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  • While im not old enough to drink yet i have been very sleep deprived and its a fun experience.


    So i was trapper(i think) i was walking around yelling at my "teammates" to do gens and this went on for about 2 minutes before i realised i was the killer.

  • @mistar_z said:

    We all know that "how good" perks are is relative, but hot damn.

    Dude the only ones who can complain about his perks is the people who dont even get him. Switch players have been waiting for over a year for quinten but it still has not hapened. Tho i still agree his perks are very bad in comparison.

  • @Pulsar said:

    I would be in favor of disabling DS once the Exit Gates are open, making it last a minute and letting it be used on both hook states if it reset upon hooking another Survivor.

    I feel like it should still be active during egc so you but only once you have,been unhooked during it if not then it deactivates. Then i would be fine with the change.

  • @BigBrainMegMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1222518#Comment_1222518

    You also have the killers on here stating that facing a SWF knowingly would be a challenge for them, some even say "fun."

    But there is also a group of killers that want casual gameplay and don't want to play sweaty, where's their fun?

    Why can't killers want the casual experience as well?

    The saying one in a million is pretty accurate here. Think how killers act when they are up against a streamer or just a normal lobby. Their most of the time toxic with only a few who aren't. People who say it would be a challenge would be more inclined to mori first hook because they know who's in an swf. Lobby tinge for survivors would increase as a result of lobby dodging killers and they would know exactly who to go after. So i am all for it showing after the match so that if the killer won they can be like "huh i went against an swf that wasnt so bad" because not all swf are swat teams most are just for fun or grinding bp with items like bloody party streamers.

  • @BigBrainMegMain said:

    Killers should have the right to see who's in a SWF and who isn't.

    The game wasn't made with comms in mind, and the developers said in a stream before the addition of SWF that a SWF implementation would counter balance that gameplay.

    If killers dodge, then that's their right. Because there is no preparation for a killer to have, there is no notification that a killer has when a SWF has entered the lobby, as opposed to a SWF that come fully prepared beforehand.

    Yes but on second thought no. Killers should only see when someones in an swf after the match because if they see in lobby they will dodge increasing lobby times for survs and even so they would be extremly toxic to swf members even going to mori spamming(before mid chapter) this woild be extremely unfair to the casual swf.

  • @Speavy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1222371#Comment_1222371

    And again you didnt read the first post, my problem with that guy is not that he is not agree with me. The problem is he doesnt even bother reading, and just copy paste his last "LE funny blame the other side" post and call it a day instead of actually adding anything whorthy of a conversation. Doesnt evn bother to give a proper answear.

    Thats a scummy move.

    As you see im not a rage fulled bastard just spewing toxicity everywhere but rather, if I can i would like to have a normal conversation and not just do a " No U are the problem" kind of conversation like a 5 year old.

    Well first of all i did read your first post but there was no reason to say the stuff you said you could have just let it be and nothing would have changed. So what they copy pasted something stupid but you still had no reason to call them names of Wich are pretty mean but I'm also not saying your the problem im just saying that you escalated it alot from the things you said. Both of you were bias to your own side instead of looking at what the other side and what they have to deal with. Ds locker abuse is annoying for killers getting tunneled is annoying for survivors look at what each side has to deal with.

  • @Speavy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1222087#Comment_1222087

    You know, this message is for the other guy. For you i sent another one explaining what he did, same as this but this one is aimed at his lvl. Please read the first post and not just the latest ones, you cant get a clear picture from like 25% info.

    Yes i know you sent a different message to me and you were kind of nice but that still dosent mean that you can call people scum and you Definetly shouldnt dehumanize them by calling them a creature just because they Dont agree with you. Just be more respectfull you don't know how people feel or what they mean because it's just a text box and i see that from a killers point of view its annoying to hear someone say that but on the other hand its annoying to hear someone say that something like camping our tunneling should be fair. perspectives mean something and should be looked at before opinions are made.

  • @Speavy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1220869#Comment_1220869

    And tell me how is this come here? I dont say you are a scum because you dont agree with me.

    I say you are a scum because you didnt even bother reading what i posted and just copy paste yourself.

    I asked about when the DS being abused, when the killer might miss the timing and other stuff. I dont said straight tunneling is fine.

    But imstead of reading, thinking through and giving an answear that might be something whorty, you just pulled the simple "KiLlEr OnLy TuNnEl We NeEd DS" card which just a pahetic move.

    If you would just said, yeah those times when its abused, or say yeah survivours use to fake DS by going in lockers to make the killer think they have ds. EVEN THAT would provided a better conversation then just copy paste "HUE HUE HUE JUST WAIT HURR DURR".

    If I would have answeared the way you did I might get it, but I did not. I showed the problems with DS abuse and asked whats the solution.

    But you didnt even bother reading.

    No you didnt just say something nicely you openly insulted people calling them scum but thats not the end of it you even resorted to calling them a creature wich is just dehumanizing and you cannot expect people to take your side when your acting like that. Let me awnser the way you would like me to awnser and think about your latest post and think if thats the kind of awnser you want. Is ds abusable? Yes it is it can be abused but going in a locker after unhook to fake ds is also a good tatic. Tunneling and camping are legitamate stratagies but it dosent mean that they are respactable in the comunity same as ds locker abuse. You cant say fix this if you dont fix the reason that it was introduced as that would cause more problems not just for players but also for the devs who are working on fixing stuff and complaining will not help anything for anyone. Hopefully i explained it how you wanted me to.

  • @sekkima said:

    0% DC by leave button

    100% DC by Dead by bugs.

    https://us.v-cdn.net/6030815/uploads/470/EELX31U12SX5.jpg

    I was trying to play after a busy day and in the first game "gg" 😯

    Pretty good job so far.

    Trust me i know this all to well. I play on switch and let me tell you if you think pc has it bad switch is way worse for some people. Like me for example i havent dced at all but like you it froze and kicked me so i waited the ban and went to play again not even a game later the same thing happened. Once those were over i switchex to a different game come back a day later abd the same thing happened but it went from a 6 hour to a 15. The decay rate of the ban is way too harsh especially when stuff like this hapens and i even have video proof of it happening.

  • @Rin_is_my_waifu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1217210#Comment_1217210

    Yeah I forgot about BT.

    DS is supposed to be anti tunnel but we all know how most survivors use it. When they nerf camping, both should nerfed as well

    Honestly bt is fine as it is. Ds now for me its just a little overpowered and i agree when camping is dealt with ds should be dealt with acordingly but bt is fine as it at least for now.

  • @Speavy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1220603#Comment_1220603

    You are pahetic.

    You can't even denie or come up with anything to respond, so you just copy paste yourself. Pahetic survivour who can't play game without DS abusing. You are the lowest of scums to exist, pretty sure you just t-bag at every pallet throw, even tho you miss 99% of them, try to blind save but fail miserably and so on.

    If you can't add anything to the conversation that have any meaning just stay quiet in your toxic dump.

    G'day creature.

    woah easy there edge lord he was saying almost the exact same thing as you. Yes camping/tunneling are legitamate stratagies but so is ds locker strat. Its seen as scummy and a dick move same as camping/tunneling. The only difference is you have a choice in what happens survivors dont have a choice in if they get camped or tunneled so they use whatever the can same as killers. So all in all both are the same and you seriously need to take a break from the internet.

  • @PBsamichShoe said:

    So I played as a survivor main solo play for a long time, mainly because the game wasn't working for me as killer until the dedicated servers came out.

    I logged a lot of hours in survivor solo play and now that dedicated servers are back I've been playing mostly killer, just for a change of pace.

    My first few matches were fine and dandy.

    Then all of a sudden I started getting match after match against red and purple ranked players with maybe one player near my rank. Frankly, it f$*!$ sucks.

    I was never really toxic in my gameplay. I didn't abuse flashlights, teabag, I still don't have the hang of the 360. For those reasons I never understood all the people who have played killer who complain in the forums.

    I totally get it now.

    One match I downed a survivor and was going to casually put them on a hook. I make it a strict rule that I don't camp the hooks just because as a survivor that pissed me off to no end. Well, in this match the second someone was down all three other survivors started rushing to the downed survivor the second they went down. I quickly realized that if I went to attack any of them then the other two would heal the downed one. I was like ..."well I have to put this person on a hook, it's my only objective..." I stood there in close vicinity to this poor downed survivor for like 5 minutes just basic attack swiping to fend of these 3 other players. Three of them had flashlights, if I recall correctly, so I had to keep looking up to avoid the blind effect. I tried to get this downed person a hook like 2-3 times and each time they'd all body block and then rescue them immediately. I'd just down the same person over and over and they just kept doing the same thing. At one point I just guarded this downed survivor because they were all within like 6 feet of me trying to find a way to get by me and heal the person like a g$£**!! pack of animals. Needless to say the downed person just dc'd the second time I got them on the hook. They pulled the exact same strategy the entire match along with teabagging constantly the whole time.

    I was rank 19 at the time. I checked the end game stats and they were all purple and red ranks. I blocked them all afterwards and hopefully never play with them ever again either as killer or survivor.

    Afterwards pretty much all of my matches started looking like that.

    After 4-5 matches like that I found myself camping the person on the hook simply because their teammates were always within visible distance and waiting to pull some lame shenanigans like teabagging and flashlight blinding while rescuing the person right in front of me the second they got on the hook.

    At one point I got so frustrated with one player who seemed to be the worst of the group I literally facecamped them until they died. Another player like that in a different match I just downed and then stood over them and waited until they bled out, only because their teammates were constantly just right in my field of view and trying to rush in to save them.

    This has led me to understand that this game is pure toxicity on either end of the spectrum.

    The only thing I can think is that maybe they should have separate servers for SWF. It seems like the ranking system is broken in the sense that if a SWF group of different ranks gets together then they can get matched against a killer that doesn't have a similar rank. For example two or more people can play together in SWF and some of them can be red, purple, or green ranks, and then one can be low rank like 14-20 and then the system ends up matching them up against a total random rank, but then you have like two people who are rank 4 and one who is rank 16 and then they get a random in the lobby who is rank whataver and then end up playing against me at rank 19.

    I think separate servers for SWF would be good because then the ranking system would be more consistent and it would give killers the opportunity to decide if they want to deal with some $&*thead SWF group or not.

    Just my thoughts so far. I'm trying to get better at being a killer character without resorting to camping or tunneling, which seems to work out plenty fine when I'm matched against players closer to my rank, but throw in the bugs and glitches with the ranking system and it's incredibly difficult.

    What do you all think? Would separate servers for SWF be better?

    Side note: Just completed a match as a rank 17 killer against the following ranks; 7,12,5,4

    No i dont think this is a good idea because why would any killer que up for a swf game? What about two player swf?Or three player swf? There is way to many things to be accounted for so for the sake of playing with freinds this will never be introduced.

  • @Donleov said:

    Hi, 

    I hope you are having a nice day. 

    (I'm not a native english speaker, so... sorry for any typos)

    By some months ago, I'm pretty sure everyone heard the "stories" about people being unfairly disconnected from the game and getting penalized. But no one seemed to show any proof of it. So here it is. 

    First I'll show you how the game behaves when you don't get internet connection, then the bug and the proof. 

    1 - No internet connection. 

    https://www.youtube.com/watch?v=j1acJ_66TbU

    When the internet is not avaliable, the game prevents the player from joining another game going back to the title screen. 

    2 - The bug

    When this happens the game kicks you out of the match, gives you a DC penalty, but doesn't say that there is no internet connection. 

    https://www.youtube.com/watch?v=XpuLMeJsr2M

    3 - Proof. 

    https://www.youtube.com/watch?v=WOf8H4k1Svk

    This happens to streamers as well, but their stream does not go down, it doesn't even change. 

    You can find the VOD here: https://www.twitch.tv/videos/589672514

    At: 01:30:00

    By the last month I've been banned for 72h 3x in a row, but have not clicked the disconnection buttom once (that happened because the decay rate is very low, I would try play a day after the penalty and have the bug again. Now I'll have to wait until 04/24 to be able to play in my main account). I'm not attacking the DC penalty, I think it's fair, but with a bug like this in play? When people can just kill themselves on hook... It makes me feel that it's a bit unfair to some people.  

    There is a sub-section (https://forum.deadbydaylight.com/en/categories/DPP_RankUpdateError) to the forum dedicated to this, but the mods didn't say anything about it there.

    Discord still works when this happens. I have people in my family that can still use the internet normally when this happens, playing even LoL with no issue right by my side. 

    Do you know what I think? I think we did a pretty good job so far. 

    Stay safe out there. 

    I really hope this issue is resolved because its been annoying in so many situations. I have been running through the exit gates and it kicks me likr why would i dissconect there.

  • @ALostPuppy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1214884#Comment_1214884

    Ah yes, the new Legion exclusive status effect:

    Deeper Wound.

    Dang that sounds weak i personally think legions deeper wound should apply even more deep wound

  • @Giraffee said:

    https://forum.deadbydaylight.com/en/discussion/comment/1216467#Comment_1216467

    If you get smacked down, you will still have your DS still and even if they slug you, you’ll eventually get picked up by either the killer or another survivor.

    Ok let me say it like this. Before ds is tweaked tunneling and camping needs to be dealt with because that’s the whole reason ds was introduced.

  • @Giraffee said:

    https://forum.deadbydaylight.com/en/discussion/comment/1216460#Comment_1216460

    If you are getting tunneled, why would you be self-caring at a pallet?

    Because you want to get healed before you get smacked down again plus what about proxy campers?

  • So you went about it the wrong way because healing is more situational than that. If your at a pallet and are self caring as the killer goes around the pallet it would make d strike way more useless since it would basically be like stay injured or get tunneled.

  • @Rin_is_my_waifu said:

    I love it when survivors say it's a perk for bad killers (even though not_qyeen said the opposite) but DS, BT, Adrenaline and DH are ToTaLly FiNe

    So i get that ds and bt are op in conditons but having adrenalin in chase is like a gamble of wether it will activate in time and DH just is awful with dedicated servers plus its not really that powerful

  • @Mistikus said:

    for me everything was to high pitch

    And she calls herself a singer

  • @Martin99CZ said:

    https://forum.deadbydaylight.com/en/discussion/comment/1210462#Comment_1210462

    Holy dude, stop be so ignorant. How you can compare NOED whitch is in game for use and Coms?? Coms are not basic of game. Game is simply not balanced about people share information. Stop so blindly defend your swf easy mode.

    Dude the devs use coms they have openly played with them they have never said that we arent allowed to use coms they said its not what they wanted in the base game but its still allowed so until its not allowed people will keep using them and you cant stop it no matter what you say

  • I have the exact same thing happen,to me alot i have made some posts about this but it has been mainly ignored. I play on switch and i make sure that my internet is connected at all times just for that reason

  • @Danky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1210330#Comment_1210330

    why??

    • because its not fair to killers the other person who they are playing vs.
    • remember this is a vs game, not a 4v4.
    • the other way would be to give killers 4 extra perks for a total of 8 perks.
    • i never said that they should remove VC, even if they could.

    all im advocating for is fairness for both sides and SwFs isnt fair, and u cant argue that fact.

    . its a 4v1 gane where each side has to stratagize

    .its implemented in the game just like noed wich is unfair to survs but its still there

    .killers have a thing called "powers thats basicly 2 perks per one

    All im advicating is that your idea is garbage and that its unfair to the survivor side to have that happen to them for wanting to play with freinds.

  • @Danky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1209976#Comment_1209976

    ill answer ur questions bit by bit.

    1. ive been around since Beta and have some LP Survivors and killers.
    2. back in the day u could change location ie* Region we would go to Egypt for lobby together.
    3. everyone should be happy ie* both killers and survivors. (survivors can play with their friends and the killer has a fair match)
    4. I NEVER SAID get rid of SwFs.

    u didnt point out any flaw in my comments because u believe its ok for survivors to have an alrdy bigger advantage vs killer. in a 4v1 game where the 1 side (killer) should be stronger then a single survivor (the 4 side) its not. as updates have happened over time killers have gotten bigger nerfs then survivors which should be the case. i see people crying about survivor Q times and i wonder why are these people crying, they did it to themselves.

    do i believe the devs messed up with nerfing some survivor perks like Iron Will??? yes, they need to change perks like them back and buff some killer perks like Monstrous Shrine.

    I agree with buffing perks like monstorus shrine and bringing iron will back. However why shouldnt surrvivors be able to use whatever they earned just like killers. Sure people complain that craps overpowered and you are part if them complaining about how surrvivors shouldnt be able to use chat apps to talk to one another. Saying that they should remove any vc software would mean getting rid of steam or microsaft players and xbox players who have vc built into them. This is a game thaf people payed to play they are allowed to do whatever is in the game and what the devs have allowed. Heck the devs even said that they use vc while playing with each other and that their is nothing wrong with it.

  • @Danky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1209331#Comment_1209331

    you dont know if anyone would leave, and i doubt it also since DBD started without SwFs.

    also u still havent gave me a good answer to my question, yet u want me to explain myself to u, the logic here.

    "never did i say it had to only be fun for survivors you took it as that" well if u said "no-ones happy but killers" they implies survivors.

    Dude were you even around fir the time before swf? People would lobby dodge until they got a match with their freinds and that eould cause wait times to be way longer than it needed to be and seriously you think that me saying that implies that only surrvivirs should be happy? So if using your logic why should killers be happy? Why shouldnt surrvivors be allowed to play with freinds? You have no goid awnsers to this because all you think about is the killer side being happy. I pointed out the flaws in your so called "fix" and you just cant take it. So next time maybe look at it from another point of veiw you self loathing peice of crap.

  • Obviously the most op thing ever cant belive devs made them so fast

  • @AsePlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1209348#Comment_1209348

    NONO NOT SURVIVVIR MAIN FRIENDLY FIRE. WE ONLY COMPLAIN ABOUT KILLER STUFF

    UMMMMMM KILLERS TOO FAST MAKE THEM AS SLOW AS A SLUG (is that better?)

  • @AsePlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1209344#Comment_1209344

    If I tell you I have a brain, does that answer the question? :)

    Perhaps it does. Ummmm i need to complain about something to uphold my toxicity as a survivir main as you know all survivors are toxic. FIX QUINTENS FACE ITS FUGLY.

  • @Danky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1208816#Comment_1208816

    i didnt say anything about banning ANYBODY. sooooo quoting u u think only survivors should be happy??? im talking about it being fair, but u dont care about it being fair only that is fun and fair for ONLY survivors.

    https://us.v-cdn.net/6030815/uploads/467/PN2TBED5I44D.png

    So you think killers should be the only ones to be happy? What you suggested was complete and utter garbage and i pointed that out never did i say it had to only be fun for survivors you took it as that. What i did say was that over half the survivor base plays with freinds and by doing what you suggested would cut that number in half and what you suggested means that it should only be fair and fun to killets because you dont like swf having the same perks as each other is stuipid. Why shouldnt they be able to use perks that they recived? Give me a good awnser to this question cause honestly your suggestion is killer sided bs.

  • @Danky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1208816#Comment_1208816

    i didnt say anything about banning ANYBODY. sooooo quoting u u think only survivors should be happy??? im talking about it being fair, but u dont care about it being fair only that is fun and fair for ONLY survivors.

    https://us.v-cdn.net/6030815/uploads/467/PN2TBED5I44D.png

    Obviously you think only killers should be happy. Who cares if people play with their freinds your problem is that they are oh so over powered but like other people said the amount of good swf is under 10 percent all the others are just trying to have fun. So im oh so sorry that you cant get what you want. So suck it up butter cup and if you cant deal with it then just quit Simple as that.

  • @Danky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1208659#Comment_1208659

    why are killers punished for playing vs SwFs?? why do u believe survivors are entitled to over 10 perks alone with voice comms??

    because Voice comms alone gives over 10 perks.

    So what's your solution ban everyone who has a discord account or perhaps just force swf to only play customs. What you suggested was utter garbage because who cares "oh im so worried about a full ds squad" dont tunnel then. "Oh but what about unbreakable" dont slug. What you suggest would make over half the surrvivor players quit so stop crying and just play the game.

  • Wait your kidding right? They gave mobile their perks before switch players who payed 60 bucks to play. This is really irratating to hear because i have been wanting freddy and quinten for awhile.

  • no no-ones happy but killers why should they be punished for playing with freinds?

  • @AnnoyedAtTheGame said:

    I hate SWF groups purely because voice chat is way to over powered to be used in this game, but it can't be taken off the groups.

    Instead, SWF should be nerfed so they're not so powerful. I know an update is coming out, but i'm talking about a proper nerf. Extra gen speeds per SWF member, extra totems on the map, only one playable character at any one time, only one perk to be used by each member and not multiple perks that're the same, slow their running speed down by a %, don't let the SWF take all the same tools in the game so tool boxes etc, buff the killer vaulting/pallet breaking by a % for each SWF in the lobby.

    My stance is that killer should be brought up on the same level as a survivor.

    Example of what I mean. Earlier I killed 2 people, hooked the 3rd person, the 4th didn't come and save the 3rd, instead the 3rd person on the hook killed them self on the hook on purpose, and the 4th person with in like 5 seconds escaped through the hatch. SWF using communications to win the game a game.

    This is one of the worst ways i have heard of balancing swf. I am fine with extra gen time but all the other stuff is unwarranted . the whole problem with swf was gen rushing so removing perks or slowing their running speed is utterly unaceptable just cause they wanna play with their freinds. Gen speeds are not fine where they are at so like i said extra time on gens is fine but you cant just not let them play a character that they bought with their money just cause someone else is using that character and the same for perks yea their annoying in large groups but that dosent mean that they cant use anythibg that they have if someone else uses it. So just let it be and maybe the devs will add extra time for gens per swf member.

  • @dbdlagger said:

    New survivors? Most of them attempt escape not knowing it hurts them. And they don't deserve the -25,000 bloodpoints

    Exactly my thinking. There is way to many possibilitys to acount for and adding a penalty for something like this would make it way to punishing to new players. So imo Op should think of a different way to go about this

  • While this is an idea it would mainly make it worse for everyone because what if theres two players downed both are hooked and you have to try to get off to save them. Lets say you dont get off and you just want to move on why should they get punished for trying to save themselves and their teamate. Like i said good idea wrong way of going about it as there are many different situations to account for.

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/142575/penalize-facecamp-tunneling-killers

    There are punishments. Tunneling is countered by many perks in the game such as DS/BT/UB.

    Camping is punished by 3 other survivors escaping and the killer probably ending up with less bloodpoints then the person they camped.

    And yet everyone complains about those perkssaying their too strong and dont have a counter. But they do , bt dont camp, ds dont tunnle, ub dont slug.

    So these are the counters yet they should be nerfed because it ruins camping tunneling and slugging or so most killer mains say on the forums.

  • This would also make the ptb available for console players since we cant change any files so i agree with you. It needs to be a seperate instalment

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1204202#Comment_1204202

    Red ranks, now, we're talking about red ranks. I want it to stop 5-minute games/unwinnable killer games from happening. Currently, the killer can see the medkits, flashlights, etc but they haven't the slightest clue what rarity or add-ons they're using. So essentially right now, seeing items in a lobby does nothing. If you pick a weak-average killer and the survivors bring OP stuff, oh well, you lose no matter what. If you don't bring that much gen defense because you think they're being a brown toolboxes instead of purple ones, oh well, you get a 5-minute game and lose. It's the survivors' game to lose. They can just choose whether they want to win or not. Maybe if gen speed wasn't ludicrous, the game wouldn't be like this.

    Yes because when im in a game i just choose to get moried or i just choose to win. Do you even realise how stuipid that sounds?oh surrvivors have it so easy they can just win whenever they want because surrvivirs always bring the same four perks. Hmmm im in a lobby oh all of them must have ds,unbreakable,adrenalin,and bt because obviously nothing else is ever used. Also what you suggest as a "fix" is only going to make more problems and worsen already existing ones because killers can just lobby dodge if they dont like an offering or a perk or god forbid an item. Instablinds and heals are gone syptic syringe was nerfed into the ground and takes the same time as a teammate healing you. Instablinds have been gone for a long time so get over yourself and like i hear so many people say on here. "Adapt" to how the game plays and maybe you will not need to see their perks to get better and actually learn how to play like many other killers have.

  • @GhostofYharnam said:

    https://forum.deadbydaylight.com/en/discussion/comment/1198764#Comment_1198764

    Instaheals were complete bs. You lose all progress on a chase cause someone heals in your face or heals the downed person. A team of person using that pretty much negates your progress. Iri heas tho i agree it needs changed or just make it not stack with infantry belt.

    Yea but iri heads werent? Just like insta heals they required very little skill to use and if your argument is that insta heals made you loose all progress in a chase then the same is said for iri heads

  • @Booper_Of_Snoot said:

    Old DS was literally broken, and this DS is still powerful enough to warrant a nerf. No thank you.

    When noeds nerfed then we can handle ds

  • @ClickyClicky said:

    These entitled survivor mains. You are NOT entitled to survive. Killers however ARE entitled to kill.

    Just adapt and git gud. Bring Yuis perk so you can pick pallets back up. I don’t see a problem here.

    Now watch out for my instasaw hillbilly with spirit fury ending and noed. Better rush those gens and totems boy.

    No i dont belive any side is entitled to anything. Surrvivors dont always have to survive and killers don't always need to get kills its about skill or in some cases brain dead plays. So no killers arent entitled to anything just like surrvivors shouldnt be entitled to an escape every game

  • You know not all survivors are like this right.cause thats just assuming that every surrvivor main is entitled and wants to escape every game but belive it or not there are good people in the game.

  • @Cheeki_Beaky_Bird said:

    https://forum.deadbydaylight.com/en/discussion/comment/1200049#Comment_1200049

    I don't understand why a killer should lose the chance to kill a player after they where unhooked right in front of them without BT.

    I'm even more unable to understand why a killer should lose the chance to kill a player after eating BT and still managing to down the unhooked player.

    https://forum.deadbydaylight.com/en/discussion/comment/1200056#Comment_1200056

    Okay, they're slugged. And.... they crawl out of the trial. What where we trying to do here? You're right, it DOES take less than 60 seconds to get from a hook to the doors.

    A quick check of the wiki tells me that a crawling survivor moves at 0.7m/s (17.5%). Assuming that a survivor was INSTANTLY downed upon being unhooked, with no BT, they can still cover 42 meters before DS becomes active (assuming no tenacity, assuming survivors are completely unable to apply pressure by healing the survivor for whatever reason). If survivors make any effort at all to prevent the killer from moving their maximum travel distance while carrying (taking 1 hit, for example), the survivor can crawl significantly further than they where carried. This is substantially worse with 110% killers, and even nastier with the Nurse, who carries survivors even slower.

    https://forum.deadbydaylight.com/en/discussion/comment/1200063#Comment_1200063

    I'm sorry, did you just say that a killer not tunneling a given survivor, and then not being punished for being hit by DS, would be a guaranteed kill, and unfair?

    https://forum.deadbydaylight.com/en/discussion/comment/1200057#Comment_1200057

    Except that NOED doesn't give free kills. Survivors can cleanse 5 totems to get rid of NOED entirely (15 seconds a totem, and one of 16 perk slots for Detective's Hunch to have the totems glow pink). NOED punishes survivors for not completing their secondary objective (cleansing 5 totems). NOED can also be removed once all the generators are powered by cleansing one glowing, crackling totem.

    DS gives 60 seconds of pseudo-immunity to survivors. A killer cannot prevent survivors from DSing them through some sort of intentional activity or by investing an amount of time into it, without being penalized so badly as to lose the game regardless. There are 4 survivors, and, at high ranks, you can reasonably expect all of them to have DS. Assuming a 115% killer, DS buys thirty eight seconds of time, assuming the survivor is a COMPLETE POTATO and runs in a straight line (5 second stun, and it takes 33.33 seconds for a killer moving 4.6m/s to gain 20m of distance (4m*5) on a survivor running 4m/s). Two of those eaten to get them out of the way, and you're looking at 3 generators done.

    Yes and to counter desicive just dont tunnel its simple

  • While this is a good idea it also could mean killers get more kills than they should like if a survivor plays good all game and then is downed and camped so a surrvivors saves them but instead of going after the unhooked the go for the one who was saved basically making it a guaranteed on kill every game. Instead of it requiring skill to get them all they would have to do is tunnel and not have to worry about being punished for it. So like I said good idea but the way you suggest it makes it to where it would be a guaranteed kill for a killer.

  • This is mainly due to people thinking that their opinion is better than everyone else's and that if they disagree then they should quit. Like say if i said this "i really like this game and the devs should get a break from working too hard" i would probally get comments saying that Im wrong and should just shut up or that the devs don't do anything to balance this game. It's just how it is.

  • Ok so while everything else was right you got prove thyself wrong as instead of being nerfed it was buffed to 15% to counter act the 15% repair defecincy from co-op repair

  • I mean he can be but we never really know.so use your imagination and whatever weird kinks you have cause who's tho say he dosent like them?

  • ######### yall are toxic this was not even a suggestion barely an idea and yall are acting like if this happens that the world will end. Honestly there has been about 3 nice posts on this thread and that's all. Y'all are toxic.

  • Okay so i will make a list of all i know

    1.the guy narrating was either a surrvivor or killer before

    2.he talks alot about surrvivors going insane and offing themselves wich makes me think he was a surrvivor

    3.no dbd special editon is just normal dbd just with more base dlc instead of the four you normally get

    And thats all so i hope it helps

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