narf
narf
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- narf
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Comments
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@Science_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/1645455#Comment_1645455
Patrick Star, is that you? "And now I'm gonna starve!", as if 99% of Pops don't happen 10 seconds after a hook.
Also, this is OT but: Have curse words always been uncensored when you quote someone? Sorry if everyone else has already noticed this but, I was surprised I could see the big, scary, bad word in the above post.
Do I need to remind you that Pop was not meta when it's max duration was lower? The only reason Pop ever became meta was because of the duration increase. Am I supposed to not get any value out of my perk because I chased another survivor? If your answer is yes, then answer me this: should killers leave the hook when nobody is on BBQ?
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If you don't tunnel survivors to some degree, you lose. Plain and simple. If you try to 12 hook each game, you're gonna end up losing every single game. Once you're at 2 gens left and all survivors are alive, you have lost, plain and simple. The only thing that would improve the tunneling situation would be to slow the game down massively.
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His power will be worse than Clown's. At least he has the torment thingy or he would be literally the worst killer in the game after this nerf. ######### it, back to Spirit.
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You complete the gens before he gets to tier 3 and Myers gets looped easily.
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As survivor you're just getting your mouth stuffed full and you have to do literally nothing for it. As killer you have one good gen regression perk that you have to work for and the devs are nerfing it back to uselessness. ######### this.
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@Piwatte said:
https://forum.deadbydaylight.com/en/discussion/comment/1645292#Comment_1645292
I can't imagine, cuz I always find another survivor thanks to chili. So I never take a BT or a DS in my games. If you know you are wasting times to chase the unhooked survivor. Why are you not looking around the hook for the savior ?
I can't understand. Are you playing survivor ? Have you fun by being hooked two or three times in a row ? I don't think. Let players play a game and play it. Stop trash talking the gameplay of someone if you're doing mistakes.
This would be fine IF there was enough time to complete 12 chases. There's not. The average rank 1 game lasts 8 minutes if you don't kill someone off fast. A chase lasts about 40 seconds if you play it optimally. 10 seconds for the first hit, 20 seconds to catch up (that is how much time it takes for killers to catch up if the survivor just holds W), 10 seconds for the down. Then off to the next survivor. If you play perfectly you get 8 chases by the time the last gen is done against decent survivors. If you always go for the Chili target you will end up not tunnelling anyone so after 8 hooks, nobody is dead. You absolutely NEED to slug and tunnel to a degree to delay gens. It is a requirement for every killer, except for god tier Nurses and Spirits. I am wondering if you're actually playing killer versus survivors with 4k+ hours if you think going after the BBQ is the right way to play and win.
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@Piwatte said:
Most of the time I saw killers tunneling and crying about DS after that... As killer, I had sometimes 4 DS users but I never take one DS in my games, I can't understand the problem of this perk. If I have a survivor abusing with the perk, it's ez for me to down this survivor.
Before changing DS, something should be done for tunnelers and campers. I don't play this perk at all, but if this perk is going to be nerfed : I will stop playing this game. BTW : No obsession in a game = free tunnel.
Okay, so imagine this. Someone gets unhooked and their savior hides. DS guy comes sprinting at you because that's what they do. You down her after 30 seconds because she had BT. You can't hook her now because DS. You can't slug her because Unbreakable. You just wasted 45 seconds doing nothing because her perks don't allow you to do anything.
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@Almo said:
Pop's duration is being reduced because we found you could spend too much time doing other things and still have it available.
I thought this was about Pop and not DS.
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I have fun as Spirit and that's about it. With every other killer I have to slug and tunnel to be succesful. You get 6-7 chases at most against decent survivors, with Spirit I can get my 9-12 chases easy.
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Not just at close range, there's also a sweet spot a few metres away where hatchets literally go through survivors, I'm gonna try to record a video later on.
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The main reason why people slug is either fear of Decisive Strike or they're going for the 4k. Since there is very little chance of getting the 4k without slugging against good survivors, that's what killers will do. The only alternative a killer has when survivors equip DS and Unbreakable is to camp the slug until he uses Unbreakable and wait out the DS. So I'd say you should be happy that slugging is a thing, otherwise camping would be the thing. The only fix to this is reworking DS and Unbreakable or just straight up nerfing slugging which is the only tool killers have when survivors use DS.