inferjus
inferjus
About
- Username
- inferjus
- Joined
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Comments
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@PistolTimb said:
Honestly, increase the amount of gems needed to be completed, but decrease the time it takes to complete 1.
2 gen strat, heck yeah!
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@Deadeye said:
@AshleyWB then you have missed a lot of conversation. it is currently just not the most talked topic. I have heard enough people complain. But there are far more problematic issues in the game, as well as enough people that think Adrenaline is fine. You get rewarded for reaching the endgame, while you play the game until then with 3 perks.
It is one single occurrence in the game, and when people are not injured, the healing state is wasted. If not in a chase, the sprint burst is wasted. If it screws over your game, it is most likely because you performed bad throughout the match. Like said above, it is just very rare situations where it flips the coin totally. And you get a free heal every two games sounds insane? Ever complained about second wind or Inner Strength?
https://forum.deadbydaylight.com/en/discussion/comment/966098#Comment_966098
I think Adrenaline heals Deep Wounds over the injury.
@inferjus Correction: if one guy is able to finish 5 gens and there are still 3 people around, no one sacrificed, you did pretty bad. Or the others did pretty well looping you. So even that would count as reward.
It's called slugging and its only counter should be Unbreakable or help from teammates. You are in dying state, you did pretty bad at escaping from killer. You shouldn't be rewarded with random gen pop.
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@YaiPa said:
Do you want one of my thousands clips where I hit the back of the unhooking survivor but the hooked survivor somehow takes the hit?
Just because one issue hurts one side of playerbase that does not mean the second issue hurting other side of playerbase should stay. Both problems should be solved.
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@Ihatelife said:
https://forum.deadbydaylight.com/en/discussion/comment/966094#Comment_966094
If adrenaline is gonna get nerfed, then the same goes for NOED. :)
I'm ok with that.
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@Ihatelife said:
Because it can be used once and it rewards you for completing objectives.
Correction: It rewards all survivors. One guy could do all 5 gens and three other survivors who weren't doing objectives get Adrenaline as well. It's not fair, because if they were in dying state now they can easily escape.
I would nerf Adrenaline so it can not heal survivors in dying state. It is too unfair.
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To be honest, all of the Freddy's perks suck and need a buff. Blood Warden lasts for too small amount of time, Remember Me is useless and Fire up is like dormant Brutal Strenght that activates at the end of the game.
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You mean Sanctrum of Wrath, Oni's map? It is not the best map out there but it is still better than Family Residence or Blood Lodge. It is similiar to Azarov's Resting Place. Try to get 3 gen strat on one side of the map, it should be easy with how divided the map is. The problem could be a lot of bushes where survivors can easily hide tho.
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New survivor perks are interesting, but old ones are stronger thus nobody uses new perks.
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Why Urban Evasion is bad?
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I would go with the Doctor DLC if you want good survivor perks. If you prefer to play killer, I would go with the Plague DLC, because she is quite decent and her perks are pretty good on most of the other killers.
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Ruin always does SOMETHING, even if it gets destroyed righ at the beginning of the match. Lullaby does not and can easily become a complete waste of perk slot.
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@The_Second_Coming said:
https://forum.deadbydaylight.com/en/discussion/comment/962833#Comment_962833
I simply made a correction. Hardly arguing. Thanks for contributing though. You sure showed me.
😂
Correction? I just mentioned channel's name. There is nothing to correct. But ok, you won, go tell mommy how well you just made.
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/962866#Comment_962866
It's not about finding them, you have no clue if your teammates cleansed any in solo queue.
If you look long enough and you find nothing, then you can assume all totems are destroyed. Also Detective's Hunch and Map can help you see if there are any totems left.
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Game is currently badly optimized, I would like devs to optimize it first before changing graphics.
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Small Game? Detective's Hunch? Map? Eyes? Knowledge where totems spawn?
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Did this guy really argue about Otzdarva's nick for the sake of arguing?
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@thesuicidefox said:
If you ask me it's a stupid achievement that should never have been put in the game.
Yeah, it is impossible to do on High Ranks unless you pretend to be friendly and stalk them while they farm.
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@FilledPizza said:
The achievement requires you to kill survivors WITH Evil Within III, not just while using it. You need Judith's tombstone, and is best paired with Fragrant Tuft of Hair (the other ultra rare add-on), and Play With Your Food to counter the movement speed debuff of the Tombstone. Killing survivors by quick attacking with the interaction will not deplete tokens from Play with Your Food as it is not considered an offensive action. This also means using an Ebony Memento Mori or Rancor will not count towards the achievement. Devour Hope will also not count.
Thank you for succinct answer!
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I can suggest Not Otzdarva.
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I am gonna upgrade Legion to playable state, then try to prestige Ace.
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@Watery said:
I don’t think it’s that deep.
They’re just polishing him, and making him less annoying to play against.
Which, in all fairness, is a good thing, because it’ll make the game more enjoyable.
I don’t think it’s fair to call it survivor biased, but more so, a middle ground.
You can’t really expect balance in a asymmetrical game, but you can expect nerfs and buffs.
What is making Doc annoying? Fake pallets? Hallucinations? Screaming? This is what makes Doctor unique! If all killers would be the same, game would be boring (it already is very repeatable). No one plays Doc anyway. His power just helps him find survivors quickly and he still is M1 killer, which means you can still loop him as long as you can avoid fake pallets (which are not something guaranteed to appear in the game, they require add-on).
If devs are going to remove these things then they just destroyed the Doctor, just like they did with Freddy. Maybe he will be less annoying to play against and maybe even he will be better at killing, but it will be whole new killer. I don't want our current Doc to go away.
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/960575#Comment_960575
SO FAR is the key word. All it needs is a big company coming around the corner with a dbd like game and it's gonna be really rough for bhvr to keep the playerbase playing DbD IF the competition is doing it correctly and addresses all the issues dbd has.
We can never know when this will happen, companies work behind the scenes and can drop the game from the sky. I personally could imagine EA or similar trying to win the dbd playerbase if they know how much money people here are spending on cosmetics.
Imo, bhvr needs to do some serious steps. Otherwise that day could happen when another dev group brings a dbd like game with a huge head start.
And we all know, once a game is losing players it's very difficult to come back from that.
I think Behaviour is making DbD so grindy for a reason: if there would be a competition game, then people still would stick to DbD because of how much work they invested in that game.
Also Behaviour is very lazy with their game. They rarely release patches other than new DLCs and cosmetics. I think they also do it on purpose: they could just shower us with constant patches when the competition game would appear and everyone would be hyped about DbD again.
Behaviour is like Valve: they won't do anything until a big threat appears that could harm them.
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Less grind.
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This game won't die for one good reason: it is the best cat-and-mouse game out here (which doesn't mean it is a good game).
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@bburr10085 said:
https://forum.deadbydaylight.com/en/discussion/comment/959372#Comment_959372
Let's not forget how a claudette skin broke the have traps where they wouldn't activate if your wore that skin
There was something like this?!
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@Creator said:
Developers cannot fix old, broken animations, and you're talking about new ones.
I care more about new sounds. They are making me go insane!
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@ABannedCat said:
https://forum.deadbydaylight.com/en/discussion/comment/959372#Comment_959372
Are you seriously underestimating Dbd's spaghetti code?
Well, right, is is Behaviour, they can screw up everything and even more.
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@Milo said:
Spirit, Plague, Demogorgon and kinda-ish Oni's have pretty unique animations too,
That's true and I hope they will create more killers with unique animations, especially pallet-breaking animations.
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@ABannedCat said:
If you want sound to be broken even more, sure add new pallet sounds.
What can they screw with adding pallet breaking sounds?
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I would P3 all killers, but before that I would upgrade a few killers so you can play with them normally, then try to prestige the ones you did not upgrade and before prestiging them use their best add-ons and offerings, and after that repeat the process.
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Making gens go slower would be awful. You know how boring it is to just hold M1 for over a minute? There has to be another way to make game easier for killers.
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There should be bloodpoints reward (and maybe shards) for reaching (no staying in) certain rank every month. But devs want the game to be grindy to make us addicted to it, so we spend money on it.
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@CLAUDETTEINABUSH said:
Why are there still killer mains complaining about gen speed completion when we, as killers, have at our disposal;
Hex ruin
Hex huntress lullaby
Sloppy butcher
Pop goes the weasel
Surge
Overcharge
Thanatophobia
Dying light
Etc.
I'm a killer main and TBH I believe that based on objective completion, dbd is balanced,since killers have so many things at their disposal to slow the game down just a little bit
Hex ruin - can be destroyed at the beginning of the match and experienced survivors can ignore it entirely.
Hex huntress lullaby - the same thing as Ruin, but much worse because it doesn't stop survivors from doing gens at the beginning of the match. Also ignored by experienced survivors.
Sloppy butcher - quite decent perk, can't stop gen rushing tho if survivors decide to not heal and focus on gens instead, but at least makes them then vulnerable. Not that bad.
Pop goes the weasel - probably the best gen-stopping perk. The only thing that can save the killer from gens being done.
Surge - you get small value from using this perk, can't stop gen rushing. At least combos well with Surveillance.
Overcharge - useless
Thanatophobia - useless
Dying light - it's Huntres's Lullaby, but worse because it buffs your obssesion.
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@Runcore said:
Great idea, it can help from finishing all gens in 5 mins :-)
Well thank you!
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Dwight and Wraith.
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@SkeletalElite said:
Yeah they said they wanted to make 100% rift achievable for their average players but I really think it was too harsh. I can't help but think it was intentional in order to get people to buy tiers because of sunken-cost fallacy.
I am no-lifing this game since the Rift begun and I am only on tier 58. They had to make this very grindy on purpose, I don't believe their real intentions were to make it achievable for average players.
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So... any thoughts?
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I think game is survivor sided (and the higher the ranks, the worse for killers it is). That does not mean killer can not play in toxic way, because they can. Tho, it can be heavily punished by Decisive Strike, Borrowed Time and other meta perks.
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Wraith becoming a killer sounds stupid to me. He avenged people his boss made him kill, then he kills innocent teenagers in Entity's realm. This does not make sense to me.
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@Kagari_Leha said:
https://forum.deadbydaylight.com/en/discussion/comment/956623#Comment_956623
exists so killer and survivor wouldnt spend 10 hours running in front of each other to get a million chase bloodpoints
The cap could be raised. It is so easy to max the BP, yet this game is still very grindy.
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@Kagari_Leha said:
https://forum.deadbydaylight.com/en/discussion/comment/956593#Comment_956593
yeah but it would overlap with WGLF like I said
It would not if it would work differently, like just make all BP you get during the game doubled, so you can farm stuff faster. I know it sounds bad, but it is an example. Or maybe it could raise this stupid 8k BP limit, which I don't know why it exists yet.
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@lasombra1979 said:
https://forum.deadbydaylight.com/en/discussion/comment/956468#Comment_956468
No, face camping does not exist anymore. They removed it when they added the swivel unhook. Face camping prevented from a game mechanic stand point from an unhook from occurring. This has been removed. Everything else is either hard or patrol camping. Face camping is dead and has been for a while.
I have no plans to change your mind because I know I cannot. You have shown you are dead set in your view of ebony moris. Nothing anyone says will influence you. You have basically put your views out there, what everyone else to agree with you, and belittle anyone who disagree.
That's true face camping does not exist anymore, but that's how people call hard camping. I don't understand why tho.
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@WTBacon said:
I'm pretty sure giving No Mither a bloodpoint bonus will cause more people to use it, and ruin other people's games.
Finally killers could stand a chance!
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@LOA said:
No mither needs a built in Reslience 3, Iron Will 3, Unbreakable 3, and that crap perk that let's you crawl away faster. And it will still be Trash. Just a meme perk.
That would make No Mither top tier because you could just take any exhaustion perk and other 2 perks that let you repair gens faster, then take toolbox and you would just genrush everything instantly.
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@Kagari_Leha said:
Because No mither is trash ?
I dont know, they should really give it a strong upside, just being able of recovering from dying state feels bad as Unbreakable exists
I guess everyone here is favorable to a rework of that perk. But more BPs wouldn't be the solution to me, WGLF exists already after all, and is also part of David's perks
I don't want No Mither to be viable. I want it to be hard mode perk as it is now. I just wonder why devs won't add BP bonus to it. This change wouldn't make No Mither worse or better, but could make people actually want to use it more.
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Surge is perfectly balanced, no need to make is annoying, then nerf it.
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@KingHEADBUSTER said:
Hey infer face camping red ranks early is op.
Facecamping at red ranks ends with one kill and 3 escapes.
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You don't need good map. You need stupid survivors.
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@KingHEADBUSTER said:
Yeah face camping is OP as killer too.
At rank 20, yes.
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@KingHEADBUSTER said:
That's bc ur pretty garbage.
So when someone can use something useless with a good effect, then he is trash.
m'kay