lav3
lav3
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- lav3
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Her potential is way too high in my opinion. Just tweak her range addons and make blink attack into special attack and don't let her gain huge value from perks like Flood of Rage, Starstruck. I have no words to say if someone insists "Nurse requires skill" "She has counterplays" "Nurse is a hard killer" or else. Just tune her maximum potential, that's all I ask.
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Spirit's changed add-ons are all trash except DCB.
Those green, purple add-ons and Teacup are so situational.
I hope they just revert her add-on changes.
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I feel you. I recently had a remarkable experience in single match.
One healthy survivor goes down within 10 seconds against Wraith.
And the other survivor let go himself on first hook.
Lastly, I looped him a minute with flashlight burn and 2 pallet stuns, he camped me till death hitting me on hook.
I don't think I will play solo with these strange survivors and against salty killer who gets easily angry at the survivor who's not terrible but not very good.
Sure, my MMR could be bad but I get decent teammates after that so I don't believe in garbage MMR system.
Solo Q is just as depressing as killers who have high MMR, you have no one else to rely on and everything you try feels meaningless.
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As mentioned above, I think both sides should have profits.
Survivors get bonus if certain condition is met. (killer certainly camping someone)
Killer gets new advantages for not to camp and go for other survivors.
For survivors:- 1. Killer can no longer grab healthy survivor trying to unhook.
Very simple solution. However, this might make certain killers have weak map pressure.
- 2. If killer is camping a hooked survivor (haven't thought of certain condition though), survivors get slowly increasing action speed bonus. (repair, heal, cleanse, bless, open exit gate)
- Starting from 1%, it will increase up to 5% over 60 seconds.
- If a hooked survivor gets rescued or unhooked himself, this effect no longer lasts.
- If a hooked survivor goes into 2nd hook state, all survivors get 5% permanent action speed bonus.
- If a survivor dies on his 1st hook, all survivors get additonal 5% permanent action speed bonus.
Quite complicated but I considered this solely because of increased repairing time.
For killer:- 1. Killer gets 5% haste effect for 10 seconds after he hooks a survivor.
- Survivors are inflicted with 5% action speed debuff for 10 seconds after killer hooks a survivor.
- This debuff increases by 1% (maximum of 17%) everytime killer hooks a survivor.
Simply from Hex: Devour Hope & Thantophobia. Maybe adding some effects from Fire Up could be also good.
- 2. If killer hooks 3 new survivors (simply 3 stacks of BBQ), all generators are blocked for 7 seconds.
- Once this deactivates, all generators start to regress at 100% speed.
- Hooking all survivors once grants additional generator block for 10 seconds.
- Once this activates, killer can see all survivors' auras for 3 seconds.
- Once this deactivates, all generators start to regress at 200% speed.
Idea from Grim Embrace. Might synergize well with the perk too.
Also, why not just give killer current BBQ's BP bonus basekit?
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I'd revert ADS time and add cooldown so that he can't spam ADS on/off.
And if you think current Deathslinger is fine, you are saying Huntress is OP.
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I think Thana buff was done to make survivors use more perks like buffed Overzealous.
Still not fond of Thana getting buff. Maybe reverting it to maximum 16% with healing speed affected could be much better.
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What I can think of from urgent order is
1) Freddy - Red Paint Brush is only useful. Even his nerfed basekit do not make him rely much on add-ons because he's already so bad.
2) Hillbilly, Deathslinger - Both killers' add-on choice is so limited and do not make them strong enough.
3) Pyramid Head, Nemesis - Decent basekit. But add-ons overall are so stupidly bad.
4) Nurse, Spirit - Their good add-ons are very powerful but both have so many gimmicky bad add-ons.
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I don't think so. At least it is not a dead perk like Stridor.
People liked Stridor nerf because of Spirit and Iron Will nerf is unjustified? Smh
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Bad for new players who struggle to get many teachable perks as possible.
Even if prestige doesn't reset anything, you have to spend nearly 450 thousand BP for 3 tier 3 perks.
Also don't forget you have to spend nearly 900 thousand BP for bloody cosmetics in P6.
New system can be good for old gamers and for the future but this looks like FU to beginners.
I think people should still be able to get tier 2,3 perks in bloodweb.
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I think so. Lucky Break was also nerfed. Then buffed again, very powerful but not the type of meta perk.
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When there is Bubba in this game, you are worried about basement Trapper? LOL
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Braindead map if you ask my opinion.
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- 2nd blink attack becomes Speical Attack
- Change most add-ons besides Recharge / Fatigue duration
I know people say Range add-ons are too strong but Nurse doesn't have much of add-on choice besides Recharge and Range when you become good at her.
She got 3 BP addons, 4.6m/s meme add-on, gimmicky but bad Purple add-ons, Stridor / Nurse's Calling add-ons.
Which results common Range + Recharge / Double Range combination.
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I don't care. Solo survivor was and still is disastrous to play.
Just because killer is Nurse, doesn't mean you are guaranteed to always escape against Trapper, Pig and other killers while playing solo.
Nurse is strongest and very oppressive killer but she has significant difference unlike other killers.
Not always but surviving longer than I expect in Nurse games were mostly fun too.
Lastly I would gladly accept Nurse if one of survivors used map offering that is favorable for survivors.
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Yes. I stopped thinking about it after they said it won't be cosmetics.
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I think Otz missed there will be animation for changed DH.
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Hopefully another change could be in next chapter or mid chapter.
If this patch addresses new serious problems, they will be fixed eventually like old Hex: Undying.
Maybe devs couldn't handle further problems as this new update seems huge like last year's October patch.
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Maybe remove range addons and add (old) blink movement speed addons.
She doesn't have much of addons choice (except range, recharge) in my opinion.
Fatigue addons? Ataxic Respiration is okay but most are for beginners.
3 Blink addon? Rather use range to be frank.
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I don't mind but it starts to get annoying when I experience multiple BT bodyblock situations in single match.
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Trying my best but I dare to always expect good outcomes while playing M1 killer.
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There's no easy & strong killer like old Spirit, no fun killer like old Billy, Deathslinger so not a strange thing imho.
Additionally I think SBMM made killer players gain fun from outcome, not from playing killers they just like.
Plus in situation when killer players are overwhelmingly small compared to survivor players, I wouldn't mind anyway.
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I don't think Nurse is the urgent case when maps are stupidly broken and many killers are weak or easy to loop or both.
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That was one of Known Issues in PTB and later transferred to Live server.. which is funny.
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No.
Sometimes Tombstone feels overpowered but good survivors will notice easily and run into locker.
Or stay calm and repair generator.
He might be annoying but I am fine versing him.
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Probably the outfit will be added in-game store this Halloween.
In 2020 Halloween, there was David outfit in Rift and later added in last year's Halloween.
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Make only your friends can post comments.
I understand what you want to say and how petty those people are.
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I don't think it needs "disabled" except DH experiment thing.
Don't know why Nurse is mentioned on comments as counterpart though.
Because of broken mechanics?
Sure. I can agree Nurse is definitely one of the killers that have chance of getting nerfs.
But isn't it disappointing before all these Nurse nerf suggestions massively started Hillbilly, Deathslinger, Freddy who were defintely weaker than Nurse got almost butchered?
Anyway I'm fine with Nurse rework, change, nerf whatever if Nurse is unfair and broken. (if survivors other broken things are changing too)
I am just hoping weak, niche killers to be more enjoyable.
Now Dredge is released but I'd rather play Nurse than Sadako to be honest.
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I would say it's matchmaking and Solo Queue problem, not Nurse problem.
Also go play SWF and don't damage other players.
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Unnecessary? Depends on survivors who verse.
But I wouldn't say it matters.
I understand it's annoying but also it's just different play style and viable strategy for Nurse.
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As they are original chapter, I'm looking forward to buying with Iri shards.
Excited? Bit but not much.
Hopefully mid-chapter brings more good news.
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While playing Spirit, game screen starts showing Spirit's butt.
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Huge killer nerfs (Billy, Freddy etc) & Disappointing/niche killer buffs (Clown, Demo, GF etc)
Slow perk changes
SBMM / MMR (very stressful for killers when MMR goes up)
Terrible map design (generator spots, loops, deadzone, RNG, indoor<->outdoor maps)
Meta perks (+ Boon added)
Huge disparity between SoloQ & SWF
Viability difference between top killers and others
SWF getting too much info / High skill Nurse, Blight dominating games
I agree this game is too stale and repetitive.
Perks overhaul change would be impactful but still worried that wouldn't bring much difference.
Even patches come so late and current Rubberbanding problem has been for 2 months..
I don't want to be skeptical and pessimistic but no comments in this thread even makes me look Dbd more miserable.
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Well, all your points are true.
Skill Based Matchmaking? More like Escape Based Matchmaking.
Devs announced they wanted "fair" and "fast" matchmaking.
But queues are still slow at certain time.
After MMR, this game also became more "stale" and "stressful".
There's no "fair" thing in asymmetrical games, which devs refuse to accept.
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I don't miss Hawkins but if map offering wasn't a thing, it can be fine.
Missing Hawkins is understandable but surely some will start to hate for its comeback.
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Won't be late to decide once hug tech doesn't exist.
Personally I don't think he needs change because he came out when "hold W" started to be an issue.
The only change I can agree is fixing his M2 attack range fix. (survivor is out of Blight player's screen but still getting hit)
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Graphic update
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I mean this forum users hate Nurse saying she is "uncounterable".
And hate Blight because nowadays many people play him and say his addons are "busted"
Now Trickster? Do any of you think he's near either of them?
Boring to go against? What a lame excuse.
What about saying nerf all killer with that logic? Seriously.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2979255#Comment_2979255
"Because bad Killers get 4k's thanks to it"
Doesn't make any sense tbh.
If the Killer is bad, you have plenty of time to cleanse 5 Totems and finish 5 Generators
I appreciate your good explanation.
Honestly, I understand survivors hating NOED if it works as huge game changer.
But just because someone equipped NOED, that doesn't mean all game results turned out to be 3~4K.
Still with NOED, 3~4 escape can happen.
Putting this example into survivor 2nd chance perks, it is easy to understand why killers hate them.
Survivor 2nd chance perks are not always critical but sometimes they bring huge differences.
Nowadays, they are meta perks and feels bad to see same loadouts over and over.
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Because they are 2nd chance perks.
On the contrary, why do survivors hate Noed so much?
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2978006#Comment_2978006
I know i probs should but i barely hold down the throw button, i usually press press press
At least, good for you if you can handle him well that way.
For me, it's so painful to play Jungle gym as Trickster.
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His knife windup and down take so long.
Even his movement speed while holding knives is so slow.
And recoil feels terrible when you need to throw 7 knives for injuring.
Changing Main Event whenever want to has been mentioned always but I don't think it will bring huge difference.
Lots of people hate Trickster calling "unfun" "throwing leatherface" "boring to go against".
And maybe buffs wouldn't come to happen.
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Claudette.
I've seen so many Claudette players who mainly focus on bothering others.
I can't think of other survivor characters that are worse than her.
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Not happening when only 4 or 5 of 20 addons she has are the only useful.
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Although I am not on side of "Nurse need nerfs", that doesn't change much.
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Find tiny points where you can aim knives while chasing.
Pay attention to your knives number when you are throwing quickly and a lot.
Some loops where you can't get any value from knives, drop chase and go for other survivor.
If you will keep chase, don't try to aim knives and remember you can't do anything until pallet is destroyed.
Remember loops where you can't use your power.
Clock tower pallets in Midwich Elementay School is an example.
Don't use Main Event where survivor can hide line of sight very easily.
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Survivor: Aura related perks like Bond, Empathy
Killer: 1 chase perk like Brutal, Enduring, Save Best, and Blood Echo for Exhaustion lock
If Stridor gets reverted, I might try it too.
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@Tsulan said:
I don´t get why a killer must be fun to verse. The killer should be fun for the player who plays it. Not for the people that go against him. Or has any killer every complained: "yeah, i don´t like going against Jeff"?
I can understand a bit if solo survivors feel that way but.. feel weird to see SWF or survivor mains who played this game very long complain about those.
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@[Deleted User] said:
Strong and fun aren't the same thing. I'd argue that the devs just have a really poor feel for how to make something strong and fun. And even if they do make something strong and fun like old Billy, they nerf it.
Yes. Billy nerf would be remembered as one of the worst decisions devs did.
Fun and strength can't coexist.. sadly.
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@Dwight_Fairfield said:
So you're saying they're Batman?
maybe lmao
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Also unable to bump some structures in certain maps as Blight should be fixed.
Especially Ormond and Backwater maps.
One of reasons why hug tech came out and became famous.