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miketheratguy

miketheratguy

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  • @Airless said:

    I'm gonna be honest, if I was doing gens, healing people, and looping the killer, but there's a useless meg who did nothing the whole game waiting for me to die to get hatch, you better believe I'm gonna help that meg die

    You would actively sabotage the match for someone on your team - in deliberate violation of not only the rules but the entire concept of the game - because you didn't happen to like what you decided to be gameplay that was insufficient to your own personal standards?

  • I was a rank 11 survivor, rank 20 killer. The game said that I was going from rank 1 (both) to rank 15 and 20, respectively.

  • The entire purpose of the flashlight is to blind the killer for a save isn't it?

  • Weird, I actually haven't gotten the sound during the main game, only here and there once the EGC begins. If it happens from time to time during the trial itself, that's pretty cool. I like the idea. I also wonder if it triggers because you're passing by it?

    "Hidden watcher". I like that concept. I sometimes wish that, maybe on the Yamaoka map at least, we'd be able to catch glimpses of weird entities watching us from behind trees and so forth. That would be pretty creepy.

  • I will not be satisfied until the entire front page is completely populated by topics about the (now settled) J-flick issue.

  • @deckyr said:

    you think people like that feel shame?

    LOL great point. I guess I was just hoping for a way to make others aware of who they are so that they know they're exposed, maybe people wouldn't join their games anymore. With any luck they'll just promptly ban these guys and we'll have 0.00007 percent less toxicity among the community.

  • @MadLordJack said:

    I've seen plenty of people give what they think is irrefutable evidence of wrongdoing, only for a different perspective to completely falsify that idea.

    That is 100 percent NOT the case with my situation, but I understand how that kind of thing can happen.

  • @TragicSolitude said:

    You report the offenders in-game, and you also submit a ticket (https://support.deadbydaylight.com/hc/en-us/requests/new) with the video evidence.

    You're not allowed to post their names on the forums.

    Thanks for the link, I'm heading there now. As long as something is honestly done about blatant abusers like this I guess I don't care about all the rest. I figured that shaming those who actually deserve to be shamed would help to curb the behavior, but I see now how that could also lead to more problems. I'll just follow the link and send in the video, thank you again.

  • @Verconissp said:

    https://forum.deadbydaylight.com/en/discussion/249682/shame-video-thread-for-working-with-the-killer

    Just like how we can't Name and Shame Hackers.

    Nor witchhunt their accounts so we can just Mass Report em..

    Fair enough. Thank you for the answer.

  • I'd like to see the matchmaking in this game totally randomized for just one day. Just one day - chaos reigns - and we get to see just how ######### up things can get. It would be an interesting social experiment. Might also actually lead to some good ideas for how to come up with a better system. But mainly it would be hilarious.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2185229#Comment_2185229

    Definitely an incredibly complex issue, especially in an asymmetrical game. If it's even possible at all to be perfectly fair :D We shall see with the MMR in the works.

    Thanks for the talk ❤️

    Ah no reason to thank me, discussion is good! :)

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2185012#Comment_2185012

    The problem with escape/kill rank system is that the game wouldn't be very fun imo. Killers would camp, tunnel and slug mercilessly because that's optimal for kills. Survivors would have no reason for altruism, all would turn to stealth, gen-rush and hatch game for the best chance at escaping - if they'd wanna play at all. All this depends on everyone's personal view though - what is victory? Pips and points? Kills and escapes? Nobody knows and developers will never define it not to antagonize either group :)

    The game isn't supposed to be competitive. It's not really e-sport ready. The emblem system motivates people to play in a fun way, the "nice way" if you will. More skillful way maybe, taking more risks and more time. And I like that very much.

    It also separates the complete beginners and veterans, which is its main goal I think. It's far from perfect, there definitely are occasional hiccups with bad matchmaking, but in majority of cases it does work well enough and delivers an ok balance in my experience.

    You make good points. I still think that a success-based ranking system would be better than what we have now, but it would still be imperfect, yes. I myself consider "success" to be an escape for survs and a sacrifice for killers, yes, but you're right that if this is how the rankings were dictated it would bring up a different crop of problems.

    I tend to forget that the game isn't strictly competitive and based more on fun that "winning" because while I play it casually (meaning for fun, not wins) SO many others seem to want it to be an obnoxious Fortnite-style esport game, which I would despise. So how DOES one fairly rank players and group them together with others of similar skill? Maybe an invisible point system in which all successful plays (repaired gens, sacrifices, destroyed pallets, successful unhooks, etc.) are given an equal amount of points and those points are kept track of so that the people who "achieve" the most are matched with people who have accomplished just as many things?

    Hard to say. There really is a lot to consider and a matchmaking system in a game like this IS tricky business.

  • Luckily for you they're actually one and the same, so you not only do you get both, they'll only take up one slot!

  • She annoys me. Frustrating to play against.

  • Streamers and "Youtubers / e-celebs" in general annoy me. I'd prefer to come to my own conclusions about my games and be playing them instead of watching someone else do so.

  • I've found that any killer, when in the hands of a skilled player, is more than capable. Some may be inherently stronger than others, yes, but I don't think that Clown is especially bad. I've escaped against him, been slaughtered by him, failed to get any kills with him, and gotten kills with him. Not every killer needs to be especially complicated or tricky.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2184834#Comment_2184834

    Well, when the system works normally, it only puts you to the top of the next highest rank. So it you were a red ranker, you'll wind up at rank 5 after reset. So it's not like everyone who has experience is forced to be smurfing. What is happening now however is madness :D I heard people were reset to rank 20's, my SO was just assigned random ranks and I wasn't reset at all and stayed rank 1 on both roles. It's an acknowledged glitch.

    There are people who de-rank on purpose (stay afk as Wraith) to only have easy/non-sweaty games. Or they are playing actively but their playstyle is punished by the emblem system (camping, getting too few hooks, ending matches early etc). I don't like this stuff but there isn't much one can do about it. It's not terribly common though.

    Yeah last time this happened I went to rank 20, don't recall what my rank was at the time. I just assumed that this meant on the 13th of every month EVERYONE went back to rank 20. So I guess it isn't quite as bad as I thought but it still seems completely arbitrary. In my view the ranks should accurately represent the skill of the player, as gauged by their escapes or kills (which they don't), and that they shouldn't be artificially reset by the game itself for any reason. If someone is good enough to be rank 1 and the game hides this by just giving them a rank that isn't equal to that skill level, it's doing nothing but tricking the people who play a game with that person. At the end of the day if ranks aren't accurate to the player who has them, then what's the point of having ranks at all?

    And since the ranks are all over the place anyway (I've had 13 point discrepancies in my games before) it doesn't seem like they work all that well to begin with. Then again I suppose this isn't news, lol.

  • I went from rank 1 on both sides (in reality I was about 11 for survivor and 20 for killer) to 15 for survivor and 20 remained for killer.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2184662#Comment_2184662

    I think it's mostly about raising the standard for ranks for a limited time and having people "achieve" something again. Right before rank reset, almost anyone can rank up to a place where they in theory shouldn't be and the game is very casual even at rank 1. After rank reset, it's usually a bit more competitive at high rank and reaching it early can be a reward on its own. That's just my take on it :)

    Hmm. You could be right. I understand the sense of accomplishment but to be honest it seems like the system, as designed, causes more harm than good. Someone in another thread about the ranks resetting even made the comment that he went from red tier to rank 20 but "oh well, I'll just have fun slaughtering baby rank 20 survivors" or something to that effect. Nothing against that player, he has every right to play how he normally would. But the ranking system has now made it tremendously unfair to any new players who legit SHOULD be at rank 20 because they're only just starting out.

    It's such a weird concept to me: Resetting everyone's rank to numbers that they shouldn't be at. I don't really get it.

  • @QwQw said:

    https://forum.deadbydaylight.com/en/discussion/comment/2171979#Comment_2171979

    "RE died after Code Veronica more or less."

    My guy so have you just never heard of RE4, RE5, The RE1 and RE2 remakes, and RE7? What world are you living in where Resident Evil died after Code Veronica? All of the aforementioned games are great (with the exception of RE5, but that one still sold really well).

    To be fair the remakes are basically the same content as the originals, just much better. I don't want to speak for the guy but I think he's saying that the content of the series died after CV.

    That said, I don't personally agree. I thought that RE7 was a supremely solid 9 out of 10. Do something about that tanker section and you've got a masterpiece game.

  • I'm personally not interested in Boobs Magee. She's attractive I guess, sure, but other than that I don't really care about her because I haven't played the new game. I don't want DBD to gamble on a new, untested character that might wind up being completely hated by the fans after the dust from RE8's release settles. There's no reason (other than cross-promotional hype) that the developers couldn't put in a beloved killer / survivor team. Tyrant and Jill. Boom. X and Leon. Boom. I could go on. But the brand new flash in the pan hot chick, just because she's the brand new flash in the pan hot chick?

    Meh.

  • @AlexisFox said:

    https://forum.deadbydaylight.com/en/discussion/comment/2184759#Comment_2184759

    This is exactly my point. I'm not complaining about hits that are clearly legit or even questionable. Only the hits that make no sense whatsoever.

    It definitely does happen, and a bit too frequently in my opinion. The survivors' hitboxes, or the hitboxes of the killer's attacks, are simply too generous. Again, if anyone feels that I'm complaining I'm really not trying to, I'm just trying to be objective and balanced. I've played plenty of games where I thought (or even said aloud) "OOH, cracked right in the back of the head. That was some solid #########". But I'd say almost half the hits I take in this game are late or not close enough or at too awkward an angle to have landed, yet they still did.

    I'll put it this way: I either get hit solid, which is fine, or I get hit from around the sides of objects or when killers are otherwise facing the wrong direction, etc. Actual whiffs, complete misses, or hits against that land against the object I'm running around instead of me? Almost never, EVER happens. It's either I get hit fairly, or I get hit unfairly. I'm not blaming anyone, in fact if there IS blame part of it is on me. I'm just saying that the current system is too generous. Within three or four feet and the survivor just juked left out of your vision? Just swing forward, they'll still take the hit anyway. Cheesy.

  • There are definitely hits that feel totally fair, nice solid blows that were clearly within range. But I've had countless moments of trying to evade a killer by doubling back around a tree or something only for them to swing and still connect, despite the fact that what they hit was the air I just left behind me before I turned. Sometimes I've even been hit THROUGH obstacles. It's like it didn't matter if I rounded a corner and broke line of sight for a second, as long as they started their swing while I was still within view the hit "catches up" anyway.

    Again, there are plenty of fair hits in this game but when it's to the point that a killer seems to have a 360 degree strike radius that can go around corners or even behind them, it feels a little cheap. If I'm running south and the killer swings north, or if I'm already on the other side of a wall or similar obstacle when the killer swings, basic laws of physics tell me that I shouldn't be getting hit.

  • @Phasmamain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2184690#Comment_2184690

    No problem! I just want to see more people pick up clown as their main since when I ply survivor I never see him

    I read a while back that when someone was comparing killers they skipped past Clown by merely saying "He's controversial so I'm not going to talk about him". I have no idea what they meant.

    I've found that he's a pretty effective killer. I guess people look down on killers that aren't super complicated but I don't see why they all need to be. Your post demonstrates that he can be really strategic and really dictate a lot of the survivor's actions by his stalking and bottle throwing. Plus, I mean come on, it's a killer clown. This game wouldn't be complete without him.

  • But it's super fun to get hit when the killer is facing the wrong way as you run behind the side of an object.

  • The most hated is Spirit, easy. I even see the people who use her say that she's OP.

    I like her though (even if she IS a tough opponent). For me the most hated killers right now are Wraith and Hag, his recent changes and her powers in general just really frustrate me.

    As a character concept and execution (as opposed to frustrating) I hate The Trickster the most. I dislike literally everything about him.

  • @Phasmamain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2184672#Comment_2184672

    I’m only really experienced with clown but once I become better at billy and slinger I intend to do a guide on those two

    Cool, I'd be especially interested in Billy. Maybe people who are experts at the rest could contribute tips for their killers as well. This is a really interesting read and it's clear that you're very good with your chosen main. Cool of you to share your strategies.

  • A lot of players will join, then they'll face the Spirit or get camped by Leatherface and leave. XD

  • Nicely put together. I'd like to see something like this for all of the killers.

  • Can someone explain to me why the ranks get reset anyway? What good does it do, aside from hide the fact that some really good players now have a false representation of their skill, and are paired with people who are worse than they are? What's the upside? I'm sure there's a reason but I'm still kind of new, I'd love to understand why resetting rank is even a thing.

  • I like having the chat option. I've shared far more "gg"s with people than been insulted by it.

    If someone insults you, ignore it or just type "lol" or something and move on. If someone uses racial or sexual slurs or makes threats / tells you to #########, report them immediately (take a screenshot too if you can help it).

    Otherwise just don't pay any attention to it or turn it off. The people who trash talk are random internet dorks who you'll never actually meet, probably people younger than you who are just using you as an excuse to feel better about themselves. Don't let their opinions matter.

  • I love the Doctor. He's one of the coolest, most interesting killers in my opinion.

    I don't personally feel that he needs any buffs - I think that he's right on the balance line where someone can do poorly with him or an experienced player can apply UNBELIEVABLE pressure and get a 4K easily (it's happened to my groups more than once) - but I would also never, ever get rid of him. I think he's terrific.

  • I love everything about the Spirit's aesthetic. In terms of audio and visuals she's one of my favorite killers in the game.

    Definitely tough for a survivor like me though. I don't hate playing against her but I know that it's usually a guaranteed slaughter. I concur with the above statement that pretty much the entire community agrees that she needs some balancing, which makes me wonder why it hasn't happened yet.

  • Is there any way to help them to see it, other than posting it here like you have? I know they just held a contest recently but that's really all I know. If you can get the outfit noticed and placed for consideration, I'd support you.

  • Yeah, aside from the fact that she would be foregoing virtually any chance of camouflage (not that there aren't dozens of outfits that this also applies to) I see no reason why this outfit wouldn't fit in the game. It works perfectly well with the character's lore, as I described earlier. It demonstrates her femininity but also her violence and aggression as well. I would be quite happy to see this outfit in the game.

  • You're welcome. Huntress has probably my favorite backstory and while the character is clearly not "innocent" by her actions, she is, in a way, innocent of mind. I really like the idea of her wearing a wedding dress, it taps into her feminine / maternal instincts but the mask and the axe still make it clear that she's "off" and won't ever be coming back, so she's still someone to stay away from, lol.

    Yeah, totally dig it. And your artistic skills are just fine. Very good in fact.

  • That's an even funnier thought - Bubba accidentally let the survivors all go because he was too distracted looking for the funny little man statue. Poor dim ol' guy.

  • Is the gnome charm seriously the reward? I can only imagine how many survivors are going to die because they're busy looking for a trinket, lol.

  • I don't mind the fact that the killer often hits me when he or she is close enough. A fair shot is a fair shot.

    Getting hit while just making it to the other side of a corner, or nearly a foot past a vaulted window or pallet, or sometimes when the swing is actually toward the opposite direction of myself because I just turned around, etc., yeah, those hits feel a bit cheap.

  • @BradQuackson said:

    I main nurse, started off my usual winning game with 5 hooks no gens done, down a guy who broke haunted, pick them up, and he dc's causing my character to bug out and allow me not to move stuck in pickup animation. Really fun. Of course its a SWF too. Very epic.

    Man, rough times for everybody these days.

  • @Power_Guy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2182908#Comment_2182908

    I apologize. I've been losing my equanimity over all the 'Punish camping!" threads that have been popping up, while being told I'm entitled for camping & everyone pushing for 'punishments' and an alteration of game mechanics to hobble Killers are clearly in the right.

    A couple youtubers/streamers I used to enjoy also scream 'HE'S CAMPING/TUNNELING' whenever the Killer so much as breathes, and, in turn, their viewers parrot them & use 'Camping/tunneling is EVIL' to mean 'Be toxic to Killers because they played toxic', which, in turn, makes playing the game pretty garbage some days.

    So I got irritated over more anti-Killer talk, and my sarcasm got away from me. Again; I apologize.

    I can't honestly say that I expected an apology. Thank you. It's very big of you and I accept it. I also apologize if I came across as demanding or dismissive at any point when commenting on this topic. I may have been, I don't recall my mindset at the time. I just know that I was legitimately relieved to see that others had apparently been discussing the subject enough for a couple of threads about it, it was nice to know that I wasn't the only one who felt frustrated.

    One thing I do want to say (and you wouldn't know this unless you'd been paying particular attention to other posts I've made over the last couple of months) is that I actually find the game largely fair and balanced, and I don't think that some things other people consider to be terrible (camping, for example) are "toxic" or need to be removed. I may not like being the person just sitting there on the hook for example, and I definitely think it sucks to basically have the ability to play and enjoy the game taken from you because someone wants to just stand there, but I do think that it's a fair strategy that has fair counterplay. In other words, I guess I'm saying that believe it or not I DO get you - there ARE countless people who complain about pretty much anything, demand nerfs, essentially request on a constant basis that the game be adjusted completely in favor of one side or other other. I really do try not to be that guy, first because I know how annoying it is to see all the time, and secondly because I prefer to maintain the position of devil's advocate when I can.

    I also need to acknowledge again that I AM relatively new, in fact to some people probably still a baby (roughly 2 months and 350 hours of play time). 90 percent of that has been as a survivor, and a solo one, first because it suits my style more (I prefer stealth and hiding to running and attacking. Not to say that I like to just hide, but I look at this game as a sort of multiplayer version of the game Monstrum, which I love) and second because I'm still inexperienced and trying to deal with my anxiety. The more confident I feel I am as a survivor who doesn't make amateur mistakes, and the better I get at looping (an aspect of gameplay I never knew was so integral before I began playing), the more I'll feel ready to experiment with the killers.

    So please understand that I in no way was trying to imply that I should be able to breeze through the game or that things should be adjusted to tilt the balance so that the game overwhelmingly favors the survivors, nothing like that. I also didn't mean to suggest that the Wraith shouldn't ever have any chance of sneaking up on me and getting a hit, that I should always be able to get away from him, etc. As you said, there are people who do make demands and complaints along those lines and I don't mean to sound like one of them. I've just been having a tough time adjusting to a character that in my opinion was actually already nice and even before. I see that a lot of killer mains feel that he was lower tier, so I understand the discrepancy in perception. I've seen some people (in this thread, and others) saying that Wraith is only just now a viable upper-tier killer. That may be true, I don't have the years of experience to have a weighted opinion. I just feel that he went from a fun, balanced challenge (a category I would also personally place Huntress, Doctor, Nurse, Plague, and some others) to someone who seems to have everything going for him with little in the way of reasonable defense, unless the player is fairly adept at the game or is willing to always stick to specific perks.

    On that note, to address some of the other comments, I do understand that things like Premonition and Spine Chill would be helpful against the Wraith so I don't discount that (though I did learn a while back that yes, using both is silly and if I recall correctly, Premonition is the less useful of the two). I did run Spine Chill for a while and I could see how it could sometimes be helpful, but in my case it was kind of a distraction more than anything. When it lit I'd glance and blow a genny, or perhaps I would see it, get up and try to move from the area, only to run right toward the killer because I didn't know which direction he or she was looking at me from. It's a handy perk to let me know that someone's possibly bearing down on me, but it wasn't specific enough to really change things for the better in my particular situations. Maybe, again, with more practice.

    Same with learning the layout of the maps. A lot of you guys are so familiar with them that you might think "well it's obvious that the person should have juked left over here, gone for the pallet, and then looped away from the Wraith". A more experienced player such as yourselves would probably do just that, it would probably be second nature. While I honestly didn't see the pallets (I definitely wouldn't have ignored them on purpose), knowing the layout, having general familiarity with tiles and the usual placement of gens, etc., and skill at looping are things that definitely take time. I guess, maybe instead of just saying "look at this clip, what could I have possibly done better", I should have said "look at this clip, how can a relatively new player have been able to escape this situation".


    In short, I honestly wasn't trying to call for the Wraith to be neutered or anything. I've just been having a much harder time with him that I did before, he seems to be decimating everybody in every game I encounter him in. And when I tell myself "well it's only because he can run three times faster than you while invisible and remain more or less silent and no longer has to announce his presence which was his only reliable tell and also he has a speed boost that he didn't before" it's like "WOW, so...I'm supposed to be able to defend myself how?" Lol.

    But hey, you guys have been giving me advice and I appreciate it. I guess, like the Spirit (don't know why I'm alright against the Nurse, just a weird thing I guess), I just need more time with the game.

  • @glitchboi said:

    https://forum.deadbydaylight.com/en/discussion/comment/2182876#Comment_2182876

    Don't be afraid to play killer, it'll help you learn how other survivors play and how they play against specific killers.

    This is also fair. I need to play as killers more often. I have anxiety problems and it's difficult for me to play as killer because all of the attention is on me and any foolish mistakes I may make. But I'll never get better unless I practice. Thanks for not being rude about the topic.

  • @Power_Guy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2180728#Comment_2180728

    If the Killer can sneak up on you & get close enough to ambush you; he should be able to hit you.

    Why should you get some sort of limiting factor that gives you a way out?

    You can see the Wraith shimmer within 28 (?) meters, so don't give me this BS about him being invisible & getting 2 feet away from you.

    You can also hear him snarl, and stomp around. And he moves grass and corn. So don't sit there and say 'He does not make noise'. This is pure bunk to push your 'Wraith is OP' narrative.

    So you're saying it's unfair that you did not hear him (even though he makes noise), and did not see him (an invisible character, who does shimmer), and he out-played you using his power. But all that is 'unfair', because you could not get away?

    Because you want a 'fair' (read: in your favor) 'chance' at avoiding a stealth character stealthing up on you?

    What do you want? Him to glow so you can see him better? Him to scream as he moves around, so you can hear him better? Oh! I know! He should have no lunge out of stealth, so you can run away!

    How DARE a stealth character get near you! He's clearly broken and 10000000% invisible at any range! I mean, sure, he has his shimmer, but you did not see it, and that's not YOUR fault. Clearly he's broken!

    All you're saying is 'Wraith out played me, please remove his power because I can't admit he beat me'.

    And no, Wraith being stealth is not the same as Claudette blending instead of doing her objective. Wraith is meant to use his powers of not being seen to get near you to DO HIS OBJECTIVE.

    So nice false equivalency.

    That's a pretty heated response.

    I didn't say most of the things that you're putting in my mouth, and I think I've also been pretty polite and tried to remain objective about this. I didn't say that Wraith should lose his powers and that it's all his fault that I lost. In fact I made several comments making it clear that much of it is on my side.

    My argument was that if a character can suddenly appear and hit you even though you've begun to flee before he's already entered the room, he seems a bit OP. Maybe you take that to mean "I HATE HIM, HE'S MISERABLE AND I DEMAND HIM TO BE CHANGED", I don't.

    You say that you can see his shimmer. No, you can't always see his shimmer. It's not the easiest thing to spot. And assuming that it was, is the assumption that a player is supposed to spin their camera 360 degrees through the entire match as a counter to his stealth?

    You say that he can be heard. Louder than the generators? Down long halls or around several corners? Outside of walls when, again, you're in the middle of fixing a generator?

    Your main argument seems to be "because he is a stealthy killer, he should always get a free hit. If not, the counterargument is to take all of his stealth mechanics away". I never said anything of the sort. I said that he's gotten buffed to the point of frustration.

    You're free to disagree with me, and you obviously do, and that's fine. But I'm not going to get in a snarky pissing contest about it. I made my points, you appear to have leapt to some extreme conclusions and angrily concluded that nothing I say has merit, so I guess there's no point in going any further.

  • @TicTac said:

    https://forum.deadbydaylight.com/en/discussion/comment/2180750#Comment_2180750

    Like you said there was one in the room with the gen. Then one in the room below (truth is there are two in th room below but you cant see the second in the clip), then instead of running to the middle you could turn right to the exit gate with another loop. With your distance you could even turn left in the hallway and use another pallet.

    Please dont say the killer is op when you dont know much about the game. You can bring windows of oppurtunity to learn the pallet spawn better and try to actively remember where pallets are. Its frustrating for a experienced player to see new players to complain about things instead of learning. The game has only a bad tutorial, but there are many guides on yt and you can ask questions in this forum.

    I understand the frustration, and I'm willing to learn. You also have to look at it from the other perspective though. It's frustrating to be expected to just "be good" and know how to do everything right when you ARE relatively new to the game and things are made more difficult while you're still trying to improve. My point isn't to complain, it's to point out that it's harder to practice, gain successful experience, and become more familiar with things when a killer suddenly changes in a way that makes one feel even more disadvantaged in a game that they're still trying to become better at. I may very well be wrong but I think it's fair to assume that any newer players who go against this version of the Wraith would probably find him to be one of the more frustrating killers to face, or at the very least more frustrating than the version of him that existed before the latest patch.

  • @bjorksnas said:

    https://forum.deadbydaylight.com/en/discussion/comment/2180692#Comment_2180692

    https://us.v-cdn.net/6030815/uploads/RA36CE13BJDD/image.png

    Map of the options you had

    Wraith is a stealth killer they are designed to attempt to start chases close to survivors and capitalize on unawareness, his strongest counters are perks like spinechill, and open areas, or the combination of the two

    if you run in a straight line right as he starts breaking the door you gain 6 meters of distance, since you can hear it halfway though the 3 second breaking animation but you only reacted to it breaking fully so you gained no distance, he uncloaked which gave you 12 meters and him only 4.8 meters, and you ran away from 5 potential pallets, and doubled back into him to get hit, not only that but his movement speed had no effect on on the clip other than the fact he could travel to you and break the wall sooner with no distance closed in chase in fact he lost 1.2 meters in chase due to the nerfed uncloak speed, in situations like this where the wraith breaks something like a wall you have the most ample opportunity possible since they have 3 seconds of breaking the wall and 3 seconds of uncloaking 6 seconds is plenty of time to react since its like reacting to a killer who is 20-16 meters away in clear line of sight.

    any killer should be able to catch a survivor who doesn't use resources reacts slowly, and loses distance by doubling back into the killer, on top of that after all this he got a single m1 attack, there was plenty you could have done against the wraith, you didn't pick any of the good options and played suboptimal, and you can now learn from it as it has been dissected

    key mistakes, bad reaction time on him breaking the door, lost 1.5 seconds, doubling back into the killer, not using resources available

    key points, pay more attention for better reaction time, learn environments and what resources they provide for usage, don't double back into the killer and try to limit how much distance they can cut off a chase.

    to be fair in the clip you have 27 seconds of working on the gen with another survivor before the wraith breaks open the door, if we count that the wraith did nothing but go in a straight line towards you for those 27 seconds, it would have only taken him 31 seconds to reach you if he had old movement speed does this speed buff make it easier for him to pressure survivors and be on survivors faster, yes, does it do it an overbearing amount, no, he is about 14% more efficient, which for someone who has been underwhelming for 4 years up to this point, he deserves to have at least this since its still a heavily skill based killer against adept survivors its just underwhelming, for those who don't pay attention or use perks to make up for their flaws, such as spine chill for those who are bad at paying attention he has a bit of a field day which is the same with everyone, suboptimal plays and clueless survivors are a field day but especially with stealth killers

    if it took him 27 seconds to start every chase with a thats 216 seconds of downtime looking for survivors to chase or reaching them, if at least 1 survivor is always doing something productive and the game starting with 4 survivors working on gens, you can first easily get 102 seconds of gen time, then get another ~100 as he chases hits, downs, and hooks a survivor, thats half the objectives done with a match especially if they let the survivor sit on hook for the 13 seconds to complete 3 full gens, all because he takes a long time to find a chase due to this raw potential for optimal play I think its ok if he moves a little faster and his current state is fine

    I appreciate all the information and advice but to be fair I'm a relatively new player, it would seem odd to have to know all of this in order to not be jumped by a killer that I run from before he's even visible. I've had people tell me "stay by vaults" and "always have your back to a wall", as if I can always control such things. I've also had others tell me to use Premonition and Spine Chill, and I can understand why they'd say that, but I don't otherwise find those perks all that great so it would seem like a waste to use half my slots just in case I happen to wind up facing one specific killer. And if it's anything that bugs me, it's just the simple fact that he didn't used to be like this. I found him to be a fair challenge like many of the other characters. I didn't think that he was low tier, I thought he was fine. I saw him win games, I saw him lose games. Now I see him win constantly. It's almost a guarantee that he'll be smacking people within the first ten or fifteen seconds of the game. It just seems a bit much. I'm fine with balancing and don't make a habit of complaining that the game is unfair, I just think that they've given him too much of an advantage (or perhaps too many advantages). I still don't know if his no longer needing to ring the bell is a glitch or a perk, but if it was intentional then to me that's basically the equivalent of taking away, say, the Doctor's terror radius. I mean the player should have SOME warning beyond merely a brief glint of blur if they happen to be looking in the right direction or far enough from a generator to hear him breathing.

    Now, again, I'm trying to be fair: Someone who's more experienced at the game and / or better at looping wouldn't have the same problem, or at least it would be less of one, so I readily admit that some of this is on me. But I just simply didn't have these issues with the Wraith only a couple of weeks ago. I guess maybe at the end of the day what I'm saying is this: When I can tell that Nurse is the opponent in a match, I smile. When it's Wraith, I roll my eyes in exasperation. So I'm either doing something really right or really wrong. :P

  • @SeannyD115 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2180201#Comment_2180201

    You did get quite a bit of distance on him. You even could of made it to a pallet but you ran past it.

    Yeah like I said, that's one I'll take. I never run through a pallet and ignore it during a chase, I'm not sure what your monitors are like but as I watched the video again I honestly didn't see the pallet that you're referring to. I know that there was one right in the room (which I wouldn't have gone after as it would have meant basically rushing TO the killer) and I know that there were some visible in the distance at the end of the clip, but as for a pallet as I tried to get away and make my way outside I honestly don't see the one you're referring to. Might be time to adjust my brightness a bit.

  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/comment/2180710#Comment_2180710

    Two issues I had with that:

    1) The lowest possible rhythm is something you can't really experiment with, because dipping below it for even a second would immediately kill you.

    2) My friends had some latency from time to time that would swallow input and kill them outright.

    The new system is much more comfortable, though it does get a bit unreasonable to the end. I think it's fair that it pulls attention to the skillcheck and leaves the hooked person less aware of their surroundings. The fact that you don't get survival points is an oversight that needs to be fixed ASAP.

    I accept your opinion, I understand that some people experienced latency issues and the rhythm would screw the players into being killed. I know that not everyone loved the old way. I would think that latency could cause just as much problems with the new system but I don't know.

    As for the tapping, I don't want to sound like I'm some kind of expert player (I certainly am not), I guess it just happened that for whatever reason it only took me a day or two to realize that I didn't need to pump the button like crazy to successfully struggle. It was just a matter of saying to myself "this is hurting my hand, screw it, I'm just going to go a little slower". From there it didn't take long to realize that oh, it's not a speed thing, it's just a steady rhythm thing.

    Keep in mind I'm not blaming anyone else who didn't discover the same comfortable rhythm, but when you hear a lot of people saying stuff like "now I don't have to worry about breaking the button on my controller" (which is a profoundly rare occurrence to begin with) or "I was sore for days playing this game", it started to sound a little on the whiny side. It's like "guys, don't furiously mash. Just tap. That's it. It really isn't that demanding".

    Again, I'm not trying to place blame or scold any other players who liked the old system. A lot of people just erroneously made it out to be much more demanding than it actually was. The new system is alright, most people like it so that's fair and I'll get used to it sooner or later anyway. I just feel that it was a matter of fixing something that wasn't broken, and making it easier to screw up now.

  • @Power_Guy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2180667#Comment_2180667

    No, but if he's stealth, he has ways to counter that stealth; you can hear him stomp. You can see his shimmer. You can hear him snarl. You can run perks.

    So why should he have no way to ambush people, if he's a stealth killer? Why should Survivors get a free get-away? Why should he be unable to sneak up and attack, if he's a stealth Killer?

    And that's what the other guys wants; 'a fair chance to get away' means 'something that mechanically stops him from ambushing me'. Because there are ALREADY multiple ways to know he's nearby. The dude is just asking for MORE.

    Which would make Wraith useless.

    Asking for a fair chance is just that: Asking for a fair chance. Saying that just because the killer's role is "stealth" is akin to saying that P3 Claudette should be able to spend the whole game in bushes because she's being stealthy. I doubt that many killer mains would be in favor of that.

    The survivor shouldn't get an automatic escape. Nor should the killer get an automatic hit. Both are unfair. There should be reasonable balance. When you're doing a generator you can't easily hear the Wraith's presence. If you're walking around or sneaking or what have you and the Wraith zooms up behind you, which you can't see (unless I guess you're spinning the camera 360 the entire time you move), there's no way to stop him from uncloaking two feet behind you and clobbering you. In the case of my video he wasn't even in the room. He wasn't making any noise. The other person and I were doing a gen, as soon as the door was kicked even once I was on my way out. I couldn't have possibly reacted any faster. There was no warning. Smack, someone's breaking down the door. Time to run. Still not enough time to get away. And you guys mentioned the pallets, well if the pallets weren't there THEN what was I supposed to have done?

    Again my point is that we don't just have an invisible super fast killer who is almost completely silent and can apparently enter the attack state without making any noise, there's also no way to get any distance from him when he decides to come up on you and uncloak. It seems like a bit much. I didn't have any problem with him before the update (meaning, I found him to be a perfectly acceptable killer like the Huntress or Doctor). Now, he's just an annoying pain in the ass to face. His benefits are no longer outweighed by anything in particular that keep his abilities in check.

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