miaasma
miaasma
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/565414#Comment_565414
may i see some proof?
you need proof of an anecdote? i didn't record myself playing killer and survivor today, but i know killer yielded more points over similar time periods because of how much i was able to spend between games
i don't really care enough to prove this to you, i kind of think it's evident enough. think what you want though
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@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/73919/buff-killers
So why not nerf Hillbilly, Nurse, Spirit and Huntress? That would be more balanced than buffing every single killer - people would still play the top tier killers because it would be even easier to win. Your "suggestion" does nothing to remedy your outlined problem.
huntress (and billy to a lesser extent) have been getting steadily nerfed with each new map and huntress just got nerfed indirectly with macmillan maps getting more trees
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as much as i dislike playing against ruin, it kind of forces you to get better at hitting great skill checks. it's a good thing to practice
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idk if the OP knows this but prayer beads did not initially remove the phasing sound, it just made it quieter. this version of prayer beads was a more recent development. kind of throws a hole in the "she was meant to be played this way" theory but whatevs
also, calling spirit's base kit "meh" is positively ascended
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/565372#Comment_565372
@miaasma but the bloodpoint gain IS on par with killers.
Does anyone even read what i write?
The changes will give survivors MORE points than killers. It won´t be on par, it will be superior. Thats what this is all about.
people who have tested it have determined that this isn't the case, and i just explained in my post how survivors get less bloodpoints based on the events in the game even if they escape due to how this game is structured
in my experience, now that killer queues aren't totally awful i get far more bloodpoints within any given amount of time on killer than i do on survivor
this is a really hysterical combination of paranoia and pettiness honestly
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@Yikes_A4K83 said:
https://forum.deadbydaylight.com/en/discussion/comment/565309#Comment_565309
lmao, we love a queen who is totally biased towards survivor ahahahahaha you are such a cutie my guy 💓💓💓 (i dont like the proposed change either but its fun to see you be a lil one sided familia)
i don't like prayer beads and i don't want swf nerfed, i must be a survivor main
also i don't think you should be following people around in threads typing stuff like this
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@Tsulan said:
@altruistic next time you try to summon me, use the @ with my name.
I'm on the same page as @DocOctober and @DarkGGhost here.
Devs stated a long time ago that the amount per hour is roughly the same. We already explained how it works.
Killers had no queue issues before GF was released. It's simply the combination of new killer + event + survivors getting firecrackers instead of cakes + free weekend.
Most of us supposed killer mains have been playing survivor during the event. No issue here.
@Peanits correct me, if I'm wrong. But I think the last time the devs tried to give in to the survivor claims of getting less BP, you introduced WGLF. Which in turn broke lobbies for survivors. What makes you think, that this time will be any different?
you and the OP just sound like you're pouting about survivors finally getting BP gain on par with killers. doesn't really matter how reasonable you're trying to make it sound. threads like these really bring out the entitlement some people have to things that don't make much sense in the first place
if a survivor survives until the end of the match (and therefore exits at the same time the killer does) their BP gain will still be significantly less than the killer's if the killer performed decently
keep in mind that certain killers are veritable point machines while others struggle in some areas (looking at you, deviousness) whereas survivors get the same point spread across the board and have to effectively share points (if you don't manage to get any saves in a game because your teammates just rush hooks then your points at the end of the game are pretty minimal even if you escape)
people who tested the survivor vs killer point gain found different findings than what you're suggesting is the case
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nah it doesn't
it's just more wordy "survivors need to git gud" nonsense typed by another clueless killer main who doesn't understand how the game works at large and even goes so far as to reference "chase mechanics" as they existed in 2016, as if that has any relevance at all to nurse's place in the game as it exists in 2019
his post can be boiled down to "pallet looping is the problem and nurse is the answer" which is why i didn't bother typing a reply. such a person isn't worth engaging at all
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prayer beads is like, the number one most hated killer addon since frank's mixtape for pre-rework legion. anyone who understands this game understands why it's bad for the game. i know there are people who exist who enjoy it because it jumpscares them, but most people who play this game enjoy outplaying the other side, and there's no outplaying a prayer beads spirit, no matter how many times people talk about how you can hear her footsteps like 2 whole seconds before she comes out of phase and hits you. people might get immediately startled when you come out of nowhere and grab them off a gen, but the takeaway feeling is one of frustration, not one of genuine horror (because aside from startling moments this game stops being scary to people after about 100 hours tops), unless you're the fringe minority who doesn't care that they're dying to something they had no chance of playing against because it was ScArY
you feel powerful playing the spirit for all the wrong reasons and i'm glad it gives you personal satisfaction but it makes games against you totally unbearable no matter how fair you play and i'm glad i'm unlikely to ever encounter you in-game. hopefully prayer beads gets reworked soon so people like you have to actually learn how to outplay survivors, but until then, enjoy your free gens grabs and hits
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no
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there's been no shortage of killers if the past month has been any indication, so this post reads as vacuous and whiny. clearly, people don't need more incentive to play killer since it's already lucrative in the BP department
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they should just make no mither less #########
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focus more on how you can play better than miserable people who take pleasure in taunting you. you'll become a better killer and the game will be much more enjoyable for you
just don't take it too seriously, it's a party game after all
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map reworks and fixes will go a long way to helping weaker killers do better against good groups of survivors
as it stands though, you can succeed in high ranks with weaker killers, people just pretend that you can't to justify spamming nurse and spirit every game since those killers require little effort to win with. it can just get very difficult if you roll a strong blood lodge with wraith or get a dumb lery's spawn with bubba. that goes back to maps though, not the killers themselves
the only killers that i would say need tweaks are freddy (who's currently being reworked) and legion. bubba could use some QoL attention, but that's about it
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it's contextual
if you camp because it's the correct strategic decision at the time then no, but if you facecamp someone because they ran you for 3 generators or flashlight saved someone or otherwise made you feel inadequate then yes
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@Yikes_A4K83 said:
https://forum.deadbydaylight.com/en/discussion/comment/565039#Comment_565039
https://forum.deadbydaylight.com/en/discussion/comment/565031#Comment_565031
@miaasma good, i hope they do lmao. also, your logic legit is, "you shouldn't be able to have this add on because you enjoy using it and therefore run it." lmao, cutie
@sairek ahahahahahaha oki sure, when the devs suddenly change their mind on how they want the game to play, they will change prayer beads. but they won't cause lmao, they like the killer being powerful. no other game allows the power role to actually pose a threat. this one does. why? cause people got tired of games where only the survivors get to stomp.
my logic is that you enjoy making people's experiences miserable by running uncounterable, boring addons that shouldn't be in the game, and double down on how ######### it is for the other side as a positive for yourself
the fact that people like you can get some weird enjoyment out of something that unequivocally ruins this game for other people is a great reason for it to not exist
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that's probably because everyone who would DC on you has you MLGA blocked
you're already rewarded by DCs, people getting punished for it won't impact you at all, it'll just impact them. and hopefully prayer beads will be addressed by the time that happens. people like you are an excellent argument for why it shouldn't be in the game
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@DarkGGhost said:
https://forum.deadbydaylight.com/en/discussion/comment/564984#Comment_564984
Tell me the about thoes free killer perks. Survivors get all 4 perks they need ( exept DS) free.
pretty much every good killer perk not available in the base game has been in the shrine and you can do just fine without them
this thread is kind of baffling. maybe you shouldn't play this game if you have this much contempt for the other side? your relationship to it seems unhealthy
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@DarkGGhost said:
https://forum.deadbydaylight.com/en/discussion/comment/564601#Comment_564601
Again why they don't need them for items or add-ons and when you collect all the perks you done
why...what..
i don't understand why you felt compelled to make this thread. this doesn't impact killers at all. if anything, it'll make your queues better because more people won't feel like they need to play killer for bloodpoints and will play survivor instead
is other people benefiting from a change really so bad?
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keep in mind that other sounds make noise (say, generators) and that footsteps sound different on different maps. you'll hear a spirit more clearly on swamp than you might on a macmillan map, and you probably won't hear her on any map when you're doing a generator, which is why getting gen grabs is so easy with prayer beads
"just gen tap" is such bad advice it's a meme
plenty of things are scary to unpracticed players, and to experienced players prayer beads aren't scary, they're just annoying. my response to a prayer beads spirit consists of heaving a sigh, followed by dcing from the game because playing against that addon is a waste of time. the fact that it's been in the game for as long as it has is remarkable, and the only purpose it serves is to feed the egos of people like the OP who you'd never want to run into while playing a mutliplayer game
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all i read was "i'm bad at killer and want free wins"
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that doesn't make any sense, there is no shortage of survivors in europe
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they aren't from my region, i'll play the game out and check their profile and they'll be from like germany
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@theArashi said:
https://forum.deadbydaylight.com/en/discussion/comment/563692#Comment_563692
I'm not talking about tunneling. I'm talking about survivor with DS taking a hit for others because he is safe.
Also you can't just leave him alone as coordinated teams will leave 1 survivor with your to keep you busy while others work on gens.
Investing 1 minutes is too much.
if a survivor with ds takes a hit for someone else just slug them while you chase other people
slugging is pressure so this still helps you
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no, and the depip squad didn't use perks anyway from what i can remember
i was just responding to the "they'd have extra strong perks now" point since survivor perks aren't as strong as they used to be
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survivors had stronger perks back then than they do now lol
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someone refusing to save me and letting me die instead because the killer is remotely nearby
even if they come back and tunnel me to death, if the alternative is just letting me die on a hook, at least give me the chance to get away
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the developers clearly care about their game
you can disagree with their decisions, but their attempts to be transparent and regularly update their game with bug and balance fixes indicates that they obviously care. i don't think vilifying them like this is constructive
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@AStupidMonkeyy said:
Players will play like they want. Just like survivors will teabag you on the hook or flick a flashlight at the killer or spam window vaults to annoy the killer. It's just part of the game.
not really a fair comparison, since these things are annoyances to the killer but don't actually prevent them from playing the game. someone being camped to death is being prevented from playing the game
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@Leatherbilly said:
https://forum.deadbydaylight.com/en/discussion/comment/563104#Comment_563104
You did earlier :P.
i'm sorry about that
i really cannot stand the killer at the moment, the sounds give me a physical reaction
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it's like an extra loud static noise that sounds totally out of place and is borderline ear-piercing
i realize doctor is supposed to be annoying but not to the point of causing discomfort
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thank you for the confirmation
it's super not fixed though and it makes me hate playing against doctor, like seriously hate it
like i want to dc hate it
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@se05239 said:
https://forum.deadbydaylight.com/en/discussion/comment/561829#Comment_561829
@miaasma Bloodlust wouldn't be a thing if the maps weren't so horribly designed.
i know why it exists, i'm just listing the painful side effects
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you don't need dead hard to do that
but you do need bloodlust in order to not break a pallet, break all mindgame potential of a tile and hit a survivor anyway, whether or not you whiff 4 times beforehand
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everyone on this forum seems to hate resilience for some reason despite it being amazing
i would totally run it if i had room
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@George_Soros said:
Nope, base range is a little too short.
are you a console player
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the amount of bloodlust enthusiasts who miss me 5 times but then get bloodlust 3 and are no longer capable of missing is just...
bloodlust is already a dumb enough mechanic that dead hard removing it wouldn't bother me at all on either side
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it should just be completely reworked
it was awful even when it had a use, and there shouldn't be perks (on either side) that are just objectively bad regardless of where the meta shifts
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if i can hit rank 1 playing legion and wraith you can too
edit: oh you're ps4, i can't really speak for that
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@BunnyTheHutt said:
Course they would, because feelings are precious and can't be hurt, or opinions can't be shared.
how does not being able to downvote people prevent opinions from being shared
are people in this thread being deliberately obtuse
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situationally, sure
if the survivor was really good and their 3 teammates weren't, i'll intentionally leave them for last so they can get hatch
if they're an adorable baby survivor i'll probably give them hatch
if someone makes me laugh i'll give them hatch
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i wouldn't say so
i do think whiffing should break bloodlust though
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@Kind_Lemon said:
https://forum.deadbydaylight.com/en/discussion/comment/561420#Comment_561420
So, even though I'm on this thread, I went for the downvote button to show you I disagreed with your statement even though I have no idea who you are, and then realized it wasn't there. So I wrote this post just to tell you I disagreed with your thought. Did I have something to add that someone else hasn't already added? No. But I wanted people who passed by your comment to know that someone disagreed without having to read the entire conversation that has been happening above. That should be simple and easy. Could I do so? No. So I made this post to remind the moderators that it's stupid not to have a dissent button especially when it doesn't affect the post and only serves to expedite simple conversations.
you writing the post to say why you disagreed was immensely more constructive and useful to the discussion than a downvote would have been
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yes, the game is poorly optimized
one thing i've noticed that is specific to this patch is there seems to be a memory leak; the longer the game is open the more it freezes when transitioning between menus, though this has little in-game consequences
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@Talmeer said:
https://forum.deadbydaylight.com/en/discussion/comment/561426#Comment_561426
After our disccussions I never thought that I would ever agree with you, but here I am and I agree with you :).
By some postings I have write in the past, it was only logial that some people have downvote me, since different people have different point of views, but by others on the other hand, I had thought "how can anyone downvote this" until I had realize, that I got imo my first personal hater :D.
But that was ok...
i've never downvoted any of your posts no matter how much i disagree with you, i'd just tell you that i disagreed and why
downvotes are unconstructive, add nothing to discussions and just make people feel bad and i'm glad they're gone
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@Dreamnomad said:
https://forum.deadbydaylight.com/en/discussion/comment/561426#Comment_561426
It did have a purpose. I literally just explained it's purpose. It gave people the opportunity to disagree without wasting a lot of time explaining why they disagree. I'm a busy guy. I don't have time to write essays to everyone I disagree with. At a glance, you could have a general feel on whether a viewpoint was popular or unpopular.
Let's take this thread for example. Just looking at my original post you can see that a fair amount of people agree with me. But you don't have a good idea how many people disagree with me without going through the whole thread. Most people don't feel like wasting time reading every post in a thread. So a person who just looked at the original post and maybe skipped to the end would not have a very accurate view on the general consensus of the topic at hand.
so according to you the purpose of a downvote is to appease people who are too lazy to vocalize their disagreement with someone but still want to weigh in
downvotes didn't mean anything because people's reasons for doing them varied drastically (they don't like the first line of your post, they don't like you period regardless of the content of your posts, etc.)
i personally rarely downvoted anyone because if i wanted to weigh in on a discussion i'd use my words, not sit on the sidelines and pretend to contribute like a troll
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/561186#Comment_561186
@artist without add-ons blinking to the corner doesn’t work that well since your chain blink doesn’t go too far.
yes it does lol
and even if it doesn't get you the hit then because the survivor was just that far away, the next set of blinks will if you use the same strategy. it's pretty foolproof since it gets you the hit with one blink if they double back and gets you the hit with the 2nd if they don't, barring you don't screw up (we're talking about a good nurse, so they're probably not going to)
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it's barely a game so you should at most safety pip
depipping for this is silly though
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i would rather they had just given her 115% movement speed than do this. with the way they're designing maps these days it wouldn't have been a bad change at all
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i got the same killer on thompson house two games in a row. he was playing michael. the map setup was disgusting and he got destroyed both games despite not being a bad player at all
i let him kill me the second game
it wasn't a "you suck here's some scraps" kill, it was a "sorry you keep getting this awful map on a killer that specifically gets screwed over by farm maps, have some points since idc about surviving"