mikewelk
mikewelk
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@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3531861#Comment_3531861
Do you recognise the irony in what you just said?
Your statement wasn't entirely clear though, was it? How was I meant to know that's what you were inferring about if it's not mentioned you're talking about stuff after a nerf. That's your fault not mine.
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@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3531855#Comment_3531855
... I'm talking about when the tail attack gets nerfed due to all of these complaints.
We aren't seeking a nerf like that, as I made very clear in my argument. Does it hurt that bad to just read?
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3531686#Comment_3531686
Do you have video material?
Would love to learn something from these god-tier xenos.
You will experience it yourself in the coming weeks if you decide to get out of low MMR. Good luck. :)
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@Seraphor said:
So when the Tail attack can be easily dodged and missed attacks slow the Xeno down for long enough to escape, and the Tail attack is no better or worse than the Special attack from other killers like Demo, Nemo, etc.
...what will be the point of Turrets?
Why would a mediocre Special attack need a counter that removes the killer's ability to use it entirely?
Why would survivors need to waste time interacting with Turrets when they can just dodge the Tail attack?
Tail attack is supposed to be unforgiving, so that survivors are pressured to use Turrets, so that Xeno doesn't have 100% uptime. Yet Turrets have to be counterable, otherwise Xeno's power would have 0% uptime like Singularity.
Tail attack easily dodged? What type of Xenos are you going up against lol?
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Depends entirely on the killer to be honest and how previous games went.
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3531721#Comment_3531721
Spirit, Pig on short loops, Nurse if she makes no mistakes, Pyramid head when he doesn't hesitates, Zoning demogorgon, Artist that doesn't hesitate in loops, Bubba when he has chillies and has the pallet side of the loop.
These are what come to my mind right now.
Spirit - invest in good headset with virtual surround sound and learn their playstyle (aggressive or passive?). Make sure to pay attention to scratch marks and see how they react to double-backs. Her add-ons got nerfed pretty bad so she's less of a nuisance now.
Pig - literally an M1 killer mainly. Don't need to explain this one at all.
Pyramid Head - you learn the playstyle and adapt accordingly, take particular notice of their ability pathing (left or right). Pre-drop pallets if safe to do so. Be aware of I'm All Ears perk.
Demogorgon - His zoning isn't as strong as other killers so this is an odd example to give. His ability isn't anything crazy either.
Bubba - don't put yourself into such silly situations. Take advantage of vaults when he's in a sweep.
Nurse - just lose line of sight and think like a Nurse main. They are only good at Nurse because they predict where survivors are thanks to their survivor experiences. She is pretty annoying to face for certain but it is what it is.
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@DEMONANCE said:
https://forums.bhvr.com/dead-by-daylight/discussion/390022/peoples-perspective-on-xenomorph
huge huge respect for this post no one could've said it better.
i totally agree with all your points
i legit don't understand what magic affect this killer has on people they'd relentlessly defend it with bad arguments.
i hope bhvr realizes that altho the killer just came out there are causes for concern with its power and unlike singularity in this case it's the killer being a bit too much.
Thanks for the encouragement, it genuinely means a lot. I'm currently getting educated on that discussion about how I should watch YouTube videos of survivors going against new Xenos and steamrolling the killer and how Xeno deserves all the hits since they are playing good...
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3531580#Comment_3531580
So your saying, if the killer plays good they get a hit? I can give you a list of killers that work the same.
Give me the list and I can assure you that they are counterable no matter how good they are.
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Yeah, it's the main reason his kill-rate is so inflated. Just a bunch of cheap kills in basement. But then again, how else are you meant to even play him in higher MMR?
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3531342#Comment_3531342
Now thats exaggeration.
If the Xenomorph loses its power due to a turret, it's disabled for a long time. Might as well go back to the tunnels to recharge, ending any form of chase in the process.
And yes. You can mindgame the tail.
I know it's dumb when I say it but: look up YouTube videos of survivors playing against it. They do just fine. Same as the survivors I play against.
Go against the Xenos I have and I promise you some YouTube video of survivors going against a new killer won't help.
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@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/390022/peoples-perspective-on-xenomorph
agreed on all points.
I just want to note, that playing as xeno, there was exactly and precisely 1 instance where turrets got me out of power when I didn't want to let it happen - and that was when 2 turrets were placed next to each other (so survivors now have effectively 2 turrets that take more then double the time to set up if this should be the counter) and survivor was taking me to both of them (I didn't realize, that my flame time didn't went down in time so 2nd turret was destroyed too late). Also whoever is destroying turrets with M1 is doing it wrong and loosing distance for no reason
Once I learn how to hit over all obstacles, I see no counter.
Thanks for sharing that. Finding a legitimate story from someone on this forum is like finding a gem I swear. I really hope they don't nerf him to the ground on your behalf. A little change should help a ton though.
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@Tsulan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3531373#Comment_3531373
Fun fact: Huntress can spam her power faster. Especially with addons. Yet no one complains or finds her overwhelming OP.
I mean, seriously. In the thread before this, someone complained about encountering wesker 5 times in a row. Alien hasn´t even been out for a week. Yet people ask for nerfs before anyone can even learn to play as or against Alien. Its almost like people don´t want more viable killers. But prefer to have the next push over killer, in order to complain about the 3 meta killers ad nauseum.
So far there are no "watch me get xxx streak kills on Alien" or "with this combo, Alien is unstoppable" video from the content creators. Mayyyybe the tail attack isn´t as uncountable as people claim.
Just give people time to adapt. Or do you see Complaints about Sadako? Remember the killer that got a rework and everyone predicted that she would be the most unstoppable killer? Since some even called her a S-Tier killer?
Is it counterable though? Please inform me how with a futuristic perspective where Xenos can now aim and are patient.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3531394#Comment_3531394
Uh, yeah, I still see complaints about Sadako. She's still pretty nuts and at the very least, is an absolutely miserable Killer to play against. They just took the old Condemned strat and made jt basekit, for all intents and purposes.
I didn't say the tail attack was uncounterable, I said that I thought it was unreactable.
It is unreactable. The maths was done but I forgot who did it...
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You do realize baiting windows/vaults wont work forever? Once Xeno mains get better at aiming and more patient, you'll notice that it doesn't work anymore. Also, turrets are tragically weak in solo queue. You cannot dodge his attack, you need to predict because there's not enough time to dodge, yes the maths was done. With no sound cue or animation, it becomes a pain.
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@supersonic853 said:
https://forums.bhvr.com/dead-by-daylight/discussion/389989/ultimate-weapon-nurse
Calm spirit:"will i finally be used?"
Hex builds: "Hello there."
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@radiantHero23 said:
I played a fair amount of the Xenomorph (prestige 3 at the moment).
In my opinion, it feels very balanced. This killer is extremely oppressive in chase. It can lose Mindgames and therefore lose time. If played right, it wins the chase very fast. To counter this and slow it down, there are the turrets. Placing them smartly can turn the table and slow this killer down a lot. If used badly this killer can snowball very hard. The tail attack, from what I can tell, is this strong because it can be disabled completely. Nemesis, Huntress and Pyramid head always have their power ready. Exception is Huntress but she can do cross maps and long distance shots on top of that, so it balances out. I lost a good amount of games due to survivors spreading out and playing well against it's power meaning using turrets in a smart way to counter me at loops or make me lose distance.
This killer is not overpowered or busted.
They are strong with unique counterplay.
It baffles me that players complain about Xeno when nurse exists. A killer that literally leaves you with 0 counterplay if played right.
Lose mind-games? When you're in crawler mode? Turrets slow the killer down for a second max. The tail attack can be disabled for a couple of seconds lol.
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@tjt85 said:
Is it just me or is the Xeno tail kinda difficult to use if you play with a controller? (Even though I play on PC, I'm just not a mouse and keyboard gamer). I think it is, because I could hit barely anyone with it. Felt a lot like my Trickster and Huntress games, to be honest. Lots of misses and not a lot of hits.
But with accuracy and skill, feels like the Xeno could be the second best ranged killer after the Huntress (albeit as a very short ranged killer like the Trickster). In some situations possibly even better than Huntress, since you're a full speed killer with no lullaby and the option for quick basic attacks.
I'm treating them like a ranged killer anyway. A good Trickster and Huntress feel like they have no real counter play either. If they are accurate, you're just dead and that's that.
So just hope you get more console Xenos and less PC ones, I guess?
Controller players are always suffering 😔
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3530864#Comment_3530864
Don't put the turrets right on top of a working gen. Put them near the tile you're going to run to after Xeno emerges and the turret comes off cooldown. What's the point of putting the turret on top of a gen when they're on cooldown immediately after exiting the tunnel? I get that solo queue sucks. I play it regularly. But I've played against plenty of teams that use the turrets effectively since Xeno's release. You don't need to pull it out of Crawler mode to make distance. I have held W all the way across Suffo Pit because of turrets on survivor. You can absolutely gain distance.
Pre-dropping>looping is not a problem unique to Xenomorph. That's how you play against Clown, Freddy, Trapper, Blight, PH, Trickster, etc, in an optimal setting. Every killer whose power can guarantee hits on greed or animation locks should be pre-dropped against.
Xeno is like a lot of other high tier killers. If they're good, the focus is distance management, not looping.
Distance management is good against all killers. The problem is you have to loop when a killer is nearby. Sometimes you can't just hold W.
Bold of you to assume I put the turret on top of a working gen but it's whatever.
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@jarjargist21 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3530953#Comment_3530953
With time you'll learn how to counter the killer. The killer just released a few days ago
With time the killers will aim better. That's when the forums will flood and I'll be laughing.
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@NODD3RS said:
At least prenerf deathslinger had to reload, xeno just has infinite whips + no cooldown. Feelsbadman
It is what it is... 😔
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@Boons123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3530853#Comment_3530853
Wow, where will I find the nearest flame turrets placed by my team? In the corner of the map?
If you're lucky lmao
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@SOULWARRIOR71K said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3530853#Comment_3530853
Y’all will really defend anything huh? Anyone who is objective can see that the hitbox is beyond dumb and then add the fact there’s basically no penalty/slowdown for missing. It isn’t balanced and will be changed. Count on it.
"B-b-but it's smaller than Nemesis' tentacle!" 😡
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@Xendritch said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3530939#Comment_3530939
Do you know if they were using e-helmet or star chart by any chance?
No sorry, I just go next when I die usually. If you're saying they probably had those add-ons then I won't deny that they could have.
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@Nirgendwohin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3530853#Comment_3530853
You can't learn to play against the tail attack. Since on the survivor side the tail attack has no mechanical skill to counter play. All you can do is to predict when the killer might be using his tail attack. But since you play against a human, or better say multiple humans, there is no strategy you can come up because every match will be different.
The tail attack itself is not overpowered and for sure needs skill on the killer side but when a killer has mastered its use. There is not much a survivor can do. It's like running a nurse, you rely on killer mistakes. That's not healthy at all for the game and that's why survivors complain. Because they feel like they can't achieve a won chase by themselves.
The turrets. Yes they can come into play and I think they are currently balanced how fast they kick the killer out of power. But they can't be something you have to use in a chase to have a chance since they have a setup time. Therefore you have to plan beforehand and everyone on the survivor team has to understand your plan. That's nothing you can achieve in soloQ. Swf on the other hand can even setup new turrets mid chase.
Yeah, once Xenos master aiming its ggs and back to the lobby.
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@I_CAME said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3530894#Comment_3530894
They have no argument. They know it's OP which is why all they can muster is "lol git gud!". This is the go to argument people use to defend anything that is OP. I am eagerly awaiting the tears when they give the tail a reasonable nerf that is fair for both sides. People have put together extremely reasonable arguments for why the tail is problematic and some killer mains just don't want to hear it.
Yeah I know. It's sometimes just nice reminding them that they didn't provide a single argument to back their point. Had to make this discussion after people kept saying Xeno is balanced and doesn't need any changes. It's shocking that I still haven't received a solid answer ha ha.
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@Xendritch said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3530919#Comment_3530919
I'm aware but that's the trade off of getting higher value turrets, if you're gonna do the equivalent of knocking the turret out of the control panel and onto the floor then it's pretty unreasonable to expect that to knock Xeno out of their power 100% of the time.
I only use them as a early detection mechanic as I don't like wasting time, especially in solo queue. I don't expect it to knock him out of his power, the problem is when I have two (in close proximity) at seperate loops and they don't do anything apparently. Yes, they were both active at the time I was looping.
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@Xendritch said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3530864#Comment_3530864
So tip stop putting turrets right next to gens unless you only want them as a early detection mechanic because those are never going to burn a Xeno out of it's power. There's also the fact that as a cereal user all you're doing is telling me what gen you're working on. Place them more at loops or hidden and I imagine that would be much more annoying.
In addition predropping is also the strategy against Clown and Doctor are you going to claim they're too oppressive as well?
I never pre-drop against Clown or Doctor. Doctor is my favorite killer to loop actually. I'm good enough to not rely on that. Also, you do realize survivors are hindered massively whilst carrying the turrets that spawn NEXT to the gens?
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@[Deleted User] said:
The tail attack is fine. The flame turrets aren't weak, there's just a massive difference between survivor teams who use them effectively and survivor teams who barely put them down. Just holding W to the nearest turret will buy you time.
At tiles, drop the pallet. Drop it earlier. Don't wait until you're going to be animation locked in front of the killer to drop it. Don't try to loop something until you're in a lose-lose. And this should go without saying, but don't animation lock yourself in a vault right in front of the killer.
That's your argument?
Flame turrets are weak in solo queue and that makes up like 70% of games worldwide if not more. I can't see how you could argue they're strong.
Holding W to the nearest turret doesn't do anything. You'd be lucky to even get the Xeno out of Crawling Mode but you also need to take into account that turrets are placed near people working on gens. That's a silly strategy.
Pre-dropping pallets way ahead of chases shouldn't be a strategy. Just shows that the killer is too oppressive and that little bit of distance the dropped pallet gives is more valuable than actually looping.
You can't move onto new pallets before you're lose/lose. Xeno won't let you. No killer would let you if they had an ability like that where they HOPE you drop the pallet.
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@NODD3RS said:
He needs to have a hit cooldown back. Something more punishing than what he has now. Maybe revert to ptb or nerf it so the cooldown is 3-3.5 seconds long. What we have is a little ridiculous.
This is exactly what I mean! Glad I'm not the only one that thinks that.
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It's been made very clear that tunneling isn't a bannable offense unless it was provoked by sexuality, religion, name, etc. Tea-bagging should definitely not be bannable. The report system must be different on console since people can't write what happened but people could have taken stuff you did to heart and reported you on the actual website. You could contact customer service just to ask what it was about though.
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3530705#Comment_3530705
The difference is that Singularity effectively couldn't use its power. So there basically was no ground for counter arguments.
Isn't this a bit too far-fetched? I saw very effective Singularities a couple of days after release since they went ahead and learned how to play him even if the skill ceiling was low. Was there problems with Singularity? Yes there were. But let's not go that far to say people couldn't use the power.
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@xEmoGirlxAlexisx said:
for sure they are complaining this Survivors hates strong Killers they only want to Play against Freddy, Trapper and Pig
When the Singularity released, killers were also complaining on the first day. This situation isn't exclusive to survivors only.
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@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3530513#Comment_3530513
Yes they do. You only have time to smack one before it drains your power. If you have two overlapping, that's two attacks you have to make to prevent it, which can't be done in that window of time.
Never said they overlapped. Each at separate loops close by.
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Yeah, two turrets don't even get him out of Crawler Mode lmao...
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Main struggle for controller players is low sensitivity. I usually play FPS games on like 6.5 sensitivity and 100% on DBD is so slow to me. Can't imagine what console people that play on higher sens usually think about DBD's sensitivity.
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Even two turrets aren't enough for Crawler Mode to go away 😎
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It's always been miserable. I don't understand why I'm so addicted to a game with such inconsistencies.
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And the fact that male survivors vault further than female survivors... One step forward, ten steps back at this rate.
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Exactly. You'd think by now they might have portraits with our outfits in-game instead of the default ones.
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@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3529846#Comment_3529846
So you're assuming every killer has perfect aim? With a hitbox smaller than a hatchet or tentacle strike.
There's also a delay between the killer hitting the button and the tail attack to take into account.
Unless you're running in a straight line, you have a pretty good chance of dodging it. You just need to be proactive instead of reactive.
We could say the same about dead hard though right?
Killers assumed every survivor could pull off a dead hard even after the initial endurance nerf.
There's also a delay between the survivor hitting the button and the animation to take into account.
You just needed to be proactive to counter it instead of reactive...
Also, having to sacrifice loops because you think they are about to use their ability is a lose/lose situation. Imagine if Pyramid Head didn't have any visual animation or sound when using his ability.
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Wouldn't be fun. If you saw clips of Wesker mains pretending to break a pallet then catching survivors off-guard, you'd understand.
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Plague is just that type of killer which cannot do much against SWF but too much against solo queue. All it takes is solo queue matchmaking fixes but nope.
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Well after facing Made for This gamers 24/7 when I'm trying to learn Deathslinger/Trickster I don't think so in that regard. I get some easy games every so often but I guess it all depends on the killer you main and their skill ceiling. Solo queue is still garbage so when you don't get a SWF then it's usually easy.
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@CrypticGirl said:
I think it's unlikely that they would actually report you for that. Even if they do, it's even more unlikely that BHVR will do anything.
Why would you think that? Just a press of two buttons and eagerly waiting for report feedback to come isn't anything too crazy when it comes to jealousy. Hard to say what BHVR will do with all the reports if you can't even attach videos/screenshots via the in-game reporting system to show the only forms of evidence.
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Steam --> Settings --> In Game --> Server browser pins/minute --> set it to a low value
It might help.
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Body blocking isn't reportable if a survivor does it. It is part of the game lol. You win the game with teamwork, taking hits is ultimately just that. Not an exploit in the slightest.
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Or you could just get your internet router checked by a specialist since it shouldn't be doing stuff like that. It's usually free.
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I was really hoping it wouldn't be linked...
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Ping limiter.