mmain
mmain
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100% agree with you. Just made a post about this myself. Didn't see yours until right after.
I don't necessarily want to play differently. I play in the way I enjoy already, but that's not the big issue for me. It's that it had less to often barely being able to play at all. Not many survivors are playing to win. They're playing to complete a challenge and they don't give a @!#$ about anyone else. Plus they are simply quitting the moment they realize they can't complete the challenge they are trying to finish.
The last couple of weeks there's been at least one person just quit in at least half my matches. Frequently that leads to others quitting quickly thereafter. I assume that's because the first person leaving means they can no longer complete whatever challenge they're working on.
I love this game, but these challenges have made it much less fun the last couple of weeks or so.
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The punishments won't affect the volume of DC's for me anytime soon. I play on PS4 and I guess the punishments for DCing aren't going to happen there since there's no dedicated server.
It's my hope once these ridiculous rift challenges go away it gets better. I would honestly guess the amount of DC's I've seen since the rift challenges started has at least tripled.
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@Dr_Loomis said:
No Mither.
First of all, turn off the loud injury music.
Improvements.
-Minimal grunting and noise.
-Survival Bloodpoints bonus.
That music is the worst. Honestly, it's one of the most annoying aspects of any game I've ever played.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/902656#Comment_902656
I would agree with your second point, if it weren't for the fact that going for an unhook is a very risky move for the rescuer. They have no choice but to do it if they don't want to let a teammate die and be at a disadvantage for the rest of the game, but they're still sticking their neck out to save someone who's only in that situation in the first place because they got outplayed.
So I don't believe that decision should be in the hooked player's hands, simply because they're not the only one that decision affects. I think the solution to the farming problem is instead to more heavily incentivise safe unhooks. Making the "Safe Hook Rescue" score event net double or even triple the bloodpoints of the "Hook Rescue" score event would be a good start.
I see your point. I'm not totally sure I still wouldn't like to have the option, but it's got me debating. The bottom line for me is I'd like to see something done to make those who intentionally abuse unhooking not be rewarded for it. I think I'd modify something you said. Instead of giving someone double points for safely unhooking I'd propose the same amount of points for unhooking, but you only get them if you safely unhook.,
That would still allow for an unhook in an unsafe circumstance if it's strategic, but would remove incentive for those only doing it for cheap points.
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I have noticed the Dcing has gotten much worse since the rift challenges started. People have all these challenges that have to be done in a single match.
If something happens that prevents them from completing the single match challenge they're working to complete they just quit and start a new game to try again.
The rift challenges have made playing awful recently. Single match challenges are the single worst idea I've seen implemented into this game in the whole time I've been playing it.
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I would absolutely love to have this option. I do agree with Fibijean that there are definitely ways this could be abused or that survivors may not always use it in their own best interest. However, I would still love to see it.
Here's my reasons for that:
1) For the abuse part.... unhooking is so badly abused right now for cheap points that whatever abuses would come with the ability to deny an unhook couldn't be any worse than what we see now.
2) As for the not using it wisely part... that's true. If I had the ability to deny an unhook there would definitely be times I'd unintentionally not utilize it the best way possible. But I would rather it be my choice to make that bad decision than allow another survivor to choose whether or not it's a good time to unhook me, because let's be honest there's a large percentage of survivors that will unhook for cheap blood points knowing they are throwing you under the bus. They don't give a #$@! whether or not they are making a good decision for you.
So this suggestion gets an enthusiastic 100% vote of support from me. Maybe it would make selfish survivors think twice before unhooking right in front of the killer if they knew it could be denied and they would instantly become the target.
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Ghostface - his ability to go complete stealth so easily and frequently negates the way I play.
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@LordRegal said:
few reasons:
- Moris are one time offerings so some people hoard them.
- Using an Ebony as efficiently as possible results in less rewards pointwise and rankwise than playing normally.
- People love to DC if they think/know there’s a Mori so there’s a risk even bringing one in.
Thanks. I don't play killer so I figured there had to be some kind of reason. In other words killers don't have unlimited use of Mori. They have to be obtained in the bloodweb, plus it just doesn't yield the points and rank. Makes sense.
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I am assuming you meant this message for someone other than mmain. Not a problem at all. Just wanted to make sure in case you wanted to edit so it tags whoever you wanted to get it.
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I want to see Fred and Velma from Scooby-Doo as survivors. Even have an idea or two about perks for them.
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@Peanits said:
I can chime in here. I used to be an ACM, one of the people who deal with those reports. It can take time depending on how many other reports we have, but we do check each one. If there's even a shred of doubt that they might be playing legitimately, we'll usually err on the side of caution and not ban them. If they are actually breaking the rules, odds are they'll slip up again before long, and this way we don't ban anyone innocent.
I would absolutely recommend reporting them whenever you can, though. Even if we aren't able to use your report alone, we can use reports from multiple people to build a case against them.
There shouldn't be any way they can avoid a ban, though.
Thanks for the reply. That actually helps. Looking at my examples above I suppose it may have been hard to justify a ban on someone simply asking to cheat when we didn't actually get to play the game. I will admit to being a little confused that nothing ever happened to the people with the video my wife sent in. Regardless, knowing people actually do get banned gives me incentive to do everything in my power to catch them abusing the system and report them. I would love nothing more than to see people that ruin the game for everyone else get a ban.
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@Carpemortum said:
Killer didnt break rules. The other survivor did. Killer had one target give up another.
You DCing however, is completely in YOUR control, ruins the game (even if it's already #########) for everyone else, and you're admitting you do it and plan to continue.
Enjoy your loneliness.
Right, they were going to have me dead anyway within a few seconds. But the fact I DC'd those few seconds earlier ruined the game for everyone else. That's just plain asinine.
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@arslaN said:
Working with the opposite team to gain an advantage or grief teammates.
Pretty sure this sort of behaviour is bannable. Not perma ban but a temporary ban according to the devs.
It's also really sad to see people blaming OP.
It's crazy
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As the OP I was rereading through this whole thread when a memory popped into mind. While I was in the military I held a position that required a security clearance above Top Secret level. Even with that clearance there were things above my security level. During my classroom training for the job the instructor went around the room asking everyone a question.
He wanted to know what each person would do in the event our facility was being overrun by hostile forces and we were the only one near a room with documents that were above our clearance level. He asked if we would take the documents on our way out or leave them.
Several people said they would grab the documents. To my surprise there were also several that said they would just leave them.
The instructor asked one of those whom said they would leave the documents why he thought he should leave the documents. The student told him because the rules specifically stated he was not to handle documents above his clearance level. The instructor looked at him and asked what he thought the intent of that rule was, and you could see the light come on in several peoples faces.
The student said it is to ensure people that don’t need to see that information don’t see it. The instructor told him he was right and then said “In that situation who do you think has less need to see that information, you or the hostile forces?”
He then made sure he told us to NEVER confuse a rule with the intent of the rule. He said if a situation comes about where following a rule would result in the outcome the rule was designed to prevent you can safely assume disregarding that rule is the right course of action.
Yes, I know this isn't a DBD story, but it seems there are many here that would have left the documents for the hostile forces because apparently you can never ever break a rule under any circumstances.
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/896618#Comment_896618
I already stated in a reply to you after you gave more details that it was actually classed as working with the killer!
This reply was to tell another poster how a scenario can be done if you look at post I was replying too.
Point taken.
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I realize DCing is technically breaking the rules. However, there are times following a particular rule is counterproductive to the reason the rule was put in place.
The rule against DCing was put in place because people want to bail out just because they are having a bad game. DCing in that situation is detrimental to everyone else in that match. The rule is there to prevent it from being an abusive behavior.
However, the moment you start saying I, or anyone else, must follow a particular rule that is allowing someone to engage in abusive behavior you are literally saying I should take actions that actively encourage the type of situation the rule was implemented to prevent. Why should those whom are engaging in this abusive behaviors stop if everyone is going to sit by and just take it?
Don't get me wrong. We are all entitled to our own opinion. You don't want to DC when someone is engaging in this type of abusive behavior because it is against the rules. That's your prerogative. I personally think you are contributing to the problem of abusive players by making that type of behavior profitable.
I don't expect to change any minds. As for me..... I refuse to allow others to benefit from their abusive gameplay and to say I should is 100% antithetical to the reason the rule was made in the first place.
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@FearedbytheGods said:
https://forum.deadbydaylight.com/en/discussion/comment/896631#Comment_896631
That's a round about way of dealing with it and according to the rules the best way to do it. What you need to understand is that rules are a system of control. I understand that without rules we have chaos. But then what you need to understand is that some rules that are designed to control can have a bias weather intentional or not.
My point still stands, if survivors are d/c from miserable games it speaks volumes because you're saying that you refuse to participate in that, therefore the devs need to change it (or ramp up the banning). That's what it comes down too.
Bingo. Sometimes you have to make a statement. Rules can never envision every possible scenario.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/896442#Comment_896442
Just doing laps around the map while Billy is trying and failing to catch up to her.
I would laugh. It would be entertaining for at least an hour or two
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@FearedbytheGods said:
It's the elephant in the room. The devs will ban, time out etc but fail to address core issues like this.
The reality is that if the devs are creating miserable environments for survivors to participate in..... well, why WOULD you stay? Because of some morale posturing about 'screwing over team mates' or 'it's against the rules'. LOL, please, it's a game, half the decisions the devs have made they expect you to simply engage with it, even if it makes for a miserable experience.
OP if you continued to engage in this scenario, you would be telling everyone that the experience you had was OK. Which it wasn't.
Exactly. Glad there is some sanity in this forum
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/896315#Comment_896315
If you run behind a killer while they are carrying someone and they dont turn round or hear you you can get into place and crouch as they hook so its not apparent where you are as you are hiding out with there field of view.
I've seen it done many times and while the killer looks for where the scratch marks went and walk away a save takes place. Not all killers use headphones and some use pc speakers or the tv ones.
It works a silly amount of times if they don't turn around carrying the survivor and don't notice, hear you or bump into you walking away after hooking.
Say what you want, but every reply you make quite conveniently ignores the fact that this killer did not take a single swing at this other survivor while they were standing there pointing at me or before , during , or after the time they were removing me from the hook.
He could have taken a swing at the other survivor while they were standing there pointing at me in the locker. Instead he walked right by them. Even if he didn't see this survivor walk behind him while carrying me to the hook he most assuredly saw him while he was removing me from the hook as well as after he removed me from the hook. This killer saw this other survivor more than once and had ample opportunity to take a swing at them yet he didn't.
You can come up with any defense you want for the killer in this situation. The bottom line is he had plenty of chances to swing at this other survivor yet didn't do it, and there is nothing you can say that changes that.
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@Venoxxie said:
https://forum.deadbydaylight.com/en/discussion/comment/896147#Comment_896147
Yes, DCing is also wrong just like his teammate helping the killer is wrong but it's not like the guy was gonna survive anyway. It's not like he was of ANY help to his team by being thrown on the hook over and over until death. He couldn't do anything and it wasn't his fault. DCing is wrong in the sense that you can actually do something to help your team, if you're dead in the first 30 seconds of the game, you've done nothing to help them so it shouldn't even matter. The only time I see DCing as still bad when you're dead is if you're doing it to cheat the hatch opening for the last teammate.
I see people DC because they got downed the first time after looping for about 15seconds - 1minute, I see people DC because of what map or what killer, I see people DC because someone got mori'd, because of bs huntress hatchet hits, because of iri hatchets, because their team isn't doing EXACTLY what they want, etc. In all of those situations, people can still help their team but they choose to be rude and leave. This was different. He couldn't help, couldn't do a dang thing, and I see his DC as justified (this coming from someone who loathes people who DC). Why stick around a match you can't help when you could be finding one you can help in?
You hit the nail on the head. Sticking around in this situation only helps those whom are cheating and no one else.
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@StrodeWins said:
lmao read the forum rules!!! i agree with you but don’t want you to get in trouble w dev managers!
If devs actually punished me for this I would happily take whatever they dished out.
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@Wuhelm said:
https://forum.deadbydaylight.com/en/discussion/110408/this-will-get-a-dc-from-me-every-time
Hope you get banned for Dcing.
I love you too
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@Jashaun said:
https://forum.deadbydaylight.com/en/discussion/comment/894892#Comment_894892
but they didnt run DS??? You cant changge perks midgame smart
Right? It's my fault I didn't know before the match even started that I would need DS because a survivor and killer were going to team up and try to cheat me.
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@DonnieTheZombie said:
One ridiculous comment after another. I hopped in a game and threw every pallet down arpund the map after spawning. But someone messaged me and called me an idiot, but THEYRE to blame?
This is the stupidest community ive ever seen. If i bully someone into killing themselves THEYRE to blame for "dcing" on life? You guys are idiots dude.
Why do people support cancer and trolls? Like im going to get banned for dcing when my rando team is killong me for fun, and i choose to dc? Get serious .
Pointless dcs are a problem, but if I'm getting grabbed out of locker or body blocked by a team mate will the intent to run my fun they're the bad guy, why TF is there so much support for pieces of crap here? Ochido fans much
I'm glad others are able to see how strange it is to have a mindset that thinks we should just sit back and let cheaters profit.
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I just want Yui to have that bike to get around in the game. That would be epic.
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The whole thing with the label of toxic that bothers me is for far too many the definition of toxic is anything that makes it harder for me. There is one example I go back to every single time of this. I watch killers talk about how tunneling and camping are not against the rules and legitimate strategies. For the record I agree. I don't necessarily like either of them, but they are legitimate strategies and I don't think they need to be banned or punished.
Regardless, any suggestion that something should be done to limit or punish tunneling and camping is met with derision and mocking. On the other hand I saw many of the same killers that defend tunneling and camping whine and cry about looping to the point the devs actually implemented a change that blocks the use of a window from a survivor that has been "abusing" it.
I find it funny that a legitimate strategy that is of benefit to someone is not toxic and shouldn't be touched, but a legitimate strategy that makes the game harder for them is toxic and needs a "fix" so it's no longer "abused".
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I truly understand the idea. At first glance it even appears like a good idea,but it would be abused to the point it would be useless.
For example: I play as a survivor main. My style of play is stealthy. I enjoy it and I'm good at it. I'm generally knocking out gens on the opposite side of the map of the killer. I don't get as many points as the aggressive survivors, but I generally knock out at least 2 gens by myself per match. I'm the guy that shows up out of nowhere when you are injured and heals you.
Despite this if survivors with an aggressive style of play don't see me in the killers face and attempting the heroic rescues they don't think I'm pulling my weight. I know this because I frequently get angry messages from them saying just that.
Many of the aggressive style killers would put me on their avoid players list because they can't comprehend the stealthy guy is actually providing benefits even if they don't see it happen.
There are far too many people that play this game that would put everyone that didn't play exactly like them on the avoid players list.
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@DonnieTheZombie said:
Oof anyways op, im sorry you got a trash team. I feel bad for you man, even more so half the people on this thread somehow blame YOU for your teammates trolling.
Like I can give so many examples from countless multiplayer games where the troll is in the wrong, but she players are on a different level of dumb. So im sorry, but I assure you its not wrong.
If your teammate blows a gen and you ragequit yeah that's bad, but if your team is literally killing on purpose to piss you off or farm. Uh im pretty sure thats not right but I guess im wrong lol.
Yep. Apparently you should just let the cheaters take advantage of you while you just sit there and take it.
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@SasukeKun said:
https://forum.deadbydaylight.com/en/discussion/110408/this-will-get-a-dc-from-me-every-time
i read that its a survivor dc'ing and instantly didnt care anymore, no sympathy for the easy side
Well cool. Your opinion is duly noted
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/896071#Comment_896071
"Walked up" that made me think he had sprinted away, not followed the Killer.
Once again it is right there in the original post. If you thought they sprinted away you weren't paying any attention to the op. It specifically says the killer picked me up, walked away and the other survivor followed.
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@Poochkips said:
https://forum.deadbydaylight.com/en/discussion/comment/894984#Comment_894984
If I see someone doing that I usually down the dummy that is trying to sell out his teammate. The other killers in here though, are the type of people who already hold a biased view and hate survivors. So you're really only going to hear stuff like them defending the killer from them. Trust me, looking at some of those people attacking OP saying he made a mistake by not having certain perks, etc are just biased and ignorant. In a real scenario had that not happened there is a good chance that killer would probably not have found him. Most killers (smart ones) dont just waste time opening random lockers unless they're by a gen that was recently touched and they have zero leads. Even then they'd sooner walk away than check because it's a waste of time.
Exactly. The killer in this situation had already passed 2 other lockers without so much as slowing down. The chance he was going to suddenly randomly stop and check the ones we were in is slim.
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@Pulsar said:
No, it is not. Teaming with the Killer is. Selling out your teammates is not. Farming is not.
However, the OP has added information not present in the original post stating that the Killer made no move to attack the farming Survivor and stood there and watched. THAT does constitute as teaming, the original scenario did not as it seemed like OP had a douche teammate then got farmed.
Actually that was not added information. It was all in the original post. Copied and pasted the pertinent section from the op below.
" The killer walked right by this survivor and didn't even bother to take a swing at them. He then opened the locker where I was and pulled me out and walked away. The other survivor followed. As soon as I was hooked the same survivor walked up and unhooked me. Once again the killer didn't even bother to take a swing at them, but hit me immediately."
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I think technically the exit gates aren't powered until you have held the switch long enough for them to open. I think prior to that it is only the switch that is powered.
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@DarthRane said:
https://forum.deadbydaylight.com/en/discussion/comment/895643#Comment_895643
See I don't care either way, if I get slugged I tell my team how long I have if he picks me up well then I run more loops on the killer. It's just too strong, and is literally always beneficial to the survivor regardless of how the killer plays it slug or not, and if you have unbreakable you can potentially get 2 free health states but that's why I choose to eat the DS so I can just get it out of the way. Cause slugging isn't a counter to it.
There is one thing you said that is probably the reason it isn't nearly as useful to me. Despite much effort and practice I can't seem to get good enough at looping to make it a viable strategy for me. I've become really good at being stealthy, but if I need to loop a killer I may as well have an option pop up onscreen that asks if I'd like to just be transported to the nearest hook.
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@grtf47 said:
https://forum.deadbydaylight.com/en/discussion/comment/894892#Comment_894892
If you would have read carefully the author stated the match had just started so DS was unusable
Yes, and we were still right next to the hook even after I was removed and knocked down. So unless I got a chance to DS within a second or two I was going to be on hook almost immediately with no chance to use it.
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As a survivor main I'm in the minority with my opinion of DS. For me the only time it is useful is if the gate is open and you can use it to buy enough time to escape. Using DS any earlier than that and you can almost guarantee being tunneled. I considered it a must have until I realized every time I used it the killer would tunnel me mercilessly. So for me it's one of those risky perks. It can be a life saver if you don't need it until the gates are open. If you need it before then it's a likely death sentence.
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@NuclearBurrito said:
https://forum.deadbydaylight.com/en/discussion/comment/895538#Comment_895538
the Survivor is still working with the Killer and thus is preforming a bannable offense
Pointing out a Survivor in a locker after deliberately revealing yourself while you could otherwise have been hidden is not to your benefit. Thus that Survivor is not simply preforming a strategy.
The Killers reaction to this however (specifically him not hitting that Survivor) means he likely is in fact working with the other Survivor (as in they likely sent messages beforehand) since there is no reason not to just hit the Survivor AND open the Locker.
Exactly. The mere fact the killer never even took a swing at the other survivor is enough to say they were working together, whether they planned it beforehand or not.
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/895513#Comment_895513
Now that you have expanded it can be classed as working together. You never stated in the first place they let them unhook you staring at them without hitting them and allowing to unhook you a second time.
If you recorded it then you would have proof to send.
The killer only hung me once, but he allowed the other survivor who pointed me out originally to unhook me at which point the killer hit me again and was in the process of picking me back up. At no point during any of this did the killer ever take so much as a single swing at the other survivor. The killer didn't have to hang me a second time for it equate to working together. It became working together the moment the killer allowed this other survivor to benefit from pointing me out.
I wouldn't even have dc'd had the other survivor merely ran away after pointing me out, but he followed the killer straight to the hook. The killer allowed him to take me off the hook without ever swinging at him. If that doesn't constitute working together to you I don't know what does.
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/895535#Comment_895535
It all depends as the killer is allowed to take advantage of a situation with a survivor being a troll.
So if you don't think the killer in this situation wasn't taking advantage of a survivor being a troll what do you think he was doing?
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/895486#Comment_895486
If the two are aware of the other's presence and actively doing these things knowing that the other will respond accordingly, is that not working together?
I honestly am not sure at this point if he believes what he is saying or just arguing to be arguing.
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/895464#Comment_895464
Which is all part of the game. They pointed you out and farmed you playing like a douche but that doesn't constitute working with the killer. This needs both parties to engage in the act not just one being a troll.
Did you stay and watch them do this to all the others? If not then its just a random troll and you were unlucky.
This survivor pointed me out. The killer hit me, hung me, and allowed the other survivor to unhook me. The killer then hit me again and was in the process of picking me up. This all happened without the killer ever once taking a swing at this other survivor. I don't give flying $%#& if was pre-planned or a random. They were still working together. Trying to claim they weren't working together if it wasn't pre planned is ludicrous. If you are working on your car and your neighbor walks out and just starts helping you without it being planned ahead of time would you claim the two of you weren't working on your car together because it wasn't planned ahead of time?
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/895371#Comment_895371
How did they not let them play? They dc'd after it happening once. Being hooked once doesn't stop you from playing the rest of the match once saved and escaping.
As I said it takes a lot more to be classed as working with the killer or dropping a pallet and someone being hit or leading them to others while in a chase to get stop them chasing yourself would be classed as the same.
Working with the killer is a lot more than pointing once to a locker.
You either didn't read or didn't comprehend. The other survivor pointed me out. The killer then hooked me. The other survivor unhooked me. The killer hit me again, knocked me down again, and was in the process of picking me up again, and obviously would have hung me again. That's something happening more than once. How in the world is that letting me play?
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@twistedmonkey said:
It happens and its part of the game.
It's just unlucky you spawned close to the killer with another survivor. What the survivor did is not bannable as its just selling you out so they can escape.
You can work with others or not, you can lead the killer to others to try and stop chasing you, sandbag someone to give yourself more of a chance. As long as you don't actively work with the killer to ruin the game by doing it multiple times while the killer ignores you.
Dcing due to this however is against the rules and isn't warranted.
I will respectfully disagree that it isn't warranted. It is my personal opinion if we have no choice but to simply go along with these kind of actions it simply encourages people that are already doing them to continue and encourages people that aren't doing them to start because they gain easy points with no repercussions.
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One of my friends plays this game and ends up unintentionally DCing at least once a night because his internet connection sucks. He hasn't been banned, nor has he even been penalized with longer wait times. If I get a penalty or a ban for DCing one game every month or two because of an issue with lag or someone cheating there is a problem with the system.
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@BruhMoment said:
Honestly thought this would be complaining about some killer or killer perk but DCing in this case is perfectly justified. If your own team is obviously working with the killer, there is no reason to play the game. If their entire goal is to destroy your game, then why bother playing the rest of it and reward them? Although I can't speak from experience as I've never had a game like this.
Exactly. I am almost always against DCing. It shouldn't be used for thing like having a bad game, not liking the killer, or stuff like that. But this whole idea that DCing is this all or nothing proposition and you should just allow people to take advantage of you when they are cheating and/or preventing you from even playing in a match is ridiculous.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/895021#Comment_895021
I still don't think it is cheating. If the Killer and Survivor had messaged each other before the game, I would 100% agree. But this, this just seems like a jerk move from his part.
I understand how you can interpret it that way. In my opinion it is still cheating whether it was pre-planned or not. For me the point is simply that I refuse to allow a survivor and a killer to team up in a way that prevents me from even truly participating in a match while profiting at my expense. I do not think I have any obligation to remain in the match at that point. The only thing I do by staying is give them points for abusing the system whether you think it's cheating or not, and I simply won't allow them to do it.
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@raulblideran said:
If smth like that happens for me when i'm playing killer i straight up go after the #########. I can't tolerate survivors like that, and in fact, I will tunnel the living nightmare out of those players. I hate it when it happens to me as a surv thus the reason why as a killer i'm not killing the nice guy.
I wish all killers would do this. It would make the game so much more enjoyable.
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@Luune said:
Are some people in here seriously trying to blame the OP?
Yes, dcing isn’t the nicest solution. But why should he play the rules others make for him instead of just playing the game? For me that’s a solid reason to quit.
Also that “maybe he wants to farm”. Maybe some people just want to play the game and others force them to do the stuff they want them to. There is some reasons for dcing whether you want to believe it or not.
Thank you.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/894947#Comment_894947
Still, gives you a chance.
Perhaps. I don't use it. Doesn't fit with my play style. I never complain that I don't have it in those situations where it would have come in handy. I have a limited number of perk slots. I use the ones that I have found to be of most benefit to me. If this post had been about how upset I am that people tunnel legitimately then suggesting DS is perfectly reasonable. On the other hand to actually suggest I should have to run a perk to counter cheating? Come on.