lav3
lav3
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- lav3
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Well, all I can say is hope those survivors to be welcomed by high MMR Nurse mains.
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I want to see Moira. Barry could be nice too.
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Maps. Character models. Animations. Matchmaking.
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People just hate Blight. They just want another Spirit.
Eventually he will get nerfed and survivor mains will cry more about increasing Nurse players then.
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If someone goes down that fast, I think the person should be ready for either being camped or tunneled.
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It's SWF sided not survivor sided.
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It's a niche perk in my opinion.
Now CoH is adjusted. And if no one brings boon perk, this perk becomes useless.
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Yes. But I'd change current effect rather than increase number.
That 2% haste buff can be crutch sometime but it's not worth a slot compared to CoH, SS, Expo.
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@AshInTheTallGrass said:
https://forum.deadbydaylight.com/en/discussion/comment/2965688#Comment_2965688
I don't have any data to support that, but anecdotally, I agree. I've noticed the same thing when watching Korean Twitch streamers. I'm shocked by how often Self Care is used even in high MMR over there.
Nearly 3 out 4 players in Korea, Japan, China use SC.
Because Asian servers are prevalent of 'cruel' camp, tunnel.
Many survivors try to heal themselves without needing teammates when they can.
It is common to see more than 2 survivors going for hook save because killer's protecting hook and they need to be healthy by themselves.
Also killers are sensitive for survivors bringing many items so this could be other reason why they bring Self-Care over medkit.
Survivor queue time in Asian servers always takes more than 5 minutes and killers would just leave lobby seeing lots of items.
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Self-Care is common to see in Asian servers. Unlike NA & EU.
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@Laluzi said:
You sure this is intentional? I had Grim Pantry yesterday and it was business as usual up there. They didn't announce anything as far as I know.
Having no vaults at all doesn't seem right and turns that loop from good-to-OP-depending-on-RNG to pathetic.
BHVR already slightly nerfed Haddonfield main building's vaults. (before graphic rework)
And Badham Preschool. No pallet to the building's front door.
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I hate versing oppressive Nurse players but she's still one of the hardest killlers to master.
And don't think she needs another nerf.
I don't want her to be more harder to play even if she's not my most played killer.
Her basekit is incredibly nerfed.
People say her recharge and range addons are too strong but others are either niche or completely useless.
Maybe someone wil say 3 blink is powerful but good Nurse players wouldn't use that addon.
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Survivor
-Lucky Break: sometimes make killers lose chase and it ruins killer's momentum hugely
-We'll Make it: unless killer camp/tunnels hard, this perk has high potential
Killer
-Blood Echo: good for killers who can keep survivors injured often. And hemorrhage got buffed
-Forced Penance: keeping survivors broken for 90 sec makes hook rescue hard
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Wraith is not the only killer who got unjustified nerf.
Deathslinger, Hillbilly, Freddy(His rework in 2019 was terrible) got massive nerf.
Demogorogon, Twins, Nemesis, Cenobite's certain addons got nerfed.
I am very questionable of BHVR's killer nerfs because they just make more killers unpopular and weak.
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Wish BHVR did all works on every character
but as mask skins aren't some copy&pastes like anniversary crowns so I can understand a bit.
Hopefully other characters get mask skins 7th anniversary.
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No. Even if stat didn't come out, I would have thought same that DH needs change.
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I don't think they know which is the power role honestly.
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Buffing Clown almost took 6 or 9 months. And Clown is still weak.
Probably devs are focusing on patches most people don't concern. (graphical updates, UI changes)
And busy making a new DLC to sell.
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Whether camping is punishment or benefit, it often matters on other survivors (who aren't being camped).
Going for save when killer is camping Huntress, Trickster or Leatherface?
Going for save when person's hooked in basement with proxy camp?
Smart survivors will just rush gens and don't care if that hooked survivor dies on first hook.
Nobody's chased. Pallets are not disappearing naturally. Somehow near 3 gen can be prevented.
The problem is.. probably solo que.
Because most are usually unreliable and make stupid choices even if they or hooked person have Kindred.
And might blame killer "CAMPER, TUNNELER" not reconsidering bad mistakes they shouldn't have done.
Camping never matters on good survivors.
Average SWF can usually control game with communication, decent solo que players know what to do.
But bad players will often have misconception that camping is even powerful on Trapper or Wraith.
Just having a single teammate who doesn't contribute to others' escape ruin game results, not camping does.
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BNP.
I don't care the power of killers' purple/iri addons.
Most killers' purple/iri addons are just terrible anyway.
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With Bloodlust, I don't think it needs to be added.
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DbD doesn't require what people call 'skill' that much.
Repairing generator when survivors can is tremendously easy and boring.
Bringing good item/addon/favored map offering is absolutely not related to player's skill.
Some perks are impactful and applies same on both.
Maps.. Does survivors using Jigsaw Piece mean they are good?
All of these are just ridiculous.
Good at mindgames, playing certain killlers, versing certain killers can be meaningful.
But skill is usually unimportant in this game where balance is out of hand by devs. That doesn't change sadly.
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Killers' fun shouldn't be hamped by survivors' unfun.
Even if I still don't like the nerfs done to Spirit, I get why she was nerfed.
But Deathslinger was never close to the position of getting nerfed.
It doesn't matter he was viable or not, the complete design of why people liked him is utterly ruined.
That's why I think Deathslinger got such a harsh nerf and it is miserable as Hillbilly and Freddy cases.
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I don't mind but 3 days will be enough.
Honestly I also wonder how many survivors will use Sprint Burst instead of Dead Hard.
Because many people confuse it like they can use it whenever they want. (except organized SWF)
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Like one of comments, she's worse and most people don't want to play worsened killer.
Even if strength is not completely equal as fun, nerf brings about unfun to some people.
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Spirit and Trickster. Haven't played Nurse after experiencing validated DH 4 times in single game.
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Many people agree Sprint Burst is better than Dead Hard but why 3~4 Dead Hard is more common than 3~4 Sprint Burst?
Hmm.
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I am sure they even don't know how to deal with it.
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No more i-frame and can be activated only when healthy.
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Honestly expecting to survive while playing soloQ is too much hope to have.
Just do your best and think what you could have done otherwise in bad situations.
You can't always make things go in the way you hope.
You have to rely on teammates whom you do not know whether they are good or not.
Welcom to solo que.
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I am starting to concern there won't be...
Some artworks of new map design could have been shown but none yet.
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Nemesis and Leatherface. I also wondered about Wraith but maybe not.
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Spine Chill, DH
Bamboozle, NOED
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Blame how maps are terribly designed for M1 killers and enjoy going against anti-loop killers more.
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Devs' slow and ignorant mindset to fix problems and make something right.
It took 4 years to change Iri hatchet and 5 years to give Trapper 2 traps default.
Probably they have lots of works to do but maps, spawns, balance between surv&kill, exploits, hack/cheat problem.. most are very slow and even make me wonder whether BHVR is doing something.
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I kinda hope but considering Haddonfield's main building 2 windows I don't think so.
Also it wouldn't be strange if devs release new map which will produce another BL nerf threads.
Personally I hope either the speed boost is 4 sec or make sure stagger sounds never happen for stealth.
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Grind changes I expect. Of course, probably related to Prestige only but who knows.
As Ghostface and Legion are about to get reworks, I don't think other killers will get either buff or nerf.
Hopefully looking for DH's validation visual bug fix and decent buffs on perks no one ever try to use.
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Hopefully but no. Personally I'd rather increase time to fully self-heal with Medkit/CoH(w/o Medkit) about 4 sec.
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Freddy and Hag. Also I rarely see Doctor these days.
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I don't think she needs to be 110% killer.
She's just same as Freddy before nerf and I don't see her to be unfair with 115% speed.
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@Impartiality said:
https://forum.deadbydaylight.com/en/discussion/comment/2699635#Comment_2699635
OMG a bit of blood and sound where it shouldn’t happen. It doesn’t affect gameplay at all, so again where’s the problem apart from killer ego?
Why do you think DH's false alarm is related to killers's ego?
Killer players are asking for fix. You definitely haven't and don't play killer.
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Bubba and Hillbilly's positions are changed. Undying gamble is gone. Victor's attack cooldown is now 5sec. Wraith got buffs and lunge got retrieved. No more Pyramid Head's coin flip. Huntress got acceptable nerfs on Iri head and exhaustion addons. No more Spirit's stand still mindgame. Freddy's addons are utter garbages. Clown got buff and he's still bad. Pinhead's box related addons are nerfed. Deathslinger lost the reason people play him.
Toolbox got ultimate nerf. God windows are gone. DS got a fair change. OoO is worse. Nobody use keys anymore. Long pallet loops became shorter and no longer old Ormond.
There are so many people that don't realize killers are much harder to adapt even if both survivors and killers get nerfs. Because they don't play or consider from opposite.
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It's just disappointing the players accpet something and think it's fine from their view.
Then ignore others not thinking same like them.
Tbag and clciking is fine so is it okay killers slug survivors till they die without hooking?
These can be bad examples to compare but "this is fine that is bad" is kinda hypocritical.
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MMR and DH for distance. And qustionable patch disparity between survivor and killer.
Isn't it funny DH got validated after Deathslinger got nerfed?
Of course, I'm fine with validation. Like most people, I hate its false alarm.
The thing is, killer nerfs are usually huge and impactful, even if it affects a single killer.
On contrast, if survivors get huge nerfs, survivors have possibility to adapt comparably easier than killers.
This is what I think after toolboxs' nerf to the ground and removal of main building god windows.
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Spirit is still good.
Butt this only applies to players who still play her often without relying on Stridor and MDR.
She is better than Billy at least. Even though they both got basekit and terrible addons changes.
Stridor nerf (more like Iron Will buff), Directional sounds (which make decent survivors to safely drop pallets), huge gap between MDR and other addons, terrible new addons.
All these caused her to lose popularity I guess.
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Sometimes tired of it. But I just skip(not spectate) and wait another que.
Honestly I am fine if nobody's using a hack/cheat program.
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I get why people hate RPD but it's quite challenging for both survivors and killer in my opinion.
More accurately, players who know and are experienced do very well and have advantages.
I would play RPD rather than The Game or Eyrie of Crows which are just stupid like old Ormond.
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Ignore those killers, escape and raise your MMR.
Then encounter killers who play different. Which will be unlikely.
They can play whatever they want. Even if it feels offensive or annoying.
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The best is not to play killers once you realize your killers' MMR is high.
Not a joke.
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I'd make it only usable when survivor is healthy.