narf
narf
About
- Username
- narf
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Comments
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Either get rid of Main Event altogether and make him 4.6*m/s or make it so he moves at 4.4*m/s during Main Event. There, he's fixed.
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@VexTheHex said:
Or play Killer and mori people with your pride charm in the back. :D
https://us.v-cdn.net/6030815/uploads/S0YEXGT0WYOS/tricksteredit.jpg
I planned on sparing pride charm Survivors and found 0 in my trio of matches tonight. So instead people got a autograph.
I had no idea this was a killer charm as well! Let me go put in on all my hooks.
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She has an exhaustion perk which already puts her in the top 6.
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@QwQw said:
Myers is pretty weak, but I wouldn't say he's the worst killer in the game. That honor goes to Trapper in my opinion.
Disagree, Trapper can use his power to get a hit. Myers can not do that. In my opinion that makes him the worst along with Wraith and only slightly better than Legion.
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You have to look in 5 different places and physically move your head to gain the same amount of information you did before when you could just have a quick glance at the bottom right and bottom left of the screen. The information is all over the screen AND even looking at it you can't tell at first glance
the name of the survivor because it's now in an area that is more likely cluttered,
the time they have left on the hook because there's no frame of reference anymore,
how long your exhaustion is going to last because it's literally red on dark red,
the amount of gens left because you gotta put your UI to 70% now so you can use the upper quarter of your monitor,
any survivor info because you have to put everything at 70% so you can see in the left quarter of your monitor,
When in the old UI you could literally just glance at the bottom left to get all of that info except for exhaustion and perk timers. It's bad, we told them it was bad, and they still implemented it. They should feel bad about it.
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I'm honestly just sad that they patched out all the memes. Moonwalking is still possible but it looks wonky, nodding and tilting your head happens at light speed, you can't spin on the ground anymore, you cant use any sign language on the ground anymore, tbagging feels unsatisfying, you can't teabag during the camera spin at the beginning of the match anymore... I care much more about the animations than I do the ######### UI. And they're gone. :c
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/1930530#Comment_1930530
unless there's a glitch where you spin at mach 100 or something like that... which indeed I don't know about...
I'm pretty sure they are just talking about spinning on the ground without moving. which I did earlier today.
didn't notice the look up and down thing...
I guarantee you that you can not spin on the ground anymore. The spamming WASD thing. You can do it veeeeery slowly and (granted) more realistically but... my memes dude.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/1930500#Comment_1930500
I literally did it earlier... you might just be doing it wrong
Nope, I think you either don't know what he's talking about or your being patronizing for the sake of being patronizing. You also can't make the character model look up or down anymore while moving. GIVE ME MY MEMES BACK.
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@SasukeKun said:
https://forum.deadbydaylight.com/en/discussion/comment/1930463#Comment_1930463
i didn't like the previous, with the infinite limping like you sat on a stick? the perma crouched stance that looked like everyone was hunchback? no thanks! These are much better!
Agree, I totally like the new ones where the survivors stand comfortably upright like they were meeting up in a nice bar to have some Martinis.
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The game has always been survivor sided until you get rid of the pallets.
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- My first teammate
- My second teammate
- My third teammate
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@Gore_Nargai said:
https://forum.deadbydaylight.com/en/discussion/comment/1890106#Comment_1890106
Making not able to modify the files of the game.
right now is incredible easy to do so, that's why the people who cheats have this stupidly powerful abilities of flying and throwing axes at the speed of light
External programs that apply filters and such do not modify game files.
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@Mandy said:
No, MMR is not currently active.
Would you reckon it's just the influx of players because of the event? It would explain my survivor games because queues take 3-5 minutes but my killer games open almost instantly and it's rainbow ranks all the way.
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I would say Haddonfield but it's only one map and comes up rarely.
Springwood is the bane of my existence. It's so boring and it has 4 (or 5?) maps.
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@Orionbash said:
"Ruin + Undying gets cleansed at the start of the match and then I'm left with 2 perks. Its soooo easily counterable."
Why do you care then? 🤔 Just apply pressure.
Wait, who said something about a nerf? It's 100% a buff. Two guaranteed Ruin totems? Hell yeah, count me in.
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Well, one thing is for sure. I've had keys in every game today, and I've played for 2 hours so far. I don't usually mind keys but today has been excruciating. Keys are rewarding survivors for getting themselves in a three gen. Prooooobably should make it so the hatch doesn't spawn with 4 survivors alive.
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We'll talk again after you go up against a hook camping and at the same time slugging Twins.
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Corrupt is god tier for Trapper and Hag, and ######### tier for killers with mobility that that use Ruin/Undying. With Ruin/Undying you want survivors to jump on the first gen they see so they don't find your totems. With Corrupt they can't do that. Billy, Nurse and Blight do not want Corrupt.
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@ZaKzan said:
https://forum.deadbydaylight.com/en/discussion/comment/1762482#Comment_1762482
Depictions of child abuse are a very serious matter, and also potentially a matter of law as the image could be construed as 'Obscene'
I'm pretty sure they cleared this before release. They obviously know or else they wouldn't try to get people to stop saying it. My point is, you can't stop people from saying it. You either leave it alone or you endure the Streisand Effect.
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I'll just put this out there. If you don't want people to call him a baby and call the animation "kicking the baby", then you probably shouldn't make it look like survivors are kicking a tiny human. And saying things like "but he's not a baby, look at the lore" is invalid because people have nicknames for things. It doesn't matter if he's a baby, people associate his physique with a baby.
Is this the year 1997? Do we really still think that things in a game translate to real life behaviour?
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Pyramid Head counterplay before the "nerf": good positioning, drop pallet early, make him break it or use his power and try to juke it to gain distance (long cooldown).
Pyramid Head counterplay after the nerf: same but now you don't get any distance unless you get hit. very healthy nerf.
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The single best perk for Wraith? I'd say Nurse's.
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If you realize you're up against a very good team, change tactics. Get your traps, set up a 3 gen as fast as you can. When there is two gens left they will realize what's going on and they will have to break the 3 gen. If you're lucky you and they didn't scout you may be able to snowball from there.
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Mindset.
You're going to have a bad time if your mindset is to escape every time. That's not possible in solo queue. Your team might have other plans. You can only control your play and nothing else. You're not going to escape, you're not going to win. But you can still rank up. Try to have fun, try to improve if that is a goal you fancy. In DBD and in life, you just can't set unrealistic goals and then be bummed out when the impossible doesn't happen.
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When I play survivor I'm usually looking for a good gen to do first, like one in the middle of the map. Usually that gets me chased early on, which is a-okay with me because being chased is the most fun a survivor can have in this game. I don't stealth at all, unless in chase which sometimes works and sometimes doesn't. I rarely let go of the sprint button. I can get pretty reckless but there is also fun in that, for me and the killer.
I like a wide variety of builds. I like to run WGLF, even before it became useful, because I like bloodpoints. My currently most played build would be WGLF, BT, Prove Thyself and DH because as I said before, I like bloodpoints, and I'm a DH gamer. Don't feel complete without it. Yes, this gets me loads and loads of bloodpoints and while I do drop out of rank 1 occasionally, I never really drop below 2. Survivor is hella chill.
When I play killer I'm not much different to be honest. Mind games are fun, so I try them more than I should. I try to never camp unless it's the only thing that makes sense. I rarely slug unless I suspect DS becauseI had to down someone off hook (looking at you, filthy stealthy unhookers). This playstyle leads to a lot of escapes with multiple survivors on death hook. I'm okay with that because I just want fun games. I see a survivor that is teabagging or emoting at me and I start to like them.
I usually run meta perks as killer because killer is hard af. Either Ruin/Undying or Corrupt/Pop. The other perks are killer specific but I'll often run BBQ as well because bloodpoints. It usually takes me a bit longer to climb to rank 1 after the resets but I get there and never drop lower than a 2 either. This takes all my effort however.
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Bamboozle and Brutal Strength are two of the most overrated killer perks in the game. They teach bad habits and are not good enough to ever help you in a significant way. Which one is better? Brutal Strength is good on Huntress and that's it.
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Also, Blight literally can not see scratch marks in grass. He's broken on every new map.
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/comment/1742937#Comment_1742937
But wasn't the monster in the Spirit's lore her father?
And now she's a vengeful spirit who can blink around. Jack Torrance is literally a janitor wielding an axe.
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/1741485#Comment_1741485
If that's true and not a bug then it will be a must run on those killers. I'm thinking Hag might have some use for it too to help with post-teleport lunges.
https://forum.deadbydaylight.com/en/discussion/comment/1741836#Comment_1741836
It would make sense but considering she's always been coded like spaghetti and it feels like there's a timer independent of other things for her blink window so it could like you say just straight up break her if they didn't plan on it lol.
https://forum.deadbydaylight.com/en/discussion/comment/1741407#Comment_1741407
Can you link the video? I'd love to see it.
Why would anyone want a longer lunge? It's not faster, it's just longer. It's easier to get spun and it doesn't actually save you time or give you meaningful distance. And it's only 5 times per trial if you suck. If you don't suck, you're gonna get to used it twice or three times. It's not the most useless perk ever but there are definitely MUCH better alternatives.
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The monster in Shining is not Jack. The monster is the Overlook Hotel.
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This is not a controversial opinion. This is the intended design as stated by devs.
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It doesn't matter what it does because they can get rid of Victor for free once you've attached him.
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@NomiNomad said:
For the last time. Keys and Mori's are currently being reworked, and both Myers and Huntress are confirmed to get a add-on pass eventually, probably after Clown.
As for "insta-downs" M1's, they'll never be removed from the game. Only a few killers have it base kit, Myers and Ghostface, and they have nothing in chase or map-pressure. Perks that give this are usually things that you have to work for, Devour and MYC, or last only a bit, like Haunted Grounds. Exposed is by no means OP. The only perk that doesn't follow this is NOED, but that's ah endgame perk, useless until all the gens are finished.
They have been reworking keys, moris and iri hatchets since 2018. There are acknowledgements but no announcements. These things are not happening right now and are not announced to happen for the next big patch which will be in about one and a half months.
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Object of Obsession and Hex: Blood Favor. Honorable mention to the original DS, the second version of DS, and the current version of DS.
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I'm hard pressed to believe that anybody thinks FNAF is actually scary. It's a low effort jumpscare simulator for teenagers.
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@TheWarNung said:
I'm all for Ormond. Hopefully they reduce the size a bit, and reduce the clown-car menagerie of super-safe pallets that spawn 5 meters away from each other. And add some breakable walls to the MB to make it less nightmarish for killers. And fix the wonky scratch marks on snow.
But hey! I really like the new sounds they've added for survivors crunching theough snow, so... there's that.
Like they did with the MacMillan map where they re-introduced infinites and made it so there are setup of 3 pallets leading into shack, and with Yamaoka where shack window leads into a god window into a zig zag loop with a god pallet? I'm not holding my breath to be honest.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1713343#Comment_1713343
Please bear in mind stats released by BHVR will be either:
- Outdated
- Inaccurate
- or Both
There are copious factors to take into account with recent stats released, and older stats are, well, old.
They literally only need to look at time played for this one mate. No bias in pure hours played.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1709492#Comment_1709492
so... Killer mains also play survivor, the majority of the time, but survivor mains don't play killer? Okay
Yes, this is actually true. BHVR gave out stats on this one, let me go see if I find them.
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@Aven_Fallen said:
Break the Wall. It takes 2 seconds, and afterwards the Building is quite weak, since they also removed the Pallets.
Breaking a wall gives every survivor 15 seconds of distance. If you break walls you lose the game.
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People are going to keep disconnecting because the time waiting on a new match will always be less frustating than dealing with the game's bullshit. Every reworked map is terribly boring and I'd rather do nothing than play them, on either side. Badham and Midwich are literally worse than staring at my screen until I can queue again. Then you have moris, keys, DS/UB, Ruin/Undying, bullshit items, bullshit addons.
Oh wait, people are disconnecting? Let's punish them instead of fixing the reasons why.
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If the devs buff stealth in any way, I'm out. The killer-survivor interaction is the reason anyone plays this game and the less of it you have, the more boring it becomes.
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If I feel like investing brain cells, I'll play killer. If I feel like just chilling, I'll play survivor.
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@BigBrainMegMain said:
Killers complain about DS+Unbreakable but have the Audacity to leave you slugged for their 4k.
Hint: that's exactly WHY they need to slug.
You hook a guy, go chase another guy, hook that guy, come back to the previous hooked guy working on a gen because he still has DS, down him, can't pick him up, can you?
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@Terro said:
https://forum.deadbydaylight.com/en/discussion/comment/1660434#Comment_1660434
Uh how long ago did they say that it'll be reworked? I honestly don't remember.
So, I stopped playing this game for like a year around the time PUBG came out and I remember they said they were going to rework keys and moris and get rid of iridescent hatchets half a year before that.
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@MadLordJack said:
Stun into CJ is bad enough, but then the killer has to just stand there and wait while you pick up the pallet. How's that gonna work?
If he's in on the meme.
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Because people don't like being negativle impacted by something. The people complaining about Thana are the same, they don't even realize that it's a straight up nerf because the numbers are wayyyyy to low and it doesn't impact healing anymore. You can legit make it 10% slowdown per injured survivor and it's still going to be bad because healing is so strong and fast in this current meta.
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They are more annoying to killers and it's not even close. Not by a lightyear.
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Except that Dragon's Grip is literally a useless perk and not viable in the least because you literally avoid it by chance because it lasts only 30 seconds.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1645385#Comment_1645385
Then it is your fault if you got hit with DS. You picked them up, you deserve to be slowed down, the perk is actually benefiting the survivor.
What you are suggesting is that you are fine with punishing the killer for doing well.
What you are defending is that survivors should be rewarded for playing poorly.
You don't see how skewed your perspective is?
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@Piwatte said:
https://forum.deadbydaylight.com/en/discussion/comment/1645327#Comment_1645327
We are clearly not playing the same game.
That is very obvious since you don't seem to know the first thing about how to play Killer against experienced survivors.