Witherrr
Witherrr
About
- Username
- Witherrr
- Joined
- Visits
- 100
- Last Active
Comments
-
@Zayn said:
I agree. I've been playing since 2017 on BOTH sides and although map offerings can be nice after getting a string of bad maps over and over again, it's really dumb how in a ranked game, either side can bring a map that can completely shift the game in their favor.
Exactly. I really feel like a lot of these people arguing against this haven't played both sides or just are lucky enough not to experience this because you cannot truly understand what i mean until you've experienced it for yourself. It is excruciating, and everyone i know who plays both sides and has more than 1000 hours in this game agree.
-
@hellisvenus said:
https://forum.deadbydaylight.com/en/discussion/comment/2022802#Comment_2022802
Its already like that if you dont get coldwind be sure survivor will bring a map offering to go there
######### EXACTLY. I've gotten the same realm multiple times in a row from survivors taking me there more than by rng. People just do not understand that the majority of survivors are in a swf and a lot of those people want a good map so they can win, hell even I do it sometimes.
-
@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2023116#Comment_2023116
Ain't this the truth.
I don't get how this is a weird complaint. I'd say it's more of less an unpopular opinion that would be one helluva step towards the steps the devs have been taking to make sure offerings don't alter the match severely. And I'm not saying it's swf 100% of the time, hell this ######### even happens when I'm playing survivor with my friend. Got two games in a row where one of the two survivors brought us to ormond and we destroyed the killer. I got my "weird opinion" From playing both sides since 2017 and having both personal experience and seeing it happen to others. A majority of Insecure players bring themselves to strong maps when they aren't confident in their skill, happens all the time.
-
It's because of the gen challenge in the rift. When you make a dumb grindy challenge like "repair 16 generators" You tend to get survivors who want to get it done as soon as possible so they can move onto better challenges.
-
why can't you delete comments on this forum lol
-
@Seraphor said:
I think there should only be one map with all generators and hooks an equal distance away so that everything can be perfectly balanced.
Maybe get rid of all killers except Trapper as well.
That's technically what the game is with map offerings in it lol
-
@scenekiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2022855#Comment_2022855
Yes, because I'm sure the game is always like this at all times. Funny how people with weird complaints always seem to only face SWF sweat squads 100% of the time and nothing else.
man it's almost like it's a problem and needs to be looked into or smth, if killers can't even have one fun game where they feel like they have even the slightest control without losing it because they doubled back at a wrong time.. everyone should have fun in this game, not just the one who brings strong items and offerings. offerings aren't supposed to influence the game that heavily, that's why they nerfed moris and got rid of moonlight offerings.
-
@Axe said:
Sounds reasonable but what about funny builds like jumpscare Myers? Like try that ######### on coldwind xd
a small price to pay for game balance.
-
@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2022794#Comment_2022794
IMO they should be favored to the same amount. Otherwise, using Map Offerings as Solo Survivor would not make any sense at all.
Agree on the second part tho, I dont use Map Offerings as Survivor, but yesterday I had 3 times Thompsons House in a row, followed by Rotten Fields (last one as Billy, luckily), so I burned MacMillan and Autohaven for the next couple of games.
@Topic:
I dont think that Map Offerings are a problem, but Maps are a problem. It is also fine that some Maps are Survivor-sided and others are killer-sided, just the extend is too much for some Maps. E.g. if Haddonfield would only be slightly survivor-sided, there is less problem with a Survivor burning a Strode Key.
So it should solve itself with the Map Reworks.
The only things that should change with Map Offerings IMO:
- if the Map is not picked (like when multiple players use an Offering), the Offering which is not used is not burned. Mostly important for some Killer Builds, because stuff like Scratched Mirror Myers is limited because of the Map Offerings and if you have to play on another map because the Survivors burned an Offering themselves, you should at least keep your Indoor Map-Offering.
- Sacrifical Wards should not be burned when no Map Offering is used. You can only use them by guessing anyway, so they should just be returned when nobody burns a Map.
Those are the only changes related to Map Offerings which should be done IMO.
of course I wouldn't have a problem with map offerings if the maps were only slightly survivor or killer sided, but that just isn't the case plain and simple. and the map reworks have just worsened the state of some maps, like imo gideon is worse than haddonfield now. I just feel like map offerings negate some of the skill of actually playing the game the way it's meant to be played because you're dependent on a map to win the game for you, that's not okay. and if sacraficial wards didn't get burned when a map offering didn't get burned you might as well remove map offerings at that point, because then you can just slap that thing on every round till someone tries to send you to haddonfield, then have four more to repeat the process.
-
@Im_Tired said:
But if we didn't have offerings, I'd just be playing 10 different variations of coldwind farm or 15 versions of autohaven before seeing anything new
mean, either way you're gonna have survivors sending you to the same bloody map seven out of ten of your killer games. better rng than a sweat squad
-
@scenekiller said:
This really isn't that big of a deal, it just seems like an unnecessary complaint honestly.
yea you're right, ten rounds of killer and I've been sent to red forest and haddonfield against a sweat squad that just sat on gens and camped godloops seven of the times is just me whining i guess. not even an exaggeration btw.
-
@Caleegi said:
I think everyone should have map offerings (both sides) or nobody have map offerings. If it was taken away from survivor then killers can choose maps to their build and it would be unfair for survivors.
agreed. map offerings should just be removed altogether
-
@Kirkylad said:
https://forum.deadbydaylight.com/en/discussion/comment/2019301#Comment_2019301
There's certain builds that killers can do that become very powerful on certain maps though and it greatly tips the match in there favour because of it.
I'd just like maps to be balanced so either side feels like they have a chance on all of them. Haddonfield for example I don't like this as killer or survivor because as killer you have to go full try hard to stand a chance unless they are potatoes, plus I don't like it as survivor because once I load in I know this is going to be a pretty easy match and I want a challenge because it's more fun.
but let's be honest, we're never going to have every map balanced. And though I commemorate the devs for remaking maps and trying to balance them out, taking a break from spewing out new broken maps, They've just made some maps worse, ones that were already bad. only fix i can think of is just to remove the ability to be able to take yourself to a map
-
@Kirkylad said:
I think having them on either side is kinda silly because it can turn the match into ones side favour before it's even started which doesn't seem very fair for the other side, killer or survivor.
I can see that definitely. It's just that I don't really think it would be as reasonable to get rid of them for killers, it would be understandable. map offerings are stupid. I just think it's primarily a problem that survivors have that in their already immense arsenal compared to killer
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2018801#Comment_2018801
Now I disagree with you. Unfortunately some killers are too strong on some maps and bringing offerings shifts the balance too much. Doctor on Midwich, Nurse on The Game, Spirit on Swamp, Oni on Autohaven, Slinger on Dead Dawg etc. I think for both sides it's better if they disappeared.
I don't agree with all of those, but you did make me think about how aids huntress and billy on autohaven is. spirit and doctor is just aids on any map. It's just that, i don't see a killer with a map offering can compare to 4 man comms with dh, dh, unbreakable, and borrowed and 4,000 hours with very few exceptions. I don't think It's enough to get rid of map offerings for killer, and I've literally never seen any of the killers take me to any of the maps you listed off. That doesn't mean I'm against it, just neutral. But if I had to in order to get rid of map offerings for survivor I'd be all for it
-
@EvilJoshy said:
I would be fine if BHVR just removed map offerings from both sides. It's very very rare that I make a build for a specific area and bring an offering to try to go there.
I wouldn't be against it. I'm not far away from saying killers shouldn't have them myself. Only reason I didn't say that is because it makes more sense for the killer to control the outcome of the map since he's the powerall
-
@Salty_Huntress said:
Personally I believe that survivors should have map offerings even more so now that we have an offering that cancels out any map offering form ether side. What we really need is the maps to be more balanced for both sides and no breakable walls.
Well I'm looking at it from an ideal route. what seems easier for the devs to do?
-
@Superyoshiegg said:
Not a great idea.
The Killer would always bring offerings that will take them to the exact map that favours them. You can already bring an offering that negates the map offerings the Survivor's bring. No need to remove their input altogether.
thing is that isn't guaranteed to work, one survivor offering is equal to one killer offering. and killer is kinda meant to be the powerall, so even though them having map offerings to use builds that play around the map makes sense, I see where you're coming from and I wouldn't see it as a bad thing if they just removed map offerings altogether, in fact, I'd welcome it
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2018738#Comment_2018738
Scratched Mirror is fun but it's a small price to pay for getting rid of map offerings.
If survivors are also able to see other survivors offerings these are going to be fun times of everyone bringing Haddonfield + 4 Balanced Landings.
Sacrificial Ward is only one offering, while we have 15 map offerings, so you'll never have that many of them. And it's a wasted offering if no one brings realms.
I do agree, and I even said before if I had to get rid of scratched mirror so that surviviors can't take me to red forest and haddonfield, then I'll take them removing them from both sides. I just have a conflicting opinion on killers losing map offerings because killers are the powerall and they're supposed to have that kind of control ideally
-
I wish I knew scratch marks were left by survivors for you to track-
-
@Mr_K said:
It's not on though.
That's the thing. The theory is they turned it on secretly to see if it's working. Look at Scott's video on it, i was getting this feeling before he uploaded it. On my two mains especially
-
Lmao it auto corrected jund to joined, you ######### serious?
-
@Yords said:
https://forum.deadbydaylight.com/en/discussion/comment/1820537#Comment_1820537
I feel like demo is a bit underrated for the fact that he is just a bit weak when it comes down to it. The stealth he gets when coming out of a portal is not enough and he is very loud so it doesn't even do much. The shred ability is actually very useful and his portals just give survivors a bit too much information. He also makes noise when in a chase swinging at survivors. Everyone else is able to easily tell if they are safe. A few tweaks and an addon pass will make him much better.
Agreed. I really just think the devs have gotten much better with the killer designs that play around the meta a lot, though they aren't as fun to verse at times they're sure as hell stronger compared to say trapper and wraith, who have very simplistic powers that aren't very thought out, compared to what we have today
-
@Hex_UrbanEvasion said:
This is probably going to get a lot of hate, so buckle up, kiddos. If I don't think you read this, I'm not going to take you seriously and you'll be ignored.
BBQ should EITHER let killers see auras when they hook a survivor OR give bonus bloodpoints for hooks, not both. Furthermore, the auras revealed when hooking should be for healthy and injured survivors, not survivors who are dying.
BBQ is probably the most powerful killer perk, judging by how frequently it's used. The information it provides is very valuable, and the bonus points are huge. However, players use it all the time to perpetuate a strategy that is extremely distasteful to survivors, and results in attempts to counter using perks like Unbreakable. When you down two players and leave one slugged, BBQ means there are almost no consequences. You can just hook one survivor, see where the other one crawled while you were hooking, and pick them up for another immediate hook. Hell, if you bait out another survivor trying to heal their slugged teammate, you can slug that one too. You could down the entire team and hook each person individually, and still find the other slugs because of this perk.
Killers seem to find no issue with leaving people lying on the ground for up to four minutes, which is how long it takes a survivor to bleed out. That is four minutes where the player does absolutely nothing. They get no objectives done, they don't help their team, and they earn no points aside from the bare 300 given when you recover. Meanwhile, the killer continues running around, swinging at other survivors, kicking gens, and wandering through the grass looking for the slug. If they get another person down, they get to see the slug's location for free. Woo-hoo, that's two players hooked for minimum effort, and a ton of wasted time for the survivor the killer didn't pick up the first time.
The perk encourages consequence-free slugging. As things stand, the only consequence is the much-reviled Unbreakable letting a slugged survivor and "easy hook" get back up and limp away. If killers leave bodies on the ground, they deserve to lose survivors to Unbreakable and bleed-out. There is no reason they should get extra points for wasting another person's game time and getting greedy for kills.
Killers can also use BBQ to make up for other bad tactics like tunneling and camping. If they camp, their score is almost halved, depending on how dedicated they are to staying at the hook. Slap on BBQ, though, and it is doubled, because you got four hooks, and thus maxed your tokens. Why play a different strategy when you can just stand in front of a hooked survivor and down potential rescuers for the same amount of points that would actually take work? This is what encourages survivors to use Borrowed Time and Decisive Strike. They don't risk taking a teammate off the hook just for both of them to be downed and re-hooked. They suffer through a trade, or the killer gets DS'd because they tunneled off the hook.
If people played like they were interacting with actual humans instead of like the bots weren't letting them win, this wouldn't be an issue. Unfortunately, they don't seem capable. Killers openly advocate slugging for 4ks because there are no consequences if survivors don't have the right perk. When players don't use these perks, they plateau and can't climb any higher, but also can't fall low enough to have reasonable matches based on skill alone. Thus, more give up on playing their own way and learn to get sweaty and go meta.
Tune in next time for my piece about why Insidious and Iron Grasp should be reworked or removed from the game altogether!
Bbq is probably the most balanced killer perk in the game. I understand where you're coming from with this but it isn't just simply a bbq problem, it's a bad killer problem. Bbq is probably the healthiest perk in the game as it encourages killers to leave the hook and find other people and reward them for it with extra bloodpoints. If you take bbq away from a baby trapper it isn't gonna make him wanna camp less. It doesn't make sense to get rid of one of its quirks because if you get rid of the aura reading, the perk is completely useless. Killers aren't gonna run basically three perks just to get bp. And if you get rid of the double bp, well.. Why would you? It gives killers the motive to hook others to get stacks and find other people to get more stacks. Killers do use bbq as a substitute deerstalker but i don't see it as a bbq problem, I see that more as just a bad game design problem. If you wanna talk about a perk that encourages hard slugging I think you should take infectious frights into account. Ruin undying doesn't annoy me half as much as this perk does. The amount of times a billy has ended the game by slugging everyone with infectious is sad. And sure they will probably use bbq to find the slugs and get double bp but why would you nerf a perk because it's used the way it wasn't intended to be used? By that logic dead hard should be removed from the game because it's used for distance which wasn't intended for the perk at all. And I'm gonna go ahead and say it iron grasp and insidious do need a rework just so we're on the same level with something, but that isn't the topic
-
@Raz_ said:
yes.. i really think slowly but surely its just a manipulation of people who say that.
Scott jund started that (i think) saying "Using Desicisve strike together with Unbreakable is just a small pp thing"
well lets start with this topic then.
usually im not using meta perks. if Q&Q and headon is a meta perk thats a different stroy.
and since im not using META perks that is what happens.
50 games getting tunneled, hard slugged or just facecamped when the killer knows he doesnt have any meta perks.
killers also love hard tunnel when there is no obsession. so what is your point with "small pp" tell me?
playing freddy with ultra slow down isnt small pp.
playing spirit with stridor and strong addons isnt small pp.
using insta downs with killer is not small pp.
what is this dumb talk with small pp? you tunnel = you deserve to get ds'ed
you hard slug you deserve to get people with unbreakable.
you do both at the same time, you deserve both.
just because you dont immideately pick someone up and wait 60 seconds does that make you not a tunnler? ofc you tunnel, with the difference you wait 60 seconds.
you want emphaty? stop with the smallpp talk to play the victim. first stop with your scummy playstyle and maybe people stop using that "smallpp build"
and do not forget "killers playstyle make these perks META" nobody would use these perk when killers would have a little bit of emphaty.
i played for a year with no meta perks. i had enough mercy for killers.
from now on im a small pp survivor.
It's a joke about a badly designed perk synergy that people abuse. It's kinda funny considering scott says ruin undying is also small pp. You're looking WAY too deep into things, please go back to area 51 conspiracy theorizing
-
@Yords said:
(Not including nurse since we all know how strong she is)
Let's just compare the Wraith and Oni's base kit (no addons) for reference.
What does the virgin Wraith have for his power?
The Wraith is a stealth killer who has a bell that he can use to cloak himself. During the cloak, the Wraith gains undetectable status effect for as long as he is cloaked. Survivors can hear the bell ringing when in a range of 24 meters away from the Wraith, they can also hear a wisping sound when in a range of 40 meters away from the Wraith...He is not fully invisible though, you can see him across the map when he is cloaked... He moves at 126% movement speed when he is cloaked, which is exactly 11% faster than he is not... It takes 3 seconds to uncloak and when you fully uncloak you gain a boost in movement speed for one second. Finally, he is fully invisible when standing still.
Now, what does the chad Oni have for his power?
The Oni is a killer whose power allows him to enter blood fury. To enter this mode, the Oni needs to fill up his power bar by sucking up blood orbs. The blood orbs are dropped from injured survivors every few seconds or when they perform most actions (being hooked, vaulting, dropping a pallet, crouching, and failing a skill check) and can be seen through walls. The oni also gains 40% of his power instantly by hitting a healthy survivor or a survivor with the endurance status effect. Once the Oni has the power bar filled up, he can choose to enter blood fury mode. This state lasts 45 seconds and allows the Oni access to two special abilities, demon dash and demon strike. Demon dash is performed by holding the secondary action button for two seconds. The Oni then begins running at a speed of 195% movement speed (Do NOT hold w when dashing because it actually slows you down, same for spamming a and d). Demon strike allows the Oni to perform demon strike which instantly puts survivors in the dying state. This can also be done during demon dash.
I think it is safe to say that there is a clear difference between different killers' powers in the game. Seriously, I wonder "Why would I ever play this guy at the high ranks?" sometimes. I still do because their concept is fun to me. Same for Clown, the idea behind the power is there it's just weak and not expanded upon.
What does Wraith have to get around the map? Nothing. His movement speed increase while cloaked is not enough. In fact, unless you are going to the complete opposite side of the map there really is no reason to cloak other than to hide from an object of obsession user. What does he have to help him catch survivors in a chase? nothing, unless you count the burst in speed when you uncloak which only helps on unsafe pallet loops.
But look at Oni, the dude has both. He has the ability to run around the map (better than billy btw) and be dangerous in a chase. He IMO, is the most balanced killer right now. You can still win against him and have 3 or 4 escapes, he is only really good if the player playing as him is skilled, and his power is a "power burst" kind of ability. This means the tides can tip fast for either side depending on who plays better or outsmarts the other person in a chase.
Even with the upcoming buffs to both Wraith and Clown, I feel like they are still going to need a bit more than just a few buffs, I mean a full-on rework. What I don't want them to be is just an average killer like Plague or Doctor in the middle tier. For Wraith idk give him some sort of passive ability I guess? Maybe every time survivors hear the bell ring they suffer from some sort of passive status effect that gets stronger as the trial goes on. Just some random thought but he will still need more than "true invisibility" and a few addons being base kit and changed. For Clown, I am clueless other than giving him different effects with his bottles.
Note: So after some thought and discussion, I have come up with the suggestion of instead of completely reworking all killers to be viable, they should instead get some buffs (not lazy ones) that are thorough and make the killer receiving said buffs to be able to be put in a mid-tier position.
I really hope that the Wraith and Clown will be given creative buffs or changes that create unique and fun gameplay.
Tbh, wraith and clown are very dated. I wouldn't really say we've gotten a weak killer since like, demo
-
@Zaytex said:
Deathslinger is hated in design because it's impossible to dodge his gun at a range that isn't his max, with the addition of him pulling his gun up and down repeatedly to zone you and gain easy distance for an M1.
Yet, isn't Huntress the exact same, but even worse?
All she has to do is pull her hatchet out and it forces the survivor to dodge to the side and if she keeps it out without immediately firing, she easily gains distance as the survivor is forced to weave side to side, not moving forward a lot at all and in a few seconds., she's easily so close to the point that she can simply fire without missing or can just M1 you, and she repeats this all again.
Huntress is even worse because unlike with deaths linger, where a dropped pallet grants a form of safety, Huntress can just fire over loops with small obstacles (which aren't entirely rare) and do the technique above for a free hit, unless the loops is high enough for her to shoot over, there isn't anything you can do besides pray that she misses.
It's the same poor design as with Deathslinger, you don't dodge the Huntress, she simply misses when it comes to face to face hatchets.
Thoughts?
I always kinda thought this, even though i think deathslinger is more oppressive huntress does have the same problem where up close there's not a lot survivors can do. All i can say is people who think a huntress is forced to charge a hatchet in order to hit someone has never gone against a good huntress who when point blank aims at the butt of the survivor and immediately releases the hatchet and since the butt of the survivor hitbox barely changes when they change direction there's almost nothing you can do. Not to mention she is almost immediately able to m1 or throw another hatchet after hitting a survivor with a hatchet, even faster with addons, and almost guarantee a second hit immediately. It's pretty much the same thing as a deathslinger with save the best except she already has it built into her kit, and if there isn't say a vault anywhere near you you're pretty much instantly dead. Mean sure you can try to "dodge" That refrigerator of a hatchet but if they aim at the butt and you haven't found a place to hide behind by the time she charges the hatchet she's gonna just about always hit you. They both definitely share a flaw and it's that they're ranged killers and that they just don't work in a game like dead by daylight, especially with the way devs design maps.
-
@Alphaphalt said:
We all know how killer games go. Find your first survivor, he runs in circles for 3 minutes, all the gens get done and they escape with Adrenaline/BT/DS/DH. This has become so bad that there are only 2 killers (Sally and Rin) that can consistently perform well in Red Ranks if they want to double pip and retain their Rank 1. Even worse - Rin was broken last update so unless you were Nurse your pip was a heavily weighted coin toss. Some killers such as Caleb and Triangle Daddy can sometimes beat a strong Red Rank SWF, but can't compete if they use the Genrush Strategy.
This is why I think the game should try and cut down on this stupid running in circles strategy to win every game without thinking. Instead, we should focus on the Stealth aspect of the game. I think most survivors (who aren't pathetic bullies) can agree that the suspense of a killer almost finding you in a hiding spot is far more thrilling than running around a pallet 10 times rinse repeat. The fact that there are 10+ pallets which can each last from 30 seconds to a few minutes (Bloodlust takes way too long to kick in) pushes the "chase killer only" meta that has plagued so many players into only playing Rin Sally and sometimes Caleb.
We want to play Amanda and sneak up on survivors.
We want to play Anna and line up a sweet hatchet on a Zarina who didn't quite hide well enough.
We want to play Lisa and scare survivors with our Phantasms.
But we can't - because the meta right now is looping, and any killer that doesn't excel there isn't viable.
This is the most oblivious troll bait post and I love how everyone seems to be falling for it XD it's hilarious though tbh lmao, the copypasta potential is h u g e
-
@Swiftblade131 said:
Why link everything together?
Half the fun with cosmetics is mixing and matching... Why not simply unlink, and make it, so if you have any part of the "Legendary" cosmetic attached to your character, head, body, or weapon, you have the animation change?
I didn't understand it either, but after a bit of thought, a lot of these sets seem impossible to mix and match with other individual cosmetics, they would clip through each other horribly, and as for the silent hill skins it seems they are going to be doing this with a lot of the silent hill characters and possibly other licenced character, which seems to be a decision on the license holder's part, not bhvr. I just hope they don't pump these sets out as much as they have been, but as of now I feel like the design artists are just taking the opportunity to pour out all of their artistic ideas since now they are way less limited when making these into a set. The sets probably won't be as common in the future. It's a new feature that I'm sure design artists are super happy about and want to use the heck out of for a while
-
@SpookyStabby said:
No. Robbie the Rabbit actually is a creepy Horror icon, in gaming culture.
But what I'm saying is it would be nice to have something non horror for a change. Just because it's a horror game doesn't mean it has to just be all horror, least that's how I see it
-
@gatsby said:
Pyramid Head shouldn't be able to see the auras of cages. It encourages tunneling too much. The cage spawns are already pretty predictable, so if someone REALLY wanted to tunnel they could probably do it. But it'd be harder and take more time because they didn't know exactly where just the general area.
Cages are meant to be time savers not free passes to tunnel. At least I hope that's what the Devs intended
I really don't see this being a bad thing, the best way to use his power is to leave your trails in chase and around hooks, making survivors run through it essentially, and using it to avoid decisive or a flashlight or body blockers. The only thing the aura reading was useful for was for the killer to go straight to the cage and go right back for that survivor, which has pretty much been my only survivor experience with the killer, and it honestly just leaves a bad taste in my mouth for the killer which sucks.. He's from one of my horror franchises and is really fun to go against and play as, but the second there's a flaw in the system, people are gonna abuse it and that is exactly what is happening with him. Just be happy they aren't giving survivors borrowed or ds from the cages, this is probably the best they can do to try and stop an abusable mechanic without just having ds and borrowed activate when getting saved from one. You're probably only gonna use the cages a few times in a match anyway until you can just kill them. The only use I've found for seeing the cages' auras is to go "haha funny man in cage" Or to go to the cage when they get rescued and I have absolutely nothing else to do, which only normally happens against bad survivors which you'll usually dominate anyway. And for the people saying to just save them before the killer gets there first, that's easier said than done, I think out of my entire experience against the killer I've only had a cage spawn so close that the killer didn't have time to come back to the cage before we had scurried off probably like one time.
-
@doitagain_ said:
Yeah besides the Lisa & Alessa skins, the rest we should be able to mix & match. I don’t see how Konami wouldn’t be ok with us swapping Cheryls hair yet they’re ok with us equipping some ugly ass charms on their characters?
Might be off-topic but I’ve found a majority of the games charms to be tacky & clip through your clothes anyway.
Exactly, I don't get it... It ruins the magic of self-expression that the game has
-
@kaeru said:
Really weird that Konami pay so much attention to how their characters should look. As you know they often add ridiculous outfits in SH games as easter eggs and they affraid that their characters look funny in dbd.
That's just konami for you ¯\_(ツ)_/¯
I really don't get it because pyramid head would look badass with the prestige body and that new head, and cheryl's dark hair with the prestige 1 and 2 body.. The opportunities..
-
@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/1366892#Comment_1366892
That's a dress-up for other characters.
These are the actual SH characters, probably makes it a different story.
Maybe, thanks for letting me know, helps me appreciate it a little more knowing the reason why it's like that
-
@will_i_am_14_85 said:
"it ruins mixing the cosmetics to make the character look like how you like it"
This is exactly the reason why, the license holder wants the characters to loop a specific way, they want the character to look the way they want the character to look.
It's weird they would want that though, especially considering cheryl has shirts you can mix with her default leggings and head, it's just weird to me, but I guess I couldn't expect less from Konami
-
@Boss said:
Not that i prefer it this way, but a theory is that Konami just didn't want you to be able to mess with their license much.
Just a theory of course.
I seriously doubt it considering this is the biggest licensed dlc we've had, with there even being cosmetics that are from silent hill for the original killers and even an easter egg with the whole charm thing. Just seems weird as hell they wouldn't want us customizing someone
-
@Orion said:
TBH I'd prefer a Big Sister. Big Daddy is too sluggish.
Let's keep in mind however pyramid head was pretty sluggish too in SH, I'm sure big daddy could work
-
@Orion said:
TBH I'd prefer a Big Sister. Big Daddy is too sluggish.
I wouldn't mind either one, both would be awesome!
-
@HellraisingPredator said:
I'm a big bioshock fan but if we were going to get another license chapter I think there are still quite a few more iconic ones left before we start getting to stuff like bioshock. Not to say I wouldn't think it was cool but there are other things higher on my wishlist.
Definitely, i can say the same myself, I'd love to have xenomorph, predator, a resident evil tyrant, pyramid head is finally one I can check off 😍
-
@lordtomato said:
I want woody as new survivor, Andy as new killer.
New DLC - the toy story.
(Broken meme XD)
Nah, sid phillips would be the survivor and the killer would be that creepy ass baby headed spider thing xD
-
I honestly wouldn't mind a werewolf or vampire killer, or maybe some sort of cryptid, it would be hella cool if they ever added some urban legends as killers
-
@TwistedJoke65 said:
I would love to see Candyman as a killer. It is one of my favorite horror movies, maybe even favorite movie of all time. You could do so much with the mirror teleportation, the hook on his hand and the bees. Oh God the bees. Helen could be the survivor, and Candyman could have some obsession perks. I am currently working on creating my own idea for Candyman with a perklist and such.
Candyman could also be a good opportunity to have a "talking" killer. His voice is so magnetic yet so creepy, with lines like "be my victim" and "surrender yourself to me. It would be cool to play as it and creepy as hell to play against.
Perfect for dbd
Man I'd love candyman, honestly I wish there were more voice lines and dialogue in the game like last year, it would be so cool to have some talking characters, a lot of the characters seem so soulless
-
@Walker_of_the_fog_96 said:
Candyman candyman candyman candyman you dare to say his name? 🐝🐝🐝🐝🐝
I'd love candyman XD
My friend doesn't though for some reason ;-; but I'm more than glad to have pyramid head coming, I never thought it would happen
-
@Desh said:
Honestly, if we ignore original Killers, I think Pinhead (or one of the Killers from the Hellraiser franchise at the very least) would be an excellent edition to the franchise both Lore wise and and sales. Not many things top iconic horror than Hellraiser. Even though the poor franchise got dragged through the mud in its late years.
Yea, it's why I was hoping it wasn't gonna be him for the anniversary killer, also could've been because I never really grew up with hellraiser like I did silent hill. I've wanted pyramid head for so long but felt that it was too good tl be true, so when I saw the trailer I cried literal tears XD
-
@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/1342568#Comment_1342568
On a stream Cote said height wasn't an issue, it was no because he's comedic horror. I'm hoping with the TV show wanting to bring back more the horror from the first couple movies and move away from the comedy of the later movies it will help Chucky.
Yea the comedy horror is why I think he wouldn't get added mainly. Since he isn't really a serious dude.. I don't think the entity would wanna pick him to do his deeds XD
-
@tixerp said:
Pinhead. First Hellraiser is my favorite horror movie, and he has plenty of potential for a really awesome power. BHVR, specifically Cote, have been pretty vocal on wanting Pinhead too, so it's only a matter of time I think. It's been so long since Hellraiser has gotten some good treatment, it deserves it.
I wouldn't mind pinhead but I would've been very disappointed if this chapter was hellraiser. Considering it was a milestone and they wanted to make this chapter a big deal, I would think hellraiser would be a bit anticlimactic, hut not a bad killer to put in the game! He'd fit right in
but seeing that silent hill trailer.. I wanted to cry tears of joy XD
-
@GreenPufferFish said:
pennywise it is my faviroute film
Only thing I ask for is for them to make the mori is the dead lights XD
-
@[Deleted User] said:
Scissorman from Clock Tower
*snip snip snip*
@Theetis The Grunts has the Power to cause madness/hindred if you look at it.
Remember how Daniel is like crumpling up in a corner over it.
It would be interesting to see a Killer you can't look at or suffer heavily.
I didn't know what that was until I looked it up, that would be awesome 😍
-
@bm33 said:
I know they won't but I want Chucky. Guy gets trapped in doll using voodoo. So much you can do with that. Have dolls around the map that he could teleport to and say random phrases. Awesome weapon options. Mind games from his height - could give him smaller red stain to go with. Pyramid Head having cage opens up options for Chucky as well.
@bm33 said:
I know they won't but I want Chucky. Guy gets trapped in doll using voodoo. So much you can do with that. Have dolls around the map that he could teleport to and say random phrases. Awesome weapon options. Mind games from his height - could give him smaller red stain to go with. Pyramid Head having cage opens up options for Chucky as well.
I think why people don't want him in the game or why he probably wouldn't get added is because he's really short, so it would make it damn near impossible to make him work, (pallet breaking, hooking, etc.) and how he kinda wouldn't really fit in a game like dead by daylight with the setting a more comedic tone
-
@Theetis said:
I'd much prefer original killers over licensed ones.
However, the ones I would personally like seeing are:
The Xenomorph from the Alien series
An Amnesia: Dark Descent themed DLC. The Servant Grunt is the most iconic enemy in Amnesia, though there's not much for him to get a unique power in DbD, so that's a bummer.
Springtrap from Five Nights at Freddy's. Just because if the FNaF dlc ever were to happen, I'd be kind of mad if it wasn't Springtrap.
Yea I agree with the original killers thing, but I would still love to have some killers from my favorite franchises. I prefer licensed survivors however, since they kinda don't really have any quirks that set them apart I would much rather be able to play as someone from my favorite movie/game
And I'd love the springtrap idea, I even posted how I think fnaf could work xD