prof_teabagger
prof_teabagger
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@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/comment/542408#Comment_542408
They do. When the Infinite meding bug and the Multiple Killers bug were in the game, they notified people in game that its bannable. It's also in the rules too NOT EXPLOIT THE GAME. You don't need a notification too know exploiting is bad, so if you do it then you deserve the ban. Imagine if that same argument was for people who use aim bot in FPS games. They never say that Aim botting is bannable in game but we all know it is.
An aimbot doesn't come from ingame bugs, it's using 3rd party software so everyone with an aimbot is cheating on purpose while bugs u can never be sure if it's on purpose abused or not. That's the difference. So either they ban noone OR you notify every single person ingame about the bug and warn them to get banned with abusing it.
But u can't just straight jump into banning.
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I don't know why bhvr doesn't allow us to change those minor simple things which aren't giving an advantage to anyone but only helps people who are colourblind.
Is BHVR lazy? To busy? Do they think we are just sheeps and should just keep quite and follow completely braindead and that we couldn't handle "complex" settings? I have no clue, but whatever it is I'm very sure that bhvr has no legit reason to justify the missing of settings like this mentioned.
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I assume u restarted DbD again and it's still lost right?
What exactly u have done previously? U had a hardcrash of DbD in your previous session or something?
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@drunky26 said:
https://forum.deadbydaylight.com/en/discussion/comment/543002#Comment_543002
Same here.
If you're rank 1 and got reset to rank 10, you'd be matched with people that also used to be rank around 1 ? I don't get this.
U only drop 10 ranks from rank 1. If you are rank 10 you will get reset to rank 13-ish. This concepts brings all people from different ranks much much closer and creates an absolute mess.
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@Orion said:
All exploits are bannable. It's right there in the rules. Don't exploit and you don't run the risk of being banned.
Are you really that smart? Ever thought about people who just casually play the game and don't check the forums every day like nerds we all here are? Should they just suprised with a ban? Not legit at all.
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@ClogWench said:
https://forum.deadbydaylight.com/en/discussion/comment/542641#Comment_542641
Dead hard is irrelevant, it's No Mither that weakens your build. Dead Hard is fine.
Whatever lol
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@ClogWench said:
https://forum.deadbydaylight.com/en/discussion/comment/542614#Comment_542614
Then if you have all the answers and a perfect build that never fails, why ask for suggestions? Besides, you've still given literally no actual reason why No Mither helps.
My question was about the 4th perk, as I mentioned initially. U brought in to discuss Dead hard, not me.
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@ClogWench said:
https://forum.deadbydaylight.com/en/discussion/comment/542504#Comment_542504
That's what I figured you'd say. Thing is that's not a reliable enough strategy to warrant making yourself permanently instadown. OoO ensures he's never going to expose you anyway so using No Mither doesn't help. You're already forcing him to M1 you, running No Mither only makes that easier for him.
I'm using it since ages this way, 90% of the time it works perfectly against every killer every time and many popular streamers can back this up with their VODs. At the end of the day it's your thing when you think it's not working. My experience says otherwise and I'm playing in a region with a lot of sweaty gamers.
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@ClogWench said:
https://forum.deadbydaylight.com/en/discussion/comment/542487#Comment_542487
Then by all means, elaborate more on what the strong part is and how thats the optimal way to beat Ghostface.
Dead hard is mainly used to close a gap to a window or pallet during a loop in case you wouldn't make it without it. The smart part about it is to use it in a way that you have enough distance to begin with so the killer can't swing at the end of the dead hard animation. But at the end of the dead hard animation you already reached the save spot, and you can continue looping.
I always roll my eyes if people still think dead hard is used to dodge a hit, it's such a common misconceptions of that perk.
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@ClogWench said:
https://forum.deadbydaylight.com/en/discussion/comment/542367#Comment_542367
And any good killer is just going to wait to swing until after you dead hard. Any good killer isn't going to waste time stalking you. You don't have any actual leverage by running No Mither, you just give yourself the illusion that you do. You'd be better off running Balanced Landing or Sprint Burst over dead hard instead of committing 2 perks that really aren't going to help you against a killer who knows what they're doing.
You obviously don't know how to use dead hard. The way how you described it completely missing the strong part of dead hard.
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@Visionmaker said:
https://forum.deadbydaylight.com/en/discussion/comment/541463#Comment_541463
They do not need to do such a dumb and pointless thing to enforce their own rules. Every player already knows that it's a reportable offense to exploit bugs. They shouldn't be cheating in the first place.
People are so callously abusing it now BECAUSE of the comatose way they punished people for exploits in the past. Everyone knows they can get away with it, scott-free.
Troll allert. Just ignore this guy, he is doing it on purpose.
Imagine you ban people for stuff they haven't even announced. Seems legit lol.
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@ClogWench said:
I wouldn't say No Mither is good against him. It just means he doesn't have to use his power against you. I'd replace No Mither with maybe Spine Chill, Borrowed Time or Adrenaline.
No mither means I dont have to care that he stalks me and that it's even better when he stays in stealth mode. Also it allows me to use dead hard. Without no mither I could get exposed and couldn't use dead hard to correct mistakes while looping
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I mean, the hardcore killer mains did that by themselves. Survivors always asked for more bloodpoints, or at least point points when using WGLF. But they discussed the ######### out of it to deny it as much as they possibly can.
So during the double bp and now the anniversary event with double bp offerings everywhere it's just logic that everyone wants to play killer.
It happens every time lol, but noone wants to learn from that
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Nothing has to be done with it. It reveals pig and wraith aswell but noone complained about it. And now, out of the sudden OoO is an issue? It's only an issue because everyone plays ghostface atm and therfore everyone uses OoO. Once the ghostface hype dropped and people play more Nurse and Billy again they will feel very uncomfortable using OoO like they did previously and drop that perk.
People are creating a bubble that OoO is an issue but it's just a side effect of the new chapter wait a bit and the problem gets solved by itself.
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@artist said:
u could always use addons to make it quieter. he doesn't need addons to do well anyways
Yeah but I like using others addons like for curving or quick cooldown, it's currently really fun with those.
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It's really needed. Lery's for example, it needs less rooms for Billy to use his mobility but for compensation some more pallets for survivors. That would balance it out around one specific killer
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@PhantomMask20763 said:
https://us.v-cdn.net/6030815/uploads/810/TQLO0X0HXAKW.jpg
Splinters are no longer a thing. Pig was the last killer with a splinter
And why? I love when bhvr just makes decisions without explaining the reason behind it
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@Paladin_Goo said:
Eh, Haddonfield is extremely survivor sided, but maps like Coal Tower or Shelter Woods are extremely killer sided. Haddonfield is also a beast map if you run trapper. I've also done well on it with Huntress and Billy.
U dropped your authenticity with saying you do good with Huntress and Billy. This is one worst map for Billy and for Huntress it's quite bad aswell.
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If I want to have a decent game on a killer that is not hillbilly Spirit or nurse I have to run ruin.
Either they fix the core game (second objective might fix it) or they have to do some huge buffs for killers like Trapper. I want the first option because it's going to be more fun for survivors
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Yeaaaaa... Nope.
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@Perelie said:
https://forum.deadbydaylight.com/en/discussion/comment/540983#Comment_540983
You keep saying this but I'm still getting DC's constantly, and when I talk to other people in the post-game chat they also talk about experienced many DC's in their matches too. Heck, the last match I played since I made that point I got 2 DC's in the same game.
Please can't you at least allow compensation points for us who have to deal with this? Because you lose out on so many points when people DC early.
Because different people DC just here and there so it seems like there should be a lot of people banned with 1 DC per match in average.
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Devs are doing this since release. "Some core issues? Hey, let's add a perk. U can use it to fix it for yourself. What, you don't have enough perk slots to combat all core issues? Well F you nerd, I already got your money. Play Civ 5 and leave me alone"
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All the "doctor mains" where arguing with me that doctor is top mid tier and I was laughing at them, cuz I kept saying he is low tier.
Seems like they don't need a buff for him.
I personally don't mind because I don't play doctor (fps drops) and hate versing doctor (fps drops + annoying + gives me headpain) so I'm completely fine when the devs keep him weak and he stays out of red ranks. Better for me personally, honestly (yeah it sounds egoistic and biased, but I can stand behind it)
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/540376#Comment_540376
"All tinkerer did was permanently remove terror radius"
As if that isnt a massive advantage to most killers.
Ikr? Double standards at its best.
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@YouGotMeHooked said:
https://forum.deadbydaylight.com/en/discussion/comment/540236#Comment_540236
should disable the perk instead of handing out bans.
Exactly! All the drama about announce ban waves, people who still make posts and reports, and people who don't give a ######### and use it anyway... Just temporarily Block them like the old moonshine bouquets or event offerings (proof that it's possible btw) till its fixed and noone gets banned by accident and everyone can keep enjoying to play. Simple. So simple.
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@rch614 said:
We haven't had a new splinter since Piggy, right? And Clown's chapter was the first one available for Iridescent Shards, iirc.
I believe they pretty much replaced / discontinued splinters in favor of shards enabling people to buy killers for free. However, Ghostface is licensed so a splinter would've made sense here.
Maybe they're just done with them.
They removed non licenced splinters, so it should be expected to get a splinter for ghostface
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@Peanits said:
We've contacted the winners. Check your email, specifically the spam folder because a message claiming you won a raffle probably ended up there.
Darn, had A but was probably to slow. No email for me. Feelsbadman
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@Perelie said:
You realize what you're suggesting is being forced to take 4 perks just to have a halfway decent counter to a base mechanic that survivors have by default?
Play nurse then. It's really insane how many people still complain about looping (besides some busted maps like preschool but a rework was announced)
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Let's get solo first to the same level like swf before we even think about a second objective. That's like step 1, otherwise solo players would probably just give up versing a nurse while having to do a second objective
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Noticed that aswell. Happens with ghostface attacks aswell. I really dislike it, hopefully they remove it. Makes me bit sick, motion sickness or how it's called.
@Peanits @not_Queef @Patricia can you provide feedback about that to the devs to revert that? Really really don't like it and many others aswell
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Just bad killer mains who can't dominate without tunneling. Even when playing 5 blink Nurse lol
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/537925#Comment_537925
Well, Hooks belong the Killer.
Ah well, I did the Exam in English, because I did not trust my native language (German), when I was not able to understand how to get my ID...
So, whats the wrong answer then? Cuz everything else mentioned is possible to track with the rainbow map aswell. Just not checking anything?
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Isn't the rainbow map question bugged? I checked the box that it cannot detect hooks and that was the only one I got wrong. Bit confused cuz I was so sure, have to check it at home
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@DrDeepwound said:
https://forum.deadbydaylight.com/en/discussion/comment/537556#Comment_537556
the main difference is, survivors are just skins. IN order to play killer side you HAVE to level up each killer, survivors you dont have to do that.
Well at least for perks you have to get everyone to level 40 because shrine isn't always helpful to get all perks u need
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@Th3Nightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/536238#Comment_536238
To summarize, it seems to me a lot of 60 seconds, they should lower it to 30 seconds
How is 30 seconds anti tunnel? 30 seconds doesn't hurt that much for the killer to slug and wait next to it to hook again.
A killer who tunnels and stays next to slug should take a huge risk of gens popping left and right or mates picking him up. That's how DS is supposed to work and that's actually how DS is currently working. COMPLETELY FINE. The only people who want DS nerfed are those who tunnel 24/7 and can't win without that. I noticed that in some streams of some killer mains who suck at this game. They complain all day about DS cuz they can only tunnel.
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@TheBean said:
@PunL After 3 years of playing this game... Do you enjoy sitting there and holding the M1 the whole time? Or you enjoy it when the killer finds you and starts chasing you? Do you enjoy evading the killer? Watch them try to find you and fail and move on?.... That is fun.
The game that came out then is not the game it is now. As a solo player, I don't need to help you anymore, other than maybe save you, or heal you. That or run around sabo'ing hooks. That is fun.
There is no pressure to make sure 2 gens are done. I have no reason to worry about them, other than for bloodpoints.
The point of the game is to have fun.
The only time generators hold any value is when you are in a team of SWF.
Defiantly chasing is much more fun. And for me chasing includes everything. Looping, mindgames, stealthing away when needed. Yeah, to some point BMing the killer so he focuses on me instead of my potatoes mates who mostly die in 20 seconds. But holding M1 on gens? Yaaaaawn, boring af. Got bored by that in 2016 already. OoO was such a bless release for me, finally I was getting chased much more.
And btw, I rather get tunneled for straight 3 minutes and facecamped instead of doing gens, evading the killer and escape after 10+ minutes. The quality of fun in 3 minutes chase is higher than the quality of fun in those 10 minutes.
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And that's just killer side. Imagine you want to Play survivor aswell with all perks, and imagine you prestige 1-2 survivors you really like and maybe 6 killers. It's really embarrassing that the grind is still the same
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Make suggestions
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@Najam17 said:
https://forum.deadbydaylight.com/en/discussion/comment/537065#Comment_537065
how can you test the ptb when the waiting time is half an hour with people dcing and not even playing seriously.
They will probably include ghostface offerings to test him like all other licenced killers. It's always smarter to wait, rushed paying is always a huge gamble.
The best you can do now is to learn from that mistake and not doing it again.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/70350/shadow-nerf-to-all-survivor-sounds
No, this is how they were supposed to be.
Sound occlusion was fixed. Now everything is at the volume it was supposed to be at.
Before when I would play survivor, I couldn't even hear my own breathing, footsteps sometimes wouldn't make sounds, and if my camera went through a doorway while I was repairing a generator I couldn't even hear myself work on it.
Now you must be more self aware of what you are doing and the sounds you are making. Stealth isn't just hiding out of line of sight -- it requires you to be quiet, too.
Sound occlusion fixed? U sure about that? They only changes the chase volume as far as I know and they are still working on fixing the sound occlusion
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Also to OP: that's why you should always participate in the PTB and if not possible you should wait at least one week and watch gameplay on YouTube. Now you wasted 5$ for a killer you don't like playing.
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@AetherBytes said:
@GenSim12345 thats incorrect, steam will refund it if it has a very low play time (in case of accidental purchase)
However, if you played him a while, I doubt you'll get a refund.
As far as I know steam doesn't refund any DLCs of a game. They can't even measure how long you played a DLC, they only keep track of the time you played the basegame.
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I mean, we just had rank reset. Aren't you still around green ranks or even yellow? Should be quite easy to get the double pip.
But I understand where you coming, I personally would prefer to change it to 4k aswell.
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Survivors using bp offerings.
Me playing normal trying to have fun cuz I don't play DbD to collect bloodpoints in the first place.
Killing some survivors.
Rage in the chat
Every time during those events. Gets so annoying, Really don't know why people expect from others to farm like chickens. It's such a waste of time
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Everyone is using it cuz everyone plays ghostface. Once the players stop playing ghostface all the time u won't see that perk that much anymore. It also counters Wraiths invisibility yet noone complained about it.
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@Yamaoka said:
Some basic survivor and killer AI already exists judging by the tutorial. The thing is it would probably take away too much of their resources to develop a full AI so we're gonna have to deal with the lobby simulator. Maybe (and hopefully) they're gonna make it happen in a few years, though.
I doubt that. The mod community of Dark souls 1 created a fully functional AI fighting bot which is extremely strong but natural. Remember, ONE single guy who isn't even a developer created such an fighting bot, it would be quite easy for the devs to create the same
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I can hear the heartbeat completely fine, only the chase music is low (which I like btw) but in that case u already know the situation. I don't see why you complain. It's much better than previously.
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Yeah, the head turning on generators is a nice detail added, I like it.
However, the complete head tilting of survivors watching behind themselves in a chase looks really awkward. It's a bit overkill compared to the subtle head turning previously.
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I love it, hopefully they keep it that way
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@Peanits said:
There are various audio issues since the 3.0.0 update. While the chase music is supposed to be lower, it's nearly silent for some people. That's not intended, for example. We're keeping an eye out for any issues that pop up and passing them on to the QA team. If you find any audio issues, I would suggest posting them here: https://forum.deadbydaylight.com/en/categories/sound
Honestly, for me personally the chase music is in a perfect spot right now. Very subtle to hear but at the same time not distracting. Imo you should keep it as it is.
However, other sounds besides chase music are very low aswell. Don't know if it's correlated or not.