lav3
lav3
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- lav3
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I think most are just meh to me. But pajamas are looking good.
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Not OP. But I don't think it needed buff frankly.
The perk was already giving enough info with cooldown before.
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Wraith, Hag, Huntress, Blight have, have no idea which one has the best kit.
I think original Freddy and Spirit had good options too.
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Try Bond, Empathy. Honestly I wish Pharmacy gave 16 sec self-heal medkit atm.
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For underrated, Empathy, Botany Knowledge (which are both Claudette's) and for killer's: Enduring, Monitor & Abuse.
Overrated? Bamboozle and Lithe.
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People need to realize it is impossible everyone can have maximum fun in a match.
Whether you value fun more than win/lose or not, forget about it and just move on next game.
That's your own opinion and who knows other will think same.
Rather ask for new mode because I think current state of DbD is stale than ever.
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The addon (Scratch Mirror) isn't problem.
It might look OP but this isn't as strong as infinite tier 3 or Tombstone piecce.
The problem is indoor map offering.
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About the topic, fast vault/explosion/unhook alarm sounds could become less annoying but nothing has been done.
Killer chase sounds distract many sound ques (breath, grunts of pain, footsteps).
Don't forget Plague's Corrupt Purge includes one of the most distracting sounds.
Killer's FOV feels narrow and causes dizziness that Shadowborn is a must-have perk for some killer players.
Footsteps on stairs are so faint to see and there are no options to adjust colors except color blind modes.
Surely these could get patches but how long do I need to wait?
Anyway about upcoming map reworks,
was I the only to expect Garden of Joy and Shattered Square map rework first instead of Cowshed and Abattoir?
I don't think devs got a single grip on map balance for that.
Just wait and see they cut corns on all Coldwinds and add more pallets there.
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Not at all. But old players would get stale soon and look for other games I guess.
I think the game is becoming boring with limited game content, lazy balance updates, disappointing chapters.
I am already watching my favorite DbD CCs playing other games.
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If hard tunneling often leads to easy 3~4K, shouldn't it be more encouraged to do so?
Even there are matches more than 2 survivors escape with hard camp, tunnel scenarios.
Removing single survivor quickly has always been important to killer and whether you like it or not, that's killer's choice to play.
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Because they are fed up with saying SoonTM.
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In my regional servers (JP/KR), Wraith pick rate increased much higher after recent update.
Nearly 1 Wraith in 4~5 games.
Most use Sloppy, Fearmonger (and few Knockout) and 'only' play him as hit & run gamestyle.
Going for other survivors whenever the survivor he chases goes into strong loops, and only hitting them with open area.
Self-Care with Botany or safe healing with teammates can counter him a bit but ngl if there's a single teammate who makes bad judgment, the result was either 3 or 4k.
I am honestly surprised hit & run Wraith isn't meta thing in NA and EU servers. Also don't get why Otz put him in low tier.
I know he has some good add-ons which make him efficiently stronger but playing hit & run with pallet eating strat I kinda agree he isn't a heavily add-on dependent killer.
He feels okay to play w/o add-on if I don't over-commit chasing survivors in dirty loops.
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Maps before The Realm Beyond & Survivor looks before graphic update
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After graphic update, his renewed face is not much attractive imo.
His cosmetics also didn't look like before and his lips are so weird.
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I'd rather buff other perks first.
The latest killer perk like Leverage is very terrible compared to Sloppy.
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Healing nerf was only self-healing, try using other perks and depend on altruisitic healing.
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Hopefully Stranger Things. I can't imagine how recent negative rating trend would end with uninteresting chapter.
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I’m sure Fearmonger will be used more and it will be called “busted” or “unfair”.
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Her ability is the worst killer design in my opinion.
But at the same I do think she's the guideline of how killers should play for better kill rates.
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Post numbers don't lie I guess.
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Healing speed should be capped at 100% but BHVR never touched stacking healing speed ever.
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Butchering killer gen slowdown perks and leaving every survivor’s gen rush perks 🤣
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Not camping and losing gen right in front of hook is boring too.
Just go for hook exchanges or do stick to your gen if killer hard camps.
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People just like to beat around the bush and delude others like they are influential.
I have never seen a game balancing around casuals, not around top players.
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Why DH shouldn’t give Deep Wound?
Mettle of Man at least takes some effort to acquire but rescued from hook isn’t what I think as reward.
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I don't see problem when blocking doesn't regress generator to be honest.
Of course it will be nerfed eventually because the perk is "dumb" design said by survivor mains.
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He has some but the biggest problem of Hillbilly is his janky controls which make many people drop playing him.
He feels too punishing to play when you miss hitting survivor in completely open area.
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Yeah. I can't wait to see Fearmonger, Sloppy and SBFTL will be gutted next.
Slowdown perks like Ruin, Pop, CoB should have been rebalanced at the same time but "Killers don't need any slowdown perks." is what BHVR is thinking I guess.
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I don't understand why Call of Brine didn't get any rebalance.
Also Circle of Healing seems bit busted. Even if you can no longer self-heal inside boon area, aura sharing effect is gonna be added.
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I think it is one of the strongest killer addons and I'd like to see Syringe and BNP getting nerfed if MDR is getting change.
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Spirit: Sports Cap
Pig: Combat Straps
Doctor: any Discipline addon
Legion: Mischief List
Sadako: Cabin Sign
Dredge: Haddie's Calendar
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I wonder if Spine Chill is gonna have reverted change.
I think the perk was worse in PTB and got better in live server (current).
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If overall kill rate is 61% including SWF, then solo survivor escape rate would be considerably low.
For me, solo escape rate feels like lower than 20%.
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This is such a terrible design because killers wouldn't chase survivors away from that area.
I know most maps are survivor-friendly but if BHVR is dealing map problem with this stupid generator dispersion, this is so wrong.
No need to mention about Haddonfield 3~4 gen in main building, right?
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Very good perk but if killer you're playing lacks mobility, you might not get huge value from this.
I think the perk synergizes well with Call of Brine.
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BHVR leaving Eruption the way it is just shows how much they don't care about Solo.
This perk is designed to encourage playing SWF only.
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I'm surprised devs decided to do nothing about it on upcoming update.
I hope it changes into "not heavily affected by other teammates going down" and "less synergy with Call of Brine".
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Unlike locker flashlight thing, this is very easy to counter if you are conscious of it.
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I don't think devs have any favoritism for Nurse.
I am sure they already know and recognize several Nurse issues.
They just don't put in practice fast because they think other unimportant things that no one cares should be done first.
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Solo games have become extremely stale and stressful it can be.
I am glad that I no longer play solo at all.
Playing killer is okay and fun but I don't feel any need to play beyond archive challenges personally.
Maybe it is proper moment to drop DbD I guess.
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Maybe try using other loadouts (add-ons, perks)?
I see game has been going faster with fast repair but still the required time to repair has been increased.
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I'm surprised it's been 6 months after hug tech was considered as a bug and still didn't get fixed.
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Plague player who is only defending 3 close generators from the start with Eruption & Call of Brine is pretty boring to go against.
Also, now because she doesn't lose Play With Your Food stack using Vile Purge, chases end quickly if Obsession didn't notice that he's giving her speed boost.
Or just throw little bit of puke and go for others.
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I like Roots of Dread trailer.
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If basekit Endurance and Haste after hook rescue doesn't activate in end-game, DS and OTR shouldn't be disabled in end-game.
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Solving cheater problems
New game mode
Fixing balance issues so that nobody has to play like tryhards
Freddy rework and slight buff for Hillbilly and Deathslinger
Map balance reworks - Some maps' generators should be more spread out, some maps should be slightly smaller, some map should be weaker/stronger.
Giving more info to solo survivors
Survivor/Killer character models visual update
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Personally I think new Dead Hard is much easier to counter than before.
Pallet loop - When DH is the strongest. Just M1 before survivor reach pallet. If the pallet is down and survivor is just waiting for lunge attack, just grab when they are vaulting.
Window - Hit after seeing vault animation.
If you are getting baited by DH at deadzone, I'm sorry but that's your problem.
Also bloodlust tier 2, 3 is much faster now, so I don't think new DH is either unfair or game-breaking like old one.
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Remember when people said For the People is OP because it's like old insta heal?
Remember when people said Built to Last is OP because survivors can recharge item several times and combined with toolbox = busted?
Those 2 and even Hyperfocus are rarely seen and they aren't even powerful as old Dead Hard, Desicive Strike or Circle of Healing.
Yes, Hyperfocus can be very powerful paired with Stake out and toolbox but using 2 perks and item slot for repair speed shouldn't be significantly weak.
If you really think some of generator repair boost perks are problematic, just frankly say "Nerf Resilience, Prove Thyself, Stake out, Overzealous, Built to Last, Fast Track, Hyperfocus because they affect generator speeds.".
When killers can stack slowdown perks, I have no idea how people have been saying Prove Thyself and Hyperfocus should be nerfed.
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When cheaters are rampant, I don't have any urge or interest to play.
Also thinking about solo survivor misery, I'd rather not play.
I know most multiplayer genre games soloQ is terrible but solo survivor in DbD is beyond I can't handle.
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I think DC penalty should be more strict and penalizing but honestly hope it turned off until hacker issues are solved.
Like there were many years when DC penalty didn't exist and people played a lot even if random players can suddenly disconnect.