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CaptainZero

CaptainZero

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CaptainZero
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  • I appreciate you trying to help but I don't think suggesting to someone to pay more money to have a better time in the game is good practice, personally.

  • @Raptorrotas said:

    A change from 0.5 charges to 0.45 charges per second.

    It takes current ruin ~160 seconds to completely regress a gen. Why would you want to increase that to ~178 ?

    Theres no need for such a nerf. Especially for "just" 0.05 c/s.

    Because it will make the game "just" a bit more fun and less "well here we go, let's play hunt the totem and hope we find it before we lose"

  • @White_Owl said:

    I suggest you to get Repressed Alliance if you have such problems with Ruin

    Good suggestion for a new player - want to deal with it easier? Pay more money.

  • @PsychoInTent said:

    Struggle, in it's current form, is bad. It's about mashing a key, which, why? No where else in the game do we have to mash a key.

    Instead, make survivors do something they are used to. Skill checks.

    Failing a skill check shouldn't result in instant death, but instead, takes time off the timer, or maybe causes it to move faster. Great skill checks cause the timer to pause for a second.

    I agree with this, as a new player I was surprised it wasn't a skill check thing. I also think if you get a great skill check it should regress slightly (but not to the point you can get off the hook, just to give you an extra second or so on the hook/more struggle points/slightly extra chance of someone unhooking you in time).

  • @TunnelVision said:

    Of course, i keep forgetting the game is all about survivor fun. Silly me!

    Ah yes, because going from 200% regression to 180% regression will really make killers not have fun anymore.

  • @Vale3100 said:

    hex ruin isn’t even that frustrating to cope, sure it’s difficult but it’s not OP or anything. I find it it’s just an effective perk but doesn’t ruin the whole game. I can think of way more bullshit perks or add ons that take the fun out of the game than ruin. It’s a basic perk and for me its totem usually gets found fairly quickly

    I wouldn't go as far as to say it ruins the game, it certainly doesn't - I still have fun with it in play but nowhere near as much fun when I play without it, I just hope the consider a slight nerf to it, nothing major of course as killers still need to have useful perks.

  • @FootMan2893 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1439970#Comment_1439970

    So you think 160 seconds, still double of what it takes for a solo survivor to repair the generator, is too fast? Not only that, but apparently that's still too strong when it's attached to an entire perk slot that can be taken out of the game PERMANENTLY from the start of the match?????

    Well damn. Maybe generators shouldn't regress at all. Maybe they should have an auto repair function instead where they just repair themselves while the survivors run around with permanent sprint burst. That sounds balanced enough.

    Geez someone can't handle other people's opinions.

    I said a kicked generator should do more damage/regress faster. It would probably put me off playing the game if all generators regressed automatically, as Ruin makes the game a lot less fun for me in general as I like sneaky gen builds over distraction builds.

  • Actually, it's one of the best things in the game and what makes facing Huntress so awesome, I wish other killers had something similar.

  • I'm not sure about automatic regression, and certainly not Ruin's speed (if anything, Ruin needs a slight speed nerf).


    However - I do think a kicked generator needs to regress a bit faster. Most of the time I kick a generator just to get points more than anything, and if I sneak away from a generator and the killer kicks it, I'm usually back on it within 3-4 seconds (if they are playing the game properly and not just camping it).