humanbeing1704
humanbeing1704
About
- Username
- humanbeing1704
- Joined
- Visits
- 10,776
- Last Active
Comments
-
In regards to legion a large majority of survivor players can't stand playing against em so they probably act toxic for those reasons
-
I mostly use balanced landing so yes I'm fairly decent without dead hard
-
It's getting more consistent
I notice that stairs seem to have a weird chunk of an extended hitbox now
-
Don't ask me there's been complaints of anniversary cosmetics being defaulted to base heads since year 4 I guess they can't add another cosmetic selection called "special" or something
-
Been on here so long I remember the old website design
was as awful as this one
-
I'm trying to do my personal skillchecks for the community challenge but I got 4 games in a row where I literally get chased the entire game and can't do gens
-
uh kinda boring
I don't know if I'm doing anything wrong but I've spotted zero event poles for the masks
Do they not emit a noise or something?
-
Sprint burst is pretty much a non issue like the other exhaustion perks
The game will be fine when dead hard is Nerfed
-
We'll make it always an extremely good perk that's secretly always been an A tier perk imo
Although it's sorta forgotten in the conversation when it comes to healing perks
-
They attached them to default heads again for some reason
Despite people complaining about anniversary items being attached to default cosmetics since year 4....
-
My first main was ash because of ashy slashy
-
What killers do you play? It really depends if you play legion or doctor you should atleast get 20000 every game based on how their powers work
-
So this basically confirms these community challenges aren't being done?
-
@[Deleted User] said:
What good changes could be made to Tinkerer?
Probably be only one time on a gen like merciless storm
-
If it had a way to regenerate tokens the perk would be absolutely amazing
-
Dead by daylight memes generally get overused and get stale pretty quickly
-
Wait so I have to intentionally let myself get hit
Screw having a good chase and not being hit once
-
This is why I don't use cakes you get killers like this during events
-
The old animations were hilarious especially spinning in circles when downed
-
@Brokenbones said:
I've got tons of these, I don't know why I have a keen eye on small random details
- You can disarm hag traps with flashbangs and I think blast mines as well
- During the pallet reset animation while using any means necessary, Legion cannot vault over it. (P sure)
- You can find a reused kitchen knife asset in Dead Dawg Saloon on the poker table. It's the exact same one Myers uses
- Renewal's timer still ticks down even if you're healthy after being unhooked (Like by adrenaline) making it so if you get injured within 20 seconds of being unhooked, you'll be healed back to healthy again
- By running resurgance you're essentially giving your teammate 'we'll make it' since they both turn the heal time from 16 seconds to 8.
- Survivors actually have two different dying state animaions: one when recovering and one when not recovering. The recovery animation is a small loop of the survivor trying to push themselves up and falling back down
- Remember me still warns survivors that it's active even if the killer has 0 stacks. I learned this today from a sad match against a killer who got 1 hook the whole game
For the legion one I'm pretty sure it's been a reported bug since the oni and yui came out and has never been fixed
-
@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3000919#Comment_3000919
I'd rather see killer-side validation on shocks, so they can actually do what they are supposed to do reliably.
Numbers wise...he needs some addons tweaked (and one or two baked in), but that's true of a lot of killers.
I wish they added exhaustion back to iridescent king just for that extra scariness
-
@Laluzi said:
In fairness, I remember not getting nearly enough cakes on my survivor bloodwebs. I had cakes to spare on killers, but as survivor, I genuinely couldn't pull a cake every match.
If I can recall weren't drop rates bugged on survivor I remember getting absolutely no year 5 cakes
-
if this counts
There is a vault in the one exit gate entrance on the game
A lot of players genuinely may not know this it took me literally 2000 hours to find out
-
Doctors kit in my opinion is completely fine it just needs number buffs literally
-
Borrowed time is pretty much necessary to use now a days it's pretty much throwing if you don't use it
-
Many people agree with you hag is possibly the most dull killer to play against hags won't chase you and if you get downed you'll probably just get one hooked from all the traps they place around you
-
Them making coldwind daytime is still a garbage change
-
Nemesis is pretty boring and has possibly the most lacklustre add on set
Cenobite is just boring
Sadako is atleast fun for grabs
Forgot the artist fun to play makes people salty
-
yes
If it's obviously a new player then they most likely camp all their hooks because they literally don't know any other strategies
-
I would be fine with this but it would be overtuned with play with your food I honestly think that's largely why every killer is either 110 or 115
-
@Adjatha said:
Eyrie of Crows is the culmination of every bad stage design decisions the DbD team has.
- The map size is gigantic
- The main building is absurdly safe
- Breakable doors you have to break or the survivors get infinite loops
- There are loop spots every 16 yards or less from one another
- Way too many pallets AND there are god pallets
- It takes place in broad daylight
- The ground is so brightly colored, scratch marks are extremely difficult to make out
- Nothing in the environment is creepy or oppressive
It's a failure on every level. It's not as bad as old Haddonfield or new The Game, from a gameplay position, but it's worse than both on a "creepy location" position.
Don't forget the awful ambient noise that confused people when the map came out and thought it was survivor healing noises
-
Not a fan of it if it's not balanced in the way of emblems then I can't wait to be cucked out of pips because of it
-
It doesn't make me mad per say but it's really god damn boring
-
I personally wish they reverted some of the prestige outfit changes when they reworked the models they ruined them
-
I mean if they removed it how many perks would have to be reworked?
-
Easy way to get away stealthy because sounds don't work in this game
-
No this would largely kill the image of dead by daylight being the perfect horror multiplayer game
-
I'm more in the playing to have fun camp and playing against super good people is just not fun
-
It's the mindset of haha you didn't kill/escape from me I'm the winner
-
unnecessary
Old nurse proved that extra blinks was overpowered she never needs more than 2
-
Removing the range requirements on territorial would be a start
-
I'm fairly certain that the darkness is a bug on pc? Every time I've gotten it as an xbox player it's normal brightness
-
Back when you could only get one perk a bloodweb it took me 7 million for adrenaline
-
Definitely prefer the original one the changed one is extremely generic and boring
-
@Laluzi said:
I'm daring to hope that this is a trend, and they're not adding them because they've gotten overwhelmingly negative feedback. Haddonfield getting spammed with breakable doors was one of my biggest fears with map's revamp.
That said, you're not wrong that they did the god window plus breakable door combo on both of these maps (which is just a stupid way to do breakable walls - they should be optional and have benefits to being in either state, not predropped god pallets the killer has no choice but to remove) and then didn't add the breakable wall...
If I can recall didn't the ptb have breakable walls in the houses now it's only the shed
-
Option to change aura colours to what suits you
For the year 5 event they had the purple auras for crown podiums
-
I personally think no perk should have an explicit endgame collapse deactivates the perk unless of course if it's a generator perk which technically deactivates
-
Don't really see this anymore from my experience? more of an old wraith stereotype
-
They should be removed it's unfair when you can have a full build meant for the map and you already have an inherent advantage the second the map loads in
-
For your information it failed miserably and is considered an embarrassment in the gaming community
