So instead of passives

Okay so the idea of giving survivors passives is always thrown around but what about giving survivors traits? Okay hear me out, obviously this would only happen when the game is in a better state than it is now. But why don't we give survivors traits that basically match up to the survivor like Identity V plus you wouldn't run out of unique passives to give survivors since survivors can share traits with other survivors. Here's some examples for people who dont know what Im talking about.

FENG MIN:

Computer Knowledge: Feng's knowledge in electronics and computers has given her some insight on how generators work. Great Skill Check zones are increased on generators by 10% for Feng Min.

Small Frame: Feng's small frame allows her to move quickly through obstacles. Pallet vaulting speed increased by 6%

Out for yourself: Feng Min is always out for whats best for herself. Healing speed while healing others is decreased by 15%. Other survivors don't like Feng's selfish attitude and in turn others healing speed when healing Feng is reduced by 15%. Feng's selfish attitude makes her pay more attention to her own needs which increases her self heal speed by 15%.


DWIGHT FAIRFIELD:

Scardey Cat: While Dwight is alone he is absolutely scared for his own safety. Action speeds discluding running and vaulting are decreased by 7% while another survivor isn't within 10 meters.

Inspiring: Dwight inspires everyone around him to do better at all times. While within 10 meters of another survivor all nearby survivors run and vault 5% faster. This effect lingers for 5 seconds after leaving 10 meters of Dwight.

Killer Pity: Even killers feel bad for poor little Dwight. Out of pity, killers break pallets 7% slower while Dwight is within a 10 meter radius of them.


Anyways those were just some examples and you guys get the drift. What do yall think?

Comments

  • Those numbers are way WAY too high.

    Everyone would just be a Feng Min main because 6% vaulting speed is ludicrous.

    Just to give you an idea, Resicilience which also increases vaulting speed increases it by 9% on Tier 3, while Spine Chill increases it by 6% on Tier 3.

  • Alright remove the concept of increasing runspeed, like Imagine this stacking, how can the killer catch up to 4 dwights if they run together?

  • @DelsKibara said:

    Those numbers are way WAY too high.

    Everyone would just be a Feng Min main because 6% vaulting speed is ludicrous.

    Just to give you an idea, Resicilience which also increases vaulting speed increases it by 9% on Tier 3, while Spine Chill increases it by 6% on Tier 3.

    Yeah but it’s pallets only. Believe me I took vault speed build into account

  • @bingbongboi90 said:

    Alright remove the concept of increasing runspeed, like Imagine this stacking, how can the killer catch up to 4 dwights if they run together?

    I didn’t really imagine it stacking. I figured it would be one radius bonus per person if that makes sense.

  • @kate_best_girl said:

    https://forum.deadbydaylight.com/en/discussion/comment/1324863#Comment_1324863

    I didn’t really imagine it stacking. I figured it would be one radius bonus per person if that makes sense.

    Ah that's good in that case😂