pocajohnny
pocajohnny
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Comments
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@LapisInfernalis said:
Even if they'd need to touch a gen, they will just tap it.
You need to add something like "doing the main objective for at least 20s" or similar
Make them do 5% of the Generator then or they will be shown. No way around that. 10% if you have to.
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@Gandor said:
https://forum.deadbydaylight.com/en/discussion/comment/3234443#Comment_3234443
Agreed. But there is also killer's version of SAME thing. You found 1 of last 2 survivors. Now you slug him. But 4 minutes are not enough and you HAVE TO deny possibility of hatch play. So you pick up survivor and walk with him around the map. Once he wiggles - there is nothing said survivor can do other then coop with killer (this is supposed to be bannable from that survivor BTW). He can't really escape chase. Even if he loops for 20 minutes, the other survivor is not doing gens. If he goes down it just repeats. There is no way how to get out of game other then DC (or help this co-hosting taking killer). Unhealthy and boring.
I say implement aura-showing stuff, but also allow suicide after say 2 minutes the last 2 survivors are up.
Completely agree. Anything to stop the game stalling.
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@Nathan13 said:
Yes I don’t understand how this has not been addressed?? Reveal survivors aura for a few seconds like someone mentioned.
I am as concerned as you. All they need to do is show the aura for a few seconds or even have the Survivor aura fade in and out periodically the longer they do nothing.
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@Lastchild said:
Aura reading i guess.
Yes...anything to show that the game actually values our time spent on it.
The fact that Survivors can just endlessly screw around is ridiculous.
And oh yes...keep editing my posts.. Please. I'm already aware that blunt truths get edited on these forums way too often.
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Not to mention..they can hide for ages and there is nothing you can do about it. Survivors are allowed to screw around so much that its laughable.
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@Lekitzul said:
It's 50/50 they do nothing, or they are like camping hooks and gens and you absolutely can't do #########. I'm telling ya tho, if you get Nemi with the add one where zombies walk faster, it becomes obnoxious.
Shouldn't be a 50/50. Any designer okay with that is..lazy.
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Boy oh boy... That AI sure is good..
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I agree... Should've been Deathslinger.. :(
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I'd gladly take a longer Q if it meant I'd be going against Survivors that don't stomp. At least have some type of option. This one size fits all match making rating/ranking just isn't working...
Oh never mind.. I forgot we are playing a simulation of IRL hockey. It's fine then. -
@neb said:
Use discordance with zombie speed addons and suddenly they aren't that useless
@Bedslamb said:
https://forum.deadbydaylight.com/en/discussion/comment/3218981#Comment_3218981
or Call of Brine
@Vampwire said:
There is actually a way to make zombies useful. They're attracted to sound. So screams, explosions, all that stuff attracts them. The trick is to keep survivors in one area with your zombies. Still they might bug out.
Zombies get stuck on the environment like 80% of the time for me...and if they are stuck on a bush....none of this perk/addon stuff matters.
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/3217919#Comment_3217919
I think their biggest issue is their pathing logic, they don't really seem to have any means of getting themselves "unstuck" from certain geometry consistently. If they don't run into it they're usually a pretty useful tool for passive tracking and occasional meme pressure (or even the occasional anti-loop) with a completely chaotic nature. They likely just need to improve their ability to reroute their pathing when stuck for more than a second or two and they would be a lot better.
For now, as nemmy all you can do is slap the stuck ones and take a bit of mutation for your trouble.
Yeah..its very upsetting to see a Zombie aura walking in place, because you know if you don't go over there whack them, they'll be there forever.
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@NITRAS42 said:
I used to main Nemi. His zombies were fun, but mostly pointless with moments of absolute OP fun.
the truth is that zombies need to weak, otherwise he’d be OP.
Some better pathing would be nice and some add-ons not related to zombies would be nice.
Better pathing is all I ask..please <3
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@WorthlessBeing said:
Reminds me of that time I made a friend.
https://us.v-cdn.net/6030815/uploads/9W7JMJOXBZCF/20220925131127-1.jpg
He stood by me for the entirety of the gen.
Lmao...the devs probably see this as cute... Its not... Fix it..
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@badrepo said:
Ah, but you see, when I play Nemesis I get zombies like this. When I play AGAINST Nemesis, I may as well be playing CoD: Zombies.
No consistency I’m afraid.
I do play Nemesis often and they never find anyone... IF a miracle occurs and they don't get stuck on anything, they never hit anybody anyway. Even if the Zombies are running at max speed, they have no momentum so they instantly stop and swing at the air in almost every scenario. They've always seemed like such an afterthought.
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@Malkhrim said:
This happens a lot when using The Transplant outfit parts. I stopped using those cosmetics only because of this. The issue persists since the skin was added in last Halloweeen.
Good to know. It was for sure a surprise to me. I was just trying to make him appear as "shocking" as I possibly could and I guess I got what I wanted..lol. I'm sure it'll get fixed in the not too far future due to its severity.
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The problem has been noticed by a good amount of people so I hope it gets taken care of. Oh and your welcome as in replying to the "Thank you" from the moderator in the first thread.
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/3217267#Comment_3217267
Cool, I would have posted this in the bug report thread to try to help, but I still haven't found one:
https://us.v-cdn.net/6030815/uploads/UK18CS58FSJN/bright-doctor-weapon-flashing-bug-png.png
The first image with a simple Division mask with an opacity of 200 creates a very similar appearence, which could be helpful in determining what effect from the cosmetics could be causing it. Could very well be a lighting mask issue with the effects.
Feel free to look as deep into it as you want. Like I said, just pointing out the issue. Not trying to put anything under a microscope or go any deeper than that as at the end of the day if they fix it, they fix it. And if they don't well...nothing out of the ordinary.
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/3217258#Comment_3217258
I already said i wasn't accusing you, just warning you. Also I didn't see a post about it in the bug report forum after someone had already suggested it, so I was reiterating their point. Kindly keep that "people like you" stuff to yourself, please.
Might as well tell me that fire hurts if you touch it... Again. Thank you. Pessimistic people? Lol thanks partner thanks. Pessimistic people. That better? Adding pointless banter to a serious thread issue.
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/3217248#Comment_3217248
The way you keep wording things sounds kinda disingenuous. I'm not accusing you or anything, but you might want to be careful after how people have been acting about the flashlight changes. Also you really should submit a bug report as well so they can research the issue internally in case its one they can recreate in testing.
Already did the bug report way before posting this thread. Thanks though for your very...unhelpful comment that points something out that clearly nobody else is thinking of. And I'm the "disingenuous" one eh?
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/3217248#Comment_3217248
The way you keep wording things sounds kinda disingenuous. I'm not accusing you or anything, but you might want to be careful after how people have been acting about the flashlight changes. Also you really should submit a bug report as well so they can research the issue internally in case its one they can recreate in testing.
Negative Nancy? Some people can find fault with anything. I'll pretend I didn't read that. This is about an actual issue... Just trying to bring it to light. Thank you for adding nothing to the conversation... Completely off topic. Already did the bug report way before posting this thread. Thanks though.
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@Hoodied said:
Its probably that damn head again, when he first got a visual overhaul his head would reduce fps extremely low to the point I would have to dc from matches to play it
But the effect on the HUD is whats messing with me here, how is a flash caused by a cosmetic applying to the hud as well
EDIT: The discord usernames have me giggling btw
@GannTM said:
Oh geez that looks bad. Thank you so much for spreading the word about this!
@NerfedFreddy said:
There should be option to turn off doc visual effects - it's irritating and seizure inducing and hurts people with epilepsy and such
Thank you for your comments! Yes I hope it gets looked into.. I'd hate for it to seriously affect someone with a vulnerability..
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@Crowman said:
Might be worthwhile to have someone else test it on their machine to make sure it's not just an issue with your settings or pc specs.
It'll otherwise likely get more visibility as a bug report to the devs. Though it might be a technical issue.
That is exactly why I posted it here. I don't know anyone personally that has the same Cosmetics. If anyone here has them, please try it and let me know if it does it for you as well.
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@Aneurysm said:
Ugh, they need to killswitch those
IKR... hopefully it gets sorted out..
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@lauraa said:
Wow lmao that actually hurts just to look at
Believe me...its horrible. Someone would seize up instantly upon seeing this if they are prone. Luckily for me I run the game in windowed mode so it was a bit less ...brutal.
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Either make 2 separate game modes for Killers who want to go up against that SWF bull #########...
OR
Just FORCE SWF to play in Custom.... Problem Solved...
Then they'd have to bring one of their own friends to kick around in Custom Game wouldn't they?
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Well on the Survivor side of things I feel very spoiled with my hand being held everywhere I go. As Killer....lets just say the game feels very clunky and a lot of the time unfair.
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For all we know that specific mechanic was requested by the license holder. I mean Michael can just walk up to people and kill them in the movies right? Why not in-game?
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Old news..
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@Zenologic said:
Should he be added to the game? He'd be a very interesting killer. Like maybe instead of flying his power could be to gain some benefits from sacrificing survivors like in the movies like faster speed, breaking pallets, vaulting, or faster stun recovery. Just a thought
I'd rather see an original Killer design that is similar to The Creeper, but no I highly doubt they will mess with the official pedo character.
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If you win on the bad map.."Did you really win?"
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No thanks. Corrupt Intervention should be base kit instead.
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@ProfessorDunwich said:
A bad SoloQ game is way better than getting bullied by SWF as Killer IMO.
Facts. A bad Survivor experience is still a MILLION times better than a bad Killer experience. Killers just feel bad. When are we getting Shadowborn base kit or a damn FOV slider? Must be too much to ask. Too busy working on that For Honor chapter I guess...
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Too many to count my guy.... Mostly on console.. Also a few on PC surprisingly..
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@versacefeng said:
https://forum.deadbydaylight.com/en/discussion/comment/3210909#Comment_3210909
I don't see how Trickster doesn't fit. For a game that has dark lore and often touches on realistic and sensitive topics, he fits in pretty fine.
Or does he not fit in to you because you think horror is just guys in masks wielding that wield bladed weapons.
Depends on every different individual's definition of "dark". Trickster's lore is poorly written if anything. A cheaply made story slapped on a cheaply made character.
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Robert Englund.
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Because "7 minutes........7 minutes is all he has to play with you.."
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He is pretty boring. Imagine if he had as much love put into his kit as Pyramid Head or Wesker.... Now that'd be one scary clown. Some of the Killers are just extremely lackluster in comparison to others. Spirit for example is an upgraded version of Wraith in almost every way. Why play Wraith? And Trapper is well....Trapper..
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@AcelynnBen said:
you know reaching Rank 1 or Iridescent was the main objective of the game, but now that it doesn't matter, what are we exactly playing for?
certainly not blood points or shards
i would say fun, but let's be honest the last time i had proper fun in this game was in 2019
so what's the point for either side ?
i know some of you will tell me survive and kill but every game has a end goal and for dbd it got removed with the worst addition to ever get released SBMMR
i would say the Totem challenges and levels but tbh they don't even feel rewarding ,some few miscs and lore pages that will probably hear once and forget about them, tbh i would be a bit nice to like offer 100 auric cells after reaching level 100, which is you know kinda of impossible tbh, like i grinding the hell out of the saw totem and barely managed to reach 80
but you know at least we can look forward to something i guess?
if u are gonna tell me just stop playing the game, just save it, if everyone took that opinion to heart, nobody would be complaining or playing k?
You really shouldn't JUST complain. If you are going to complain, at least offer a remedy or solution as to where you think the game needs work.. Asking "Why do we play this game?" is an extremely stupid question. Why does anyone do anything in life for that matter? Move on.
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"We have consulted our Fog Whisperers..." That part made me laugh. I can't see BHVR being that smart tbh.. I really hate to say it but Dead By Daylight will die LONG before HALF of these changes ever happen. xD Might as well make a brand new game..
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Collecting the pages is a really good idea as well.
@SoylentPixie said:
I get what you are saying about the carrying around but....isn't slendermans whole shtick just appearing with a staticy jump scare? Not sure how they would implement him in this game and keep any semblance of his character, but since they already have Sadako looking silly floating along after you that might not be an issue for them.
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I mean. I still don't think Trickster fits. The devs can FORCE any Killer to fit if they want to, but just because they are in the game doesn't mean they objectively fit.
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The chains should be auto aim IMO and you should be able to place Chain Traps. Like Symmetra in Overwatch can place her turrets on walls.
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Anyone who won't like FNAF is asking to be upset in the future. xD Just sayin.
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I am willing to give it a chance. If it ends up being too strong, we will know day damn 1..
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Why defend garbage?
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@SmarulKusia said:
https://forum.deadbydaylight.com/en/discussion/comment/3183769#Comment_3183769
If they are directly in front of you and you can't see them that seems more of a you issue?
The FOV for Killer is trash and you know it.
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Been saying this for awhile. Base kit Corrupt Intervention would be a great "band aid" fix for start of game gen rushing.
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Hide scratch marks permanently please.
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@SoylentPixie said:
I get what you are saying about the carrying around but....isn't slendermans whole shtick just appearing with a staticy jump scare? Not sure how they would implement him in this game and keep any semblance of his character, but since they already have Sadako looking silly floating along after you that might not be an issue for them.
Exactly. The Sadako carry animation says it all. They can twist the rules wherever they see fit regardless of what is true to the character. Pinhead never carries anyone in ANY version of his character, so they just said F it and made him do it anyway, because they were mentally okay with that outcome. They went against the characters lore in their own interests yet they are going to use Slendermans lore against his chances at inclusion......-_- Mental gymnastics at its finest...
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Basically BHVR changes rules where they see fit. It's their house their rules at the end of the day and they love it.

