"Left Behind" has died

Bill's third perk left behind after the update with the Endgame Collapse is already completely useless. Before, when everyone was dead and you needed to fix 2 generators to open the hatch, it was useful, no question. But now he does NOT NEED. Name me the situation, when i probably need it. The hatch opens, if 0 generators are repaired. Why fix the generator when the killer's looking for the hatch? Please change it, developers. Update with the hatch is good, but the perk was lost in vain.

Comments

  • Was it ever alive? :/

  • @Boosted_Dwight said:

    Was it ever alive? :/

    Well, not)) But before you could imagine a situation when you need it. For example, I am alone, but I need to fix 1-2 generators to escape through the hatch. Now perk became complete garbage.

  • Yet another post about the same. Maybe devs will notice.

    My proposition:

    If you are last survivor in the trial you get 2/3/4% movement speed and three times that ammount for any other action (healing, repairing, cleansing, opening gates ect).

    The idea of this is to be like fire up for killers, doing what other perks do but with different condition.

    Its also weaker than hope and wake up, and to combine it one needs to use up many perk slots. It fits the perkd theme tho, as those are exactly what survivor needs as last dude.

    My other proposition is to add: slows end game collapse timer by 10/20/30%.

  • There is one situation where it might come in handy. If there is one generator left and you fix that generator as the sole survivor before the killer finds the hatch the survivor then has three possible exits he can escape through: the hatch or one of two exit gates. That would force the killer to 1.) stop looking for the hatch and patrol the exit gates or 2.) Keep looking for the hatch and risk the survivor escaping through an exit gate.

    In this situation the endgame would become much easier for the survivor but it would be such a rare occurrence to happen that it wouldn't be worth the risk of using it when there are perks that come in handy much more frequently that one could use instead.

  • And correct me if I'm wrong but if the killer closes the hatch when the gates are already powered doesn't that automatically open the exit gates? If so then that would be a tremendous advantage for the survivor.

  • it should just be completely reworked

    it was awful even when it had a use, and there shouldn't be perks (on either side) that are just objectively bad regardless of where the meta shifts

  • @miaasma Well i don't agree with this. When Entire team died doing nothing and there were still 2 gens to do for hatch this perk was super strong. It did its job. Problem was, that building for such rare situations was kinda wasteful in game balanced in favour of survivors. But it did its job, now it literally has no purpose. @Steve0333 has somee point here, but the time you spend doing this last gen (even with left behind) is time Billy or Nurse would use to scout half of the map for hatch already. Better of just camping exit or looking for hatch. Perk has no situation in which it can be useful.