nicknack
nicknack
About
- Username
- nicknack
- Joined
- Visits
- 1,198
- Last Active
Comments
-
@coffeegirl said:
https://forum.deadbydaylight.com/en/discussion/comment/1374067#Comment_1374067
i will try it, thank you =)
edit : what do you mean by ' coffres " ?
In all honesty i used google to translate so it would be easier for you to read
-
@Salty_Pearl said:
Nea or Kate (because she's hot) and Quentin
Yesss quinten needs more love!
-
maintenez simplement le joystick gauche en avant et le joystick droit pour tourner aux coffres ou s'il y a suffisamment d'espace pour courir et regarder
@coffeegirl said:
i'm sorry for my bad english, i'm french
My ask is how to run or or walk and looking behind to see the killer in the same time
Hope this helps
-
@NinjaDette1 said:
https://forum.deadbydaylight.com/en/discussion/comment/1374029#Comment_1374029
I always thought Nea was unattractive😀.
She has to be. Otherwise she cant be the entity too many survs would find out.
-
You just turn the right stick while holding the left stick forward. I dont get this question.
-
@Boss said:
Also: Lol, no one here but me likes a Killer the most so far.
Nah i like pyramid head but david beats him for me
-
@BoiltOver said:
David and Jane. Both are thicc queens.
David be lookin fine. And jane i can agree with she thic with four c's.
-
@hahadrillgobrrr said:
Jake and Yui. Jake has motorcycle outfit and Yui raced with motorcycle.
Ngl im liking that
-
@cheetocultleader said:
Cheryl & Steve.
Okay cheryl i can agree with but steve is just no Robin woulda been better imo.
-
@EmpireWinner said:
https://forum.deadbydaylight.com/en/discussion/comment/1373874#Comment_1373874
Free weekend?? Newbies already at rank 3?
Youd be suprised how easy it is to get there. Even easier when playing with freinds who know how to play the games. Hell that could even be said about normal players.
-
Its free weekend on pc . i rest my case.
-
@Alice_pbg said:
Plague made a deal with the entity to not die, springtrap can't do that.
Why not?
He can easily do the deal during the fire of... pizzaria simulator??? Whichever is the one he actually finaly dies.
Demogorgon is indeed a slasher. He slashes with his knife like claws.
Also eats with his face. 🤷♂️
But that's a more literal meaning of slasher, instead of the stalker killer meaning of slasher from pop culture. Which it just doesn't behave like at all.
Also it's a hive mind in the sense they all have shared communication, but each one still has free will. For reference see how the one they kept as a pet recognised him later and didn't kill him.
I Didn't say he was mind controlled or didn't have any inteligence, but without the hive mind he's basically just a wild animal. One that can potentially be trained and/or domesticated
SpringTrap jumps at the camera.
Yes, and? I hope you don't think he jumpscares people to death in universe.
"Spirit never killed people" yes nut no. She made a deal to get revenge, slaughtered her dad, and is now living out said deal.
But while she was alive, she was a nice girl. I am just saying, she doesn't fit the slasher profile.
The difference between robots jumpscaring the camera and Myers doing it is that you know what happens when Myers does it. You get stabbed. When springtrap jumps the camera, that's it. Its over.
So? More options for the developers. 🤷♂️
He can beat people up, crush them, maybe bite them, throw them around... does it really matter how he does it? In the end people die.
A ushanka is a Russian hunter hat. It is made with animal fur (usually bear). The fur is on the inside of the hat to keep the wearer warm during cold seasons. It was later adopted and used by the Russian military during long patrols. Fun fact: Ushanka is Russian for "hat", but other languages adopted the word to call the iconic hat.
Neat.
Well in the lore cutscene for her she is seen anihalating a group of kids who were bullying using her rage (from her ancestor kazan) so in reality she very much fits the slasher scene and most killers in slashers are out for revenge. Take pamala from the original f13 movie she was killing counselers as revenge for her son jason dieing and when she died jason came back to get revenge on the people who killed her and lorewise jason wasnt a violent kid either so while it may not seem like it she fits the catogorey.
-
@D3_destr0y3r said:
https://forum.deadbydaylight.com/en/discussion/comment/1349879#Comment_1349879
BBQ could easily fit into being in the killers' base kits, probably getting the BP bonus removed though.
Discordance would probably need to be changed, maybe to =>3 players and fewer seconds, or stay 2 or more survivors but change to 3 to 5 seconds of the gen being highlighted
Honestly bbq and wglf should already be in basekit. Wglf does nothing but give extra bp so i think it could do with a buff to make it a little more viable like similar to what bbq does to reaveal survs auras. Other than that i think they would be good for basekit.
-
just like playing with freinds just cause of the crap we do. Its alot of fun to be able to talk to others while playing and most of the time its just about random stuff like what charachter we like. Solo q can be nice bit i find it kinda stressfull most of the time so playing with freinds and just talking is whats fun for me albeit we sand bag each other alot.
-
@CosmicParagon said:
https://forum.deadbydaylight.com/en/discussion/comment/1373440#Comment_1373440
Assuming they dont have an instadown, the healthy survivor can take a hit to get both of them out.
Well yes but you have to remember theres those select few who set the "standard" for basements. Some people in this comunity are imo horrible. There are people who are going to relentlessly tunnel and camp lisa just because they dont like that they bought it with THEIR money. Anywho theres people who ruin fun just sitting there not doing anythibg sitting there not hitting or anything. I believe these select few are who the op are talking about.
-
@pseudechis said:
As far as I’m aware staying near the basement to guard any survivors hooked there is not holding the game hostage.
holding the game hostage is preventing the game from ending. Camping the basement does not do that. I’m sure this has all been said before.
in some cases it can be a valid strategy in the late game after a gen rush. A coordinated team can overcome it.
Im pretty sure they mean blocking the stairway as this just keeps survs trapped in the basement. Im pretty sure that its greifin if they dont down or move out of the way in a ceartin amount of time.
-
"Name a single other multiplayer game that allows you to sucide/remove yourself from the game while playing ranked."
As much as i want to die for saying this. But fortnite allows it. In tournaments (which are ranked) dont punish you for disconecting in a match because hey its a game and your allowed to have fun and while your vonna pull the tos out on me. Save it for someone who cares. If im not having fun i eill suicide on hook Because im not staying to just waste my time. I have had team mates work on a gen right next to me as i was on hook and before you say "but the killer was probally camping" they werent they were on the other side of the map chasing someone so im not staying in that game. Suiciding on hook isnt against any rules as you did play the game , you got in the game found the killer and got downed. That is still playing the game and when you want you can leave as dbd has two main ways out the exits or say it with me death and suiciding is choosing death as a way out of the match. So hows everyones day been? Hope its been good.
-
@Lowkeysaurus said:
(un?)popular opinion, I actually loathe the idea of adding any creepypasta or fnaf character to the game. When I first saw my aunts playing DbD it scared me, they tried to get me to try it and I was terrified the entire time.
And FnaF and Slenderman... Don't scare me. Creepypasta in general doesn't scare me, and FnaF has never been something I would consider scary in any particular way. To me it seemed like a cheap way for youtubers to get views because little kids LOVED it, and if little kids enjoy it... It ain't scary unless it's Tim Burton.
This. I 100% agree. I dont see fnaf coming to dbd mainly because the game heavily depends on jumpscares. Fnaf has it set in stone that you get jumpscared if you mess up however in dbd its more of the slasher genre i.e freddy, michale. So realilisticly i dont see fnaf fitting the slasher genre. One reason i persanolly dont want it in is because of the fanbase. Youtubers have targeted the game towards children and thats where the toxic and cringy kids come in. Fnaf has been so mainstreamed that its not even considered to be of relevance of any horror(for me at least). We as a comunity dont need toxic children coming into this fanbase because honestly this comunitys already toxic af.
-
Honestly please i have run the killer so many times for so many gens yet end up with around 10k points and its so anoying to have happen.
-
@LordVoidron said:
https://forum.deadbydaylight.com/en/discussion/comment/1372131#Comment_1372131
What you end up with is a game formula that was slaughtered by its overuse, and a over saturated story
To add on to this it would also bring over the fnaf playerbase into this game wich imo would be worse for the health of the community. Bringing it over would mean that yes zome youtubers would play it but what im worried about is their fan base wich consists of mainly toxic children and lets be honest toxcity is the last thing we need in this comunity.
-
Honestly it dosent need a buff, and thats not me saying it needs a nerf noed is fine for now so lets leave it like that.
-
@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1293106#Comment_1293106
That stupid smiling face......
Instead of correcting my statement, why don't you put that 3head brain of yours into use and stick to the topic.
https://forum.deadbydaylight.com/en/discussion/comment/1293107#Comment_1293107
I came up with a great anti-camping/tunneling perk because I've actually put thought into new perks instead of just lazily begging the devs for a DS nerf.
If the killer is within 15/25/35 Meters from the hooked survivor the perk is able to be used.
You must be at full health in order for the perk to activate. When unhooking the survivor, they are granted a full health state.
After 15/20/30 seconds you will enter the Broken Status effect for 40/50/60 seconds. (yes, it's how it works, the numbers are correct)
Since newer, inexperienced killers target the weaker targets, this will prevent that and will either force the killer to target the unhooker, or work harder for their tunnel.
So you want the unhooked person to bring a perk so that when they get saved within a ceartin raidius of the killer and they have to be at full health.... Thats alot of requirments. No offense but i dont think that is thr change ds needs but it does need to be changed your idea just has too many conditions.
-
Trapper/laurie
Huh never thought id be laurie but i guess im the final guy when im getting hunted one day.
-
@Almo said:
Nintendo is not telling us how to design the game. :)
Dang that hit hard but true.
-
@MiniPisa said:
https://forum.deadbydaylight.com/en/discussion/comment/1289472#Comment_1289472
Yeah I feel like that too. I don't have many complains tbf. Sure, there's stuff they need to change but damn... I feel like some people on here shouldn't even play the game with the amount of changes they desire so badly
I have seen so many threads saying that tunneling is fun for both sides or ds should only work after 80 % of the wiggle bar is filled and its annoying cause devs try and the changes they want are ridiculous.
-
@MiniPisa said:
https://forum.deadbydaylight.com/en/discussion/comment/1289384#Comment_1289384
Idk, I think a green mori should be changed/removed as well if this were the case. Ebony's are no doubt the supreme mori's but the green ones do the same as a hatch escape with 1 survivor, which a lot of killers have a problem with. Depriving a killer of their 1 kill at the end is the same as depriving a survivor their survival, points, and chance to actually play the match.
Just so you know, i'm not super serious about this opinion so i'm open for a lot of disagreement here lol
Honestly yeah green has some issues but for the most part its fine. However i do feel bad for the devs as they do try to balance but this comunity has gotten to the point where nothing is ever enough.
-
Ok so im not trying to be rude here but, dont moris do the exact same thing? They cut the killers objective by alot when using an ebony. Imo cypress and ivory are perfectly fine and fair but ebonys the problem. It lets you skip 2/3 of an objective especially when you tunnel. So in the end you cant rework one side of the spectrum but can't change the other as that just throws balance into the trash. If keys are reworked (dull and skelloton , brokens fine) then moris should be too (only ebony)
-
@Bovinity said:
https://forum.deadbydaylight.com/en/discussion/comment/1288304#Comment_1288304
Good, do that. I'll never question survivors for doing anything that helps them toward that goal. Almost no killer does, in fact.
It's pretty much 100% on the survivor side when it comes to, "NO DON'T DO THAT! OR THAT! DO THE THING I WANT!"
I'm just gonna AFK Wraith from now on. According to the Survivor Rulebook, that's peak killer performance.
You realise the sword your using cuts both ways right? Its not only surrvivirs but many other players abd some killer mains complain about surrvivor stuff and how they are too over powered. It seems to me like you see the killer threads through rose tinted glasses.
-
@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1280853#Comment_1280853
It would actually be the other way around the tryhards will still be able to play, but the ones playing with friends would just play another game since it'll be too hard
Imo best way to fix swf is buffing solo to swf level by giving map wide bond basekit and other buffs like that then buffing killers to be able to handle that
Im right there with you but many people (not saying sides or mains) think that it would just make playing surrvivors even more easy to play but personaly i dont think they read the second half of it. You buff solo q to swf level AND then you buff killers to be balanced around them. Like basekit kindred would only affect the people who like to face camp. So in conclusion i agree with you.
-
Well clowns either getting buffed or reworked on the aniversary update (cant remember wich one
-
Actually imo both roles have alot of pressure. Not every surrvivor is a swf so when doing solo q you have to worry about alot. "Will my teammates save me? Will they not be potatos? Will the killer actually be in my rank?" Theres so many variables to account for. So in the end solo q and killers have an equally hard time.
-
So my question is. For the people who went through the grind to the prestiege will they get the rewards or will they not get them because they prestiged before rewards were added? If they dont get rewards that would make alot of players mad.
-
Imo the only thing thats wrong with yoyr post is huntress only thing that needs to be change is a range for iri head
-
No dude. Thats kinda entitled, your asking for something because your stuck inside but they already gave an event and asking for another is just rude. Be happy that they at least gave us an event instead of asking for more. Just like others have said you should be happy with what they give you.
-
Solitary confinement
you prefer to be alone as others just get in your way. While no other surrvivors are within 16 meters solitary condiment activates while it is active you gain a 15 percent increase in any actions Except movement speed. However when others are near you, you get a 7 percent decrease in any actions.
”leave me alone. I’m better off that way.”
avoidance
you have a keen sense for avoiding others no matter who they are. When standing still hit the active ability button when activated gain an increased movement speed (10,15,20%) for 8 seconds and leave no scratch marks while vaulting faster. However there’s a price once deactivated you can not run for (30,25,20) seconds.
“no point staying here”
sheer will
during the trial your will is strong and is hard to break.once off the hook sheer will activates While sheer will is active you leave no scratch marks, blood , you don’t moan, and you heal 20 percent faster. Sheer will has 2 tokens and each token lasts for (25,35,45)seconds.
”giving up won’t help me”
I dunno what do y’all think about these?
-
@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/comment/1262795#Comment_1262795
Yea this is just silly lol. Ranking up is far from easy on either side, especially in soloque. All you are saying is an excuse as too why gens get done fast instead of the actual problem, which is gen speeds.
They already changed gen speeds. Before it was sixty seconds now its eighty and this patch wasnt suposed to do anything but change the repair penalty for multiple survivors. Like others have said if they nerfed gen speeds before and it didnt work it wolnt work the next time.
-
So you want the 3 minute timer to start once the gens are done, Mori is now base kit, and best part of all during egc you now have no more chances even if you weren’t hooked because it’s not fair to the killer that they didn’t get any kills. So best choice is to just make it to where every survivor is on death hook. No the egc change and the hook change is a bad idea however the Mori and key changes are good.
-
@Milord said:
https://forum.deadbydaylight.com/en/discussion/comment/1253489#Comment_1253489
Perhaps it'll never be implemented, it's just a suggestion. But I have to clarify, you are never forced to play the other side. Say, if you main survivor and would never ever touch killer, your Killer BP will just sit there undisturbed, not affecting you in any way.
Point is freedom of choice. They earned it they decide how to and when to use it.
-
@Milord said:
https://forum.deadbydaylight.com/en/discussion/comment/1253461#Comment_1253461
I see, so the issue is not that it would increase grind, but rather some players don't want to be told how to spend their BP. I can definitely imagine, if this is implemented, some people will ask for a way to convert Killer BP to Survivor BP (or vice versa), because "they're not gonna play the other side anyway". That's something to consider, though I will say again, if players are not gonna play the other side, they're still not earning any less BP than the peers on their side.
In terms of tome (and daily), they can either do it so that it also gives equal amount to Survivor BP & Killer BP, or make it a neutral BP that has to first be converted to Survivor or Killer BP before being used.
Dude take a hintm this will never be implemented. Its a terrible idea many games have tried to do this before and its a crap idea. Its free currency and people should chose hiw they want to spend it. Telling me i have to,play the other side to level my characters up is ludicrous its a bad idea but the current system allows for freedom of choice and thats how it should be. So instead of focusing on something as small as that other stuff should be focused on.
-
The devs have alreaxy said this will not be implemented
-
@Milord said:
https://forum.deadbydaylight.com/en/discussion/comment/1253452#Comment_1253452
How would it increase the grind though? Can you explain more?
Well firstly let me say this. Killer is exponetially easier to farm bp. Many play killer so that they can get to one mill to level up a surv. By taking this away its basicly saying "oh hey you spent all that time getting bp to level up your surrvivor. Now spend it on killer instead". With tomes around this also wouldnt make sense as tome just gives bp so doubt it would be implemented with the tomes. And lastly not everyone likes playing the other side but they still do and saying they cant use the bp they earned on one side is just anti-player freindly. There is no reason at all for this idea to be implemented as it makes no sense. No offense but if i earn bp i should have the right to spend it on whatever side i chose.
-
While you have good intentions this is a bad idea. If anything it would increase the grind even more especially with the tomes. So good intention bad way of going about it.
-
100 games as Michael he is best boi and nobody can change my mind that he is the hottest killer i mean he literaly lays his pipe in you during his mori.
-
@Mikeasaurus said:
I like the idea. It would make survivors really question on using pallets as much, especially the ones who wait specifically at one just to drop it for the hell of it. I'd still prefer the usual 'Hooked once' to be active to keep things fair, depending on how fast the rage was gained, but overall, it's a good and fair idea.
Well one hook moris are just plain unfair(just like keys) they could just camp and tunnel them to hell and back. However if hook all four at least once were a requirment then it would be fine. Dcs would just give the hook to the killer so it evens out.
-
Well here let me state why the straps float. The straps on ghost faces costume float because out of all the killers he has the strongest connection to the entity and can understand it better than every other killer, thus the floating straps. However if you don't want the straps buy his og costume from the shop.
-
@MadArtillery said:
Yup on Auric cell sale. Shame about the timing, I spent a bit too much on something the day before. There's so many characters I want it's tough to resist though. Been a good month for things of interest. But fiancé won't let me overindulge, a shame.
Ahhh that sucks that its only auric cells was really hoping for shards as well
-
@BigBrainMegMain said:
Many people have already stated this.
It's an issue, every killer main knows this. It's also a touchy subject, you can't punish friends/acquaintances for playing together, if you do, it cannot impact their gameplay too much.
I've seen some ideas throughout time spent in Dead by Daylight and the removal of perks per friend makes the most sense to me and/or rewarding the killer more bloodpoints for their effors.
For a Duo SWF, removal of 1 perk per player.
For 3's, 2 perks and for a full 4 SWF, removal of 3 perks per player. They'll still play together, yes but it'll be a challenge to THEM as much as it'll be a challenge for the killer.
^ ^ ^This seems the fairest of all ideas to me.
Well im really nit trying to be mean here but i cant put tjis delicatly. The removal of perks is a horrendous idea as they have paid for the game and wanna use their perks that they leveled up and got on their characters (same as killers) not to mention that it would just increase lobby dodging. However i do think that they should get a 25% bonus bp for each swf(same as solos as they are not in same group) this would at least make it more rewarding to go up against a swf.
-
@Magikazam said:
https://forum.deadbydaylight.com/en/discussion/comment/1246536#Comment_1246536
''Your ideas, whether you believe they are bad or good, would drive away about 80% of the survivor player base.''
That why prior to the patch survivor had way longuer queu time then killer who only had to wait around max 30 seconds.
It only seem that survivor care about player base going down when it about survivor.
There many reason why people go away from killer gameplay, I honestly think that for the killer to make a hudge comeback, they need to abuse potatoes survivor to make a mistake, and god forbid they have second chance perk. Let me set an exemple. Survivor A is on hook and have DS+unbreakable, Survivor B has BT. You've just hooked survivor A and head to a nearby gens and find survivor B. Survivor B start to run to the hook, you hit once, because of the speed boost survivor get after being hit, survivor B has just enought time to unhook survivor A, so you hit survivor B to avoid triggering BT, But survivor A got unhooked in a situation that is far from being safe, at this point there a couple option.
Option 1, Killer let survivor A go and don't get to profit as much as he should out of Survivor B mistake.
Option 2. Killer is big dumb and hit Survivor A b4 BT end. I don't have to much problem with this situation.
Option 3: Killer down survivor A and try to pick him up, get struckt by DS
Option 4: Killer decide to not pick survivor A up and hook survivor B, he decide to proxy camp to protect the hook and slug, but at the time she want, survivor A can use unbreakable and start a new chase.
All these option give more time to survivor and the best killer could do was option 4. But let be honest for a second. Survivor B did a relly bad play by doing the most unsafe un-hook ever and his team should'nt get any advantage out of this. the killer did'nt camp, the killer did'nt tunnel. The killer simply downer 2 survivor cause he could, and the only reason he gone after survivor A is because Survivor B did this bad play. Can we agree that, in this situation the killer should'nt have to go around doing slug and chase? Can we just agree that killer should just be able to down survivor A if he catch him and hook him whitout any issue, then go back and hook survivor B? How is it fun or healthy for the killer too play around perk that should'nt reward the survivor for a horrible play?
My point is that when survivor does those kind of play, unless option 2 happend, survivor should'nt get any kind of advantage of gain from these kind of situation. im not saying these option don't favor the killer, in all case he can hook survivor B, but survivor should'nt get rewarded at all. If survivor wanted to have a good option scenario for them, survivor B should just have run to a nearby loop and distract the killer away from the loop, giving time for Survivor C or D to rescue A. See how much it would make the game fun if survivor played like that? killer would have no reason to stay near hook and deal with perk that reward stupid play, insted they get to chase and feel like they progressing their objectif. Survivor don't have to deal with the killer proxy camping the hook.
''But what if the killer camp''
Survivor should just do gens. Killer lose. See, the killer don't have a perk that slow down/regress in a case survivor don't go for the save, It would be stupid if that kind of perk existed. It does suck for the camped survivor and I think they should get auto safe pipe or some extra point to prevent them de-piping in a senario where they could'nt do any thing.
''But what if the camper use NOED, don't he get rewarded with a second hook for no reason''
That up to you to do bones, it not like killer will stop you, you got 120 second to do so. probability are that the killer suck at chasing and wont be able to hook before a couple of gens done. Unless survivor does something bad, a generator should be done before or not long after first hook, and that assuming the killer is slighly good at loop. and again, camper camp cause they bad at loop or cause they are frustated after being looped for 4 gens by someone better. in those 2 case you should have time to clear any kind of hex. That being said, if survivor had less second chance perk I would'nt mind NOED to be reworked or nerfed. I still think survivor should be doing bones at all time since it remove any hex perk the killer has, and it not like it take lots of time to deal with those.
''But what if we face a god looper camper''
the ranking system make it near impossible for camper to pip so you should'nt see killer like those out of low rank. Sadly DBD ranking system suck, in case this happend, you just are forced to take the lose. If you think that unfair, you can tell yourself killer can face tryhard rank 1 SWF as soon as rank 15. and by rank 13, you will see more purple/red rank than green or yellow one. The only think we can blame for both our case is the crap matchmaking system.
The other reason I think people don't like playing killer is due simply on how the game work. Killer is at his strongest when 1 survivor is alive and survivor are are their strongest when there 4 people alive. It may sound like a great design but it has a major flaw.
survivor start at their strongest and can only go downs by their own mistake, and yes getting bait by a killer is a survivor mistake.
So when killer arrive at 2k, Yea he feel powerfull and he in advantage, but does it relly matter? What the point of being extremly strong if you have basicly win, and the only reason was cause survivor did a good ammount of mistake? you are at the top of your capacity at a moment when you don't need anything to finish the game. either you can easily 3k or 4k, or you did your last hook when survivor openend door so you being strong don't relly matter anymore. The only way for Killer to have an early advatage and feel powerfull when it matter is to bring a Mori or tombstone, And we can both agree this isin't healthy gameplay either to bring those things.
on a last note, it way more easy to pip as survivor than it is for killer, A survivor can do a single gens, some bones and open chest, maybe escape maybe not and still pip easily. the game tell them they did great. Killer are forced to get 3k for a single pip. The emblem system reward killer for long game, and punish them for short game. The issue being that even if all survivor leave while injured and their all on their last hook, the game consider you did poorly and tell you so. You wont pip on 1k or 2k because if you only have that ammount of kill, the game must be relly long for you to pip, and let be honest, if you did 1-2k you probalby had 0-1k and got one during endgame collapse. What if you kill 4 person cause they are crap relly early? probably a safe pip cause game was too short.
Jesus ######### christ this is the most horrible thing i have ever heard. You were saying surrvivor A should be punished for surrvivor B's mistake when they have no choice in what happens. All of the so called "solutions" of yours are horrible. Surrvivors dieing on second would only increase tunneling and camping. Wich on that topic is why we have bt and ds if you dont like them Then ######### off and leave the hook. Also you said in this ceartin post these exact words " Survivor got meta perks to counter any killer playstyle, yet they still find a way to complain" and yet here you are wanting to nerf everything we have to counter it. Not to mention you wanna nerf self care wich has already been gutted and you just wanna shive it to hell. As self care is right now its way more of an advantage to killers if a surrvivor is running it. No matter how you say your not entitled the post's you've made show a biased and entitled person with no regard for the otherside. And you can send all the death threats and hate that you want but that wolnt change anything. See ya.
-
@yikers said:
https://forum.deadbydaylight.com/en/discussion/comment/1246824#Comment_1246824
If they did a pretty good job so far maybe people wouldnt be giving them crap ?
Why would anyone praise the devs for adding dead zones ?
Praise for useless new perks ?
etc.
If it really is that hard to make a fun game then sell it to someone who knows what they are doing.
Really?is that what you have to say? Killers and survivors were complaining about safe pallets and how many safe areas there were and now that there is less the same people Are complaining that it's too unsafe. Make up your mind you people wanted that stuff now it's here,the people wanted perk nerfs they came and you still complain. You may not find it fun but others do and the devs have stated that they are passonate about it so back off them, because frankly your acting like you could do it better. You guys asked for this, and it was provided so the least you could do is not complain for a single day.