mikewelk
mikewelk
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3639690#Comment_3639690
You sometimes want to camp to get the first hit for free in a chase. Spreading pressure you know? Tunneling off hook = not spreading pressure.
If I want to find someone, I know that at least 2 people are at the hook.
Tunneling off hook creates immense pressure on the survivor, making them prone to silly mistakes that gets them downed faster, especially due to the fact they are missing a health state. A 3v1 creates more pressure than not tunneling and that's why tunneling is so common, especially because it requires little skill. Why would they do it if it didn't create pressure? You tunnel the weak link out and it's ggs.
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@Xernoton said:
No, it's not. Tunneling is a big flaw in this game's balancing but it's not going to kill the game.
Unfortunately, tunneling is the meta play style. Spreading hooks takes forever. It's simply not efficient enough. A M1 killer will be happy to end their chases in less than 60 seconds. Even killers with good chase powers often struggle to do that. After that, you still need to pick up that survivor and hook them. Even if you were to do that in 5 seconds every time, it would still cost you 30 seconds for 6 hooks.
On top of that, you play against 16 perks, if you don't tunnel someone out. Do it though and the chances of that 1 survivor using them all drop significantly. There are a million reasons to tunnel and only 1 not to. And that is the fact that tunneling is pretty awful to go against.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3639690#Comment_3639690
Wrong. People give up in solo queue as soon as the match doesn't look like an easy escape. 2 people down? Well, it's over. 2 hooks at 5 gens? Let's kill ourselves. Nevermind that we got GoJ and have 3 gens at 99% with only 2 pallets gone. In solo queue people give up on a whim. That's the issue. And it's why I think that the penalties for griefing (hook suicides, going afk, running into the killer) should be severely increased.
If you can't take a loss / difficult match, then why do you even queue up in a multiplayer game? There are enough single player games out there where you can ensure that nothing will even mildly annoy you.
Wrong. You can't just stereotype solo queue like that as a justification for tunneling. Sure, it happens, but most play until the end for no reason when they are better off just killing themselves and going next because the killer is steamrolling them thanks to tunneling. You can't just exclaim wrong and then give that as an answer because we both know that it's only a small population of survivors that do it, no matter the skill level or MMR. People giving up on a whim isn't the issue and I would NEVER want to be forced to stay in a game against a killer that's making my game as miserable as possible for their entertainment because one survivor out of six games DC'd for no reason. I don't see what you're trying to get at stereotyping just to implement a system that doesn't tackle the core issue.
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Tunneling at five gens is so normalized that it's insane. At this point BHVR want only SWFs playing the game that can work around the tunneling because the game is getting so damn stale. One person dead at three gens, GG go next. Awesome. Take me back to the days where every game of DBD felt unique PLEASE.
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Tunneling is the main reason people give up on solo queue. Some could argue it's camping, but why would you camp if you don't want to tunnel? Tunneling in itself is a viable strategy but it comes to a point where tunneling at five gens, unprovoked, is getting normalized. It kills any motivation to play the game. Tunneling is so common that if it doesn't happen I get surprised that I'm literally experiencing a once normal game of DBD.
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I'm taking all I can with 103
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@Green_Sliche said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3639625#Comment_3639625
Well, as I said before, it's Bot Mode and first 20 - 25 matches where MM matches you with beginner survivors. There's nothing else to choose from. If Bot Mode doesn't work for you and MM keeps matching you with non-beginners, what else you can do but keep playing until you become better?
"Some people should really be doing that instead of complaining over every small change that patch does introduce."
I'm not asking you to repeat what you said, just asking why you keep saying "git gud" when they clearly are NOT complaining about the patch notes, just a general issue they are having.
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Yeah I noticed that too lmao
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@Green_Sliche said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3639572#Comment_3639572
Nothing. It's really a keep playing until you become a better player thing.
Some people should really be doing that instead of complaining over every small change that patch does introduce.
In this case, beginner killers indeed have to become better against human players at some point.
Well here they aren't complaining about anything to do with the patch notes, they just want to try out a different killer and not get steamrolled...?
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@Green_Sliche said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3639566#Comment_3639566
Your first 25 matches should match you with beginner survivors. Bot Mode is there to learn the basics. Everything else is in git gut area.
What's up with the "git gut" on like every reply of yours?
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3639550#Comment_3639550
Stbfl is still THE staple in my builds. It's effect is not replaceable. It's that important of a perk for killers with bad chase.
STBFL kept me sane on my Trapper streaks... Sad to see it gutted.
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Billy is genuinely VERY overtuned. I refused to play the PTB just to see him come to main game in the same state. Kind of reminiscent of when Xeno came and everyone was preaching how balanced she was without actually having a point to justify how absurd the ability was.
The menu screen had to be busy work. Really similar situation with the character portraits, just made stuff worse and look less professional. And they are apparently overloaded with priorities lol.
Alan Wake's perks are just Shrine of Secret garbage level. Will probably see them every three weeks on the shrine.
STBFL is just a waste of a perk slot now.
The list goes on but yeah it's literally insane what's going on.
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With the FOV slider, it allows me to equip an extra perk to replace Shadowborn so I'd agree that killer is in a solid place right now. Solo queue on the other hand is experiencing the effects big time.
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Can confirm, went against her first game on...
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@CountOfTheFog said:
I thought Sadako was returning to how she was upon release? Is this a brand new rework altogether?
They reworked her in the PTB to be more similar to the initial version and then decided to add some weird adjustments that nerfed her pretty badly after the PTB.
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It's like the character portraits, really unnecessary and just made some poses worse than before. Seems like they did it as busy work because there's nothing else to do apparently...
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Don't worry about getting banned, it's very unlikely.
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I think letting them play custom games with a bot killer, where you can adjust difficulty, would help tremendously. Bot Trapper is way too easy to go against in the tutorial and doesn't reflect how it would be in-game. Better in-game tips would also be helpful.
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@Rage_In_The_Cage said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3637332#Comment_3637332
If you were on the gen as early as possible then the survivor being chased is either throwing or just not any good.
Also the killer isn’t guaranteed to be “way above” their MMR. It’s one of the most oppressive killers in the game.
The outlying problem is survivors don’t know how to optimally play.
Optimal play comes with higher MMR. What's your point?
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@I_Cant_Loop said:
Your problem was with your teammates far more than the tunneling Blight. Looks like they did pretty much nothing while Zarina was being chased. I've been there before a few times. This is why I always bring Clairvoyance to solo q matches. The game is already lost, so at least give yourself a better chance of getting hatch.
This also demonstrates the absurdity of the current SBMM system. Your useless teammates are scored exactly the same in the eyes of the SBMM system as those who are are great loopers and great teammates but maybe they didn't escape because they got tunneled to death.
It's what I wanted to point out. I've been sacrificed seven games in a row and I'm about to call it a day. I keep getting teammates that run into literal dead zones without a single thought behind their eyes and they mostly have zero game sense whatsoever. Time to find a SWF before I lose my mind!
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@Thusly_Boned said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3637454#Comment_3637454
With their inane backpack fetish, I'd bet they won't be satisfied until every surv looks like a hermit crab
Like how is it even practical to wear a backpack with nothing inside, it practically eliminates most stealth plays, it would add weight that the survivors unnecessarily carry, and they always make them so unique and quirky.
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If there's one generator completed and only one survivor remaining alive, then MMR has clearly failed to fulfill its purpose. In such a case, why should that sole survivor suffer the consequences? Because they might have played bad? That doesn't justify such a drastic change to be implemented.
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@Lobos said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3637442#Comment_3637442
Don't worry friend! They will definitely make more backpack cosmetics. Every survivor shall have no less than 10 useless backpacks!
With such a hefty demand for them, I doubt they would ever stop! Can't wait for the new Feng cosmetics also!
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@Lobos said:
Unfortunately that is just too much common sense for this dev team to handle. They don't care about their player base, too busy making useless cosmetics for the fools that keep buying them to worry about anything else.
But I need ten different backpacks for my main to ruin the entire outfit!
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Controller sensitivity is so low we have to imagine we're spinning out the killers like PC players lmao. And we're the only ones that actually feels caps like on Blight's rushes or Oni's.
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It's very difficult to compare them because their abilities are very different, especially their strengths and weaknesses. I would suggest watching a YouTube video and seeing which ability matches your playstyle and common annoyances you might encounter with each killer because they will happen, question is about the frequency. You also need to make sure you have the optimal build for them beforehand since the Shrine of Secrets is really unreliable. They are all pretty solid picks though!
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@Rage_In_The_Cage said:
If three survivors are only able to do maybe one gen in the time it takes a killer to three hook someone out of the game, that’s on those four survivors. The three doing gens should have done more than that, and the one survivor being tunneled should have ran the killer longer.
That being said, you’re also talking about the 1a/1b top of the tier list in terms of killers with Blight. It’s not indicative of the overall experience.
How's it on me? I was on the gen in the screenshot as early as possible and the others were doing god knows what, it's solo queue after all. I played my part to the best of my ability. The survivor being tunneled shouldn't have to face that considering the killer is way above their MMR and putting too much pressure on them for them to last longer. The outlying problem here is MMR and not the survivors fault lmao.
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Wouldn't mind any reasonable changes to be honest.
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@deadbydbd said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3637019#Comment_3637019
If you got everyone to second before gens popped, they're not good. You'd be lucky to have one person on death hook and one person on first hook against good survivors.
That's quite an assumption you made there. You not being able to do that doesn't mean I can't do it. Try playing more skillful killers with high risk high reward and the game becomes easier.
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@Nazzzak said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3637018#Comment_3637018
Just had a Bubba with Iron Grasp, Agitation, and Insidious proxy camping Lerys (centre) basement and could reach it from most of the map. I'm done for the day lol
Had a Feng and Rebecca teabagging at gates at the killer and the timer ran out lmao.
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@Devil_hit11 said:
blight is an s-tier tunneling killer. your team is not efficient at doing generators. an efficient team should be at minimum 3 gens completed assuming the looper who is getting tunneled is any good at looping.
Thanks for explaining the obvious. That's the problem, MMR doesn't provide me with someone that can three gen chase against a tunneling Blight even with all that pressure considering they are an S tier killer. A three gen chase against a Pig is a rare sight in my lobbies. Three gen chases in general aren't normal lol.
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@deadbydbd said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3637012#Comment_3637012
You can never know what kind of game you're going into until you're into it. I've had many games in the past where I'll start off playing to win, then slow down because I feel bad, and end up losing the game and being insulted in post-chat because I dared not go for the last person standing after I saw them out of the corner of my eye, and instead start hooking with three slugs.
I just play properly, and then see what's up when everyone's on second. Saved me from what you described because looks can be deceiving when it comes to versing good survivors.
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@Nazzzak said:
Took me 15min just now to get into my first match of the day, and it was a full aura build Nurse tunnelling at 5 gens 🤣 I dunno if I should bother queuing up again
Had a Skull Merchant recently so that's been putting me off lol
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@KayTwoAyy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3636704#Comment_3636704
This is pretty disingenuous...
Surely no one here has to explain to you the possible scenarios which could lead to this post--none of which would objectively come back as being OP's fault. It would be foolish to assume you've never found yourself in OP's shoes in all of the hours you've played DBD. Unless, of course, you have never played Survivor.
"Focus on generators, and leave your teammate on hook for as long as possible each stage" would have been a more genuine response, because the reality is that there is little anyone can do about the situation as a whole, but there is definitely something everyone can do to make sure they aren't making the situation worse for them and their team.
@mikewelk no single survivor can "fix" this problem. You all need to do your part, and at least 2 of you will escape. If even one of you waivers, no one escapes
Yep, wish matchmaking wasn't so rough. Thanks for standing up for me, it was a really unexpected reply but, well, it happens.
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@deadbydbd said:
You have to understand there's a reason why some players choose to play like that. When you play against a 4-man SWF with Commodius toolboxes, and all second chance perks, with all Adrenaline and Hope, bringing a map offering to Garden of Joy, then splitting up on the gens, then denying you your hooks with For The People Buckle Up, then being toxic in post chat and at the exit gate, you're incentivized to play like that.
I play both roles kinda equally, I do understand. However, why should I punish others that don't do that into doing it? If I keep getting killers like that, why should I not bring busted perks? Revenge is a fools game.
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@NerfDHalready said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3636670#Comment_3636670
Shirley
ahh the first time around they tweaked mmr it was so nice, i was running my healing build and noone ever wanted any heals because they could do a gen instead, multiple times in different matches. i for the first time i think in my dbd playtime felt like the weak link of my lobbies. then it went downhill again and i started to get distortion self care teammates.
Why is Self Care so common now!? I thought it was just me experiencing the surge.
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@Reinami said:
The blight is tunneling, 3 hooks should take at least 3 minutes to do. Why are 0 gens done?
The one in the picture is 94-95% done since I was on it at the start of the game. Ask my solo queue teammates because I don't have the answers you seek. Pressure probably got to the Zarina.
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6/10 games would make me never play the game oh my... That must be a pain.
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I think they said that it wasn't on their priority list or something along those lines.
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3636813#Comment_3636813
Seems as though my eyes were deceiving me. Looking at it again, you're right. 2 of them are definitely down. Maybe I need new glasses after all. 😓
It's all good, you aren't the only one!
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@H2H said:
BHVR needs to implement another basekit system to
play the game for survivorsprevent those scumbag killers from playing in such an illegal, disallowed manner!Nothing illegal or disallowed about it. Just poking fun at how most games are played out against solo queue and how helpless solo queue is in such situations when even S tier killers resort to it.
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@Ryuhi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3636725#Comment_3636725
Like I said, make the best use of your time. Thats all you can do when you're one of 4 in a 1v4. This isn't a game like League of Legends, there are no hypercarries, you can only pull your own weight and do what you can to help the others pull their own. Take the advice or leave it, not really willing to argue with you. Cheers.
Still no example provided. But yeah, cheers for the pointless replies that got us nowhere! Some advice for you, if you want to argue successfully, you should probably back up your points with examples. It builds credibility and allows a constructive argument.
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3636742#Comment_3636742
Still, that is pretty fast. Even a Blight first has to play around the map and get 2 hits. And judging by the screenshot op provided, it seems that they don't have any gens on 30%+. So this is probably still during the first minute of the game.
The gen in the picture is 94-95% done. Two pistons are clearly down (aka 50% guaranteed so I have no idea where 30% came from), one piston is halfway down, and one is slightly down.
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@WishIcouldmain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3636483#Comment_3636483
They had one bad game against one of the notorious bully or good SWFS and decided it to be vendettas against all survivors. Somehow unaware playing like this will get the sweaty swfs.
Cycle of revenge...
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@RaSavage42 said:
Safe to say that there's nothing you an do
and that's the issue... why are Killer's doing this??? Why are Survivors so focused on Gens???
Also safe to say that MMR has something to do with this
Cause we all know that Kills and Escapes are the only things that effect MMR
Survivors are focused on gens because there's nothing much else we can do. We can take a hit and whatever but Blight can close the distance gained in one rush and we're left healing for sixteen seconds whilst the chase lasts a tiny bit longer.
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@xEa said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3636464#Comment_3636464
Well, its a Blight. Cracked addons, CI, Leathal and Pain Res are very likely. Probably one survivor was close, unhooked very soon after and there we are.
Nope, Blight was proximity camping and wouldn't leave the area whilst in chase nearby. They were really paranoid and kept looking back at hook to see if someone's going for the unhook. When they relaxed with the camping, they went across the entire map to immediately go back if someone unhooked lol. I don't remember the add-ons specifically, just that there was one green and one yellow add-on, but they did have BBQ.
Luckily my team wasn't that altruistic and bought a little gen time...
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@Ryuhi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3636715#Comment_3636715
The first two pistons are the only ones that look like they've moved, thats why I made the 50% comment, not much to go off of without video and certainly no reason to get defensive. Also my logic isn't flawed, You either waste his time or maximize your own, thats all you can do as an individual survivor. I also stated that even doing your best doesn't make the match winnable, you have to share agency with the other 3 players and they apparently aren't on your "pinnacle of survivor" level.
Two of the pistons are very obviously down, the third one is halfway down, and the left one is slightly coming down. It's not hard to see that. You just made that comment to attack me for not making use of the time or whatever your point was in that reply. They weren't on my level, they usually never are because that's just MMR, so no need for the sarcasm. It's common knowledge MMR is unbelievably bad. I would still like some example of how I could've done anything, never asked for the sarcasm.
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@Ryuhi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3636655#Comment_3636655
You keep mentioning how you can outplay the blight, but why couldn't your teammates? You could infer that the blight is better than them and deserves the kills, especially since he had one out before a single gen was completed (hell, based on the screenshot it looks like there isnt a single gen past 50%)
If you're really good at wasting the killer's time, you should be doing that from the start to buy your team as much time as you can. If they ignore you, you should get gens done while he goes for someone else. Not saying this game was winnable, but you could have certainly done more.
Because my teammates don't belong in my MMR first off. The screenshot had a gen on 94-95% which I worked on since the game started so there's that. How do I waste the killer's time if he actively avoids me because he didn't get a hit after thirty seconds? Your logic is really flawed here. I was doing gens which is EXACTLY what the screenshot shows but you clearly didn't pay attention. I couldn't have done anything else that would've helped, if I'm incorrect about that please infrom me how I could've.
This reply is just a bunch of assumptions and blaming me for everything lmao.
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@skylerbound said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3636461#Comment_3636461
This is exactly how I play killer now. I don’t care about “winning” I just care about chase and getting a decent amount of hooks spread out. We all tend to make good bp
I always give the last person hatch, if they weren't playing toxicly, and even sometimes, if survivors have a personality, I will let two out. I always spread my hooks and play just like I would want to be played against.
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@NerfDHalready said:
not much you can do against a tunneling killer, even if you are a part of a swf that plays macro perfectly; it essentially comes down to the target's looping skills and if that's lacking game is lost. others just need to not lose a single second and slam gens in the meantime.
I'm sure I can trust MMR to handle that and provide me with appropriate teammates! This was just a glitch in the system.
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@glitchboi said:
Genuinely why do people even play like that? It almost feels like he's playing to make the survivors feel miserable rather than playing to have fun or even playing to win by tunneling a survivor at 5 gens as a top 3 killer. What does one gain from that?
I mean when there's a lack of skill and a strategy that doesn't require much, it'll fill in the void and make them think they are a powerful killer that squashed a SWFs chance to win a game instantly and they don't realize it's solo queue. Losing against that would hurt their ego for whatever reason.