him for years and it's finally been done. He's a relict of different times where survivors were able to loop people for 2 minutes straight even if the killer was way better.
Survivors are literally the reason legion got nerfed even when they were almost picked as much as clown. "Oh legions the second worst character in the game and he can put sloppy butcher on me while in ff because its a basic attack wahhhh fix it bhvr". And im rank 1 survivor and rank 8 killer and i never had any problems with legion. And nurse has turned into a bugged sucky mess when her addons just needed reworked. The devs even admitted when people suggested for just making nurse fatigue like legion and thats it (when they were discussing her) this is a quote.
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Also idk if it was intended i hope it wasnt but billys iridescent removed your onehit all together instead of hitting through a pallet.
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But maybe the overheat will be better with the live version. (Feels kinda dumb still if instasaw was the problem they remove instasaw and slap a cooldown on him. I forgot to mention the perks im looking forward to new tinkerer on Freddy. Yeah knockout blows. Franklins you bring a key its mine and ill wait till it dissapears. Lightborne is decent if they keep the immunity so.
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@SIeepWaIker said:
As a survivor, almost every game I'm in where a Mori is used, is a 4k. As a killer, keys can end with any number of survivors alive or dead and it usually never amounts to 4 escaping through hatch as they would need all 5 gens done. I see you complaining that you didn't get a 4k? You ruined 2 survivors escape even with a key in the game. 2 of 5 players lost. You did not lose. You successfully made 2 others lose.
If the goal is to make it easier for killers to 4k.. who'd ever want to play survivor. Think of the odds. If 4k were possible 50% of the time, that would mean that 80% of the players lose 50% of the time and that 20% of the players(the killer) wins . 4k may be seen as a win to killers as it is you vs them, but to a survivor a win is just them vs the killer. IMO, if you kill anyone, you have successfully beat that person.. a Win. Killer already gets more BP per match than survivor too, another win. If you're playing for rank, than I'm sorry you don't feel like 2k was a win against 2 people.
I fail to see how you got punished for playing well. For 3 survivors to escape they would have had to have done 4 gens, known where the hatch was, and gotten a key. Are you saying that you were playing well because you killed one survivor by the time 4 gens were done?
I mean when the devs make these adept achivements they force you to play to the best (aka 3 hooking everyone smacking them enough stalling enough gens and winning chases). In this scenario i forced survivors into a 3 gen and 2 hooked everyone and 3 hooked one person. So now they were 3 gend i was pretty much guaranteed to get the iridescent for stalling gens. I got a gold for sacrifice because of the key and got the 2 other iridescents. So yeah i played perfectly and fairly and got punished for playing fair to get the adept achivement for pyramid head (who has zero gen control anyway). To have a adept right there in your grasp and get it ripped from you because of a RNG item in a chest isnt very fun.
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@PrettyFaceKate said:
https://forum.deadbydaylight.com/en/discussion/comment/1478974#Comment_1478974
A key doesn't let all 4 escape all at once unless 5 gens are repaired. Which means the killer dun goofed a long time before that. Also, the fact that you can't find moris during the trial or run add-ons to preserve them is hardly an argument to say they're weaker than keys. You get so many moris in bloodwebs that you could use an ebony/ivory every game if you wanted to. With bbq and prestige 3, you would re-fill on the next bloodweb easily. An ivory has the same effect of an ebony, because once the trial goes 3v1 early match then it's gg. The ebony is simply the overkill version.
Keys and moris are both broken. Keys are a tad weaker. But in the end, broken is broken and arguing what's more broken is basically moot.
I personally like the idea of just making moris earned like devour hope and ph and maybe making keys personal (or honestly idk what to do with them) because if your on death hook and tormented well thats just a better way to go out really. And dh should have gotten the totem.
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Nope thats just why server sided hit validation is becoming a thing
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Love surge has a cooldown and basic hit requirement yet infectious overhere is why billy and oni can snowball. I think blowing up gens nearby is less powerful then basically allowing the killer to instadown everyone. Surge either neees to be put to infectious level or the opposite.
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Its halarious when theres that survivor that demands my attention then fails a loop and goes down then they instadc. Why did you want my attention then?
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If i let someone go i slug them and leave them at the exit gate and wait. They get up and rush back in i slap them down and hook them they had their chance.
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@Taiga said:
https://forum.deadbydaylight.com/en/discussion/comment/1478974#Comment_1478974
After you hook everyone once with a ebony mori you basically already won. A key can be countered in many ways and it’s definitely harder to find the hatch than killing everyone with a mori.
Rainbow map? Rng? I've had the hatch spawn infront of me before. Also to counter a mori i can hide in a locker with ds. Or hide in a locker and have a teammate flashlight save preventing the mori. Theres also bt if the killer tunnels off hook.
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@Taiga said:
A key is definitely weaker than a mori.
Can a mori let me kill all 4 survivors at once and be found randomly in a killer chest? And can i run a addon on a mori to prevent losing it when opening a black lock or dieing?
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@Demogordon_Ramsay said:
https://forum.deadbydaylight.com/en/discussion/comment/1470009#Comment_1470009
For the first issue, give us a totem counter.
For the second issue, literally just use your brain. If you know a Killer is camping and you see gens start to fly, that means the rest of your team is genrushing, meaning you have all the time in the world to go hold M1 on bones.
Theres not enough time to do both though before 2 minutes have passed. Each totem takes 15 seconds theres also travel time and looking around.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/1470035#Comment_1470035
Right. Me, personally, I don't go against that many actual campers. Actual campers, at least. I do get a fair few "I don't get it, I sprinted right at the hook before the killer could leave and now he's camping" campers, but that's totally fair and I'd blame my teammates in that situation, not the killer.
Yeah then he has a survivor slugged and one hooked so thats 2 on gens at most he'd be dumb not to jump on that. But it is really sad to genrush a bubba because hes camping just to see another teammate go because of noed. Because then he drew which should never be a thing with camping. But the problem isnt on noed really either its the fact we don't have enough time to do all gens and escape before survivor dies on hook. Playing fair should always override cheap tactics in my opinion.



