pocajohnny
pocajohnny
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@ReikoMori said:
https://forum.deadbydaylight.com/en/discussion/comment/3200733#Comment_3200733
Sadako attacks people with curses considering she's a vengeful spirit who has psychic powers and the ability to kill you with her mind.
https://forum.deadbydaylight.com/en/discussion/comment/3200669#Comment_3200669
Does he do anything else to you that isn't a static jumpscare afterwards? Also it isn't as if Slenderman is licensed character it is an internet creepypasta which both works in and against its favor. There are generally agreed upon aspects that stay the same from person to person, but other things don't. If nothing else DBD tends to favor highly consistent character lore to use as a design guide.
https://forum.deadbydaylight.com/en/discussion/comment/3200640#Comment_3200640
In the case of Pinhead they did exactly what he does in the Hellraiser films. He doesn't really touch people much at all with his hands he usually conjures his chains to subdue, harm, and tear people apart.
Besides the other thing he does 50% of the time where he picks you up and puts you on his shoulder and carries...you.... That is so out of character its unreal tbh..... Yet here we are... xD Pinhead wouldn't do that. He would send hooks to grab you and then those small hooks on chains SHOULD'VE dragged you to the nearest hook with him having to do nothing at all. That is Pinhead. He would never use that much effort to mess with any one person.
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He doesn't even have to pick you up BHVR. When he downs you and presses "SPACE" near your body your screen goes to static and you are teleported to the farthest away hook. There you go. An easy idea free of charge.
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Saying Slenderman doesn't hit you or can't pick you up is just flat out wrong to begin with. Slenderman throws your character out of a window in Slender The Arrival, so Mathieu really shouldn't have said anything regarding that if he has no idea what he is talking about... xD Of course he isn't going to outright say no. That would be bad for business, but read through the lines and its as clear as day. Lazy is what I say.
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/3200631#Comment_3200631
Well. You have you answer right there. It's not a flat no, therefore it is possible.
Its a no. They just want you to think it could happen for however long this game lasts. Its a no.
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/3200577#Comment_3200577
BHVR has never given an excuse, what are you on about.
They never flat-out denied any character from entering as far as I'm aware.
Yes they did. Mathieu Cote in an interview in 2021 said the following: "One problem is, Slenderman never touches anyone. He doesn't hit you. He can't carry you. It's not a question of physics, but of lore. Of what the character can do depending on its history. It's very important for us that if we invite an existing character into DBD, we must be able to do it while respecting who they are. I won't say no, but its not an easy mix."
-Mathieu Cote
Sounds like a no to me....which is lame...
Schmuckles went over this interview if you want proof
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https://www.youtube.com/watch?v=olocnAtL2AY
Pinhead never picks people up and carries them like he does in DBD so give me a break with all of the excuses BHVR...
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@GreenDemo said:
https://forum.deadbydaylight.com/en/discussion/comment/3194929#Comment_3194929
Flashlight angles ?
Sure. I want better FOV if that means I have to run Lightborn then so be it. :D Just want a FOV slider.
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/3194929#Comment_3194929
Having it change as basekit with no option to adjust it will cause motionsickness issues in other players than it does now. There is no magic number with FoV, just values that make good starting points for console vs pc due to their likely configurations.
Give us the slider then. Whatever gives the most options. Anything is better than the current state of FOV.
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@Pulsar said:
Jill's face has been bugged for so long.
I think it was fixed for a month and now we're back to this.
https://us.v-cdn.net/6030815/uploads/SWYRX4IQCA82/fceqmbyxmaqt5ih.jpg
Fortnite has a way better model than DBD
Fortnite has better everything than DBD.... and that kills me inside and out... physically and mentally to fathom..
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@GreenDemo said:
https://forum.deadbydaylight.com/en/discussion/comment/3183798#Comment_3183798
I think they can't do it, because of gameplay reasons.
There has to be a set fov so neither side gets an unfair advantage.
Imagine if walking speed was random. A few percents one or the other way and you can't be certain you'll get to that pallet or be able to get that hit.
Hey, atleast there is a perk like shadowborn. There could've been none.
Killers wouldn't do any better at mid or lower levels is the problem with that theory. The developers are wrong about that. All they have to do is a BASE KIT SHADOWBORN test for a week or something and watch the rates stay exactly the same. The truth is there is NO reason at all that the FOV can't be increased to at least Shadowborn levels other than laziness.
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/comment/3191023#Comment_3191023
Well it's not my fault you said every killer, I was just capitalizing on what you said
Nah you were blowing things out of proportion as most do. No harm now foul. 👍
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I still think they should do a mode where Killer is 3rd person and Survivor is 1st. JUST FOR FUN ofc.
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I mean Trapper is the DBD mascot pretty much. If anyone should keep the OG music, it should def be him. I like the music, but not on multiple Killers.
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The devs will never mess with FOV. They see the extremely bad viewpoint as Killer to be the way of "balancing" the game since you are stronger blah blah blah. I guarantee you if they made Shadowborn base kit, kill rates would stay exactly the same maybe even drop a little until people get use to the MORE NORMAL 1st person camera that every other game has.........-_- FOV slider plz.... What year is it again? This has nothing to do with balance. It has to do with laziness and not wanting to implement it as I'm sure it is very very very very low on their backwards ass "priority list".
Don't hold your breath peeps...
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@Maelstrom808 said:
https://forum.deadbydaylight.com/en/discussion/comment/3183864#Comment_3183864
No, because TR manipulation is an important aspect of killer builds and can have a large effect on how effective a given killer can be. They need to be tuned to the killer and thier abilities.
Simplify it. <3
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/comment/3183864#Comment_3183864
Ah yes, let's have Mickey run around with a 32 meters radius and never get a kill again because he's just an M1 killer at heart... PERFECT
Be smart. Obviously they'd keep him stealthy in tier 1 dunce.
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Just make all Terror radius' the same... Is it really that hard?.. Consistency would be nice...
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I support this idea. Anything they could "add" to the start of game experience for Killer and an alternate objective for Survivors will always sound good in my book. Why are generators STILL the only thing Survivors have to do to escape....?
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@Pulsar said:
https://us.v-cdn.net/6030815/uploads/1LTTI0TJELVZ/2rujsttk2an91.jpg
Please add FOV sliders so i stop getting motion sick
I have been advocating this for awhile now. They either need to make Shadowborn base kit or give us a damn FOV slider.... Why does this game still not have that... Shadowborn is such a waste to put in any perk slot if you want to perform as Killer even at an amateurish level...... -_-
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I agree. It should be the opposite.
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This post, still to this day, remains true. Can't teach an old dog new tricks I guess.
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@kizuati said:
https://us.v-cdn.net/6030815/uploads/0E8SHMTY01MO/image.png
https://us.v-cdn.net/6030815/uploads/0NII0MWXK9WK/image.png
https://us.v-cdn.net/6030815/uploads/TPZMCBRQAC7J/image.png
As per title. I honestly,unironically,think that Killer is way,way too easy right now. I'm winning so many games it's becoming a slog. I can go up against low prestiges,high prestiges,high hour players,low hours players,90% of the time it's stomp,stomp,stomp. I'm not that good at the game for this to be normal. Killers really seem to be wildly,wildly on the overpowered side ATM.
We need something for the game to tie it back over,imo. Playing survivor has been boring because of tons of solo queue losses and playing killer has been boring because it's too easy to win. I like 4Ks as much as the next person but...it's way too ######### easy this patch..
Uh, no.
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Of course not. That isn't even a question.
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It looks dumb in general. When he is carrying a Survivor. That is how he should chase. (a slow and intimidating walk)
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@ThiccBudhha said:
I think they did a pretty good job so far.
This guy gets it.
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Game is running on a hooverville of an engine and coded to slowly fall apart.
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@DredgeyEdgey said:
https://forum.deadbydaylight.com/en/discussion/comment/3168851#Comment_3168851
I'm pretty sure
They have been changing their old code updated at a time so they might have the frame of a old car but the engine and parts of modern car
Those are some real ######### "modern" car parts.
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The way Weskers power is behaving shouldn't be surprising to anybody. This game is still running on an ancient and very badly written code. Sooner or later they'll have to put some time and money into fixing the game engine/code itself. You can only keep an old car running for so long. Eventually it'll just give up.
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@adam1233467 said:
I wish the devs realize the problem isn't the perk, is nurse
I'm sure they realize that but changing Nurse is not on their backwards ass priority list.
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He does feel better collision wise from PTB but that isn't saying much is the problem.
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Give it few days...lmao xD
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Looks a million X better than the R3make......
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@Mushwin said:
It would get annoying I think.
This. A true understatement.
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Oh shizz! Don't have the red one yet..xD #########
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@Kaethela said:
Also having this issue. Got the green one, bought some skins, no blue.
e: Closing and reopening the game after posting this worked.
EDIT::: THere IT IS!!! THE BLUE VIAL!! AND A PURPLE ONE TOO!!! ??? Nice :D!!!
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@amazing_grace said:
https://forum.deadbydaylight.com/en/discussion/comment/3158946#Comment_3158946
Have you closed the game and reopened it after buying the skins? That's like the only other thing I could think of. If you guys did the exact same thing, it could be a bug, which they usually prioritize and fix soon once they realize it's a problem.
Several times. xD Even validated.
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@OjomoTheWraith said:
https://forum.deadbydaylight.com/en/discussion/comment/3158861#Comment_3158861
Remind me, how much does the Game + All DLCs cost again?
Cheap enough.
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@amazing_grace said:
Quick question: Did your friend buy any of the skins? It could be something like the AoT charms where if you buy skins you get more vials?
I had Otzdarva's stream in the background and when he loaded in, I think I saw 3 vial charms pop up (not 100% sure, it was on second monitor), so that might be the case.
He bought the Legion one, but so did I. :) I have most of the new skins actually. No Blue Vial..
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Interesting... I'd love to put the blue vial on Nemesis once I can actually see it..
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Standard price. Get gud.
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@pocajohnny said:
These are charms you get for purchasing the Project W DLC.
I purchased it and DID NOT get the blue. I have the green..
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These are charms you get for purchasing the Project W DLC.
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Where is my blue vial..? I have the green one as a charm, but no blue..for whatever reason..:(
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The fact that they don't have a FOV slider years in is laughable. Just look at some of the people that make the game then it will make sense. Lot of weirdos.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3149989#Comment_3149989
I'm sure the legion who told me to "hang from a tree" because i gave him a free kill looked like an amateur. Or the guy threatening to dox me and kill me on my steam comments was also just a poor victim of toxic survivors.
Eh you were lucky to find one like that. You should be going to casinos winning big with that kind of luck.
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There may not be a correlation, but there is certainly an irony to it all. Toxic Survivors make toxic Killers look like amateurs.
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@jamally093 said:
I feel like BHVR only added them because it was a resident evil tie in but here's the thing.
1. Most of the time they'll get stuck on something and maybe not even move for the entire match because their stuck
2. When a survivor is hit they can't pass through them which means a survivor is stuck in an area free down which can be infuriating
3. A survivor is on a hook zombies don't die or anything so they can go there and once again free hit or down plus they just do his job
So does he really need them when he can just hit or use his whip plus they can body block survivors meaning he has to waste time killing them.
His zombies do jack #########... I wish they just put Mr. X in instead. Nemesis is a shadow of his actual self whereas Mr. X would be punching and what not as usual. Nemesis is known for firepower, being completely unstoppable, and even mutating NOT JUST HIMSELF..but the zombies to make them more lethal. He has none of that... Yay..
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@jamally093 said:
I feel like BHVR only added them because it was a resident evil tie in but here's the thing.
1. Most of the time they'll get stuck on something and maybe not even move for the entire match because their stuck
2. When a survivor is hit they can't pass through them which means a survivor is stuck in an area free down which can be infuriating
3. A survivor is on a hook zombies don't die or anything so they can go there and once again free hit or down plus they just do his job
So does he really need them when he can just hit or use his whip plus they can body block survivors meaning he has to waste time killing them.
His zombies do jack #########.... Nemesis feels like one of the most neglected Killers in the game aside from not even feeling like Nemesis should feel. I almost wish they had just done Mr. X instead..as the way they did Nemesis was a complete injustice to the source material. If the character can't do half of what they are known for...then just leave them out of the game..
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@TarunCosmo said:
In some ranked games I play, you can ban characters from the selection. I'm at the point I want to DC as soon as I get certain killers, and I see the same on my SoloQ team.
This will make it so people who dc with certain killers won't match up with the killer. While people who want to play against the killer get to have fun and hopefully not DC.
Data of seeing who is most banned will show if a certain killer is OP. If survivors don't enjoy playing against a certain killer their is an issue.
What would be your 3?
Mine are not because they are OP, I just don't have a good time:
Dredge, Doctor, Plague
I agree. Let us "ban" 1 Killer we never want to go against. I highly doubt they'd let us ban more than one.
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That theme that was found in the files sounds eerily similar to the IT 2017 piano theme. It could just be a tribute to like the RE safe room theme, but still, something to think about. The piano notes are very similar used in both themes.
IT 2017 theme. Fast forward to about 1:55. - https://www.youtube.com/watch?v=y6lQMPE6MVE
New unknown DBD theme found: https://www.youtube.com/watch?v=KaIupMctqKM&t=34s