lav3
lav3
About
- Username
- lav3
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Comments
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Another big issue is there's no or few hooks when basement is nearby.
Because of this, Eyrie of Crow has terrible hook spots when basement is in main building.
Basement hooks shouldn't cause scarce hooks problem.
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I'd rather remove Exhaustion part and keep 75%.
Stridor needs more love than current Iron Will to be frank.
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No I think the perk is still fine and was busted.
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so boring = nerf pls
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- Skull Merchant change
- Generators location fix like Haddonfield recently had
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He feels terrible to play in Lery's, Disturbed Ward and Garden of Joy.
I think Soma Family Photo should be his basekit.
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I'd rather blame matchmaking.
She's not in a same line with Nurse or Blight.
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Even if it is more cheaper than buying a chapter and cosmetics from in-game store, there was no reason to include store skins in DLC.
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New iri tape now has her old basekit. What a joke.
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Personally I don't think the add-on had any good advantage and got a nerf somehow.
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Offerings
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Still survivors can remove tape in any TV and 5 condemned stacks are removed with TV.
Also don't forget she has a critical stealth flaw, lullaby.
Whether she has a unique mori mechanism or not, she is just worse Wraith.
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Nurse and Blight have equivalent positions as SWF.
Her nerf is justified only when SWF gets nerfed.
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Hope those who defend that enjoy the moments until they lose it.
Just don't have any negative thoughts about strong killers who don't get affected by much of it and Fearmonger or Exhaustion add-ons.
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Surely directional audio is hurting her but doesn't make her unplayable.
Imo, all she needs is changing her trash add-ons.
With upcoming patch, her viable add-ons rare than Uncommon will be Rusty Flute, Cherry Blossom and MDR.
Others won't be a wise option.
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More miserable than the event with bloodlust exposed & remote pallet break?
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Rebalancing Self-Care and reverting Botany would be considerable.
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- After Ruin rework & before Undying release
- Medkit/CoH nerf & before End Transmission.
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Shouldn't come without any changes from PTB for sure.
I prefer Sadako's current basekit more than reworked version.
Also I don't bother with her condemned build because any killer can aggressively slug with Knockout/Third Seal or Blindness add-on.
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@CrowVortex said:
The SH:PR changes i wasn't too happy about, sure they upped the regression side of it, but not a fan of the only 4 uses. Rather they nerf it back to 10-15% but slap a 20-30 cooldown on the perk activating again.
Call of brine / Overcharge - The problem was them stacking effects together, to nerf them in such a way to near uselessness i found questionable.
Ruin - Again, didn't see the issue beforehand, cleanse it or powerthrough it. If it even lasts 5 minutes that is.
Eruption - Good change.
GearHead - Good change, it's now in my Artists build.
Pop - Good change, in my m1 killer's builds.
I kinda wish they made Jolt also work with special attacks in the future, that would up it's usage for me.
Jolt activated with M2 wouldn't be busted if there aren't Nurse and Blight.
But with recent scream feature added, I think currently it is in a good position to be a general perk.
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@Blueberry said:
Glad to see the meta change some. In general I feel like many of the perk buffs were way too soft handed overall. Like 90% of the perks they buffed are still bad and not ran by almost anyone.
I’d rather them take more chances with things. If it ends up too strong just tweak the numbers down later.
I’d like them to focus more on buffs to perks that are fun and encourage fair game play instead of second chance related perks. Like take the fun “meme” perks and actually make them good too. Grim Embrace for killer should’ve been one of the first ones on their list for buffs since it makes the killer play fair.
Yeah, I'd take changing many perks so some could be a choice for players rather than making another 2nd chance meta.
Grim Embrace would be really decent if it activates on 3rd token I think.
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About low tier BP offerings, I think most of them should be like Hollow Shell, Sealed Envelope.
BP bonus shouldn't be limited to certain category.
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Because something that has to be survivors' toy is actually annoying.
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Crazy there are people saying "Sadako is getting buff soon".
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Just drop playing killers especially weaker ones or play other games for a while.
People will cry about increased ratio of strong killers anyway ignoring MfT encourages to play strong killers.
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I think you are ignoring the fact that most strong killers don't need Bloodlust.
Weak killers are already losing interest because of MfT and now they should lose BL? lol
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I think they should be added in store cosmetics too.
Don't understand why devs have been avoiding these requests and also not adding certain recolor set cosmetics and rift original cosmetics.
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Freddy - BBQ + Pop
Skull Merchant - Game Afoot + Play With Your Food
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Neither survivor nor killer favored map.
Going main building is a stupid thing to do with most killers and crazy 3 gens in wasteland is frustrating to play as a survivor.
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I already posted and some already did posts about how unfair the bloodweb is for P100 characters.
But guess devs don't care at all.
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It really depends on what killers you play.
Additionally, I don't think The Game is survivor-sided map.
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I feel like he needs certain add-ons to be his basekit.
Spent Oxygen Tank(exhaustion), Soma Family Photo(haste), Foreign Plant Fibres(stun duration) at least one or two.
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No Mither should have 3% haste effect, not Made For This.
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I don't think there's issue with the range of Whispers.
I hope it just shows you the number of survivors Whispers detect.
Like, perk does nothing when you hooked someone.
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Spirit.
Blight has the strongest green add-ons, not purple and iri imo.
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MfT leaving untouched is compared to when they nerfed Thana quickly and reverted MoM change after nerf.
Wonder if they are the same balance team.
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It is definitely unfair.
But most know BHVR can't balance them because it could cause losing customers.
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Blight nerf
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Expected Comment: "Killers have bloodlust, you know that right?"
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Boon: Circle of Healing, Reassurance
Maybe Prove Thyself too but not that necessary I think.
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It just doesn't make sense there are perks giving buffs because you are injured.
The only perk I can understand is Iron Will because it mitigates grunts of pain penalty.
However, Resilience having repair bonus is an outdated feature and Made For This' speed bonus need to be gone.
Also those who defend these because there are killers like Nurse/Blight or else, they need to be changed along with these perks.
These perks just make weak killers miserable to play and eventually will cause increased ratio of killers you 'hate'.
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I don't want to play Hux more than once, because single game with him is giving an enough exhaustion.
You have to keep maintaining pods, observing several views and EMP activates.
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@Shroompy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3456643#Comment_3456643
Saves less than 7.5 seconds of gen time
And gives 9% healing,unhook, vault, opening exit gate, cleanse/bless speed.
Even if it saves 7 seconds of repairing generator, it is huge imo.
Overzealous grants 10% repair bonus, while Resilience giving 9% speed bonus to almost every interaction seems overkill to me.
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@Shroompy said:
Can I ask you something
Yall who think Made For This is truly broken... what do you think of Resilience?
Resilience shouldn't have 9% repair speed bonus.
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I don't get how people say MfT is an Exhaustion perk.
Seriously, are they illiterate or something? You can still use the perk with BL, Lithe, DH 'until you activate it'.
Honestly this perk at least should activate Exhaustion when you are using it. But I think Haste should be deleted.
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To be frank, I don't care much because this was license related.
I just don't like how BHVR started time limited cosmetics suddenly and made already existing cosmetics only purchasable in particular season.
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The perk shouldn't be activated just because you are injured.
Look at MoM or just let it activated when you are deep wounded.
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Now there is MfT, I think it will be better to handle slugging now.
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@Mandy said:
That's actually not FOV her FOV did not change, her animations have changed slightly, so her arms are more visibile etc.
Even if her FOV didn't change, both her arms take too much space and block line of sight more.
I've seen many people on Twitter mentioning this "spirit fov bug" for a while and this feels so terrible to play her.
Please reconsider and have her fov less annoying.
Like, I've been using Shadowborn on her for 2 years and she feels so stiff to play even with Shadowborn, ever since this fov thing happened.
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Coldwind. I assume they will get changes soon.