gnehehe
gnehehe
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Go for Yoichi
No one P100ed this dogshit survivor that only has few cosmetics (the cherry on the cake)
Great pick 🙃
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If I want to move on, I will move on ... and there is NOTHING you can do to stop it.
Deal with it, period!
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Indeed, as I previously said, she needs to be deleted ☺️
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The synergy with DMS is utterly broken on small-to-medium maps, for obvious reasons
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Hag needs to be deleted too.
Period.
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DELETE HER.
PERIOD.
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@CaulDrohn said:
Just had that on Mcmillan with 3 ppl doing it. The fourth afked and then dced, the bot doing all the gens. Without it, they would not have got out, bc all three of them hiding inside the shack lockers.
Honestly, if you require a flashlight for this, than flashlights should be killswitched. If some killer had such an abusable bug, they would have been kill switched right away.
As long as flashlights are not killswitched or the bug is not fixed, I will consequently dodge lobbies with more than one flashy now!
In your dreams! KEKW
Happy dodging ;)
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1) Completely useless if the killer decides to tunnel you off the hook (e.g.; hitting the basekit BT, pinhead add-on, ...), miserably failing to give you the extra endurance it is supposed to do
2) Besides, the killer can notice you are silent; thus, he will systematically take the BT hit if he wants to tunnel you.
What an overrated dooooogshit perk!
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HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
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SM = C.o.m.p.l.e.t.e F.a.i.l.u.r.e ; P.e.r.i.o.d
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I hate them, both as survivor (hard to plan paths, locate pallets & gen, terrible vs stealthy killers) and as killer (crows are usless, navigation is painful as billy, no trickshot as huntress, ...)
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@IlliterateGenocide said:
I think Ada Wong had, Plot Twist so when she used it somewhere in the map, you screamed from Infectious Fright, since you where in the terror radius when she used it
you screamed the same time she went down on the hud
Ohhh, yes, she had the Plot Twist perk ... I don't know if this feature (IF triggered by survivors, not the killer) was really intended by the devs, but that may explain this moment of bad luck lol
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I hope that the event will last more than 2 weeks
Otherwise, lots of people, including me, will be in 'summer holidays / trip' during the whole event duration , without being able to join the party 🤔
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Since I never play SM games, I would rather delete the stupid Hag
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@Kaethela said:
I had a game against a Zarina who was doing the hacky thing. Instant gens, ridiculous speed boost, rapidly stunning me with the same pallet so quickly the audio couldn't even finish playing, and then closed the exit gate while I was inside so I couldn't get out.
What a lovely Zarina 😅
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SM Players should have 1h penalty for each game lasting more than 25 minutes ; that seems fair!
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Daddy Trapper 😘
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Why the ######### other killers should get a nerfed LP because of one utterly broken character ; even LP on blight is strong/great but not OP.
This is ineluctable: the next nerf for the nurse will be 'no more aura reading when you start charging your blink' (i.e., like Spirit with her phasing!)
The devs changed her attack ( from regular M1 to special attack to nullify - for the most part - 1shot perks on her ) ; they will nerf her aura reading ability for sure
'No way to hide' perk is also particularly brain-dead on her, for obvious reasons
This will happen one day ; this will be a great holy day oOo
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The game may need to finish on Charlotte ; I remember a previous bug (related to successes) that happened when the game ended and the killer player was playing victor at this moment => no bug when people switched to charlotte before the end of trial
It may be the same issue
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When you face a SM killer, you just find a quick way to move to the next game asap ... there are 10+ different ways to do it ;)
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Beautiful example that highlights that DbD still is one of the worst games nowadays to deal with these ######### high pingers
These kinds of latency issues are not acceptable in modern online games!
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100% ego
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My favorites: Jill, Claire, Kate and Cheryl
My least favorites: Tapp, Ash, Adam and the next 'Transmission Survivor'
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I particularly enjoyed these Cage movies:
- Face Off
- The Rock
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All reworks from old good 2016 realms/maps were complete failures, especially the removal of the fog and grass
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Thanks to well designed Pentimento perk, I never waste time anymore in early game destroying dull totems ; congratulations devs!
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F2P = even more cheaters, so no
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@Seraphor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3446607#Comment_3446607
I think the problem here is assuming the 'streamers trying for win streaks' are a significant portion of the playerbase.
I'd be more inclined to believe that the vast majority of sweats are regular players getting their rocks off on bullying weaker opponents, or alternatively, just regular players trying to complete their dailies/challenges and being interpreted as sweats by their opponents.
Again, unless the rewards for 'competitive mode' are so great that you entice these players over to it, you're not going to change anyone's behaviours, and if the rewards were that great, you then have a vast portion of the playerbase who feel 'left out' and will want to play comp anyway, just for the rewards, especially if there's FOMO involved. If this happens, then you have a large 'casual' component to 'competitive mode', accompanied by a whole host of complaints about 'balance in comp mode', and the game balance will end up being torn in yet another dimension of whether it's being balanced for casual or comp. Forget killer sided and survivor sided, now you'll have casual sided and comp sided to add to the mix too. "Why do the devs neglect casual mode so much!?" and "Comp needs to be balanced perfectly this is unacceptable for a competitive game!!" will be week one complaints, and week 300 complaints, and every week in between.
The only way a real competitive mode would work, is to emulate tournament conditions:
- Stringent restrictions, likely involving; no iridescent add ons, one of each perk per survivor team, no map offerings or no offerings at all. Maybe even killer bans, map bans, add on bans, and perk bans. After all, you can't claim it's competitive unless it's balanced perfectly.
- No rewards baring the ranking reward; so no daily ritual or challenge progress (this would interfere with the competitive nature of the game), no BP bonuses, maybe even no BP at all, and maybe no EXP. You want people playing to compete, trying their hardest to win, not to grind currencies or completing challenges that throw the game.
- Any DC would have to nullify the game, so one survivor DCing ends the game for everyone, otherwise you skew the balance of that match, the outcome, and the ranking results. Likewise, 'killing yourself on hook' would need to be prevented as well.
- A true ranking system, that updates in real-time according to your place in relation to other players. If it's just a grinding system like the current grades, then it just becomes a measure of time spent playing, not skill or performance.
1 and 2 are already available via custom games, and 4 would only serve a tiny minority of players.
This could all be replicated today by a discord server.
The only real solution is to not get triggered when you lose a game. I'm speaking from experience, it does wonders for your mental health. Learn to handle failure, learn good sportsmanship.
There are obviously not 1000s of streamers ; however, these sweaty guys play 24/7/365 ... it is almost unbelievable!
Let's see things under this angle: a single pathetic moron ruined game experience for so many new players (one friend with 50h faced him in soloq, lol) during his 1000 wins in a row -> they must play with people like them, period!
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Lots of arguments that minor the impact of casual/comp queues are ok and pretty logic. Indeed, some sweaty players would still go to the casual game mode for theoretically easier games
However, casual/comp queues would impact a non negligible part of the sweaty player base : all these streamers playing for win-streaks (usually with strong killers + strong add-ons + nasty gameplay at 5gens vs solos in pub games) will have to go to comp queues
Otherwise, their famous results would simply be null and void: no one could brag about win-streaks being done in casual queues 😅
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There is no way Wesker can be higher tier than the Demogorgon ... This is unacceptable!
Nerf Him
or
Buff Demo
😀
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Tbh, an Iridescent holy beamer would be too much powerful 😃
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From a Skullmerchant to a Demogorgon/Wesker scale, I would say that this midchaper should be around a Plague level 😊
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Yes, but unfortunately, it was released when destroying dull totems was not really popular:
- boon perks, esp CoH
- pentimento perk was also very popular from my experience
It may be slightly more popular now :)
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As a 'STBFL main' player, my few concerns are just:
- obs should be aware of the perk, esp in soloq ... at the very least when 2-4 stacks are achieved (could be diff levels for different tiers)
- 'stacks/2' - so max 4 stacks - around the hooks, weakening the camping ability with the perk
I am fine with everything else, tbh
If there is another problem, it is a more general issue than the perk itself
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When someone gets 'moried' ; this is - by far - the most stupid/broken thing that remains in this game nowadays lol
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You do need the double iri addon combo, otherwise it is not possible to unlock it.
Typical Build for this: PWYF is the key for high chance of success + passive slowdown perks
You need to praise for survivors not jumping in lockers to troll you
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She is a complete failure ; the SINGLE SMART THING to do against this ASS KILLER is to move ASAP to next game ... WITHOUT DCING (so the forum mods are not mad after this advice KEKW)
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I never wanted to uninstall DbD because of BL, Lithe or even SB. However, I had this feeling 500+ times with DH, no need to elaborate more.
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I remember a few games with previous max (32K) over few years, but never 40K yet
A long game is required to get max BPs in each category -> easier to achieve it in SWF because you might dictate the pace of the game, depending of the lacking BPs categories
It is a very unlikely event in regular/soloQ games, unless you play a build around this specific goal
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Devs should just give us green ward back if it was not used to explicitly block a map offering during loading ; so more opportunities to use them
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In its current bugged state, MS is the most broken perk ever on the killer side ; comparable to WakeUp bug few years ago on the survivor side.
I am pretty confident that its use has skyrocketed over the last few weeks
YOU HAVE TO KILL SWITCH IT ... AGAIN ...
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@[Deleted User] said:
I get that it's frustrating, but survivors are getting smarter. The whole concept of taking aggro is a flawed one. The killer doesn't have to chase anyone they don't want to chase. You can tank a hit for someone, but anything beyond that is throwing if the killer continues to chase them. The dumbest thing survivors do is run after the teammate being tunneled as if the killer will somehow have to stop tunneling if there are witnesses. You're not preventing the tunnel and you're not punishing it.
Sometimes it's a bad play to trade hooks. The killer doesn't have to trade. They can leave you slugged and go after the person that just got rescued. If you don't have Unbreakable when you trade, you give more free pressure to the killer.
Altruism is great in theory, but an experienced killer will play around it, and an experienced survivor is weighing the pros and cons.
Exactly this ^
You can try taking aggro, but if it does not work (e.g., killer just ignores you because you are fresh hook) ... the best you can do 90% time is going back to a generator!
It is how it is!
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SkullMerchant, so she could finally suffer from 3gening, well deserved punishment
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The current state of the game is AWFUL on both sides!
This is the first time I started playing less and less DbD since 2016!
Imho, devs need to rework most of gen-related perk/items/add-ons on both sides:
- on killer side: only pathetic/weak gen-kick regression perks; real regression effect can only be achieved after a hook; S:PR, PoP perks are well designed; passive slowdowns such as corrupt and deadlock are ok too for the most part; ... but OverChg and CoB needs to be nerfed to the ground (at the very least, detection ability from CoB needs to be removed and their synergy killed)
- on survivor side: complete rework of prove thyself, BNPs, ... every gen-related perk/item/add-on, that is active by default (esp at the start of the trial), must be activated with a specific action (delivrance/wglf-like behavior); only weak impact on gen speed anyway
Take home message: no free gens for survivors; no infinite Skull Merchant kick-gen strategy anymore for killers too! Just play the ######### game , and chase people FFS!
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This killer is a complete failure, no tweak will fix her but a complete rework from scratch
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lol 😅
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Besides, the HUD features from this perk must be reworked / improved
- to be more visible
- to know how many seconds are left before moving back to regular sacrifice
- teammates should be aware that this perk was brought to trial (icon in bottom right corner of screen, like prove thyself)
It feels that this perk was rushed ...
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The most annoying part of CoB is the detection ability, tbh:
How the ######### did devs add detection feature on a kick gen perk that:
- stacks with other gen-kick perks, allowing crazy combos (former eruption prior to nerf, still very strong combo with OverChg) and promoting 3-gen chase-free strategy form the beginning of the trial (typical 30+ minute games)
- enables the creation of 4 slowdown perk builds (5 with some killer powers), while still having strong detection ability!
- has poor counterplay (you can hit 90+% great skillchecks on average , the perk will still alert the killer, #########!)
- devs nerfed detection feature from S:PR for balance reasons, when it requires a down and a hook on specific scourge hook
- similarly, tinkerer was also nerfed to balance the game, this CoB perk can do the same as old tinkerer (10+ times on the same gen ever and ever and ever) with high mobility killers with kick-gen build, this is crazy!!!
@ DEVS: HOW DID YOU MAINTAIN COB PERK IN ITS CURRENT STATE ???
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This scream bug is the best feature that happened in DbD since the release of this game
Store videos in pCloud. Share them with just the right people. Access them on any device. Create a free account now!This is so funny 😅