ouroboros_world
ouroboros_world
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Survivors mains be like I find every killer boring, they shouldn’t have no unique power and should be easily counter by predropping pallets and running away.
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@MrBuffalo said:
https://forum.deadbydaylight.com/en/discussion/comment/2377553#Comment_2377553
I see nothing wrong with slugging for a 4k like you said HOWEVER killers who slug and leave the downed survivor for legit 10 full minutes and let them bleed out is not playing smart THAT is holding the game hostage.
Stop with the "Boo hoo killers need to do this" cause there is a massive difference between slugging a survivor, doing a quick sweep of the map to find them then coming back to hook that downed survivor. compared to leaving a survivor downed for 10 full minutes and letting them bleed out.
And hiding and avoiding gens camping for hatch for an entire hour is fun and nothing is wrong?
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I find f13 better than dbd, being able to stun Jason with a bat when your cornered is really fun, hearing my teammates getting killed by Jason on the Walkie talkie is terrifying, hearing your counselor scream when they see dead bodies and you the fear meter start to build up so you need to find a house with light to calm yourself before Jason killer instinct kicks in.
I even remember when counselor was able to teamkill each other and playing as Jason was usually a short game. Everyone run to the shotgun in the big house and shoot each other or stab each other. Now you can only run people over with cars but it still toxic lol
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2385377#Comment_2385377
I'm guessing this is a console issue, because the buttons for "drop pallet" and "snap out of it" aren't even on the same device if you're using a mouse and keyboard.
Yeah, I play on Xbox one we only got interaction, use item, and active ability button in the control options but interaction button is basically the same for working on gens, using pallets, snapping out etc… all for one button. Literally have to wait 5 second for the prompt to change to snap out of it from drop pallet or vault window
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Especially when you tier 3 against doc and want to snap out under a pallet for safety
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Yeah you can tell behavior have no idea how to make addons useful, why do they both have the same effect but green just have a downside? Spirit addons don’t have downsides and they’re basically the same,
they should just make the green addon effect to not escape rbt trap on first box. Or rbt automatically activates after 1 min
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@stikyard said:
https://forum.deadbydaylight.com/en/discussion/comment/2382303#Comment_2382303
I understand, you really want the kill.
I think the emphasis I try to bring to the game is to play for fun and not sweat so much over killing or escaping.
Yes, you take a risk by not camping the hook if good teammates try to come back for him. They are taking a risk of going down or trading as well. I'm ont saying give them a free save, you should try to intercept them and create more downs, I've seen it happen plenty.
I could just walk out with my extra 5K, it's the safe thing to do but, is it fun?
Is it fun to stand there and stare at the guy on the hook?
Play how you like.
I mean the game has daily and archives challenges for sacrificing survivors. So it not that I really want the kill, I just want to complete my challenge. It just irritating trying to play m1 killers like ghostface and get looped at killer shack for all game. Just to finally down the person and have his whole team hook bomb the hook. I can say the same I know you really want the escape but is it really fun hiding and gen rushed in under 2 mins against perkless m1 killers? I’m not a noob killer now, I now how toxic and unfun swf can be.
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I find undying more useless than ruin, prolly will never run undying except for Freddy. Every time I spawn in i usually have two totems in the open and far away from where i spawn, I know undying is a hex but it shouldn’t light up till ruin get cleanse so undying can proc and go to the next totem, had games where I me and my teammates cleanse both totems at the same time instantly making undying ruin worthless
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@Power_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/2382303#Comment_2382303
Honestly, I still think 99 gates should be impossible. I think it should degrade to 90 or 85% over time. Of course, the amount can be changed for balance.
It should, make no sense that egc can be easily exploitable by survivors 99 gates so they can have all the time in the world to setup for a unhook, or at least give spawn a button near the killer after all gens are done to open one of the gates to start egc.
Tired of just walking across the map while leaving the guy on hook just to open a gate for the timer to start.
Or at least both gates can’t be 99. If both gates are 99 one on of them will regress instantly back to 0 or like 50% progress so killers don’t have to paddle back n forth at both gates looking for hiding survivors.
Buff endgame perks to act like adrenaline, like if gates are 99 and you hook someone blood warden will proc after the gate is open, remember me should work on the obsession, no way out is already getting buffed, noed is okay, maybe buff fire up to better for endgame. End game perks in general needs buff lol
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@stikyard said:
You could still try to engage the other players. They are likely skalking around trying to find a way to save their teammate.
Plenty of times, I should have just left out the gate but, I go back to try to save and end up trading places or, just give the Killer another down.
It's more engaging, more chase, more play, instead of just ending it. You should welcome the extra play.
But usually in egc both gates are open are 99ed, so letting someone to trade hooks are very hard because of so many second chance perks, hooked survivors is going get unhooked and probably going have bt, ds, and their exhaustion perks are usually back up after they get unhooked. Unless you have noed you basically hurting yourself giving survivors room to unhook during egc, especially if you hook near a gate. Besides if they’re a swf they can easily coordinate a unhook against a camping killer
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my whole time playing haddonfield I just want that god window in the basement completely removed , it take no skill to infinitely loop that window making every killer except for wraith and spirit or nurse frustrating to play
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Give survivor 1st person POV like killers and delete spine chill
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This just shows that only regression perks are mandatory for killer.
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@[Deleted User] said:
Tinkerer overrated as hell
It works only on specific killers and the perk alone doesn't do anything
Yeah, killers that depend on their terror radius like legion and spirit make tinkerer a trash perk on them. Also it’s easily counter by spinechill, prove thyself, splitting gens, any toolbox, or just hide when the gen almost done. Even in solo q tinkerer only give you 1 free hit before anyone realize you have it.
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Had a game with ghostface against a sweaty swf, I finally managed to hook a person in egc, decided that he going to die and his 3 other team started surrounded the hook. We all ended up circling the hook and having a standoff of against survivors trying to bait out my attack to unhook their friend, they managed to unhooked him and he had ds, bt, and teammates body blocking him, I dc because I was new to ghostface and didn’t wanna deal with sweats
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Spine chill shouldn’t work against undetectable, exit gates should not be able to be 99. DS should last 120 seconds, killers are not op, game is survivor sided, just look at all those survivors cosmetics lol. Solo q survivors are selfish and will never get good
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@Lord_Tony said:
https://forum.deadbydaylight.com/en/discussion/comment/2377195#Comment_2377195
couldn't have said it better myself.
I strongly feel gates should not be able to 99.
there are 3 lights so 3 stages of the gate. If you get to 99 it will slowly regress back to the second light which is what 5 seconds to open instead of INSTANTLY.
so this puts survivors in a spot where they leave now or risk opening the gate later but in chase
That would be great, no more exploiting egc by 99ing gates. This would also let end game perks actually have use like remember me and blood warden.
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@WexlerWendigo said:
Get rid of the tombstone add ons and buff /rework everything else. This horror icon deserves better, considering he’s more iconic than the other licensed villains ;)
Keep the tombstone addons, why shouldnt Myers be able to kill? Pyramid head can mori, so can devour hope and rancor. It’s already hard enough to stalk people who run spine chill and swfs, have no real power besides and longer lunge and vault speed lol.
besides lockers counter tombstone really hard and spine chill to hard counter his stalk. I can tell you dont play Myers, even with meta perks he still sucks. Might as well delete fat Myers while you at it since wall hacks are unfun for some reason, can’t be a hypocrite can you
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@WexlerWendigo said:
It’s easier to M1 than chainsaw someone, especially with Billy
Well billy can still m1 and what about bubba? Myers can’t chew thru pallets like the chainsaw bros, you ever tried looping any m1 killer? Just predrop pallets and hold w for the win. What make m1 easier than a chainsaw that can hit across map like billy, or able to down multiple survivors in one sweep like bubba? Please tell me why you think m1 killers are hard to play against?
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2376896#Comment_2376896
Then open the gates.
if the survivors don't want them open yet, it's for a reason (giving the more time to make a hook save), so if you open the gate, you're putting them at a disadvantage.
You don’t play killer often, why should the killer drop whatever he doing to patrol rng gate spawns that. This is how egc usually go. Killer down 1 person, every survivor is 99ing both gate at this time, healing each other and while the killer have to watch hook, and patrol gates, survivors literally have no objective but to open the gate, but 99ing gates make it easy for them to heal and drink tea. Killer can’t really do nothing but chase them out, also why should killers have to leave the hooked person just to open a gate across the map while their team just hides at the gate?
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When you get hooked nearby hex totem and the killer knows you seen it lol
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Had a game with ruin, Meg completed a gen by her self. Then I realize that ruin was literally behind the gen Meg finished. Like you couldn’t look behind you for a second and ofc she just ran to another gen leaving the hex behind.
I just happen to found it by actually going out my way to find it.point of story is that solo teammates are lazy selfish players that have no awareness
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2373278#Comment_2373278
most swf are the toxic pieces of crap u think they are, mabye take more time to play the game, and you will see swf isint that big of a deal
Yeah not a big deal but still kinda amusing that this game just ignore how broken swf is that’s why I don’t even try to rank up as killer. The higher your rank the more boosted survivors getting carried by swf exploit is going to be more and more. Like i don’t know anyone who feel satisfied losing and getting stomp by swf can defend this, they must be a masochist.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2373288#Comment_2373288
Hm why are you comparing it even? 2 ######### games dont make a good game all of a sudden. Theyre both garbage experiences and both need to be looked into. If you buff killer bc of swf, you're killing the game for everyone else, which believe it or not, it's a lot of solo players.
I play solo a lot, and not trying to be mean but majority of noobs I notice either are kids, girls, or people who don’t really play games but like horror stuff. What does being a kid/girl have to do with this? It because most of them play for laughs and giggles not playing to win. That’s mine opinion as a 22 year old man who played video games all my life.
If this game so popular why is there only one lobby queue. There should be two separate game modes, Solo should be called survival mode and every gain more bp. Swf should be called casual mode and they gain regular bp.
but buffing solo is dumb, I don’t think any buffs would stop people for only playing for laughs and giggles and playing like a bot, only buff that can help is make borrowed time a free passive not a perk, but only activates in the basement hooks, kindred should be a passive not a perk, maybe nerf the range so it wouldn’t just free info but actually telling people the killer is not at the hook. DS should last longer than 60 seconds maybe 120 seconds. and maybe buff we’re going to live forever to able to unhook while injured so survivor have at least 1 more chance to save their friend on the hook while the killer is breathing down their necks.
Obviously killer should have corrupt as a passive not a perk, and maybe pop as a passive not a perk. Hex totems should be harder to find and actually have to go out your way to find them. and just buff weak killers in general like legion, pig, ghostface, billy, Myers, clown, maybe plague, demo, nemesis.
so in general if anything swf should it’s own little game mode, while solo q becomes the main game mode that should be highly focused on by these devs. I know someone just going have their own opinion that maybe swf is more popular than solo and majority of people would hate the idea to change anything to fix how broken swf is in this 1v4 game
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2373209#Comment_2373209
Spoken like someone who doesnt play solo q.
Solo q is a joke, I get tunnel to death while everyone not doing gens and never got hooked. Always self caring, urban evasion in corners of the map, literally wait for you to hit struggle phase to let go of a gen to rescue you, while the killer is coming back. No one bring borrow time or kindred, survivors luring killers to almost finished gens, hiding all game while your team is on death hook. Don’t know how to play as a team in general. Even red ranks survivor do the same stuff, but all that is nothing compared to killer getting stomped by toxic swf who exploit this poor game
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2373209#Comment_2373209
and i play both sides equally, most swf you go against you wont even realise there swf
Yeah some swf sucks so apparently all swf sucks, I play in a 2 to 4 man swf recently and it’s feel cheap winning against killers, wraith camping hook, just tell your team you got deliverance and ds ad they will just gen rush and you kobe last second with ds. Or 99 both gates before the killer even get to even one of the gates, killer kick a gen, just tap it while he look around the gen. Killer have tinkerer, let proc once and now everyone know the killer have it. So they either gen rush or hide once tinkerer proc. What can killer do to swf? Chase one who probably wanted to get chased, wait for a 3 gen miracle, pray to god that the swf is not sweaty and toxic
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just gen rush and once he hit perma tier 3 just predrop pallets and hold w till your team finished gens or he chase someone else, sure I think is kinda sucks he able to get perma tier 3 but he just a m1 killer with a lil longer lunge, you said he run corrupt, just hide or run straight to the main gens, also maps is a big rng factor, also don’t get stalked and if your teammates feed him just think like he about to hit tier 3 any moment and make sure a get a head start to a safe pallet or building
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you ever use your eyes, spinechill shouldn’t make or break your experience. I don’t even know all the maps but I still know to position myself on a gen where the killer can’t sneak up behind me. You have a 360 camera control and 3rd person POV. Killer have 1st person POV and tiny exploitable fov. If you have headphones or play with sound you will hear Myers breathing, wraith growling like a dog, ghostface nightshroud and breathing, pig metal blade sound, spirit phasing sound, even killers with tinkerer are loud as crap, cough cough demogorgon, nurse, pyramid head, only quiet killer fr is deathslinger and he shoots a really loud gun
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2368440#Comment_2368440
i think you might have bias urself man.
i play both sides, killer have it harder than solo q, you can easily carry a solo q game by yourself if you want, killer against swf is just pure cancer, just say that you want easy wins. If killer is going against swf we should be able to equip an extra perk, or ban 1 survivor perk, heck even telling us who in a swf would be nice to have, why should swf be able to exploit games using 3rd party software to communicate, try playing ghostface against a swf and see how hard it is to use your power when swf is following you so you can’t use your power since your being watched by swf
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2373014#Comment_2373014
Yeah just 99 the gens in solo queue, that’ll totally work. You sound like you just want the game to be as toxic as possible quite frankly
Bruh, you don’t even have to 99 gens. Just prioritize the boxes while your trap is active or not. Just don’t get downed and you won’t have a trap. Seriously it’s solo q. Did I mentioned that rng is a big factor in this game. You can win or lose solely on rng. You not going to run the safest path with the same pallets every game, you not going to get ez same counterplay on every killer.
you ever play overwatch or any other hero shooter/moba? Do you think tracer is op cause she can blink and reset her health and position? You think doomfist op cuz he can 1 punch? I don’t, they take mad skills and already have downsides you can easily exploit as a noob.
what I’m saying is that so what you lose. Try playing with Myers pig and wraith and see how hard it is to get downs as a regular m1 killer with no real power
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But why though? you might as well show all the killers perks and load out in pregame lobby. solo q survivors don’t know how to beat pig tamper timer? Just don’t get trapped, 99 gens, and prioritize boxes if you happen to get down by a pig with tamper timer, you really shouldn’t be healing or cleansing bones if you got a active trap on your head.
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you sound really salty right now, Myers addons are fine, pigs addons are fine, you suck against wraith on a map where you can loop against m1 killer for a good 5 mins if you have any skills or awareness. Tombstone you have to stalk every survivor to max and you can counter it by running into lockers, pig ez just 99 gens and look for a box, against wraith, if your really bad just run spine chill sprint burst for to ez out run him to the nearest 100s of pallets while he uncloaking.
Seriously they’re addons don’t even do much, all seeing blood is not even that good tbh, you is already invisible and fast, you can easily search the whole map and find some scratch marks without addons. Seriously doubt you ever played Myers pig or wraith if you don’t know their downsides. How can you even get down to pig, she got have no power in chases. If you got a trap on your head, it’s your fault.
Also this game is rng based so stop complaining that you can’t win all the time because there is no I win button against killers. That’s rng you win and you lose by chance
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Lol zombies are fine, if anything they need buff. Stop gen rushing and lure the zombie away, bring a flashlight, or stun them with head on or something. “But I want to gen rush and zombie are forcing me off” go to another gen, there always more then 1 gen left, “but zombies are rng and I don’t like rng in a rng game” maybe play nemesis and see how zombies don’t do nothing majority of matches.
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yes you are, you have things called perks that can help you in situations you are complaining about and counter play and you should also pick up wraith and 4K with him and see how hard it is. You also forget this game is rng based so you won’t be able to hard counter something so easily like god windows. Just face the facts the killer or survivor have the power to win if they want and there shouldn’t be a “I win” button if you having trouble with a m1 killer
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Let him be immune to spinechill in tier 1 again
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Survivor main perks be like, spinechill spinechill, spinechill, iron will.
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@danielmaster87 said:
I almost never run Unbreakable or DS anymore.
I know right it’s all about that spine chill iron will meta
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2369151#Comment_2369151
Clearly someone hasn’t played in months. DS/UB is not that common at all now, survivor perk diversity is much better than killer.
Dead hard, iron will, spine chill, with a slice of prove thyself or borrowed time. Talk about all the survivors in red rank all running these perks
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@IlliterateGenocide said:
How would you need swf, and why. People playing with there friends having fun, most don't even use mics. I guarantee most swfs you play against u will never realize, you can't punish people for playing with friends
But we can buff killers since playing swf is basically the same as screen peaking your friend in a splitscreen game, I think killers should be able to ban perks, get an extra perk, or just straight get even more bp against red rank swf. Or better yet let swf get their own queue, I’m pretty sure nobody will complain except bias survivor mains
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Myers, ghostface, hag, an oni demon dashing around the corner, or just any killer with tinkerer tbh
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i like the beginning of pyramid head when your hear bells. And Myers because obviously fire. I wish pig had the hello zap theme for her chase music
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@Aven_Fallen said:
I think he is alright.
But, I think the Zombies are pretty annoying, an original Killer with Nemesis Power would probably not come with Zombies - they are only implemented because it is an RE-Chapter.
I really dont get why the Killer should get free zoning - as braindead as the Zombies are for most of the time (sometimes their AI is terrible), they are not too strong or anything, but getting smacked by a Zombie during a Chase or having to leave a Gen/Totem/whatever, just because of RNG is annoying.
You seriously complaining about zombies, just go to a different gen, they’re only 2 of them and is easily counter by flashlights. I don’t find it annoying, I actually enjoy zombies as a a survivor they even block nemesis in tight corridors so he is force to destroy them. Maybe buff the zombies speed or let perks work with them. Besides it’s rng and they’re really slow and only time they shine is in loops or hiding around corners. They suck at gen defense since you can perma blind them since flashlights blind them for 30 seconds which is a long time
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At the highest level only s tier killer can actually play the game, trying to play clown or nemesis for fun will not always go well for you. Had a game as nemesis and became frustrated trying to land his ability for fun. What I’m trying to say that only way to have fun is to smurf and play weaker killer and maybe you can have fun, but if you wanna be red rank you gotta sweat and try your hardest to actually think about having fun
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Even though he have 60 knives I find myself self having to run more since I usually miss a bunch only good hits I ever gotten is to predict where they going to run to and prefire, I’m just going to wait till the tricksters buffs come on consoles and also when lag spikes will be fixed
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I think every killer is barely playable, Myers you pop tier 3 and huge lag spike, legion and bubba is just frustrating with these lag spikes, you missed a feral frenzy slash or bump into something due to lag spikes just plain sucks. People act like Xbox series x and ps5 grows on trees, I been trying to get a new console but they always out of stock and I don’t feel like paying $1000s of dollars from a greedy bot
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Damn seem like every killer in the book is sweaty, meanwhile survivors just having fun and not sweating all the time. Y’all wouldn’t last a day playing overwatch if you think killers are sweaty
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Pyramid head
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Legion, pyramid head, billy, pig, nemesis, Freddy, nurse, bubba, trapper, ghost face, and maybe huntress need better addons
addons should be fun and change the killer playstyle just like Myers addons
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She needs nerf, her addons are op like tampered timer and the others that let you search longer and add more jigsaw boxes are op, it’s basically a free kill with no skill involved /s
but to be real she needs buff like a lower base terror radius
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@latinfla4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2361641#Comment_2361641
How did the game end?
I was playing insidious bubba, and went afk in the classroom right by the bathroom, stood their for 5 minutes until I heard crows in the bathroom, it was a Meg in the stall hiding, proceeded to hook her and decided to use insidious to lure ace to the hook and proceeded to kill him, funny thing is I was going to quit but someone brought bloody party streamer so I didn’t want that to go to waste. Proceeded to made over 200k bp with only bloody party streamers and level 3 bbq in that one match