neb
neb
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- neb
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Pills are fine, it shouldn't work with the addon that increases the speed per hit though.
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Bummed out that his "rework" wasn't so much of one. It was more like buffs to his power from before. They should change his power. Keep his power of vaulting windows and pallets, but make it for something else.
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@Sluzzy said:
Wallhacks in a hide and seek game are extremely overpowered.
agreed, lets remove hooked survivor auras for survivors
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corrupt got nerfed, while lethal got buffed
no, we don't complain about it like dead hard because it isnt remotely as strong as dead hard was.
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I mean, think of the alternative though. Nobody gets out. Are you that pissy and petty that you would rather have everyone die instead of at least 1 person escaping? Maybe that's why you don't get hatch?
Like what is this thread???
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give us among us tasks
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Lucky Break, Inner Strength, Quick and Quiet, and Headon.
Get hit, use speed boost to run to locker while having no scratch marks, then heal in 10 seconds. If the killer is about to figure out you're in a locker, headon them.
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@C3Tooth said:
Killers tell Survivors to rush Gen when have a camper.
Then Killers complain about Gen speed because Survivors rush Gen in case of camper
yes yes because killer is just one collective hivemind
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@Johnny_XMan said:
^I'm with you. Billy is still in a good spot, but because he now takes skill people do the obvious which is complain and move onto more easier killers to use: Oni.
that's.... certainly an unpopular opinion...
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Ok I don't know about anyone else but has anyone been left to die on hook or reach second stage a ton more after 6.1.0?? The amount of times im just left on hook is astonishing.
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@GoodBoyKaru said:
Every day I'm reminded that not everyone is blessed enough to be a homosexual with posts like these and I do not like it
huh???
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I don't get what the post is saying. Does it basically mean OP thinks Ada is super hot and is obsessing over her? If so who cares, it's just a fictional character,
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@TheWheelOfCheese said:
https://forum.deadbydaylight.com/en/discussion/comment/3176986#Comment_3176986
Agree generally, though the comparison to deathslinger is a bit off since nerfed deathslinger is pretty bad considering his TR and 4.4 movement speed. They took all his chase ability and gave him nothing in return, so IMO pre-nerf deathslinger was more balanced than current deathslinger.
I think pre nerf was a bit too strong, but the way they nerfed him was unjustified. Now he's utterly useless. He deserved a nerf, but not a nerf this hard.
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Survivors: Rebecca and Cheryl
Killers: Demogorgon, and some others that I haven't decided on.
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@LeFennecFox said:
https://forum.deadbydaylight.com/en/discussion/comment/3176986#Comment_3176986
https://forum.deadbydaylight.com/en/discussion/comment/3177051#Comment_3177051
His "mobility" saves only saves a few seconds compared to just running. It's pretty dumb that blight takes 2 seconds less to get 5 rushes back while also having a shorter fatigue and actual map mobility. I don't think they need to directly buff his recharge they should make his tokens work like nurse/bubba where you aren't punished for using only a single bound by having all token progress lost.
Blight is much more mobility focused, hence why he can travel the map much quicker. Nurse can only travel faster than wesker with range addons, but that's just a case of range addons being busted. Don't think we should balance around range addons.
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- I think it's supposed to be slow. If he pulled his power up quickly he'd just be another pre nerf deathslinger.
- I think the cooldown is fine. If there was barely a cooldown, he could travel the map too fast. It's supposed to punish you for missing your power as well.
- Agreed. Waiting for it to get fixed.
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@ThiccBudhha said:
"If youre a killer that has this playstyle, please know that you are absolutely horrible and ruining the game for every person that plays survivor. This is how people become toxic."
Statements like these are why I am apathetic toward your plight. Yes, I am responsible for your toxicity. Really thought provoking.
Why're you the most logical person on the forums. Whenever I see you comment, it's always something smart or straight to the point. Not trying to fanboy or anything,
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@Nos37 said:
https://forum.deadbydaylight.com/en/discussion/comment/3176844#Comment_3176844
https://forum.deadbydaylight.com/en/discussion/comment/3176835#Comment_3176835
https://forum.deadbydaylight.com/en/discussion/comment/3176819#Comment_3176819
https://forum.deadbydaylight.com/en/discussion/comment/3176824#Comment_3176824
I see...
So if I make a suggestion, it gets ignored.
But if others make the same suggestion, they get upvotes.
Got it.
Who cares, I saw your suggestion and I felt indifferent to it. I'll give you an upvote though, but you should learn to not attach value to them.
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I love in the second video where he says "you, come with me" after picking up jill, as well as the custom stun sound. Also I hear a gas mask breathing sound, don't know if that's from the edit, but it sounds good as well.
but yeah, I agree that he should have a custom voice, as well as a different chase theme.
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They should just make it so green keys by default come with addons.
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@SilentShepherd said:
https://forum.deadbydaylight.com/en/discussion/comment/3176485#Comment_3176485
Finally someone who plays Solo Q and knows the terrible experience it is. Good post.
Everyone is wrong and I, as well as everyone who agrees with me, is right!!!!
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@ThiccBudhha said:
Probably never? Solo queue is not horrible because killer is overpowered. It is horrible because your teammates contribute more to the killer's cause than the killer themselves.
seriously, when you have actual capable teammates who do gens when you're chasing the killer for 2000 years, or don't go down in less than 20 seconds, It's actually a really nice game and 90% of those types of games leads to a 4 man escape.
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ender pearls
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they should just make it so eruption has a visual indicator for the survivors that it's applied to the generator.
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@Volcz said:
I mean OP isn't wrong guys. The only real way to play around Eruption is having comms.
If you want to hurt solo que players, run it. There is very little counter play to it if you are solo. There's no way you will know the exact moment your teammate will go down in chase unless they let you know. Pretty awful perk design TBH, don't know how it made it off PTB in its current state, especially when so many people play solo. But hey, here we are.
boohoo
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lmfao the title
golden
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it's ok they gave you two bp offerings 111!!!11!!
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at least make it visible though.
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I think the problem is that even if you mindgame a nurse and win the "rock paper scissors shoes", they can just run range addons and make back the distance they just lost.
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@Rise432 said:
https://forum.deadbydaylight.com/en/discussion/comment/3172518#Comment_3172518
My current mains are: Hillbilly / Huntress / Twins / Oni
I also play occasionally Demo, Nurse, Doctor and Hag .
Perk builds are very mixed on slowdown, chase and info. So things like Corrupt, flood of rage, bamboozle, etc
I'd say play keep playing huntress and hillbilly if you're tired of winning too much. Both feel super rewarding to win with, but take a good amount of skill. For huntress, don't only use her hatchets when in loops, try going for more crossmap shots. Nothing feels more rewarding than hitting some dude across the map.
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@Rise432 said:
https://forum.deadbydaylight.com/en/discussion/comment/3172508#Comment_3172508
I play on EU crossplay off, those are the teams I am getting
What perks do you run? Do you run a lot of slowdown? And what killers do you play?
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do you people like, think about what you're about to post, carefully?
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You're most likely referring to the squads that swarm around you like flies with their flashlights, barely doing gens at all. That group isn't fairly difficult. The ones that are difficult are the coordinated super efficient ones who bring toolboxes and split up on gens. Maybe go against a super good team, then make a play that snowballs the entire match. That's what excites me. Not every game killers play are just against 20 hour dwights and megs.
If you're getting easy no effort 4ks, maybe keep doing so until your mmr is high enough to go against stronger squads or solos. Lately my opponents have been pretty good at looping, not falling for simple mindgames. Killer isn't easy, going against people who barely have any knowledge on the game is boring.
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does this even need to be a question
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"bully" them back, lol
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I don't see why buffing weaker killers is a problem? Huh?
Why would I play some of the worst killers
so my opponents who're totally random strangers who'll forget about me under 30 minutes have a good time? I'll play who I want to so I can have fun, not the random dude who doesn't give 2 craps about me. Imagine buying a game so you can make people who don't care about you feel happy.If you play weak killers like myers, clown, sadako, etc. because you have fun playing them, then good. I do the same, I sometimes play weak killers because their powers, despite being weak sometimes, are fun for ME. Never play or do something because you care about random strangers who don't have any amount of sympathy towards you. You're robbing yourself of fun. Am I saying you should be absolute jerks to your opponents since they're strangers? Not at all.
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poor trapper gahdamn
also i love this video
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so true and based
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nerd emoji
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broooo literally all the time like literally all nemesis players literally tunnel and literally camp bro its so literally annoying literallyyyyyy
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@thenegativone said:
https://forum.deadbydaylight.com/en/discussion/comment/3161572#Comment_3161572
I like the game...
and I like it too, that's why I want it to improve for the better.
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I mean your pictures aren't a lot to go off of. Maybe your chases were way too long? You could run slowdown perks to make it easier to go for longer chases, but that's just a bandaid fix. Learn when to drop chases, whether because they're too long, or they reached a really good loop that'll waste a ton of your time.
I'd say the best option you could do is to play a game of killer where you had a rough time, have it recorded, and post it on another post. Ask people what you did wrong, and you'll receive some feedback. Right now, it's hard to judge what you did wrong or right from just 2 pictures.
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tell me you haven't played solo survivor without telling me you haven't played solo survivor
what op perk combos?
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No, I want an ACTUAL rework.
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lmao imagine being mid chase and you need some endurance, so you go unhook your teammate nearby.
god I would cry
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best outfit is the default recolor that makes her clothes black and white
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/3164185#Comment_3164185
Because you've been playing as a team the whole game. I want as many of my teammates to escape as possible.
Main difference: It actually takes effort to go for a 4 man escape. Most killers can facecamp in such a situation and keep hooktrading untill someone is dead or guarantee a kill. Rescuing the 4th survivor actually creates a risk of more than 1 survivor dying.
So in short: you risk a potential multikill.
I've had plenty of games where the killer ended up getting 3 kills because survivors wanted to go for a 4 man escape. I have had 0 games where the killer slugging for the 4k in a 2v1 ended in 3 survivors escaping. Slugging for the 4k doesnt risk anything.
If slugging for the 4k gives a chance for one of my teammates to return to the match by rescuing them L4D style from a basement closet? Sure, I'm all for it, because then there is actually a risk to slugging for the 4k.
But I'm a one man army that entire game, what if I wanted my "deserved" 4 kills, my absolute win?
Why're you saying a 4 man escape is always skillfull, but a 4 man death is not skillful at all? What if I went for 4 kills by going for 12 hooks as much as possible, and also ending chases early with skillful macroplay as well as good mindgames?
By your logic I can say, "well a 4 man escape is so easy, you just unhook with bt (20 seconds of endurance), and have the gates 99ed."
You're just cherry picking certain situations to make it look like getting 4 kills is "easy" while getting a 4man escape is extremely skillful.
You don't risk a multikill if everyone is healthy and you have bt (or not, since 10 seconds basekit bt now) or you have a general idea on how to bodyblock. It's really not that hard as you describe it to be. It's not that it's super skillful and hard, it's that most solo q teammates are literal potatoes at the game (no offense). Is it unskillful? No. Are you exaggerating how much skill is needed to save someone during the end game? Yes.
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Why is a 4 man escape so important to some? I don't get the difference. Both sides are trying their best to secure an absolute win.
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@Hawk81584 said:
basically, killers get to to take away a mechanic from the game the devs put in. i often times find it super pathetic when they get to eliminate hatch all together. They really need to look into this...or just take hatch out altogether.
lol what
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/3162545#Comment_3162545
Please, please show me a single tile where Wesker's Virulent Bound is better than Demogorgon's Shred.
Please!? I've asked this so many times and I've never, ever got an actual answer. I'll cry of happiness if you manage to show me a single ######### tile
Did you just not read anything I just said