mikewelk
mikewelk
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- mikewelk
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@C3Tooth said:
Old Deadhard made 1 survivor busy which 3 survivors on gens, BU+FTP make 2 survivors on gens.
Old Deadhard had zero counter, BU+FTP have counters (being injured, STBFL)
The only problem of both is it deny the first hook for killer, which is very important. And they fixed it on DH. BU+FTP effect is fine but 2 perks slot is quite cheap for the effect.
I would make BU gains Haste instead. So survivors have to use WGLF to give teammate Endurance and MFT to give themselves Endurance. The perks would not overlap each other, and requires at least 3 or 4 perk slots for it.
Old Dead Hard did have a counter which was baiting a swing/lunge. The distance wasn't counterable but many people weren't near a pallet to make proper use of that. I mastered the camera flick and it wasn't anything crazy. STBFL isn't a counter. If it was, it would also counter Dead Hard as it is the same problem of both people having endurance. Being injured would not be a counter for a full SWF running it either. They had comms so they knew where they were and were always healed.
It denies more than the first hook. It can deny multiple. If I hit the survivor vaulting into shack and the other duo uses FTP, I can't do anything. I can get them mid-process with my power but that would just be a waste of time and deep wound them. I can't imagine how it feels against an M1 killer. The effect is far from fine.
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They also said it was a meme build which just sealed the deal for me to write this because this wasn't fun in the slightest.
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Nancy's Justice Seeker outfit but with the default hair, sometimes mix it up with the Christmas sweater.
For Trapper I'm rocking the Heatwave outfit 😛
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@plattenpanzer said:
The only way to improve Solo Q is... you don't. You see, every survivor in Solo Q is different, you don't know what you're going to get. They all have problems, they all are humans, they all have different skills. They don't have voice chat so that's already a huge gap in communication and if they do implement voice chat in Dead by Daylight then prepare for toxicity worse than Call of Duty lobbies.
It doesn't matter how many basekits survivors will have, BHVR can't improve skill issue.
How can you improve a skill issue? Improve means make it better, you don't want skill issues to be more prominent. You mean reduce, right?
Well, one way to improve solo queue would be to implement a anti-tunneling feature that prevents "the weakest link" from getting tunneled out without the killer being provoked. Tunneling is justified most of the time but tunneling immediately at five generators isn't fun for both parties. I can't imagine killers getting an easy kill and gaining fun out of that when there's no skill to be rewarded that fun. That would certaintly help out solo queue whilst SWF can counter it so easily currently. I also don't like the idea of Decisive Strike having to prevent such a common, and flourishing, playstyle because, if it got buffed, everyone would run it. No one likes to face that.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3605870#Comment_3605870
No it won't. While it's good practice to censor names to be safe. It's the "naming and shaming" that will get removed. If you are posting something positive or something that's not talking about the players directly, such as this post it's okay.
You'd rather not want to risk that really. Unnecessary warning risk.
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How do they throw you off the server? Do they disconnect you?
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@Xyvielia said:
Soo, guessing this is strictly a Off Topic discussion
I know who Tubarão is, but haven’t played Seige in a long hot minute to have ever faced him.
Still not sure how this is DBD forums worthy, tho🤔
They mean the Renato Lyra outfit of Tubarao from the Rainbow Six Siege collaboration.
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Really don't understand why the Ghostface did all of that as if he didn't have a huge map advantage. Backwater Swamp is such a annoying map when you go against them. If they banned you for simply saying that, then you know that they think you're taunting them wich ultimately means they always play like that.
Imagine if Decisive Strike was actually a usable perk, all of a sudden they would be forced to play with actual skill and earn the 4K...
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I wish I had the patience to do something like that to be honest...
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Too busy making backpacks that ruin entire outfits...
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@creamytoejam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3603249#Comment_3603249
Well they are both Playstation and I even found them on the platform. So do I just give their name tag
You can put either their PlayStation name or BHVR name. They are connected with each other automatically I think.
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Apparently the Shrine of Secrets suffices as a good enough excuse for it...
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@NerfDHalready said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3603905#Comment_3603905
the video would need some serious editing lmao. let's hope bhvr doesn't blame the "teamers" in such cases i suppose.
No time for editing, we need to get these teamers out of the game ASAP! 😡🤬
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@NerfDHalready said:
they probably will need video proof of you teaming with killer. what are they gonna do, send a video of them exploiting bugs?
Funny thing is they probably would lmao
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They want to show off their skills! 🙃
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I would definitely suggest watching some video tutorials on YouTube and then going against the Trappper bot in the tutorial mode until you feel like it's too easy. That's when you can put the information you gained from advanced tutorials into practice without it hindering your team in any form. Experience does do that naturally, but it's a painstakingly long process.
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@creamytoejam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3603219#Comment_3603219
So how would iReport without dbd tag
Well you would in-game report them and then just copy their name when asked for the name on the report. Obviously many people can have the same name but they'll just check who you reported in-game to confirm. If they are on the same platform, it'll be best to copy the link to their profile. That's the main reason in-game reports exist to be honest.
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You for sure can as it's classified as working with the killer/unsportsmanlike conduct. They shouldn't be promoting doing that to viewers on Twitch either.
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Christmas Sale on VPNs I suppose.
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@Iron_Cutlass said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3602234#Comment_3602234
They were a SWF, their Steam account had one another added and many comments from one another on each other's profile.
Yikes... Well, you'll always find people like that I guess. Best not to dwell on it sometimes.
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No, that isn't tunneling. The other survivors may have been solo queue and didn't realize how dumb the Nick was and just saw them getting downed quickly after getting unhooked. You played your part as best as you could with the stupid situation he put you in - don't sweat it.
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@ProfessorDunwich said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3601472#Comment_3601472
So exciting I’m being noticed. Who are you?
A member of the forum, like you. I'm also neither a survivor main or killer main in case that matters (I'm sure it does to you).
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@ProfessorDunwich said:
I expect the distorting/slowing aspects of his gas to get nerfed because Survivors don’t like it. He will receive something minor that qualifies as a “buff.” Maybe faster bottle throwing or an extra bottle with base-kit.
Likely will remain trash-tier, but be sure to buy his cosmetics.
You've been complaining on like three seperate discussions.
Those pesky survivors am I right?!?! 🤬
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@NerfedFreddy said:
Console and controller are for casual couch gaming. Don't be entitled for more than that
Asking for optimizations isn't being entitled. Consoles require controllers to play on, I don't know why you mentioned them both as if they are different gaming platforms. I play with a controller on my PC and I've made killers cry that I'm apparently cheating so I don't really know what you mean by casual couch gaming.
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@Raconteurminator said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3599701#Comment_3599701
False dichotomy right there. You can rework Decisive Strike in a way that helps combat tunnelling without giving it a flat buff that's unhealthy for the game. As I said, Dead Hard was strong for many reasons, forcing counter-play when it wasn't even equipped was one of them because it benefited people not even using the perk. I can support mitigating tunnelling without being all for a terrible idea to do it. Being against A doesn't mean I automatically support B.
Flashlight saves are part of normal game-play, SWFs being tedious and trying to prevent pick-ups is part of normal game-play. It's not Unbreakable that gets someone off the ground in those scenarios. Even if you leave that person to commit to a full chase, it's nearly always someone else that gets them up outside of particular scenarios where multiple people are on the ground. Unbreakable isn't nearly as common as Decisive Strike or Dead Hard were in their prime, either.
We're not even disagreeing on the core point here, we're disagreeing on the how.
How would you rework it though? I'm struggling to see how you could prevent tunneling whilst maintaining the health of the game simultaneously. I think DS was fine when deactivated during endgame and the nerf later on was unexpected and uncalled for. I don't really believe a perk should be responsible at combatting such an unfun playstyle to face and would desperately want a game mechanic to address that since perks can obviously be problematic as much as they are useful. But, then again, game mechanics will need to adress if someone is actually getting tunneled at five gens which might be difficult to do with DBD's spaghetti code.
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@Raconteurminator said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3599673#Comment_3599673
Other than hook someone, which you'll be doing 99% of the time anyway, Unbreakable does not force you to play a particular way even if it's present in the game. Pop also doesn't require you to play in a way to counter it on the off chance the Killer has it. Decisive Strike, like Dead Hard, forces you to play in a way that would counter it even if no-one has it equipped. Why do you think a perk should provide value by modifying a player's behaviour when it's not equipped?
It's not paranoia for a perk, it's being forced to play in a particular way because A) the perk exists B) it might be equipped and C) you'll be punished if you don't. That's bad design, and buffing DS to the point it sees regular use with its current effect is a bad idea.
Is it a better idea to buff DS or let tunneling flourish as it currently does at five gens? Dead hard was strong not because you had to expect it from everyone. I faced it in its prime and it wasn't hard to bait. One second of baiting didn't punish me as a killer at all. The strong part about it was the distance which wou couldn't do anything about.
You do get punished if you don't think about Unbreakable. Why do you think SWF use it? They are always there for the save which forces killers to pick up quickly or slug which Unbreakable takes advantage of. Therefore, you do indeed play in a particular way to mitigate the chance of them using the perk or getting flashlight saved.
A huge chunk of your gen regresses even more if you don't expect Pop. Killers run it pretty often, almost as often as old DS, so you are forced to make a decision based on the chance of a perk.
People used DS because they were tired of the tunneling and it got the job done.
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@Raconteurminator said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3599600#Comment_3599600
You missed the point by a mile. Perks should not ever give you value when you do not have them equipped, they should not ever give you value because you might have them equipped. A perk like that, even if not functionally broken, is mechanically broken and shouldn't exist.
Why though? You can be paranoid of Unbreakable and pick people up quickly off the floor and yet the perk isn't anyhting crazy. You can be paranoid of every perk. Should all perks stop existing? Lets look at the killer side. If I'm paraanoid about Pop, I won't touch a regressing gen so it doesn't regress further. That gives the killer value without it even being equipped.
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@Raconteurminator said:
Decisive Strike right now is an underused perk and, unless it gets a substantial rework, that's where it should stay. It's not functionally broken but it is mechanically broken. What do I mean? Perks should only ever impact the game-state when they're in play, not out of the possibility of them being in play. One of the (many) reasons Dead Hard was unhealthy for the game was that not only was it outlandishly powerful, it also forced you to play in a specific way to counter the possibility of someone having it equipped.
If Decisive Strike functions exactly the same way as it does now and simply gets a numbers buff or an additional effect that propels it back into common (or even semi-common) use, players are going to get utility from it without even having it equipped. I don't think that's healthy perk design.
All you have to do is not tunnel, I don't get where the huge problem is here. If you're asking yourself if they have DS, you probably did just that.
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@BlightedDolphin said:
Unfortunately even when they do buff DS it doesn't mean your teammates are going to run it.
I'd rather there's a higher chance they did than what the chance is now. It practically doesn't exist.
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@DrDucky said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3599390#Comment_3599390
I just do not want to see 4 DS in every match again.
To be honest its a waste of four survivors' perk slots if you don't tunnel them right off hook. It's so easy to counter. The only problem is when people body block with it but slugging is always an option. They'll get punished for going down and a teammate has to go off a gen to heal them whilst you continue on the chase.
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Nice copy and paste. We've been here before.
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@Mazoobi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3599010#Comment_3599010
Oh, same! Tunneling seems to happen in a GOOD majority of my matches so I ended up swapping one of my perks for Off The Record which is an okay substitute.
I just hate having to run meta every game but whenever I run another build, BOOM the killer takes advantage of it.
So for now my main build is Sprint Burst, Adrenaline, Off the Record, and Reassurance
My second main build is Overzealous, Circle of Healing, Dark Theory, and Off the Record
It's a shame that killers can just hit you right off hook and that is Off the Record down the drain... Had high hopes for it but you can't have everything I suppose.
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@Mazoobi said:
Anything to make DS viable again is a win in my book. I used to run the perk in almost ALL my games but it being gutted made it near useless now unless there's a god pallet next to you smh.
It's why I don't run it, it's far too situational and not because killers might not tunnel, but because it might not give me any value at all. I've been tunneled far too much as of recent for zero reason and I don't even bother with the perk.
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Also saw that. I bought the Nancy sweater anyway because I doubt they'll do discounts for them as they seem to be treating them as a new DLC.
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@Emeal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3598748#Comment_3598748
The balance specifics be damned, at least we can agree on a solution.
Anything that makes it actually useful is a win at this rate lmao
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@Bloodwebs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3597930#Comment_3597930
Huntress is perfectly fine. No idea why they are changing her. Saddening
Welcome to Core DBD where they don't bother making a new game mode but love to change random stuff.
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@Devil_hit11 said:
question, why don't you use Decisive strike?
Because it's useless in the current state. Common sense. Wouldn't have even worked for me because I wasn't hooked in this situation.
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DBD tends to do that. Pyramid Head's ranged add-ons (the only useful ones) are all hard to get for no good reason.
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@XenRedspike said:
If you did so poorly that you're only getting your first hooks in the end-game, I really don't think that means you've earned free kills...
But Windows of Opportunity!!!
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Really unnecessary change in my opinion. They should devote more time focusing on killers actually needing tweaks instead of wasting it on a somewhat perfectly fine killer.
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@CatnipLove said:
You describe 4% being a free escape. But what happens if you remove that? Oh yeah, it becomes a free kill. If survivors aren't allowed the ability to escape in end game, I have to ask, why should you get a free kill on someone you've only hooked once? It's unfair that survivors get a free escape, but you want a free kill just because we have collectively decided (for some reason) that killers should get some freebies when survivors do what they are meant to do and power the gates. Why is AFC disabled in end game? No reason other than to be nice to the killer and let them get a kill uncontested.
I've seen so many killer players on this forum push back against the idea of rubberbanding mechanics in this game. I can't wait to see how many approve of removing self-unhooking when the killer plays badly.
Really well said. Also, adrenaline requires a perk slot so it really isn't as free as people make it out to be. Really funny how Windows of Opportunity gets mentioned, yet again another scapegoat. What a shame they weren't running MfT as well! Oh wait...
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How is stuff like this still happening...
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@LordGlint said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3597209#Comment_3597209
I would say we could've seen how he was SUPPOSE to play after fixing the bugged speed rather than just arbitrarily nerfing it from 2.0 to 1.2
True, but at the time no one knew it was a glitch. Meanwhile, a lot of discussions were created praising how balanced she was even with the glitch.
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@woundcowboy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3596976#Comment_3596976
Neither of those last two things happen because BHVR always caves in and gives them what they want.
Argue your point please. Really want to see how Xeno was undeserving of a nerf, I made a whole discussion about it and you might be the first person to have a valid point!
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How would you make them fun to play on though?
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@Thusly_Boned said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3596991#Comment_3596991
But it wasn't just Xeno, it's every good killer that drops, seemingly. It's as predictable as the sunrise.
The theme is people being reactionary babies.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3597008#Comment_3597008
I've only played a few (4 or 5) versus Chucky, and only one was a 4K, and no one DC'ed. I don't think anyone killed themselves on hook. Seems silly, you're not going to learn how to play against him unless you actually play against him.
Calling people reactionary babies for pointing out how busted the tail was is the epitome of this forum. I created a discussion asking about how the tail is balanced in the current state and no valid point was mentioned. I got name-called and made out to be a villain for asking a simple question. Call me a baby all you like but at least defend your point.
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Just played a game as him and although the increased movement speed felt awesome, Main Event was a real let down. Even without recoil I didn't get much value at all. It was way too short to have an effect or maybe it was just the Garden of Joy being a pain as per usual. The throwing just felt so sluggish and I couldn't do much when a survivor simply turned a corner. I would play more games as him but, if others are struggling with the same issue, then I believe the experience won't change. I'll see how more games play out in the future but I don't know how this update would make Trickster seem more engaging.
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I give it 27 business days.
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Welcome to solo queue, where matchmaking is horrendously bad compared to any other multiplayer game. You'll either have to lose your love for the game by relying on whatever MMR spews at you or SWF with people and enjoy DBD to the fullest. After all, kill rates need to be inflated somehow ;)