Avatar

ouroboros_world

ouroboros_world

About

Username
ouroboros_world
Joined
Visits
0
Last Active
—

Comments

  • Why do people complain about camping, just don’t get hooked.

  • Well idk, maybe because they have 60 second immunity to being pick up and they want to exploit it to he fullest.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2466754#Comment_2466754

    Why exactly?

    Killers always claim that the game is not over when all Gens are done - mostly when they defend NOED. So why should a Perk be disabled when the game is going on? The game for a Survivor only ends when they are either escaped or dead, everything else means they are playing the game so they should have access to their Perks.

    Let alone that it is kinda the Killers fault that they did not manage to kill everyone before EGC. (The Killer is the only constant in their games, so they are to blame for that...)

    noed can be removed, ds can’t. It’s a free stun and I’m egc it’s a free escape. Imagine if Killers can mori off 1st hook. Lol just don’t get hooked 4head

  • @Nathan13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2466035#Comment_2466035

    No way. survivors are still playing and should always get a DS chance no matter what.

    Yeah because teabagging at the exit because you hide all game and still have ds are the most important part of survivors game. I do it all the time, I just avoid killer and get hook intentionally egc so I can teabag the killer for 60 seconds at 1 of the far exit gates

  • @PIP330 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2465480#Comment_2465480

    Then dont make it to the end game, simple.

    If anything it is your fault for not keeping pressure at gens, why should survivors be punished for doing their objective?

    And anyways, if you're tunneling at the end game then obviously DS should work cause that's what it is supposed to counter.

    “Don’t make it to endgame, it’s your fault for not being able to occupy multiple places at once”

    also survivors main: noed is op and unfair 🤡🤡

  • Tbh I gave up on this game for making killer fun, their kits are so barebones and usually have to many downsides for petty reason. I know lots of online games with over 100s of unique characters and abilities compared to dbd. I like double jumping and wall climbing and one shot squishy characters with dragon blade.

    I can’t ever a imagine a killer that can double jump or wall climb in this game, tracer and nurse both basically the same ability but you don’t see support main complain about getting gunned down by a tiny hard to hit woman the can chain 3 blinks (4 if you count her rewind)

    dbd only saving grace is other famous licenses, just look at how famous smash bros is. Once other companies figured out that having famous mascots in your game is the real money maker dbd will crumble.

    its sad to say but killers will probably be weak forever, heck people even complain about tombstone Myers the only killer that can actually feel strong and fun to play

  • @Aven_Fallen said:

    Maybe go for different persons?

    Like, you have 0 reason to actually be mad about DS. If the Survivor does anything to progress the game (which was the main point against DS), they lose it.

    And if you get hit by a DS after almost a minute, this Survivor did nothing the whole time just to keep their DS.

    it’s still a free escape during end game collapse especially stack with borrow time and dead hard you literally can just walk out the gate with no fear of getting downed

  • Camping shouldn’t even be a problem, survivors act like they spawned in on a hook and get facecamped 2 seconds into the game. No you just got outplayed and out skilled by the killer that’s why you on the hook. Is not the killer fault that you can’t loop more then 3 seconds. It feel like people get upset at their last recent game and make a whole topic of why they deserve to always win.

    “b-but my fun” lol how you think killer feel when they can’t use their power or even interact with survivors all game because they “stealth all game” or pubstomp the baby billy or huntress in a indoor map which basically make the killer power useless.

    I can also make up millions of scenarios of why this game is unfun as well but I won’t because why complain about it when this game is based on rng which means you not going to get a guaranteed ez win every game.

  • survivors are definitely more prone to exploiting and being toxic because it makes them feel good, I encountered so many no mither jakes who able to infinite dead hard, unable to be grabbed or dropped. I never seen a cheating killer in my 5.2k hours of playing both sides. Only thing can say about killer is that one obvious YouTube video of a flying ghostface that throw hatchets but that’s years old lol

  • Press A for 3rd temporary health state, same reason survivor cries about noed even though it’s a hex perk and can be permanently deleted compared to dead hard which can be used on demand with short cooldown

  • I love how these survivors mains think they know everything about balance but can’t give a fair excuse is to why swf is fine without farting random numbers.

    it’s like saying COVID is fine because there’s more healthy people then infected people and we should just ignore it because random numbers.

    but this game is already survivor sided of course they will please the sweaty swf that buy every $30 cosmetics for every survivor lol

  • @GrimoireWeiss said:

    I'm totally against addons that make traps more likely to pop. These are just unhealthy as they can give the other side free wins just for using addons. Imo Pig should have a rework to make her traps less oppressive and RNG based, but buffing her stealth and chase in compensation.

    since pig rbt is unfun and overpowered we should “rework” them to always be removed at the first box and pig now become permanently stun after a rbt is removed so survivors don’t have to try lul

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/2439585#Comment_2439585

    If you don't want to die in a video game about surviving you're petty, got it

    And vice versa, why should killers get everything fun taken away from them because survivors want to survive for brain dead easy escape

  • Because boosted survivors always want at least one escape or the killer and addons are op and “unfun” for them lol. Survivors can gen rush before tombstone even happen and Myers is a lot slower with tombstone/tuft of hair. Only reason survivors hide in lockers is just to be petty lol, same reason survivor mains camp at the exit gate till last second even though they could already be in a new game lol

  • How is this addon op? He can’t hit survivors while cloaked, and he easily can be seen and heard coming out of cloak. Besides you have spinechill and 3rd person pov and 360• camera directions. Besides he’s only a m1 killer which are the easiest killers to counter lol just hold w lul

  • Honestly they need to make a dbd 2 but with triple A game company backing them up, the game engine feel so old and really limit the mechanics of the game compared to any other game.

  • I find spine chill op, you want to avoid aggro from killer all game? Just slap on spine chill and just book it as soon it’s lights up, and don’t act like killer can just easily sneak up on you when most of the maps have gens in the corner with no other way to avoid being seen or triggering spine chill. It reminds me of noed, I just feel so cheap using this perk I don’t even wanna touch it anymore.

    but seriously why survivors main complain about killers aura reading perks and addons when they have spine chill with no downsides , keys with wall hacks and maps that can track anything on the whole map.

    spine chill should be reworked to reduced the range and make it not work against undetectable.

  • It’s fine, you can still hear him become invisible or becoming visible, he’s really loud and not that hard to spot, if you getting beat by a m1 killer like wraith maybe you should get good and use spine chill if you want easy counter to wraith

  • Why do survivors main assume I’m bad when I’m just trying to complete a daily challenge or archive? Had a 4 man swf spamming messages saying ggez, I didn’t hook everyone, I didn’t kill anyone. I was just doing my huntress daily challenge of landing hatchets lol.

    0F61B0F8-C527-44C0-B2D8-7112B45A1FDB.jpeg


  • Such a lame mechanic and cheesy exploit, anyone who defends this is just delusional, might as well spawn hatch right next to the hatch camping survivor while you at it lol. Since when survivors should have a free escape just for losing lol. Survivors already got cheap hatch offerings and maps and keys with wall hacks and still dc for a friend can hop in the hatch just to be toxic and spite the killer.

    so what the killer slug for the 4k, if its that common run anti slug perks and don’t die. Dcing for hatch is just plain lame and shouldn’t exist

  • @xenotimebong said:

    https://forum.deadbydaylight.com/en/discussion/comment/2411279#Comment_2411279

    Are you joking? There are daily threads on this forum complaining about Dead Hard, holding W, gen rush, DS at exit gates, exhaustion perks in general, flashlights, SWF, the hatch, survivor sided maps, and the list goes on. Please don’t pretend that only one side complains in this player base because it’s laughably easy to disprove.

    IMO there’s nothing wrong with complaining about stuff you don’t like as long as you’re not being abusive about it. Survivors are perfectly justified in complaining about killer perks/powers/playstyles they dislike, and killers are perfectly justified in complaining about survivor perks/items/playstyles they dislike.

    Yeah killers complain too, I would complain to if I bought a killer and can’t use their power because survivors want easy counter play. All killers want is to have fun, survivors just want to feel powerful and teabag killers at every pallet and escape for free

  • I see swf and survivors mains complain about everything killer related, they say wraith op, deathslinger op, nemesis zombies op, trickster op, etc… I rarely see killers complain about survivors perks like spine chill, iron will, dead hard, etc… Survivors have it easy especially with how safe camping pallets is now

  • Spirit is fine, she literally can not see survivors during phase and she is a 110 speed killer when not phasing. Survivors just need to get good but since they also think wraith is op and also need nerf I don’t think survivors will get good

  • I used to run perks just to save my team, borrow time, we’ll make it, wglf, kindred.

    now I just going to play selfish, because it seem like nobody run borrowed time or kindred and wonder why we all slugged in the basement 2 minutes into the game lol.

    solo q is really lame, they should add roles so people will know what to do like other games like league of legends

  • Swf=$$$$ they never going to stop milking survivor mains wallet lol, we get weaker and weaker killers back to back and survivors get easy and easier to play. I guess them selling expensive survivors cosmetics is more important than buffing killer and fix swf

  • compared this game to overwatch and other multiplayer games, killers should be stronger, you don’t see people saying tracer is op but nurse somehow is? You don’t see people saying snipers that one shot is op but you see people complain about iri head huntress. Survivors are the support mains of overwatch. Survivors main are a joke even when y’all in a 4 man swf y’all still complain about killers lol.

  • You know you have to get every perk tier 3 on every killer instead of just 1 survivor. My Kate and Cheryl have every survivor perk unlock, the only killer I got all perks on is legion lol. I only started playing in October last year

  • Map is terrible for killer, gates spawn are trash, safe spread out gens that take minutes to patrol, worst totem spots ever, good luck playing a slow m1 killer.

  • Hag, doc, clown can interrupt the unhook making them ok face camper, Myers with tombstone and maybe infinite tier 3 is decent, pyramid head is nice, bubba is god, never played the twins but victor by himself is good lol, oni is good if his power is available, nemesis if all survivors are infected and zombies were breathing down the hooked survivor neck blocking the unhooker.

  • Have zombies stare in my direction behind a giant rock and just stood there unit I finish the gen and move away from the rock lol, zombies are weak and rng reliant, they should spawn near nemesis not the opposite side of the map with no gens with the other zombie doing nothing

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2399399#Comment_2399399

    But you already get 50% Bonus-BPs for BBQ 1. And 50% is more than nothing.

    Sure, but like idk. I guess your right, but I just don’t see the point when 100% is really a huge boost. especially when it cost over a million blood points just to get the perks you want on that one specific killer. Sure it’s better than nothing but you might as well do a daily challenge or tomes for guaranteed bp.

  • Cave map, desert map( maybe Egyptian theme), giant plane or ship map, a graveyard or cemetery map, military base map, island/beach resort map like dead island, the ghetto poor run down cities of America like Detroit, abandon skyscraper, scary camp map, another school map but way bigger and has a pool room too, secret drug farm that has lots of secret room and passages, amusement park or circus map, Alcatraz prison, abandon movie studio with creepy props and creepy lighting, castle map, shreks swamp lol, space station like in among us game, any 3rd world country or island tbh lol

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2398668#Comment_2398668

    Ruin Tier 1 useless? BBQ useless? You still get 50% Bonus BPs, better than not having it.

    @Topic:

    I will only list those which I think are really useless, others are also not great either (e.g. Tier 1 Bond), but they do something:

    Iron Will-->50% Reduction is basically nothing

    Autodidact-->Only 3 Tokens make this Perk barely have a use at the cost of having the two negative Progressions

    Lightweight-->Not an amazing Perk, but Tier 1 being 1 second is too less. (But also impossible to buff if you look at the seconds, because the highest Tier shoulud not make Scratchmarks really hard to read)

    Whispers-->Great Perk on Tier 3, but Tier 1 basically only tells you "There are Survivors on this Map"

    Not many Perks, I have to say. But, other Perks are not great in general and the Tier 1 is even worse then, however, I tried to name Perks which are really useless at Tier 1, but may become an Option when fully upgraded.

    I find ruin tier 1 useless since it take forever to regress compared to its tier 3. Sure it still regress gens without kicking but I find it take forever to regress a gen that’s like 90% complete.

    bbq is useless tier one just like wglf sure you see auras but the bp is what everyone want, maybe if the bp bonus was swapped for the aura reading for the tiers so we always can get 100% bp even at tier 1 at the cost for shorter aura reading, but 4 seconds is already really short lol

  • Stridor, distressing, corrupt, ruin, dragons grip, dying light, bbq, play with your food, remember me, and probably the new no way out perk

  • With the right perks you can escape a facecamping bubba, ds, deliverance, borrow time, any other 2nd chance perk like dead hard, adrenaline, unbreakable. Only problem is the killer can just slug you and watch you die but you able to crawl to under a pallet or gate/hatch. Soul guard counter slugging if you can recover from the ground

  • Legion and pig also Myers

  • I find a lot of killers boring because they are so weak and their power is not really unique and already been done in other games. Cool nurse can blink that is so original /s. Huntress can throw things, trapper can trap, only different killer is blight tbh lol. I think all killers should have a unique ultimate ability like trickster. Like trapper ultimate ability could be a buff to trapper like making him immune to pallet stuns and able to instantly break through breakable doors like Jason from f13 the game

  • @kate_best_girl said:

    https://forum.deadbydaylight.com/en/discussion/comment/2397426#Comment_2397426

    Well yeah but if Nematode man can aim then zig zags dont do much. You can't really hear it unless you're pretty close to him and its definitely muted in chase like someone else pointed out.

    I can definitely hear it, even with how loud his chase music and him tiering up to level 3 is. You can also try to time the pallet drop so his tentacle will break the pallet instead of hitting.

    Try to play nemesis and use only his tentacle to attack all game, you going to learn how easily it is to bait it and force him to m1 you. Try to play around pallets and breaking los like running around corners. I usually pretend to act like I’m going to drop the pallet forcing him to use his tentacle, run away and find another pallet or loop him until he breaks the pallet

  • @kate_best_girl said:

    The only change I'd like on Nematode is survivors get some sort of indication when he has his tentacle out besides looking back.

    You can hear him pull out his tentacle, just run to a pallet and wait to hear him pull out his tentacle and don’t drop the pallet and keep running, fake vaulting windows too. He suffer a lot movement and recovery when pulling out and putting away his tentacle. Or just zig zag and don’t run in straight lines

  • @knight_killer said:

    https://forum.deadbydaylight.com/en/discussion/comment/2396359#Comment_2396359

    Maybe I'm not understanding fully but instead of laggy killers getting hits through pallets now laggy survivors get priority drop?

    Basically, now every m1 killer is even more weaker and not fun to play. Pallets now beat killers lunge will make pallet camping meta and m1 killers will be force to eat a stun or waste time mins gaming lol. I guess behavior only care about people buying them $30 survivor cosmetics lul

  • Can’t remember the last time I had fun as killer. I find swf more fun since we can bully the killer and gang up on him to the point of facecamping which is easily counter by hook bombing.

  • @Aven_Fallen said:

    This would be really bad and frustrating.

    I dont want to go down to a Killer just because they got a Haste-effect out of nowhere. Or getting hit by a Killer because they are Undetectable without any notification before (e.g. if the Killer has Tinkerer, I mostly know when they will be Undetectable, but if it just happens...eh).

    Same as Survivor, if I play Killer, I dont want to hit a Survivor just to see that they got Endurance. And I dont want to go down as Survivor instantly, just because I get exposed.

    I dont have that much problem with RNG, but this would be way too much RNG.

    this game is all about rng, just look at the way maps are used and pallet spawns and the bloodweb are all rng, either rng is acceptable or it’s not, no in between.

  • @Aven_Fallen said:

    I swear, Killers are complaining more about being "robbed" (from Hits they should not have gotten in the first place) the past days than Survivors about getting hit through Pallets for years.

    Like, this is Thread Number 4 from the OP about this topic.

    This here is 100% true:

    https://forum.deadbydaylight.com/en/discussion/comment/2394506#Comment_2394506

    You will still get hit through Pallets. But it is more fair than before. However, Pallets are still not 100% safety, if the Survivor messes up, they will get the hit.

    Nahh you can get hit, but the time to react is easily way to much you able to teabag and point at the killer and still stun him for free if he attempt to even breath around the pallet. Pallets shouldn’t be an easy immunity button. Heck even a grandma can stun a killer with how stupid pallets are now. Now every m1 killer are force to eat stuns as soon as possible to keep chasing or get looped until they get stun and waste more precious time especially no mobility killers on a huge map with gens in every corner

  • @Sypherpathic said:

    https://forum.deadbydaylight.com/en/discussion/comment/2394742#Comment_2394742

    I've always taken the attitude that I might just run right into the stun and give them the satisfaction and blood points, then still catch them and hook them just to show them up. I've definitely gotten my share of 'last second' pallet hits as killer that I didn't feel the greatest about. It felt for a long time like as long as we were both near the pallet and if I hit the attack button, it was a guaranteed hit whether I was stunned or not.

    Often if there's enough distance anyway, I'll just do my best to guess what the survivor's intended path is and catch them up a few seconds later. I also don't commit to very long chases, instead leaving to chase others or patrol nearby noisy generators to hopefully keep up pressure. To me, this pallet change is just a small adjustment to how one plays killer but as I've been told, I'm obviously don't play killer.

    If survivors are smart, they will waste your time, even with spirit fury enduring, you won’t end chases fast enough to benefit from it. Spending 30 seconds playing ring around the rosey just to eat a unfair stun and survivor run to another pallet. Meanwhile gens across the map are flying by and killers with no mobility can’t do nothing but walk slowly to the gens or continue chasing the pallet camper also spirit fury enduring are easily counter after they proc for the first time.

    How about you try to do a killer challenge like kill 2 survivors and see how hard it is as any m1 killer with no meta perks

  • @Customapple0 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2394024#Comment_2394024

    What’s wrong with camping pallets? If people want to camp pallets let them, they are risking a hit doing so.

    The old mechanic didn’t make sense (if you played survivor) there were often times you’d get hit after throwing down a pallet, the new system is fair.

    camping pallets are cheap and nothing you can do, unless your ghostface that can crouch and hide under cover to ambush the pallet camper healing themselves under the pallet, pallets now are basically a immunity bubbles, m1 killer is chasing you and you about to lose, time to turn your brain off and hug pallets until the red light is on top of you.

    but I can see nobody cares about killer fun, them overpriced survivors cosmetics are the real money maker. Buff survivors means more money

  • @Sypherpathic said:

    https://forum.deadbydaylight.com/en/discussion/comment/2394287#Comment_2394287

    The real problem here is that it's giving you the hit animation and sound too soon and then it fails validation. I think that's what needs to be fixed, if possible. That could result in a fat feeling of lag, though, from when you swing to when you find out if you got the hit.

    Maybe killers need to stop trying for these very last second hits at a pallet? It seems to me that, as some have stated above, killers have been relying on getting an easier hit near a pallet than if they were in the open, else why so many killers are trying to hit killers just exactly at the pallet? maybe respect the pallet and go around or catch the survivor before they get to it or zone them away from pallet locations?

    Is swinging at the right time next to the pallet a killer's most important skill?

    I can tell you don’t play killer, every second a killer waste is a gen being done. So pallets are basically immunity bubbles? Why would I waste my precious time trying to make a pallet camper drop the pallet without being stun. You use to have to time the pallet stun, now you got all the time in the world to drop the pallet while being immune to hits and a free stun.

    I play survivor, camping pallets are cheap and unfun way to get chased, m1 killers are already trash, no need to make them counter by camping pallets and hold w until gens are done.

  • Gotta buy them new $30 survivors cosmetics since that’s all they care about. How am I supposed to stop pallet camper if they just gonna camp the pallet until I’m stun then run to another pallet to camp, pallet hit boxes are already huge and annoying to deal with. Why are survivors are able to drop pallets while getting stab? This basically nerf every m1 killer.

    Old mechanic made more sense then this buggy mess, since when pallets become a guarantee stun. Even with spirit fury enduring they won’t get hit and stun you while knowing you have them perks for the rest of the game.

    only people happy with this are baby survivors who self cares under pallets in middle of chase, survivors who can’t learn to loop even if their lives depends on it. I wonder who going to play m1 killers besides trapper after this patch, because it’s so easy to camp pallets for a free stun on m1 killers as a survivor.

  • same happened to me, this is just poor way to fix anything, especially with the hit boxes by pallets. It’s going to be literally impossible to hit a pallet camping survivor as any m1 killer even with spirit fury enduring, they still going to gain distant and now know you have spirit fury enduring and can easily counter it.

    whats next? survivors become immune while vaulting lol

  • I just know it gonna waste more of the killer time giving survivors basically a free stun, they need to reduce the pallet hit box as well if this going to be the norm, i shouldn’t be stun around the corner of a wall, or still get stun trying to respect the pallet. Survivors still gonna complain about how killer is somehow op and needs nerf and how survivors suffer losing one game out of the 1000s game they won

  • @PsychoTron said:

    https://forum.deadbydaylight.com/en/discussion/comment/2389800#Comment_2389800

    I kind of think the same way. I think they want a standard basic 115% speed 32m terror radius M1 killer without any powers.

    The reason why overwhelming survivor mains find BIlly to be 'fun' against is because very good Billys are hard to come across, and even then, he still can be abused by loops.

    I know right, just look at nemesis, it takes 3 hit to down with his power and give survivors free sprint burst yet they still complaining about his zombies.

    i bet the next killer will be like nemesis but take 5 hit to down a survivor and every hit is a free sprint burst lol

1 2 3 4