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hahadrillgobrrr

hahadrillgobrrr

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  • @MeltingPenguins said:

    https://forum.deadbydaylight.com/en/discussion/comment/1448359#Comment_1448359

    and here's where it gets tricky:

    even before activisopn took over, blizz faced the impossible task of balancing between PvP vs PvE and then raids vs more casual playing. add to that people playing mainly for lore, and it's an impossible task.

    the dbd devs face the following issue:

    balancing between competitive and more casual players and then sprinkle lore over it.

    Let's look at two of the most 'hated' perks:

    OoO, a perk easily exploitable, but perfectly in line with its origination character's lore

    or NoeD, which from an inuniverse points makes perfect sense, if you see it as the entity telling the killer where to go as last resort.

    A player who wants to accumulate as many victories (not bps, not necessarily) as quickly as possible will of course call any perk and mechanic that keeps them from it overpowered, broken etc.

    A player who wants to play to relax (or maybe explore maps or something. each their own) might as easily get miffed at perks that increase a matches length.

    so, balancing this well is a tricky task. not as impossible as what wow tried, but extremely tricky. That's why i personally advocate that people join the ptb if they can (i can't atm) even if there is 'nothing for them' on there. the best feedback comes from people who have no M.O. for a thing yet.

    Blizz was losing players and it seemed to me and many other HC players that they just wanted to dumb down the game to make it more accessible. Which they did. Nothing wrong with that when you think about it. But I and many others quit the the game because of it. Challenge was pretty much gone.

    DBD has a hard task balancing the game and they have to make decision to balance the game around casuals or the veterans.

  • It was a movie with pregnant woman and a lot of disturbing things happened. PSA: don't Google it. You don't miss a thing.

  • @ThisGuuy83 said:

    There was no other, so other

    Hardcore mode. No add-ons, perks, SWFs, or offerings allowed. Let's see who's really the best of the best!

    This sounds awesome! I'd like that and would also like 2v8 mode.

  • @MeltingPenguins said:

    It's the curse of MMOs. But... I've played WoW back in the day, and honestly, dbd's community is harmless compared to what i've seen there...

    WoW was truly one of a kind. I'm glad Blizzard decided to ruin it completely so I don't have to heal people standing in fire anymore...

  • To play against - Legion AKA mending simulator.

    To play as - Spirit. I find her incredibly boring to play.

    • Surveillance - I know which gen is being worked on, amazing especially in end game.
    • Thrilling - Kinda the same thing as Surveillance, I know which gen is being worked on and it blocks gens.

    Edit: crap, forgot to add why so I edited my post.

  • Killer. I do also play survivor but much less.

  • I already told you twice. I'm not going to repeat myself. And just FYI, people like you are the reason these threads get so much hate. Just let people like/hate whatever they want to like/hate.

  • @catbeans said:

    https://forum.deadbydaylight.com/en/discussion/comment/1447798#Comment_1447798

    What a compelling argument. Do you even know what he looks like?

    I know. How else I could say he looks like #########? And if something looks like ######### to me, I think it is enough of reason not wanting it in DBD.

  • @catbeans said:

    https://forum.deadbydaylight.com/en/discussion/comment/1447786#Comment_1447786

    So much blind ignorant hate for something they never bothered to research.

    Springtrap looks like #########, I don't want it. KTHXBYE

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1447610#Comment_1447610

    I mean @Yamaoka isn’t wrong.

    SWF DOES break a lot of game mechanics and makes a match more difficult (depending on the survivors skill).

    I was just pointing out that it doesn’t make them unbeatable, and they’re generally quite predictable.

    Just got a down? Look for that free hit on the ever so predictable flashlight hero behind that tree over there.

    Yes @Yamaoka wasn't wrong and I never said he was. I just pointed out to whom he was replying to.

  • @Yamaoka said:

    https://forum.deadbydaylight.com/en/discussion/comment/1447500#Comment_1447500

    So SWF can not:

    - tell each other where the killer is?

    - tell each other WHAT killer it is (which can rob stealth killers of their early game grabs and hits)?

    - coordinate unhooks to save time unlike solos?

    - tell each other what gen is almost done if the killer chases you away which can result in said gen getting regressed via Pop Goes The Weasel after the killer caught you?

    - tell each other what perks the killer has (as in: KILLER HAS SPIRIT FURY DON'T STUN THEM) ?

    - coordinate bodyblocks for each other?

    - find each other quickly if the killer slugs with Knockout, Third Seal etc. unlike solos?

    - tell each other when the killer is camping allowing all 3 survivors to stay on their gens whereas solos need to figure it out themselves individually wasting lots of time?

    - generally find each other quickly for easy heals?

    - coordinate the gate?

    - synergize perk setups with each other?

    ETC.

    Yeah... SWF certainly has no advantage over solo gameplay. All killers in the world that complain about SWF are wrong. Survivors good, killers bad!

    Just ignore everything he says.

  • @arslaN said:

    I don't think anything can be done except closing the gap between solos and swf and then balancing the game around that.

    Letting the killer know that they are playing against a swf group is one of the worst solutions ever. Most people would just keep dodging lobbies until they find a solo group, making queue times a nightmare. Punishing people for playing with their friends is never a good idea.

    Maybe if they added extra BP for going against SWF?

  • @[Deleted User] said:

    SWF is fine.

    Don’t believe the hype. There are absolutely excellent solo survivors out there too.

    Yes, sure there are extremely well coordinated SWF and they’re going to present a big challenge, but they’re not unbeatable.

    Just keep a cool head and try to anticipate what any remaining survivors are doing/not doing. Play the long game and just wear down their resources and their patience.

    You’ll win some.

    You’ll lose some.

    I hated SWF almost as much as broken matchmaking when I started playing this game. Now that I've seen most of them just meme around, play overly altruistic (ezpz 4k) or they just are bad, I don't care if it is SWF or solos or something in between. Yes swats come and go like but thankfully those are like 1 in 10 matches or something along those lines.

  • @RedditUser69 said:

    The only issue with SWFs is the fact that grouping with people invalidates a lot of Survivor perks. You get all sorts of free information you'd otherwise have to get from spending a perk slot. For the health of the game I think SWF is needed and punishing people for playing with their friends feels bad, but I'm honestly lost at what could be done to make it feel fairer.

    I've heard people suggest buffing solo play and then buffing killer accordingly which sounds like a fair idea. At the very least killer's should know who in the game are paird with each other, maybe with a box around the grouped people's names and icons in game/in the lobby, so they can change their gameplay accordingly.

    It seems reasonable to buff solo to match SWF and then buff killers. And many people claim here that killers would just lobby dodge if we get icons telling when we are against groups of 3 or 4 but I like to believe major part of us would just change what killer or build to play against them.

  • @Stehpflanze said:

    I think you can get banned for this

    Yes it is possible and deranking doesn't even do anything. Yes your rank gets lower but you still get same kind of matches because the way matchmaking "works".

  • @LordGlint said:

    Depending on what character I'm playing...I might just facecamping a OoO and completely throw the match. I had one case where I got one while playing Huntress, who is HORRIBLY countered by it due to her small TR. I just put them in the basement and stood at the stairs, giving a little nod to any survivor who would show up.

    SWF and OoO is the kind of combination that I throw the match and just tunnel and camp that one person. I get that one person at least to depip and most likely get him salty.

  • That was a good video about it, thanks. That needs to be fixed tbh.

  • Agitation + Iron Grasp.

  • @LordGlint said:

    https://forum.deadbydaylight.com/en/discussion/comment/1445782#Comment_1445782

    If it was just a stretch to screen like whats typical of games, there would be no problem. What ends up happening in DBD however is people are lowering their resolution to like 800 X 600 which ends up cutting the X axis abit shorter but extends the Y axis. All of a sudden the short killer being looped around a hay barrel or something that would normally be short enough to avoid being seen...can be seen.

    Oh, didn't know that was possible. That sucks tbh.

  • @LordGlint said:

    https://forum.deadbydaylight.com/en/discussion/comment/1445638#Comment_1445638

    Actually, stretched resolution in DBD is doing more than just stretching the image provided. Often times you're able to see OVER walls and such that you normally wouldn't be able to.

    I watched Knightlight the other day and didn't see that stretching the resolution was doing anything like that. If it actually does then yeah, that is not okay. If it only stretches the models (like in fps games) I don't see anything wrong with that.

  • @HectorBrando said:

    When I play Jigsaw I rarely get kills with the hats but Ive never seen them as a mean for kills but to stall gen progression by having people searching boxes. I do get a lot of yoinks from gens with her.

    Actually if I get a kill from a hat the first thing I think is "wow that guy must be a rank 15 or lower".

    I had a rank 2 opening exit gate and trying to leave with active trap on. Oh boy was I surprised seeing his/her rank at the end game screen.

  • What I've read people are saying go for prestige only if you want the prestige cosmetics or you don't have anything else to spend BP on. I have one prestiged killer and I wish I hadn't done it when I have tons of perks to unlock.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1445604#Comment_1445604

    Oh no, stretched resolution is 100% cheating. Everyone knows that.

    Yes! They should be banned for using stretched resolution! How dare they stretch their FOV for little to no advantage...

  • No. Go for it. Plenty of monitors have a crosshair built-in and there are several softwares to do it on PC, so I don't see why not use it on console as well. Crosshair on screen alone doesn't make you hit those shots, you still have to aim.

  • I've got about 2 or 3 head pops in about 50 games.

  • Yeah it is a joke like most of subreddits.

  • Event is over. You can't get anymore cakes.

  • @ClickyClicky said:

    2000 hours in the game and again and again and again I’m put with ranks 10-20, often below 15, people who cant hit skillchecks, who just hide on the edge of the map, who cant last more than 10 seconds in a chase.

    Its nigh on impossible to escape as survivor. Most of the time you dont even get close. 2 gens done if you’re lucky. Most get tunneled out in the first few minutes because you had the genius idea to lock the only counter (DS) behind a paywall and bloodpoint grind.

    Your game blows to be quite honest. Im just trying to do the challenges and this is the saddest experience I’ve ever had.

    Never in my life have I played a ranked game where the actual ranks are completely random like this.

    Matchmaking is a mess. You at least have experience. Think about the ones who are brand new against rank 1s. New MMR couldn't come any sooner and hopefully it will fix this.

  • Yes I would buy Captain ######### Spaulding right away!

  • Pop is the stronger one imo. Corrupt is good if you need to setup or have trouble in early game pressure.

  • Otz is my favorite. There are some youtubers that I didn't like to watch but I don't have a least favorite.

  • 393 spread across killers. I have none left on survivors. I have used cake every match on killer and will use as long as I have them. Long grind to unlock all teachables and even longer grind to get every perk for every killer...

  • @MadLordJack said:

    https://forum.deadbydaylight.com/en/discussion/comment/1442346#Comment_1442346

    I genuinely have no idea, sorry. I do know that if you can still edit that, it won't magically revert to.its original cap. Which doesn't really help, sorry.

    I think you misread my comment. Editing ini files can give you more fps. If that is something people want to do with the game being horribly optimized is another story. It felt more fluent to play with 120fps but on certain maps, like Ormond, the game started stuttering. So I play with 60fps now and hope for this game to some day have a proper optimization.

  • @MadLordJack said:

    Probably not going to be any official support, no. .ini editing is the only way to uncap the frame rate. Although I'm not sure if it is still possible, what with the Devs blocking most .ini editing because of arseholes that were using graphical "tweaks" to gain unfair advantages.

    It is still possible to get more frames by editing the file.

  • @BigBrainMegMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1442143#Comment_1442143

    But there are multiple, many screen shots on their Reddit stating that they've banned the person reported.

    Even with millions of players, they get feedback.

    Dead by Daylight has what....25k, 20k daily players.

    Oh wow, I guess me and my friends were just unlucky to never get a response on MW. We haven't played in a while even though there was a big ban wave a while back when things spiraled out of control with the chinese cheaters.

    DbD could really have that kind of thing. And for toxic, racist and threatening post game chat they devs could do something like Rocket League has. All you need to do is report and automated system filters through trigger words and you get game ban or chat ban, depending on what you said in chat. Trigger words are updated quite often to make up for new abbreviations people come up with.

  • @BigBrainMegMain said:

    I agree with this.

    Same with Modern Warfare. Players don't report because they think it just goes down the drain.

    MW is a bit different story with millions of players and so so many cheaters.

  • I usually sit at rank 3 and 4.

  • It was his first message. He tried to bait people giving him a response and hoping he could get some juicy salty answers.

  • @DrBrain said:

    I see. So far my experience with leveling up Laurie and using it has been

    1. Oni got bullied by me and I had no perks but OoO

    2. Myers literally rage tunneled me and killed me first lol

    It's kind of fun and I dont have any SWF on ps4 so im just soloing atm. I havent leveled it up either yet.

    Running OoO is like asking for attention and then acting surprised when killers gave them to you.

  • @gdelgadoatw said:

    I'm sorry, i didnt know it was bad for survivors to use perks that counter smol brain tactics like tunneling, camping, and slugging.

    Nice bait. Not falling for it.

  • @SpookyStabby said:

    https://forum.deadbydaylight.com/en/discussion/comment/1441468#Comment_1441468

    LMFAO This was so amusing I gave you an upvote.

    No because no is not a reason for exclusion, just a lazy excuse. If you read my post it deconstructs the most common and basic arguments against it. Not all, because I'm sure there are good compelling reasons... somewhere. I just addressed the most lacking.

    I wanna be clear: I am NOT invalidating no because no as a reason for you not personally liking something. I'm saying that it doesn't make a compelling stance for why there shouldn't be more substance added to our game of choice. There are characters I don't care for so, I don't buy or use them. They still show up in trials, that's fine. Someone else liked them or their cosmetics enough to incorporate them into their collection and I'm not so frail that it breaks the experience of the game for me.

    It is not a lazy excuse.

    If you are not invalidating then why are you trying to make me do a bullet point presentation for not wanting fnaf in this game? I don't like it, I don't want it. It is enough for a reason. You seem to be forgetting that I am not the one making the choice if that ######### makes it to game or not. I can express my opinion on the matter which is a simple no. So just drop it.

  • @SpookyStabby said:

    There essentially is no reason why. Just blind anger and getting triggered at any kind of new thing showing up. The most common-and basic- arguments against it are:

    1. Doesn't fit into the Lore. Um, what? Serial killer gets stuffed into a machine that his soul possesses and it oozes out his ######### fluids and it stalks and kills children(and night guards) and stuffs them into other machines. A possession driven machine with no emotions, no fatigue and no remorse doesn't fit into a game where an Eldritch God controls pawns to slay sacrifices to feed on. A machine. Which would be easy as ######### to possess and control directly. AND if they REALLY gave a ######### about preserving lore, continuity and timelines they'd instead be bitching about Nancy and Steve, two characters still very much alive and well in their own source material, being included whereas I'm sure there are plenty of killer robots in fnafs universe that they can spare one and nobody will notice it's missing. No seriously, if you're gonna be a Lore purist be a ######### good one. Next.

    2. It's too cartoony. PUDDLES THE ######### ELEPHANT. Even Robbie the Rabbit(Who IS a horror icon-go learn your Horror history/culture, ignorant closet furries) would have less blood and gore in his cosmetics than these animatronics. They have all kinds of ######### leaking from them, they make creepy sounds and movements and they even smell like ######### death, from what I can tell in describing from the media they're presented in. Yeah, total Looney Tunes material right there.

    3. The fan base. Do you ever read these forums? Have you ever actually tried having a discussion in some of these threads? I can PROMISE you; YOU are somebody else's dreaded 9 year old whom they hope never to be unfortunate enough to stumble across or have to accept in their social settings. Piping hot T coming through: This fandom is probably mocked and clocked all day by other groups as well so, stones and glass houses, people. Only the most unselfaware dipshits use this argument.

    4. Jumpscares not real Horror. You're absolutely right. Jump scares are NOT scary, they are startling tension breaking devices. Good job, detectives. They've also been around as long as the genre itself because not everything in every frame of every film can give us trauma, the human brain just doesn't work like that. Sometimes you just need some ######### to pop out and break up the lull/build up in a scene. Certain people do find animatronics/machines scary or even people dressed in giant costumes. It's subjective, just like any other Killer. If Deathslinger came up to me I'd tell him that Texas is two doors down and that hat looks ridiculous in the middle of Los Angeles. If The Spirit came up to me I would ######### my pants after throwing up my lunch because that's what excessive gore does to me and onryo, despite growing up and living in an urban West Coast culture thus making it impossible to ever encounter one, as a concept scare the ever loving ######### out of me. I'm not gonna tell someone else what is or isn't scary, that's up to their own subconscious to decide.

    5. Just because. No. Really. Some people have gone on rants about it and never even gave one of the cookie cutter excuses above. It's literally just because. So much ######### snowflakery you'd think Winter came early.

    Welp, that's my Great Wall of Nobody Gives a #########. Oh, and I'm not even a fnaf fan. Never touched a single game in the series. I just hate lazy ######### arguments and would love to see this chapter released just so all the haters could BAW about it on here.

    Just because you and some other people think there is no reason, that does not mean it is true. People like different things and even though you tried your best with that wall of text, I still think the game and Springtrap looks like #########. I don't want it and that is a valid reason. You can think whatever you want, so can I. Ultimately it is up to devs and fnaf license holder if they add that thing to game but these tryhard reasoning threads every day just annoys people more. Just like million NOED/DS/TUNNEL/CAMP threads every day.

  • I think it would be really unpleasant change. Put on corrupt, ruin, M&A and surveillance/whispers and early game turns in to running between boxes.

  • That is Amanda's Letter addon, not Rules Set No.2.


    This is the description for rules addon:

    • Not all games need to have the same rules.
    • Disables the Survivors' ability to see the Auras 
    •  of Jigsaw Boxes until their Reverse Bear Trap is activated.

    "Listen, there are rules." — Jigsaw


    And on the topic of changing it, everyone starting with RBT sounds awful for survivors. I wouldn't want that.

  • I would stop playing killer if I could get a flamethrower as survivor.

  • @CaptainZero said:

    https://forum.deadbydaylight.com/en/discussion/comment/1440150#Comment_1440150

    Because it will make the game "just" a bit more fun and less "well here we go, let's play hunt the totem and hope we find it before we lose"

    Killers would like to have fun too you know. It is not all about your fun. When you see there is Ruin, go find it and cleanse it. No regression on gens anymore. Ezpz.

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