kate_best_girl
kate_best_girl
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1354561#Comment_1354561
Wouldn't be the better choice then to repeat the OP perk approach to gain more money and THEN nerf them to an appropriate level? Like businesswise...
They did that once with Mettle Of Man and everyone ripped on them for it
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@TwistedJoke65 said:
https://forum.deadbydaylight.com/en/discussion/comment/725054#Comment_725054
I disagree. Alien was the movie that crossed the sci fi and slasher genres. Look at Jason. One monster going around a camp brutally killing a group of people until one is left. Now look at Alien. One monster going around a spaceship brutally killing a group of people until one is left. See what I mean.
Plus he could have great opportunitys for traps like the eggs and such. His blood is acidic, maybe we do something with that, or his long tail.
He could also potentially have the dopest Mori ever with the second jaw going through your head.
And on your point that MANY people would hate to see it, I think that is debunked in itself. When pyramid head was announced on the stream, our toxic community was bitching cause they wanted Alien or blah blah blah. The most I saw was Alien.
The Xenomorph would be a perfect addition to dbd
I mean maybe if you just wanted more silly fun rather than actual horror. Personally im hoping this game starts turning a new leaf into the horror genre and Silent Hill chapter is showing yes they are making the game more creepy and scary along with the graphics update. I mean most real horror fans don't like space and sci-fi because it isn't horror in the sense we want. We want slashers, demons, and stuff like that rather than aliens and space. Its why F13 was gonna die no matter what cause a huge amount of the fanbase was mad that Jason X was being added cause no one wanted a space anything and they wanted horror. It'd be near impossible to make something like alien into the horror genre rather than the sci-fi genre
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Spine Chill is perfectly fine the way it is and needs no changes
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Just get Kate shes best girl
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Nah imma spirit and nurse main and even I tell myself "God spirit/nurse are so easy!" when I lose to them if im mad lol but I know in my heart it aint true.
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1332321#Comment_1332321
You’re right to be upset, but this kind of thing puts all companies in a tough spot not just BHVR. They can tell you their plans and ideas, but then if anything ever changes you can bet people in this day and age will dig out a photo of them “lying.” Or they can just keep their plans to themselves and consumers get mad there is “no communication.”
This isn't a plan or idea that can get easily interrupted this is a very minor and minuscule action that takes no time except a few clicks to change.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1332283#Comment_1332283
I've been here long enough to know that's not the case. No matter what BHVR does, people will complain and say they're being dishonest, or that they're terrible devs, or that they're greedy, no matter how thin (or non-existent) the evidence is.
Too many updates? Complain that they can't play the game and have to wait a few minutes for the updates to download. Too few updates? Complain that bugs take too long to fix.
Say that they're working on thing A and taking approach X? Complain that the approach is bad and that they're stupid and/or greedy. Say they decided to switch to approach Y (as is normal in every single project ever made since the dawn of time, because sometimes you find that approach X is unworkable or that Y is better)? Accuse them of being liars and/or greedy (see this very thread) because approach X was what they originally said.
I didn't say anyone who said something negative was whining for the sake of whining. I'd ask that you refrain from putting words in my mouth in the future.
I dont believe they're greedy by any means. I just wish they hadn't made the very vocal point of "It'll only be 20% dont worry!" then completely gone back on that.
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/1332192#Comment_1332192
Idk, a little bit of common sense is al it needs to realise that a statement that was made 2 years ago might not completly be relevent now
Just to reiterate, someone took the time to completly calculate the ratio of free/paid cosmetics to compare to, once a again, a statement made 2 years ago only to find out that *gasp* after all that time the numbers aren't 100% accurate with that statement anymore to then proceed to make a post over how they and i quote "hardcore lied to us"
This feels like it could be space coconut's newest video with how far reaching it goes to bash the devs for no real reason
Congrats you've HIGHLY missed the point. And no this isn't quarantine boredom this is something I've wanted to do for a while and its not just that they lied. Its that they STRESSED to us the entire thing that only 20% would be purchase only when in reality its 30% and that 30% isn't a low number its literally 42 separate outfits which is over $400 worth of cosmetics more than needed. It kinda is a big deal when the entire center point of the store was "It would only be 20%" so that way we wouldn't be worried especially cause almost ALL characters are well over the 20% mark especially Meg who has the most cosmetics.
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@xenotimebong said:
Problem is it only activates twice, requires you to heal someone first, and makes you broken for 30 seconds before it works. Compare it to Inner Strength, which is similar but only requires a totem cleanse and a locker and it’s obvious which is the better perk. Why would I run Second Wind when I could run Inner Strength or even just a medkit?
Because if you get caught by the killer before you can get to a locker or people cleanse all totems your perk is useless. Second Wind is more of an anti tunnel perk
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@dollidahlia said:
https://forum.deadbydaylight.com/en/discussion/comment/1331751#Comment_1331751
How is the elephant suit creepy? It looks hilarious likr are you ok?
Well considering its what we wears when he goes to childrens parties and kills kids yeah it looks creepy. Like if a man in an elephant suit like that one who looked just like the clown came up to you and your kids would you just be like "Oh haha thats funny!"? No you wouldn't. FNAFs art style isn't even horror its literally cartoonish and not real
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@Witherrr said:
https://forum.deadbydaylight.com/en/discussion/comment/1331650#Comment_1331650
My guy, we have an obese man in an elephant suit and soon a bunny mascot outfit for the legions-
The bunny mascot is from silent hill and has always been regarded as a freaky character. The elephant suit is also once again more creepy than flat out horror.
Theres literally nothing scary about him
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@Witherrr said:
Alright hear me out- fnaf is pretty much clowned on for it's very toxic and juvenile fandom, and it would definitely never happen, but could you imagine being chased by an giant run-down animatronic? That would be horrifying
It wouldn't be horrifying because FNAF has no horrifying designs they all look too cartoony.
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Gonna go with
Kate: Shes extremely positive, smart, and quick witted plus she has (dev confirmed) knowledge of the entity and trials that no one else does
Cheryl: She's been through worse than any other survivor I believe.
Jake: Okay ngl this is just cause I would want a boyfriend rather than an actual tactical reason
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I bought Pink on xbox and green on PC lol
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@PrettyFaceKate said:
Because it is. It has an unnecessary activation condition and no synergy. Wasted perk slot.
Lol not at all. It'd be OP as hell if it had no activation condition and it has synergy with perks like DS, autodidact, and any exhaustion perk
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@Seiko300 said:
I don't know how you could ever use the word "consistent" because that's exactly what it's not and why nobody runs it, at least from my personal experience the few times that I tried to use it.
Albeit I didn't try too hard to make it work, but it just generally seemed unreliable with a bunch of conditions that need to be met. You need to heal a survivor a full health state which in itself can be a task and if you arrive to a heal even slightly after someone else has healed it doesn't work, then you have to be hooked and unhooked, then you wait a certain period of time, and so on and so forth and it feels like this whole slog of BLEH
Of course this could just be me not understanding how to use it properly but at that point it's like why even bother when I have better alternatives. You know what's simple? Self-care. Heal yourself. It'll take ######### twice as long and even longer if the killer has anti heal perks but at least it makes sense. Y'know what else is simple? Inner Strength, break a totem hop into a locker and you're back at it at full health in 10 seconds. Done. Quick and clean. No "conditions" no complicated criteria, just straight up utility when you need it.
To clarify, I also regularly operate in red ranks. But then again, who doesn't?
The point of the perk is more of an anti tunnel perk than anything. You get unhooked right in front of the killer, as long as you can outrun him for 30 seconds you gain a full health state and you don't even need to be healed or nothin.
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@Nurgling7 said:
Second Wind's effect is good, but the condition is too finicky.
You have to heal a Survivor the equivalent of one health state. That means:
You unhook someone and they self care for .000001 seconds, no Second Wind.
You start healing someone and another Survivor runs up to help, no Second Wind.
The killer interrupts the heal at 99.99999%, no Second Wind.
Hold on thats false. I've been healing someone and someone else will join the heal party and second wind still meets the requirement.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/1327254#Comment_1327254
This guy gets it.
Theres a lot more of us who hold these views than most people think. Sadly the community and sexualities have been reduced to nothing but personality traits and trends for people to hop on :/
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1327259#Comment_1327259
Nah, it's not internalized Homophobia.
It's normal wanting to feel normal. I just want to feel like everyone else.
Omg do you like have a discord or something you seem so fun to talk too and chill with.
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@BigBrainMegMain said:
"Pride Month" is literally just a marketing scheme made by Corporations to cash in on the "Pride" hype.
Following July, they completely forget about the LGBT community.
I'm gay myself, and it's nothing more than a pandering scheme to make money. I literally hate "Pride Month" because I want to feel like a normal human being, equal to everyone else, something my ancestors fought so hard for.
THANK YOU!!!! I get told I have internalized homophobia if I say that like I just wanna be a cute house husband to my boyfriend in singapore nothin more nothin less. I wanna have friends who don't go "Oh you're gay! Thats so cool!" Or anything like that :/ and now LGBT acceptance rates are going far far down cause everyone tryna be quirky and different with it.
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@bingbongboi90 said:
Alright remove the concept of increasing runspeed, like Imagine this stacking, how can the killer catch up to 4 dwights if they run together?
I didn’t really imagine it stacking. I figured it would be one radius bonus per person if that makes sense.
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@DelsKibara said:
Those numbers are way WAY too high.
Everyone would just be a Feng Min main because 6% vaulting speed is ludicrous.
Just to give you an idea, Resicilience which also increases vaulting speed increases it by 9% on Tier 3, while Spine Chill increases it by 6% on Tier 3.
Yeah but it’s pallets only. Believe me I took vault speed build into account
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@NinjaDette1 said:
https://forum.deadbydaylight.com/en/discussion/comment/1323682#Comment_1323682
So you’re saying all Claudette mains are toxic?.I’m not toxic myself if you want toxic try Nea and Meg.
I never really encounter toxic Megs. Neas always THINK they're being toxic and doing good but I've only seen like 1 or 2 geniuenly good and toxic Nea's in my life time meanwhile I have never met a non toxic claudette whos not heavily customized or wearing anything beyond P1
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Ngl for me it’s Otz and Umbra
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Personally I just lobby dodge if the Claudette has P2 or P3 on it is heavily customized. From my experience ALL Claudette’s are insanely toxic and I just don’t play with them
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For real I used NOED on huntress whenever I wanna be toxic and then I just basement camp people lol I’ll always get kills no matter what
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anyways NOED is broken even Otzdarva thinks so
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Ghostface or deathslinger. Definitely the most ANNOYING killers to go against.
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@CosmicParagon said:
https://forum.deadbydaylight.com/en/discussion/comment/1228529#Comment_1228529
Slugging to avoid DS DEFINITELY isn't toxic, assuming the Killer doesn't guard your body. If I can't rehook you after downing you, I'm going to at least make sure you can't do gens until somebody picks you up.
How is Camping, then tunneling, then slugging not toxic? At this point you're just showing you're a toxic killer main.
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@Raven014 said:
The same could be said for killers facing toxic survivors. They don't want to deal with their toxicity, but they must lest the DC ban strike them down.
No I agree. Im saying the game isn't in a healthy state to include DC bans especially since people use it as an excuse to be as toxic as possible.
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@GrannyonAcid said:
https://forum.deadbydaylight.com/en/discussion/comment/1228235#Comment_1228235
Anyone in their right mind would trade Adrenaline for NOED.
Let's make it happen.
Adrenaline isnt even that bad at all though and rarely comes into any sort of clutch play soooo
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@theArashi said:
He purposely made some games reach endgame and then survivors still refused to finish last gen and died. He did try facecamping with LF and then finishing off with noed against survivors that tried to save few times.
Overall he had one, maybe two, if you count clown game where he actually threw the game by tunnelling one girl but survivors threw harder, where noed even came into play.
Otz just usually finishes the game before endgame even happens. Everything you said you pulled from around 6-7 games from which two actually reached endgame.
Survivors most of the time play altuistic because it's more fun that way, hardcamping is working exactly because of it. He didn't prove anything nor you should use it to prove anything.
How is BT overpowered AT ALL? Its literally to counter an almost uncounterable playstyle and even then...it can still be countered.
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@xGodSendDeath said:
NOED is basically the only second chance perk that killers get and it's easily counterable. Delete DS and Adrenaline and I'd be fine with NOED going too
You can still 4k against adrenaline and DS most games though. Most of the time one person will be killed with NOED
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@CosmicParagon said:
https://forum.deadbydaylight.com/en/discussion/comment/1221740#Comment_1221740
Slugging isn't toxic. Leaving all 4 survivors on the ground is, in which case you should record and report.
No I dont think slugging is toxic in itself I think being camped, tunneled, then slugged so they avoid DS is toxic.
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@VicThor said:
I think OP is right, if someone gets unhooked next to a gate and you down them they will still crawl out...
Yeah yeah go for the unhooker. They get a sprint boost and they run out...
Back then when Legion’s deep wound condition was changed, the Dev said that a killer shouldn’t get an automatic kill. Well DS next to an exit gate is automatic win...
No because the survivors already DID their work to survive so the issue is no longer present.
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@Sonzaishinai said:
Imo DC bans were a huge improvement
Sure you might get a couple of toxic killers that just slugcamp you once every 20 games or so
But that's a huge improvement over every other game being ruined because some person left because of petty reasons
Yeah now EVERY game is ruined because of toxic players what a great tradeoff.
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@Khroalthemadbomber said:
Slugging isn't toxicity it's a valid counter play to the changes that removed a lot of what slowed the game down. If your team is four man slugged, that's a misplay from you.
Face camping is a strategy that only works if you let it. If you're legitimately facing a face camper, ignore the hooked person and work on generators. Sucks to be the hooked guy, I know but this is the best counter.
True tunneling there isn't much you can do I'm afraid. If it's legit tunneling and not "This person is strictly the person that keeps running out in front of me" your best bet is to apply the strategy to counter face camping.
Bruh the fact that "Just die." Is the only counter isnt a real counter.
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@Cheers said:
https://forum.deadbydaylight.com/en/discussion/comment/1221764#Comment_1221764
I haven't experienced camping outside of EGC in a long time ngl
With the new DC bans ive literally been camped every game ive played today and I played about 20 as survivor
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@obamagaming99 said:
agreed there's just too many problems at the moment with the game as a whole for dc bans to be a good thing. Maybe later if they solve many MANY problems it would be a good choice
Fr like if you can still completely deny someone a fun experience the entire game for a minimum of 5 minutes then there shouldn't be any problem with said person wanting to leave.
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@Cheers said:
Many other games are like this. Look at Rocket League, a big, successful game where dc bans are in game and at high ranks, everyone is toxic. Same type of bans as DBD. One DC means 5 minutes, Second is 15 and so on.
Yeah but can't you still PLAY those games you just cant play ranked?
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Hard to do when you're being slugged.
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You literally complained about body blocking earlier
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@venom12784 said:
https://forum.deadbydaylight.com/en/discussion/comment/1191054#Comment_1191054
Why is your fun the responsibility of the opposite team?
Okay you better not complain about god loops, flashlight saves, DS, borrowed time, dead hard, head on etc etc since survivors shouldn't have to care about your fun.
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@ThisGuuy83 said:
Not saying this is the case, BUT... Most who get face camped deserve it. They always come on here crying, playing the victim role when they were playing toxic as hell. Butt dancing after slamming pallets on the killers head, running to infinites and taunting, sabo hooks, etc, etc, and then get butt hurt when they DO get finally caught and camped to death. I play fair, but the second some surv gets toxic w me, it becomes a 1v1 until he's dead. I could care less about there team at that point, and it's very satisfying because I know there either gonna DC, or scream and cry at the tv like I can ACTUALLY here them.. HA!
It was like 2 minutes into the game vs a huntress. I had no safe pallet or safe area to go against her since all pallets nearby could have a hatchet thrown over so I didn't even loop her she did it purely to be toxic.
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@venom12784 said:
https://forum.deadbydaylight.com/en/discussion/comment/1187353#Comment_1187353
body blocking a hook wastes all the time that the killer took to down the chase and down the survivor, and it not fun to play against at all as a killer.
You can still hook a survivor and most of the time it literally doesn't work unless you're playing dumb as a killer.
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@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/1187353#Comment_1187353
ok first of all face camping does not hold the game hostage, the player can 1) wait it out, 2) not struggle on hook and move on, 3) teammates can come distract the killer and rescue you with borrowed time etc. and 4) wait it out like a champ and keep the killer there while the rest of the gens are done being a GREAT teammate. if not look at my previous post and realize that if this is happening more than 50% of your matches it may not be the killer intending on it but getting upset at your play style.
Im literally not being toxic and literally just standing there for 2 minutes making you depip and not have ANY fun shouldn't be the only viable counter,
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@OMagic_ManO said:
You are punished but not by a ban, let the Killer camp, and have your team finish all 5 gens by the time you are sacrificed.
Wow what a reward I get punished for the killer being toxic!
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@YoshisCookies said:
you wanna gen rush and have 2nd chance perks, feel the wrath of face camping
There was 5 gens up and I literally didn't have an exhaustion perk, and didn't even find a pallet to loop. Literally didn't do anything toxic yet got facecamped and tunneled.
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@venom12784 said:
If you would like to ban camping how do you feel about survivors body blocking the killer while he is trying to hook a survivor. That should be bannable as well as camping?
No because body blocking doesn't force the killer to lose, can be 100% hard countered with perks, doesn't hold one player hostage for 2 minutes, and overall doesn't force another player to just lose all fun and then punish them on top of that.
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@batax90 said:
https://forum.deadbydaylight.com/en/discussion/comment/1187293#Comment_1187293
Unbreakable, no mither, a teamate healing you damn its so hard comming up with solution for your problem
just getting hit again
