illNicola
illNicola
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3376894#Comment_3376894
It's a children's game.
It attracts some of the worst people. When there was even a possibility that the next chapter was FNAF, the Forums and Reddit were flooded with spam posts and if you disagreed, woah boy get ready for some absolutely toxic vitriol.
The creator.
Well, I didn't see anything of what you say, but I definitely don't question it since I joined reddit and the dbd forum last year.
Well, FNAF isn't the scariest horror game in history, but it will put on the table good characters, in particular Springtrap will fit better in dbd than FNAF.
Probably you say that it's a children's game because like 90% of who played it when the first chapter came out were like 12 years old, but if you look at the lore is good. Am I a fan of FNAF? Absolutely, I do not deny it and I think it is evident since I know its lore very well, certainly being one of the games that represented my childhood / adolescence I would be delighted if it entered dbd, obviously only with a sense because they should put Springtrap as a killer , at most Ennard, since they are effectively the only assassins in history. Secondly, it should be a chapter with a strong killer that is fun to play and fight, and that brings strong perks to the table.
If you don't know it's lore, well maybe I can recommend you to read Springtrap's lore, so you see why it will be perfect in dbd.
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@Pulsar said:
As long as it isn't FNAF, I think I'll be happy.
@[Deleted User] said:
I want chucky & only really Chucky, Jason will be cool too but I'm not particularly interested in using him.
What I actually expect is Stranger things
With the return of steve, nancy & demo +
Vecna, Robin & probably Hopper or eddie (preferably Hopper)
I also never want to see FNAF nor do I believe Predator will happen any time soon or Skull merchant probably wouldn't be here right now (though Predator should naturally be much stonger, cloaked & probably have a ranged laser attack 🤷🏻♂️)
Don't see Alien ever happening
Why all this hate for FNAF? I don't understand
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@MrMori said:
No more characters. Fix the ones you have.
If they fix the game instead of putting another chapter it will be the best anniversary present (No genrush, no need to tunnel + more tunnel defence, all killer playble at top MMR). Sadly, it won't happen anytime soon
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@Caiman said:
I'd prefer another original chapter. Dredge is one of the coolest-looking and most creatively designed killers in the game, and pretty much every other licensed idea left is a terrible idea. I don't see Alien fitting, Predator is a "maybe", FNAF is a "why", Jason Voorhees would add nothing new, and everything else is either uninteresting or too niche.
Fnaf was requested since dbd birth and will fit well in the game. Another original would be a big disappointment as the last original chapter were ######### (and dredge was cool only for its aesthetic, not for his power because ok it's creative, but it's another m1 killer)
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@Kingmkg said:
https://forums.bhvr.com/dead-by-daylight/discussion/368629/anniversary-chapter
I agree with almost everything but dredge is FAR from mediocre. Hes one of the best recent chapters we have gotten
The design of the dredge is cool af, but the power... It's just another m1, cool because the darkness mechanic is cool, but I also evaluate a chapter by looking at whether the killer is valid or sucks, not just if he's cool in terms of aesthetics.
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@Wexton said:
My top 2 is either Friday the 13th, or Chucky. I'd really like evil within to come to dbd as well. But I'm really fine with anything unless it's another resident evil chapter or a FNAF chapter. I mean FNAF is ok but I'm not a 12 year old kid anymore, there's infinitely more interesting licences out there than FNAF.
Nah bro, FNAF will be a good chapter. Ok, everyone probably played and experienced FNAF when they were 12, but look at the lore. Springtrap would be top in dbd. It has a unique design and, given its size, it could really have a unique and very interesting power (hoping Devs make it strong and not boring to play/deal with)
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@Hi_Im_Chucky said:
Why is it SpringTrap with these FNAF chapters? Gimme Freddy. Anyway, my hope always goes out to Chucky or a DollMaster type Killer. I’m also keen on Scarecrows. I’ll also be very disappointed if we get another RE chapter. I’m not into it.
Whatever it is, it better be polished and, more than usual, have a unique power that is worth being an Anniversary Chapter. No pressure! Lol
Because Springtrap is the only real assassin in fnaf. Freddy and the others, in fact, are animatronics possessed by the children that William Afton (Springtrap) killed. Springtrap is an animatronic possessed by the soul of William Afton, who died after trying to hide in the suit of Springbonnie when he was persecuted by the souls of the child he killed. In the suit there was the Endoskeleton, that killed Afton after he tried to hide from the children. But the soul of William Afton possessed Springtrap, keeping his killer instinct. This is why Springtrap is better than Freddy, because Freddy is only a child who wants revenge, Springtrap is a brutal killer. So this is why Springtrap would be better than Freddy
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@Smoe said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3376049#Comment_3376049
You're entitled to your opinion by all means, but realistically it will not happen because all killers must be able to follow certain ground rules in the game in order to be included, at best you could get something within xeno's kit that gives it the ability to kill someone without using a hook, but the hooking will always be an option for it to use no matter what.
If we're start bringing lore into the discussion, then the Xenomorph would submit to the Entity just like Demogorgon did. The Demogorgon is basically nothing more than an animal who's been cut off from the Mind Flayer's influence, it's basically just got a new owner now to be loyal to and obey.
The Xenomorph would be cut off from the rest of the actual Hivemind and the Entity could easily just make it obedient by fooling it into believing it's the Queen Mother it's obeying rather than the Entity, so lorewise it wouldn't be hard to justify why it's hooking people instead of just mauling them.
Ok, but at least modify hooks keeping their souls. Maybe he doesn't have hooks but nests that works the same ways as hooks. I don't say "completely rework the hooking for it", but at least "rework" hooks in a way that fit better with it. An example, Alien puts survs in nests where the entity has different animations than hooks, but keep the soul of hooks. What about that? Reworking a base mechanic only for it it's too much, ok, but at least adapt it keeping the soul but modifying the concept.
And I didn't consider the mind control, I considered only the facts that both Alien and Demogorgon are brutally beasts
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@Entitled_survivor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3375994#Comment_3375994
Not really,, demogorgon also doesn't fit the hook people theme all that good considering stranger things depiction but it still happens,
In fact Demogorgon, in my opinion, doesn't fit at all with the hook mechanic. But that's my opinion, maybe because I would love to see it bite off survivors' head
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@Smoe said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3375994#Comment_3375994
I don't see Alien hooking people
Neither does Myers, Freddy, Pig, Ghostface, Demogorgon, Pyramid Head, Nemesis, Pinhead (at least not by carrying them to one), Sadako, Wesker or any of the legendary killer skins, yet that didn't stop them from coming into the game.
If we start changing core mechanics just to fit killers who don't originally hook people in their source material, dbd would no longer really be dbd anymore as hooks are part of it's identity and if we shouldn't bring in licenses who don't hook people originally in their source material because it would be unfaithful to their character, then almost no license would make it into the game.
These characters are just guest characters, we shouldn't try and change the game just to make their appearance 100% faithful at the expense of changing everything else, that's why compromises exist between how faithful you can get with the character while still not breaking or changing everything else.
And I agree with your last point, but only for human killers. That's my opinion, but seeing a monster like Alien hooking people, when basically Ive seen it instantly kill them doesn't make sense.
A human killer can hook survivors because he is devoted to the entity, because he likes to inflict suffering, but a beast kills to eat, because he is territorial and aggressive, certainly not because he is devoted to some sort of divinity (or rather, a divinity of a world "external" let's say, I hope you understand what I mean).
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@Smoe said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3375977#Comment_3375977
Because imo, i don't want another resident evil chapter for a long time. Project W is as much Resident evil content as i can stomach for a while, a third dlc would be too much considering there are plenty of other licenses to collab with.
As far as Predator and Fnaf goes, i don't care about fnaf and while Predator is alright, i think there are more important licenses to focus on.
Alien is definitely a must have and Dredge is our first taste at a true monster killer, i wanna see them expand into more original killers that stand out from the other characters like Dredge, like a vampire, spider, werewolf or any other horror archetype bhvr could make their own original version of.
Alien is a must have, but as I said I don't see Alien hooking people. I see it brutally killing them. If they want to put Alien in dbd, they should rework the concept of "sacrifice" only for it, maybe he kill people with Facehugger and it's its way to "sacrifice" people.
A third Resident Evil chapter will be cool, but not this year. I'm a big fan of Resident Evil, but I don't want to see a Resident evil chapter every year.
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@Smoe said:
I'll take an original chapter over any of those licenses you just mentioned, with perhaps the except of alien.
Why? These are all good licenses in my opinion.
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@Sonzaishinai said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3375910#Comment_3375910
I think you'd find it hard to find those kind of people. Even some of the long experienced people who'd you think are polite get really snappy if you tell them they are wrong on something. Especially if they actually are
That said i would love to see like a interview between some of the popular streamers and the devs. But i feel it's just going to lead to toxic comments from the community again
I'm a veteran of the game and when I discuss with a friend of mine who is as good as me or a little less anyway, if I do something wrong I acknowledge my mistake in the face of the right arguments. Obviously, as I think everyone, if you hear "you're wrong" from someone who in the first place is scarcer than you, and secondly who doesn't even discuss the reason for the mistake, you'll get pissed.
Obviously this community is very toxic, but like every online game has its toxic community. Bhvr should focus on who is actually good in the game, not only streamers, contact them and discuss about the game civilly
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@BenOfMilam said:
Let's be real, here.
If I was a big game dev and my community was like the DbD community, I would pretty much never talk to them even if you paid me double overtime to do it.
Well, personally I would only talk to people who are polite and have a long experience in dbd and not people who have 100 hours, are rude and think they know everything about the game just because they won 5 games
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@Outcast said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3369815#Comment_3369815
This is kinda silly. The killer will eventually catch you unless you're perfect. And no, you're not perfect.
I dont have a solution but creating an actual Win-condition could help. If you know hanging on hook is going to help your team win, it could be a little less frustrating
I know, I'm not perfect, but I'm really strong in chase (and I say this because I trained myself for weeks to learn how to loop) and if the killer I'm against wants to tunnel me... Well good luck. Obviously I make mistakes, but are rare and usually when the killer gets me the other survs made at least 2 gens. If the killer tunnel you, I'm sorry to say this, but it's because you're the weak link
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Maybe exhaustion should remain on dh, because you can sprint burst into dh, but you proposed some really smart changes. GG for you, hope behaviour read your post and make this changes.
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If the killer tunnel you and you're good in chase there aren't any problems, because you can keep the killer in chase while the others do gens. Survs have thousands of second chance perk, anti tunneling options, but the real counter to tunneling is getting good. I have no problem with tunneling, because I recognise that at high mmr tunneling is needed to win, because if you don't kill fast then enjoy tbag and click click at the exit.
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@Deathstroke said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3359876#Comment_3359876
I 4K reliably almost all my games with knight so I just don't know how you can say he is weak. He is easy to use I place the guards and let him chase survivor and myself go other direction and create uncounterable situation for survivor where he gets hit no matter what he does. His chasing power is S tier but only problem for him is that he lacks mobility which make him in my opinion low A tier. With any other killer I can't do that there is always counterplay survivors can do.
For example agains't nurse survivor can double back, 360s, even use object to make you hit them or locker and the lunge anyway feels very short when I play her. And well I don't play her often anymore as range and starstruck were taken away from her. They should kept the range in my opinion maybe make them just shorter 10% and 15%.
I have played blight too and survivors 360s my every hit and the power sucks on console. I never seen good console blight only once I saw okay one but he was still bad compared to pc blight. To play blight you need pc with keyboard and mouse. He is just too hard to play on controller.
I have played spirit and she is too hard for me she is exactly opposite of killer I like to play. She is only 110% which I hate and survivors turn invicible while you use power and you should track them with sound and some visuals like grass moving which I also don't like. Im just too blind and deaf to play her... Also im running out of mother daughter and cherryl blossom add ons which make her playable for me.
I played knight a lot before building my opinion about him. Every match 3/4 or 4/4 (3/4 for the hatch, I don't slug for the hatch. It's boring for both sides). Probably I say it's weak because I find him really boring to play and I don't play him at the max of its possibilities. Obviously the "uncounterable" tactic as you said is strong, but you have to make surv take the guard and when I play against knights it's easy to avoid them.
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Underrated post
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For the first time in a while I see a good idea on this forum.
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@Pulsar said:
Holy victim complex.
"Killer was destroyed :(((( no point in playing when the devs hate killers"
90 second gens. Huge DH nerf. Faster hit recovery. Less SB on hit. Faster breaking and kicking speeds. Eruption buff. STBFL buff. Lethal buff. Surge buff. Overcharge buff.
We get it, people have trouble dealing with DH even though it's skill-based now.
WOW, DH buffed af and give you more distance than before, oh but it require a little bit of timing "Survs unplayable :(((((( we can genrush af, making gens in 20 seconds but no DH require skill now :(((((". Eruption nuked. To use STBFL you can't chase the obsession. Lethal buff, wow usefull to know where survs are genrushing, so I can now see my gens being repaired in 20 seconds in front of my face. Surge, seriously? 8% of a gen, with a basic hit, without cooldown. Wow, what a buff. Overcharge buff? Now you must be trolling, you miss the skill check, "Oh, anyway keep repairing". Wow, buffed.
You see only thing buffed, but you don't see if something is a good buff or an useless buff
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@Deathstroke said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3359855#Comment_3359855
He is not weak quite opposite probably one of strongest if not strongest killer on console. Blight is unplayable, nurse is harder and was nerfed to ground. Well I suck with spirit maybe she is better. But knight is much easier than any of those killers. And actually he has less counters than any of those killers only problem he has is that he is still only 115% speed so survivors can hold W little bit until he catches up.
I play on ps5 and trust me that knight isn't that strong. The real problem is that you know when he places the guards, and because of that you think "Oh, he whants to close the loop, I find another one". The facts that guards can be used to defend hooks is quite ok, because if you play in swf one take the guard and another one procede with the save. In chase only the assassin (I don't remember their name, so with assassin I intend the fast one) can be lethal, and the jailer can be good because he find survs in a wider range. What will make knights broken af is that he can press the power button and insta place a guard, without designing the path. But as it is now, is max B tier with good add on, max B, because in my opinion is C tier.
And for the other killers you named, Blight is playable the real problem is that he bounce in every ######### pixel of the map and, at the same time, lots of times you don't bounce on solid objects (only because of this is very difficult to play). Spirit is very strong, but you need to play very very well (I recommend you to use mother daughter and blossom). I never liked Nurse so I don't know how to play her efficiently. Knight is a killer ruled by Ai, and as I said an AI killer doesn't fit at all in dbd.
Sorry for my English, I'm Italian.
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You don't know what to complain about anymore, do you? Knight is a stupid killer because it depends on AI, but it's weak, I met very few strong knights in my expirience. This killer should be reworked not because is strong, but because in a game based on mind games and predict an AI dependant killer doesn't fit at all.
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@ratcoffee said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3354457#Comment_3354457
i don't know what's funnier, the suggestion that 10% gen progress is "like 1 or 2 seconds" or complaining about devs "destroying" good perks and using Pain Res/DMS (which got nerfed way long ago but then they reverted back - it's literally the best example of the devs keeping strong killer options in the game) as your example.
"Strong killer option" or "Only killer option"? It's obviously the second, pain resonance/DMS is the only option now, well until Devs destroy this two perks, because survs will complain of the combo, devs won't test it to see if it's actually broken and unhealthy for the game, and they will destroy even this. Devs do this, they don't play their own game at top rank or if they play they play in private matches.
Without blocking the gen, eruption remove 10% that is 9 seconds for a surv alone, ALONE, at top mmr there aren't survs that make gens alone, at least 2 per gen. So 1 is in chase, the other genrush with prove thyself, so where are the advantages of using eruption if it doesn't give time AFTER the down? (I specify after because lots of people said that eruption goes in combo with dms, because this community know very well perks and doesn't even know that dms activates only after an hook). Consider you down someone, gens explode with eruption, survs still repair that gen, time to hook someone that gen is popped because you don't kick gen at 0% or at 5%, you kick gen above 50%, so that gen loose 10% that is insta recovered by the time of the hook, even if you have pain resonance survs stop repairing, pain resonance activate, they keep repairing. Time to go to that gen, gg ez repaired. Wow, eruption remain a broken perk, is still strong, sure bro.
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If this design comes to the game, probably will be a 15€ skin.
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I will stop using it. It's useless now, 10% is nothing, is like 1 or 2 seconds if survs play efficiently. I agree that incapacitated was too much, because no one used it for blocking people from healing for example. Everyone used it to stop survs from working on gens, so why making it useless (basically a Nurse perk thanks to aura reading) instead of removing incapacitated and put "block all gens that explode"?
Honestly, I will drop it and I will start using again pain resonance + dms, well until devs destroy these two perks as well because survs will also complain about these as they always did for everything that benefits killer a minimum (see pop, ruin, Billy and other things that doesn't come to mind now)
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@jamally093 said:
Simple just want to know what happened to her i don't see anyone play her I think I've seen more twin's then Hag. Did something happen that made her so bad that she makes Twin's look good?
She isn't strong, she's never been strong, but some years ago she was playable. Now with all survs advantages, she can't be played without loosing 90% of matches. Sadly.
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@AnxiousGummy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3354084#Comment_3354084
Blocking the gen? Wouldn't that just be Dead Man's? I think the changes are good overall. I agree that the incapacitated effect was the strong point before but it was too much at times.
Eruption was meant to stop survs from doing gens, so incapacitated is too much. But blocking the gen is perfect. DMS work in another way, in fact you use DMS with pain resonance because you pop the gen with pain resonance and the gen is blocked. Eruption will be useless after the nerf because it doesn't block gens, if it blocked gens it would be literally perfect
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@Chilli_man2400 said:
The devs have reverted the nerf of Eruption! It still doesn’t have incapacitated but it will keep the 10% regression. YESSS!!!
Yeah, now I can have like 1 second more before the gen pop, thanks bhvr. The only strong thing about eruption was the incapacitated and I know was too much, it would be good if instead of incapacitated it only blocked the gen. 10% is useless if survs can instantly keep going with repairing.
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@Tjiani said:
I do not understand why tunneling and facecamping is not considered "taking the game hostage".. I paid for this game to actually be able to play.. Not to be tunneled out of every other match before I get to even touch a gen, or get facecamped the entire match , provide the killer with points while being beaten repeadetly on hook and get almost no BP for the "trouble".
I have very limited time to play between work and family-life and having to waste so much time on being held hostage on hook or being tunneled out of the game just to wait 5-10 mins for it to happen again is simply not acceptable. People are paying for a game they are being denied to play in way too many matches and I really don't understand this is considered a "valid strategy"? If it was only a match here and there I would be okay with it, but it's more common than not . I can't speak for the American servers, but on the EU servers, it's really really bad.
"We tunnel and camp cause we get genrushed".. No.. you tunnel and camp cause it's easy and the points makes it worth it. Almost every killer starts hardcore tunneling and facecamping at 5 gens.. before they even know what kind of team they are dealing with. I think there is a difference between camping and tunneling towards the end-game if you have a hard time keeping pressure, and I understand that it can be neccesary to keep the last gens from popping.. But if the team is down to 3 survivors after one gen the balance is no longer fair, especially in solo que.
Killers are always complaing about SWF, but it's the only option to counter the camping and tunneling.. I have been playing Solo Survivor my entire DBD career and I find myself playing killer more and more often to actually be able to play the game and for the first time I find myself searching online for SWF to play with, cause I get tired of people not doing gens while I get camped or loop the killer.. Is killing solo que entirely really the goal here DEVS? Cause it's beginning to look like it's where we are heading.
The only option to fix tunneling, beside being good (for example like 1 hour ago I found a pinhead who tunneled me the whole match and got destroyed because he didn't get me and the others devoured gens), is balance the game. Gens fly at top MMR, tunneling and camping are needed since survs "tunnel gens" and killer must tunnel kills, why should I play for hooks if my objective is to kill? And why should I play for hooks when survs play to make gen fast af?
Tunneling is in both sides, but the "surv tunneling" is genrush. But genrush is ok, is "only playing efficiently", tunneling isn't ok but it's the same thing: playing efficiently. So Devs keep inserting perks to make gens faster, and gens are already fast af, and at the same time they're destroying every slowdown perk of the killer, how am I supposed to counter gen speed perks without slowdowns? So, if Devs doesn't want to balance their ######### game, killers will hard tunnel and camp because are the only tactics allowed. I know, it's unfair to be thrown out a match after like 2/3 minutes, but in that time already 2.5/3 gens are made.
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@Witchubtet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3349722#Comment_3349722
My first thought was instantly “Legion”.
Lol, in fact legion is like D max C tier, maybe with some add on may be C tier
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@drsoontm said:
I just need to point out, although I'm not sure I would give such a low score for the 2nd and 3rd categories (although probably not much higher), I find the design absolutely awful.
The mask feels so fake.
(And the way it walks in the end game is kind of ridiculous)
Ok, let's clarify that my vote for the design was only for the aesthetics, not for how she moves.
The way she moves... Yeah I agree, is pretty awful. I really liked how she moved in the trailer, almost arrogant, but in game...
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@versacefeng said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3349742#Comment_3349742
I stopped caring when you made a judgement based off my username.
And probably because I'm right, because if I wasn't right you would prove to me that you play killer in high MMR and that you know the game well, but already from your first statements on the two problematic perks of the new survs it is clear that you know little about how it works at the top. Have a good day/evening ;)
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@Xendritch said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3349738#Comment_3349738
Well hope she gets the needed buffs before live then because good news the potential for it is there just her numbers are pathetically bad right now.
I have lots of ideas on how to buff her, and it's not difficult.
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@versacefeng said:
Thalita’s perks are all weak and niche, nothing to really complain about truthfully unless you’re hot garbage at pressuring gens.
Blood Rush truthfully isn’t anything to complain about either. It’s a one time use that only works when very specific conditions are met and will only get the most value in just a few scenarios. You’re complaining about nothing.
Ok, from your name I understand that probably you don't play killer as much as I do, and you're not at top mmr.
The perks alone are #########, I agree, the problem are the synergies that can be born from them. The sister perks is strong with prove, as I said after one gen the next one will be at least 25% faster (2 surv) if is repaired before 70 seconds (I don't remember precisely the timer, correct me if I'm wrong). The brother's perk is broken because allow you to use more exhaustion perks at a time. You can sprint burst into dh, or sprint burst into another sprint burst, so giving back the old dh. The fact that can be used only one time is to balance it, but will be more balanced if it doesn't heal you. 20 seconds of chase are nothing, so being completely healed after 20 seconds is too much.
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@Xendritch said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3349718#Comment_3349718
1. Of course Willie figured out a killer everyone else wrote off in two seconds lol. I'll have to check this out, thanks for linking.
2. I hate to say this but 90% of the community isn't arguing in good faith when it comes to this chapter. The second it wasn't a robot there was nothing redeeming about the chapter in thier minds so unfortunately the killer could be A tier (They aren't but they're much better than everyone is saying) but because it's not a robot chase killer everyone would hate it anyway.
Your point 2) is sad. Really. If she was at least A tier I would love her, but the problem is that she hasn't value and an m1 at high mmr can't do anything. We will see if devs understand this and make her stronger
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@Piruluk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3349707#Comment_3349707
The design is very good.
I understand you wanted a shirtless Vittorio robot, or a terminator.
But a rich girl getting bored and just killing because evil is quite fine lore
The only problem with the design is that she looks like Predator, as if Devs had failed to collab with Predator and therefore invented their own.
The lore is fantastic, so I agree with you.
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@Emeal said:
@illNicola I can only recommend you watch some OnePumpWillie, he is playing her on PTB https://www.twitch.tv/onepumpwillie
You can learn a lot from watching him play. He seems to be the only Killer who say down and figured out how to do with her.
One thing I learned from him was long range drone reactivation, which can have some strong value when played right.
Ok, I don't know this guy and thank you for recommending him, I always like to know maybe some new builds and tactics and maybe learn something I didn't know about some mechanics.
But the real problem is that she is an m1 without value. Ok, lot of people says "Oh but she has wallhack" but you can't gain anything by having "wallhack" if you don't have ways to down the surv.
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@Piruluk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3349707#Comment_3349707
The design is very good.
I understand you wanted a shirtless Vittorio robot, or a terminator.
But a rich girl getting bored and just killing because evil is quite fine lore
I like the design, maybe I'm weird but I like the idea of a "non-magical" killer, something that can exist in real life. The real problem is that she has no power.
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@Piruluk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3349630#Comment_3349630
Agreed, m1 killer is unplayable at high MMR survivors plaything, I have no idea why anyone playing m1 killer
Also with hard tunnel and camp is impossible to play them at top mmr, also with broken add on. Really sad
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@Piruluk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3349624#Comment_3349624
I don't think that Blight and Nurse will be nerfed, because Nurse recently nerfed and as heard already more rare than used to be.
Blight still relatively hard to learn so most won't bother to play him, however after a year or two they might it, after lot of killer player learning him and becomes even more common and oppressive.
The problem with m1 killer is that if you buff it anyone can play it well, so they gonna nerf them, its like Forever Freddy was very easy to play, or the buffed Wraith so they were nerfed to ground.
Killer only allowed to be strong if hard to learn
I'm ok with the strong if hard to learn, but there is a difference between "hard to learn" and "impossible to play because this game doesn't allow you to play m1 killer".
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@Heytherebigguy said:
Do you like hindering yourself and being t bagged at the exit gates just cause there are 15 safe pallets each map?
I was a Pig main once back, back then but now I'm a happy Blight main. I'm a 50/50 player and used to be a survivor main when I first started and I can tell you now: STOP PLAYING M1 KILLERS.
I know you love your precious sadako or ghostface, but if you truly care about your performance ingame and want to "protest" against the changes(which are justified, eruption was a bad design of a perk) just start learning one of the top 5-10 killers.
I promise you that:
- You will find a power that you like and is worthy to commit for learning.
- You will have tons of fun mastering the power.
- Your mastery will reward you with kills.
- You will be LESS relied on perks, thus less on BHVR.
- Your M1 skills that you've learned from poor pig or sadako will transfer to these killers too.
- Maybe when BHVR will see that almost none plays clown, pig, gf or sadako they will MIGHT buff them.
These days, I don't see a reason to play an M1 killer, back in the days the game was more chill, even if you played against a sweat squad, the next game could be more balanced. now with MMR(and don't say it doesn't exist, there's a reason why OTZ can't do 50 win streaks anymore) and all the medkit and toolbox meta, it's better for you to adapt and also find more fun in a more complexed power that will yield enjoyment and results.
You will thank me later <3
Probably bhvr will see everyone playing only Blight, Nurse, spirit etc and instead of buffing m1 killer, nerfing maps with 15 god pallets, they will nerf these killer to the ground to "Make people more willing to play other killers"
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@KateMain86 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3344080#Comment_3344080
The difference between dead hard and eruption is survivors have to be perfect in their timing to get any benefit out of it. With eruption a killer merely needs to hold down W long enough to get 2 hits on a survivor which is something that is very common in the game.
Yes, against bad survs eruption is strong, but do you know how much can take for a killer to down someone? It isn't easy, especially when you find survs who are decent in chase. So killer must be very good in chase to use eruption, survs doesn't need that skill to use DH, and the prize for using DH isn't the same as eruption, is an higher price than eruption prize.
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@Sillymare said:
https://forums.bhvr.com/dead-by-daylight/discussion/364297/devs-arent-surv-side
Devs aren't survivor sided, just ignorant to how a high end mmr game runs. They look at raw data and have little to no high skilled experience. Consider this: it took the head dev getting flashlight trolled for an entire match to realize instablinds were busted.
I know bro, I know. This is one of the worst thing about this devs, they don't play their game in top ranks and the only time I've seen them playing was in private matches... Sad
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@Snowflake_Syndrome said:
https://forums.bhvr.com/dead-by-daylight/discussion/364297/devs-arent-surv-side
If I had a nickel for everytime you boast about being "high or top mmr" id be rich.
If I had a nickel for every bad player in the game who thinks that has right to talk about how balance the game, I will have more money than Elon Musk.
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@Tostapane said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3342729#Comment_3342729
and even in that case you can still be hitted by that perk without tunneling (happened to me yesterday when i was using legion). At this point i'm just tired of every 2nd chance perks that survivors have... At this point i would gladly erase from the game all the 2nd chances available for both sides.
I agree, every second chance for survs must be reworked/nuked, same as killer (the only annoying second chance that I've seen are noed and blood warden, correct me if I miss some perks. No way out is ok because reward you for playing well during the match).
I will rework noed making it Basekit, like a punishment for survs who played bad all the game, like you don't deserve to live if you reached end game being carried. Blood warden must be reworked, like you must save the survivor on the hook to escape and doesn't work if the killer camp. So the killer can't camp with noed to use it and at the same time reward survs for trying to save. I will do a post after studying every perk in the game on how I will rework every of them.
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@Firellius said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3344760#Comment_3344760
But it's not the killer's time, it's the survivors' time. Those seven seconds are just that, seven seconds.
Because the game is only of survs right? Seven seconds for survs are nothing, for killer are like gold seven seconds.
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@Sonzaishinai said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3342722#Comment_3342722
Take Discordance, it's way better at countering prove.
I love when survivors run prove, nothing like stopping 2 survivors from working on gens by approaching a single gen.
You easilly win back any time they could have saved if you have even a little bit of pressure
I think you are right about not talking to people of your level but not in the way you think
I tried discordance but it didn't do much, because ok you chase one surv but the other/others come back to the gen and finish it. But it's an interesting perk, so maybe I will try some build with it
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@DyingWish92 said:
I keep seeing people saying PT "only" saves 7 seconds on a gen. You people do realize 7 seconds is a lot in killer time right? Maybe not in survivor time as they have 4 people running around doing objectives. 7 seconds extra in chase can sometimes cost a killer a game. Time is quadrupled in importance for a killer as opposed to survivor as you have you and only you to win.
Finally someone understand this. I got tired talking with all surv mains that are on this forum, I will talk only to people who understand how work the game at top