neb
neb
About
- Username
- neb
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Comments
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I don't give a piece of flying crap that you "play killer and survivor 50/50." Doesn't make your argument any better. It honestly makes me view it worse, since you have to feel the need to mention that you supposedly play 50/50 on each side.
And no, your reasoning is garbage, no offense. Or should I say, lack of one.
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the plague
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Is there some killer spokesperson that speaks on the behalf of every killer player that I'm unaware of?
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disagree sadly, I'm not a masochist
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@Shaped said:
I want to be insulted in foreign languages.
it's hilarious when you're being trash talked in a different language but you don't know it, until you see something like "tunnele" or "camper" in the sentence. Then you know what it's about.
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prestige bubba, what did you expect
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Probably a case of "it isn't a bannable offense, but if you get banned by easy anti cheat or something, they can't unban you" type of thing, like how they treat icon toolbox. But better to just ask someone at BHVR for answers.
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sometimes I save shack pallet so much, when I'm in end game, I pass by shack and I still see the pallet up.
then I wonder why the hell did I save it
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@Gaboozle said:
https://forum.deadbydaylight.com/en/discussion/comment/3194224#Comment_3194224
Honestly? No idea
I don't think it's your fault, most likely your teammates.
But if that's the case, then it's more of a teammate and mmr problem and less of a killer problem. If mmr actually worked, you'd be with competent teammates who can loop a wraith for a couple of minutes. Even then, if your teammates were efficient on gens, someone could just predrop against him. Well, this is against wraith though. Against nurse, pray to win the 50/50s against her i guess, and hope for incoming nerfs.
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bye
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the joke is 6 feet under
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@Marigoria said:
Rarely, and the ones that I've seen using it are doing it wrong.
They will activate it and unhook you right away.
If they're not camping I just usually activate it for giggles then unhook. If the killer isn't camping it's better to just unhook instead of using reassurance.
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how'd you lose to a killer with 1 perk
a wraith of all killers
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3193059#Comment_3193059
How is saying solo q isnt ok right now "over exaggerating"?
that's not what i said, I'm saying the people who say "solo q escapes are impossible" are people overexaggerating.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3191430#Comment_3191430
Impossible!!!
The forums tell me that such an escape ratio is impossible in solo queue!
Care to explain how this is possible ?!?!
not surprised the community loves to over exaggerate.
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@JHondo said:
https://forum.deadbydaylight.com/en/discussion/comment/3160842#Comment_3160842
Congrats but some of us have lives outside of a videogame that take up our time. Just think about it this way, if it was even halved you'd already have it done by now and every other map specific achievement requires the completion of the "main building" gen and in most cases escaping. If they had made it "Escape RCPD 20 times" it'd still be hella annoying to accomplish but much much easier for anybody that plays the game casually to finish in a reasonable time.
It's just achievements, you don't get anything for finishing them, and they're there indefinitely. If you're trying to be an achievement hunter, maybe not be so busy? And if you are so busy, maybe don't try to be an achievement hunter? That's like trying to reach level 100 in some newly released RPG super quickly while having a full time job. That's impossible, you're always going to have to sacrifice one thing.
I much prefer these achievements hard. It feels rewarding for achievement hunters when they actually get them. If they made achievements super easy to do, what's the point? It's called achievements for a reason. And it's not impossible like a lot of people exaggerate it to be. Just open the exit gates on RPD, you're not constantly losing 100 matches in a row. If you really really want to speedrun the hell out of getting it, bring a bunch of RPD offerings, use sole survivor and wake up, and let your team die, then let the killer find and close hatch, all while you're sitting near the exit gate. Then sure, you're going to get it soon enough. Or you could just do it normally, and be patient. I mean, the choice is yours.
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@prion11 said:
61% seems pretty balanced to me. I think the range should be 55-65%. If we go off of the system "killer win = 3 or more kills" and "survivor win = 2 or more out" this is actually great news stats wise
actually too low, should be 110% killrate for ultimate balance
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They should keep it, it's not insanely busted.
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@Dogma_loki said:
I don't even believe these stats. They are cherry picking the statistics because they know they will get huge backlash if they released the true numbers.
inhale a large amount of that copium mmmmmmm
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main focus for next mid chapter should most def be solo q, they've been putting it off for a while.
then again, no amount of changes can fix bad teammates.
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bubba moment
the counter: do not get hooked first
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@DEMONANCE said:
https://forum.deadbydaylight.com/en/discussion/comment/3187925#Comment_3187925
this isn't a one person's issue.
the reason i complain about it now is that we had enough time after the midchapter to test the new stuff and form opinions and the way i see it now dead hard is becoming an issue again and the rework for it wasn't the best solution in mid-high mmr dh is making an often appearance at least one time in every other lobbies and killers yet again have to deal with the frustrations resulting from it ( being afraid to swing for a few seconds to bait it out and being forced to lose lose situations around pallets)
what's the point of a meta shake up if old perks like dead hard and pain res + dead man's are gonna be back again???
This is why this "meta shift" sucks. The meta for killers is still gen regression, and the meta for survivors is still anti tunnel perks. The meta perks changed, sure, but they're still the same type of perks.
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just wait for the teachables if you really don't wanna buy the killer or survivor
each licensed survivor and killer is like 5 bucks, can't you spare at least that much?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3187937#Comment_3187937
It's not licensed.
then I'm wondering how many shards it's gonna cost, must be a lot like more than 35k or something.
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the problem is the crappy teammates I'm getting. I've been left on hook to reach second stage multiple times already, and sometimes they'll just leave me to die. I literally had everyone leave me to die on hook, one guy was destroying my plaything totem, one guy was running circles, and another guy was self caring. How am I getting these teammates? I'm not trying to humble brag, but I loop killers for minutes on end, so how am I being matched up with these people???
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Question: So would the Baba Yaga skin cost shards? No idea if that's licensed or not.
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the bp changes affect survivors and killers positively, but yeah you can ignore that
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@badrepo said:
I remember my buddy saying “killers will cry about nerfed dead hard eventually “
I thought he was crazy lol
I mean there's always at least one person complaining about anything. That's like if I said "in a couple of hours, the sun will go down."
Shocking.
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rework swampppp
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@BradQuackson said:
https://forum.deadbydaylight.com/en/discussion/comment/3186444#Comment_3186444
The salt is the fun part the queues are what sucks :(
just play at night, my queues at night are less than a minute
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I love the people talking about how OP is in the wrong despite not even seeing the entire match. They're just going on assumptions. It's like people cannot fathom having clueless horrible solo q teammates. Have you guys not played solo q before?
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Legion's iri pin is already powerful enough, but wesker can down right after vaulting unlike legion. So yes, it'd be busted.
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embrace their salt
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@foodie said:
https://forum.deadbydaylight.com/en/discussion/comment/3186167#Comment_3186167
Traps dont trigger when you unhook, unless your buddy buddy that youre saving is not crouching over the trap in question
thought that was the case, maybe it's the person im unhooking then.
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Why not just ignore these people and play the game. Who cares if the game is "x" sided, so what? What's the skill in this game? Most of the outcome of a match is determined by who brings the strongest stuff and RNG.
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Hag is just irritating to go against since she can just trap hooks and semi-camp them. Yes, you can crouch, but as soon as you go for the unhook, it triggers.
Although these survivors are pretty horrible, how'd they lose with 2 bnps?? They also have flashlights, they can burn your traps easily. They also chose the map offerings. Yes, you played hag, a strong killer, but they brought equally strong crap.
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truly one of the dbd forum posts of all time
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d e a t h
t o
t h e
s a n d b a g g e r
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@Killmaster said:
All the more reason that Distortion needs a major buff.
the hell does distortion have to do with hoarder
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3184543#Comment_3184543
They have 10 posts.
It's a moderation gold mine.
...true
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I mean if games are so hard for you maybe go back down by losing a bit? Personally I've been fine, you win some you lose some.
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@Anon3828 said:
https://forum.deadbydaylight.com/en/discussion/comment/3183256#Comment_3183256
Absolutely not 😿😿 people who complain about other people not saying something at the end of a game aren't really my thing, cry more, end of discussion. Bye
Calm down my god
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/3183984#Comment_3183984
"at fault for playing your objective"
If you are only defending your 3-gen without any intention to actually chase a Survivor, it is not the Objective anymore. If the Survivors try to do Gens and you just chase them away from them for a prolonged time, you are also holding the game hostage at this point.
But from OPs situation, there were 2 Gens left, so there would be no reason to only chase them away and protect a 3 Gen, because you will most likely get any Survivor in the span of at least 3 minutes (which would be the time it takes to do both Gens solo for the one not in chase).
lol
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its so weird that almost none of my builds now have bbq in it
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3183813#Comment_3183813
While I don't agree with Aven_Fallen, that's sort of their point.
No matter what, someone feels like they're getting cheated. If it looks normal for the Killer, the Survivor feels like it shouldn't have hit. If it looks normal for the Survivor, the Killer feels like it should've hit. And both of them are right.
I feel like that's inevitable though. It's been like this with other things, like killers getting hits despite finishing a fast vault. I don't think it should be in the game, but what's the solution? I don't think reducing the m1 hitbox or Wesker's grab range is the solution.
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@Aven_Fallen said:
Since they buffed his Hit Detection he is very annoying to go against. Killers really got used to truck-sized Hitboxes with Killers like Demo or Twins, now Trickster is the same after enough complaining.
You can see him run past you and you get grabbed.
On their screen it looked normal most likely.
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@Pulsar said:
https://us.v-cdn.net/6030815/uploads/1LTTI0TJELVZ/2rujsttk2an91.jpg
Please add FOV sliders so i stop getting motion sick
"b-b-b-but all the sweaty nurse and blight mains will use it1!!!11"
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It's unfair if what you're saying is true, but honestly there's nothing you can really do about it. Until your internet gets fixed, I'd say just play a different game. My PC keeps crashing, so in the meantime I'm just playing Resident Evil HD on my crappy laptop until I fix my PC. Try contacting your ISP or ask your parents to do so for now if it keeps happening.
Don't mind the rude-ish replies, it's mostly people who don't wanna sympathize with your situation, so they choose the opposite instead.
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I'd just remove the 75% on one survivor entirely, since hatch exists, and it would be redundant.