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gnehehe

gnehehe

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  • This is also the devs fault:

    • creating gen-free zones on 25%+ map area (Hello Dead Dawg Salon, Pale Rose, ...) automatically leading to cluster of 3 or even 4 very close gens from the start of the game
    • creating I-shape like maps (Hello Azarov, Suffocation, ...) automatically leading to cluster of 3 or even 4 very close gens from the start of the game. Fun facts: I got an Azarov RNG variation with 5 gens on the main building side, 0 in middle and 2 on the shack side!!!
    • creating gen regression perks, with huge synergy, low activation requirements (just kicking a gen) and with poor counterplay (Hello stupid Eruption perk)

    They need to address these issues and fix them more quickly (not after 2+ years as they tend to do)

  • An early DC and/or an item offering once the hatch has been closed

  • @ImNotBobDylan said:

    Trapper is an easy 4K against most players. People who honestly believe that he's a bad killer are just incompetent.

    This ^

    Trapper has great snowball potential, basement camping ability, and can even secure exit gates (!!!)

    He will obviously destroy solo's (Pinhead still is the #1 King) that can't share the location of traps.

    Usually, 2 catches at the right moment will completely turn the game around, and get you the victory

    Just equip corrupt and deadlock, and he will not suffer so much from early game, by comparison to old good DbD back in 2016-2018.

    However, he is described as bad/crap by lots of people ; indeed, compared to half of the killer roster, he is on the weak side for obvious reasons

    But the main reason why he is criticized so much is related to his almost-inability to go for large/impressive win streaks: by design, his power has lots of RNG (even amplified by map RNG - hey Eyrie of Crows!), so you will get lots of good games (70+%) ... and a few really bad ones, nullifying the streak concept!

  • Not all of them (BBQ is fine on ALL killers), but lethal, nowhere to hide and scourge:flood are highly problematic on certain killers.

    But to be honest, this is more an issue with certain killer designs and abilities, rather than the aura-reading from detection perks.

  • I play DbD since beta, have 7k+ hours, legacy skins and everything unlocked on both sides.

    This is - BY FAR - the worst period ever for soloQ survivors since the release of the game.

    When I play soloQ, I decided to move asap to the next game, every time the ERUPTION perk is brought by the killer; nothing will change my mind!

    This stupid and utterly unhealthy perk needs to be reworked, asap, period!

  • This Michaela is a gigachad lol

  • @TDtheDoc said:

    If Gen regression perks are taken,then bnp and purple toolboxes and hyper focus should be gotten rid of.

    Deal!

  • This would not be an issue if we had 15 min max game

    The potential of 30+ min games with CoB + Eruption + any other gen perks to create 3+ slowdown builds is insane!

    AND THIS IS BOOOOOOOORING AS #########!!!

    Even worse than the original madness doctor!!!

  • Cenobite with ruin/undying still is VERY powerful with the passive chain hunt.

    Add a mix of Franklin/Lethal/Hoarder to the recipe to help you finding the box (and harrass the filthy survivors), and you have a pretty strong hex-based build with nice synergy with the killer power

  • I will never blame people that blame nurse players. If you are so annoyed/shocked by the chatbox, you have a little button to hide it (but you already know it, btw)

    Move on, period!

  • image.png

    How am I supposed to get this one when I never kick gens, hardly ever play stealthy killers and hate "Tinkerer & co" perks!

    Literally my latest unlocked achievement (with RPD exit gate) ...

    I should get this one late 2023

  • Only the top holy elite can play Billy

    You have to suffer a lot before being allowed to enter into the Billy Hall of Fame

    He just needs QoL (smoother animation and less overheat) and add-on pass

  • I used to do that to get the holy 4th WGLF stack xD

  • Hag, I never WASTE my time in a Hag game ... taking the 5' is ALWAYS the BEST move

  • Yeah ...

    Back in the days:

    • lots of blinks (even more with add-ons)
    • few detection perks (whispers, no aura-reading perks but nurses and bitter)
    • few slowdown perks (just ruin, after hag release)
    • no instant down perk before the end (just devour, again after hag release)
    • inability to cancel long range blinks by looking at floor, ...


    Typical meta-build for nurses (shadowborn and bitter/noed combo were also very popular):

    Steam Community: Dead by Daylight. P3-Nurse : "Sneaky GneHeHe" :P

    On top of that: any decent nurse hardly ever needs 3+ blinks to get quick downs

    Conclusion: the nurse killer is -- by far -- more deadly nowadays than in 2016/2017, this is just fact!

  • you don't play hag. fixed.

  • I will not blame them ...this stupid perk can be extremely infuriating!

  • Hag needs a special tier below PHead 😶

  • You played the Hag, I am glad you faced this kind of survivors :)

  • Great! 👌

  • You were an offender ... never break the holy totem!

  • /Edit: just created a new topic instead of reviving this old thread (mods may delete this comment, tia :) )

    https://forum.deadbydaylight.com/en/discussion/343431/wrong-generator-spawns

  • Why not, once the cheesy permanent PWYF strategy has been denied too. Both of these "tricks" has to be removed from the game.

    Besides, this challenge used to be very hard back in the days (even with PWYF trick).

    Now, people just stack passive free slowdowns, aura reading perks and good offering map. You can even find your obsession at start with LP (or locker aura reading perk) for a cakewalk game with permanent 3-PWYF stacks after 1 min game. There is no counterplay to that, it is a win at this point.

    Killers usually get lots of kills; maybe not the challenge/steam success, but they win the round

    Some streamers even went for "Evil Incarnate" sessions because it is easy and fun tbh, if you don't really care about the required 4 moris

  • No, in the Entity's realm, physics laws are different than on Earth. A small bush is able to stop of fast chainsaw run or even an angry japanese warrior :)

  • You were not in the realm at the old good times 😅

  • His leg is broken, he should be slower than survivors! You have a gun, use it!

  • Yes, but there must be a slight negative penalty for the killers you play the most ... or an increased probability for the least played killers

    I get - by far - more stupid hag dailies (since its release or addition of daily challenges) than I got dailies for my 5 mains total (including old good killers like Trapper and Billy)

  • "Nom Nom Nom" during the Mori 😂

  • @Audiophile said:

    I think the argument of “learning to play against” a top tier nurse is moot at this point. She’s broken. Everyone knows it. You just like easy games and feeling all powerful. I get it. But seriously, it’s not impressive anymore. It’s just broken. Move on.

    While I would keep her unique concept in DbD (in other words; no drastic rework of her teleport power), these are just facts that most Nurses run Lethal Pursuer ( + range add-ons), I am all Ears and Flood of Rage perks

    These perks are just completely broken on her and remove the few strategies that are available against her tier-S power: stealth, line of sight break, unpredictable paths, ...

    Basically:

    • 90+% nurses I face run at least one of these perks
    • 50+% nurses I face run at least 2 of these perks

    The rest of my game vs Nurses are usually:

    • 3+ slowdown perks: just unbearable, even against pretty mediocre nurses
    • hexes builds (DH+HG+Retrib) to try breaking the WR ("fastest win ever") ; if you do not touch totems at the beginning of the trial, you will quickly lose once DH reached 3 tokens (very easy to get 3 hooks on her in a reasonable time), game is over at this point (thanks to the devs to keep her blink attack as a regular M1-attack, by contrast to Blight)
    • 1 out of 100 games: Adept Nurse, or unexpected single Shadowborn perk

    Most of these combinations are just unhealthy for the game and devs must be blamed for the possibility to use these strong tools on her.

    At the very least, they need to add perk constraints on this specific killer class, followed by full add-on pass.

  • Hag, HaG and HAG!

    She could have easily killed this game, if she was more popular back in the days.

    Some people already detailed some arguments in this thread (e.g., broken add-ons, no real chase, remote camping with 1-shot perks, not moving her old wrinkled ass off from 20% surface area of I-shape maps, ...).

    I would add on top of these true/valid arguments that you need a specific item (the holy beamer) to deal with her lazy power: THIS IS SO OUTDATED AND STUPID! DO WE NEED A TOOLBOX TO DISARM A TRAPPER'S TRAP?

    Everything is clumsy, wrong and boring about this stupid killer class!

  • @HugTheHag said:

    https://forum.deadbydaylight.com/en/discussion/comment/3104954#Comment_3104954

    *in Granny's voice* Have more respect for your elders, young man ! In my days, people respected a good 3-gen ! /joking

    Ngl, you got a point here :)

  • If there is no more 3-gen cluster on 15% map size, that's a very good news actually!

    HAGS will have to move their old skinny asses off from that little square, gg devs

  • Use Bond perk when you soloQ: you will quickly see the level of your teammates and can prevent 3-gen situation, be more useful from team-play POV, ... so many tactical and smart things to do when you are really aware of your surroundings.

    Besides, you will understand if the match can be won or not (usually, in first 2 minutes of the game)

    Then, you play accordingly: typical DbD game where you aim for an escape ... or just a round where you want to earn as much BPs as possible.

    Do not bring strong items in the game (or brown/yellow medkit) when you soloQ, so you do not really care if you die.

    After this, the frustration of bad teammates will mostly disappear ... and you can even run WGLF perk (before next update) for juicy BPs even if you die (typical end) ... shame on devs to remove WGLF stacks for solo players!

  • You block them.

    You ruin their game every time they enter in your lobby.

    You enjoy your revenge.

    That sounds pretty fair 👌

  • Yeah, most of them are really annoying.

    I would add to the list: all challenges that require iri-emblems (especially the chaser/evader one).

  • You decided to enter in a game to deny altruism BPs / WGLF stacks / unhook challenges / etc... to the opposite side, they decided to deny you the steam success by entering in a locker.

    This success, your likely PWYF 3-stacks and the locker play are part of the game after all.

    Thats sounds pretty fair tbh 👌

    Finally, I do not see any hostage situation:

    • you either try to continue the challenge
    • you hook the last survivor and you take the victory / 4k

    You were the single player that decided to extend this game by all means.

  • Thana should be reworked in the way that gen penalty would not be linear anymore with the number of injured survivors

    • more impactful at 1-2 stacks (more killers could use it with more efficiency)
    • less impactful at 4 stacks because several obvious killers have too much & easy value from thana during the whole round

    I don't understand why devs never tried this simple and logical way of thinking

  • Killers: Demo + Billy + Trapper

    Survivors: Ace + Jane + Kate + Cheryl

    I started playing this game at its release, so I have lots of feelings for most old good killers (######### Nurse + Hag though) :)

  • This tactic is just the best way to play against Huntress, Trickster, Nemesis, PyHead, ...

    It will never be removed from the game.

  • Don't prestige before the big update ... unless you do really want the golden shower portraits 😏

  • This is however the perfect nerf: you still get the same amount of generator regression with high probability (finding scourge hook), but the perk is not anymore a swiss army knife with regression + detection + potential synergy with DMS perk.

    That what obviously too much for a single perk for obvious reasons.

  • @Omans said:

    Nurse is OP similar to how SWF is OP. They both allow players to go up against players who may be better than them, and still win. This is not fair for either side.

    SWF allows survivors to do things that give make the game very easy, so the killer facing them generally has to play better. SWF is OP.

    Nurse allows the killer player to do the same. When the nurse player reaches the much-lower-than-people-think skill barrier, they start dominating. Nurse is OP.

    Of course, if the SWF side isn't that good, and if the nurse player isn't that good, it doesn't matter whether they are using these OP tools or not. That doesn't mean they both aren't OP. SWF is OP. Nurse is OP.

    Don't listen to the people defending nurse. The singular reason why people defend nurse and not SWF despite both being grossly OP, is nurse is a solo role. These nurse players think that having such an advantage while playing the nurse is fine because it is easier to say "i'm just that good" or "no one knows how to play against Nurse" or some variation of the same old lies.

    Know what is funny, though? These same nurse mains all claim SWF is OP. At the same time, they say only nurse and blight can handle SWF. If one OP thing (SWF) can be beaten by something even up to the absolute top level (nurse), that means nurse is OP. Like, obviously...

    By far, the most intelligent and unbiased message from the whole thread :)

  • Tbh, I am not a big fan of golden shower portraits too! =/

  • Aura reading is mainly an issue with Nurse (perks) and Blight (perks + add-ons) ... I don't really mind this feature on most other killers

  • If I suspect her to have Flood of Rage (e.g., skip closer hook when she carries someone, particularly deadly/accurate after unhooks after being quite-bad at start of the game), I just move ASAP to next game when I soloQ.

    Devs ######### so much with this interesting perk but Flood of Rage is so dumb and pathetic on this killer.

  • To decrease tunneling efficiency with Ruin, devs are going to disable the hex perk once 1 survivor died (3 vs 1 with totem alive and 2+ remaining generators was an auto-win by attrition).

    To go further and to not promote tunneling using built-in mechanics, devs should add basekit "Grim Embrace" (and rework the perk).

    Killers could get nice generator slowdown if they manage to hook the 4 survivors at least once (with 4 alive survivor condition, otherwise basekit "Grim Embrace" just never triggers in that trial - the purpose is to go after each survivor asap).

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