se05239
se05239
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- se05239
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Comments
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The fact that Surge doesn't even stop survivors from working on the generator, so you cannot combo it with Thrilling Tremors or anything. Its just a minor inconvenience for survivors and a perk slot for killers. Such a huge waste.
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@[Deleted User] said:
Useless though if the killer isn't running BBQ.
That's not the point. A DC should reward a stack, for both BBQ and WGLF.
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Graphics settings?
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If Survivors get a stack of WGLF as well, sure.
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I turned into an uncle last week.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/841587#Comment_841587
So you are an epic gamer?
No. I simply don't care.
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@Mikey4Hire said:
When the hatch gets closed for the last survivor and the doors are close to each other, the survivor legit has no chance of escaping without a key. They need to let the survivor actually have a chance of escaping instead of giving the killer a free kill every hatch closing because the doors spawned right next to each other.
Here's the thing;
You failed once by not getting all generators with your team.
You failed twice by not getting the Hatch before the Killer closed it.
Not opening the gates is the third and final failure you'll experience in a match as a Survivor.
RNG sucks but if you've failed twice already, the third attempt at survival shouldn't be easier than the first two.
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To get people invested and giving them a goal to reach.
Of course, it'd work better if there was actual rewards for reaching certain ranks.. but I guess that stuff's overrated.
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/842186#Comment_842186
Age has nothing to do with it. I'm up there as well yet i still get excited when i get news that i'm getting more of the stuff i like. 🤷♀️
I get excited that raw gameplay is soon the anticipation of seeing what you get curious of is exciting to me.
The lead up and excitement is usually the best part even.
I guess I've suffered enough disappointment following my excitement, then. Too jaded to care about something I cannot see in action.
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Beating a Nurse gives me quite a rush.
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Nurse hasn't changed much if you're a Nurse player who didn't rely on 3+ blinks/omega blink builds. With double recharge add-ons, you're basically playing a base pre-nerf Nurse.
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/841976#Comment_841976
Its gonna be another awesome dlc like all the otherx thats enough to be excited imo.
I am way too old to be excited by stuff like teasers, trailers and such. If it was some proper raw unscripted gameplay and it actually looked really solid, I'd be curious but this..? I'll never understand the hype for it.
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And that's supposed to make me excited because? Hell, there's not even an official statement on when's the PTB gonna start.
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Why are you hyped over this? Its a literal show-nothing teaser.
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Tier 70. That's when you'll have your Auric Cell "refund".
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I honestly don't care. I play default Dwight for crying out loud. More skins or less skins don't matter.
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Even if it only took 5 seconds to open the hatch, that'd be a huge improvement from what we have now because it'd remove those "gonna open this in your face lol eat ######### baby killer ez" moments that seem to happen whenever someone intentionally brings in a key.
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You should check out the Steam forums for Dead by Daylight. You've not seen ANYTHING yet.
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Reworking maps in a faster pace to make them more suitable for weaker killers plus buffing the weaker killers (either directly or through QoL stuff) would improve killer diversity A LOT.
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There should NEVER be a punishment for wanting to play together with friends. There should however, be incentives for people to play with/against SWFs.
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@Peanits said:
There's two main reasons:
- Loss of progress. There is an issue where early event cosmetics would sometimes disappear due to an error. We would have to manually re-apply them to each person one by one, which can take quite a while. Often times we would get a surge of those tickets and it would make a huge backlog of tickets, slowing down support across the board.
- There's no way to get them. Lately, we've started to make sure that things are available to everyone. The Hallowed Blight and Withering Blight events are a good example of this; you play, you earn event currency, you trade that currency in for cosmetics. Missed the event but really want a particular outfit? You can grab it from the store. This way you can earn it for free, but you're not totally out of luck if you miss the event.
The simple version is because we want a clean slate. We want to make sure that everyone has the same opportunity to earn them going forward.
As for legacy, we're not looking to re-release that because we have promised in the past that it wouldn't be returning. We don't want to go back on that promise if at all possible.
Since you mention loss of progress, why're you not restoring Legacys to people who lost them?
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I don't care where they're from as long as;
- They look thematically fitting to their concept.
- Their power isn't a gimmick, aka, it actually helps with chases.
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@AbsolutelyAmel said:
You don't have to do those challenges, just sayin ?
Unless you want to have access to lore or have a fighting chance beating the Rift, I guess..
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@HeHeBoii said:
It's almost like the devs don't even play test it at all. How could you possibility let things that are easily seen slide. Then the community spots it right away...BHVR Logic
They've never done that. We're the beta testers for everything.
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If any of them would get a movie, it'd need to be Mr. T since he's the iconic Killer of Dead by Daylight.
That's said, I'd not have said no to seeing a horror movie featuring Nurse or Doctor either.
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@HeroLives said:
https://forum.deadbydaylight.com/en/discussion/comment/831221#Comment_831221
I’m p3ing out of boredom at this point. The survivor point buff and extra perks per blood web helps, but it’s still hell starting out. My friend(new to the game) has minimal perks on a single character and is averaging like 5k bp(like I said very new to the game) poor thing :/ the grind when you’re new is REAL
That I won't deny.
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@Dwight_Fairfield said:
The fact it seems to be tied to Spirit has already killed my interest.
They might nerf Spirit to Legion tier AND add a new Killer that's already Legion tier to the roster, both in the same update.
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I'd mute it if it was implemented.
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I am literally thoughtless about it. No hype whatsoever.
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Your penalty suggestions are a bit on the extreme end, though. Would make sense if it was akin to this;
- 1 DC - Freebie. Sometimes life happens.
- 2 DCs - 5 Minutes timeout.
- 3 DCs - 15 Minutes timeout. At this point, you're even having a really bad internet or you're actually disconnecting on purpose.
- 4 DCs - 30 Minutes timeout.
- 5+ DCs - 1 Hour timeout.
This timeout duration resets after 24 hours of no disconnections.
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No matter what, my expectations are low.
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There should NEVER be a punishment for wanting to play together with your friends, but there needs to be an incentive for other players to play with/against SWF groups.
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Forums, Reddit, Youtube.. Whatever makes time go by.
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No. Emotes don't belong on the killer side.
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@Avocet said:
https://forum.deadbydaylight.com/en/discussion/comment/831214#Comment_831214
This is (no longer?) correct. Ranks 20-17 get matched without restrictions:
"New players between rank 16 and rank 20 receive an exception to this rule in order to ensure that they can find a match, even when there’s no other new players queuing."
https://forum.deadbydaylight.com/en/discussion/92295/developer-update-september-2019
Unfortunately, this doesn't seem to improve the queue times much. I'm a rank 17 killer and I agree it is painful. I get to wait 10-20 minutes for a lobby if I don't just give up and switch to survivor instead. I've never had it this bad on survivor, even when I was in the grey ranks (now 11). Usually I get a lobby in seconds to minutes.
Maybe that rule hasn't been implemented yet?
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Today. Soon™.
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But.. but.. the bloodpoint economy!
@RainbowPatooie said:
Unfortunately that would also make long-term players less likely to stick around, as they would max out easily. As nice as more BP would be, there is sadly some downsides to too much.
Ironically, long-term players wouldn't be affected by it since they'd already have a lot of things unlocked or maxed.
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Rank 17-20 basically only tries to match with other 17-20s and therefore the wait up there can be EXTREMELY long and tedious.. and the same time, you cannot get out of it unless you get games.
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I am gonna play slightly more lenient, that's it.
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@fcc2014 said:
I was EXTREMELY honest during the survey it would be funny to see how the satisfactory surveys have declined in the last 18 months.
Same. I didn't hold back with my opinions.
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Its only worth it (for me) going premium if I can make it through the free track to the end.
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Ironic how a Clown is the literal joke of a game.
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@JasonTrent1297 said:
https://forum.deadbydaylight.com/en/discussion/103462/in-regards-to-the-players-satisfaction-survey
I mean, I'd like to see the results, but I don't think it's a big deal if we don't. In this context, I wouldn't consider it information we necessarily need to know, so we're not really being "left in the dark".
Its more of a look into the past. We actually got to see a lot of data back then. But alas, that time is long gone.
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How else are they gonna get you to open your wallet?
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Meh. Its probably an over-convoluted teaser for her nerf or another skin or something.
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/829645#Comment_829645
Ohh, you simply wanna see the results of this?
I was thinking too far.
Yep. I would love, as I suspect many others, to see the result of this survey.
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@Boss said:
Whatcha mean "partake"?
Have a piece of, get access to.
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@Mr_K said:
When you did your survey. Did you hear a strange shredding noise after pressing submit?
Maybe it was just me. ?
I wasn't paying attention because I am listening to youtube stuff.