gendoss
gendoss
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- gendoss
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I think it would be cool but it's definitely obscure enough that I doubt it would ever come. It's possible though because the Crypt TV skins exist and I would have never thought that could be a thing.
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@Crowman said:
You can completely avoid getting grabbed when going for hook saves so it's just a situation of "gut gud".
Yeah I really didn't know you could avoid getting grabbed /s.
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@Lord_Tony said:
survivors don't feel bad for winning, why should killers?
I generally feel bad for destroying a killer too if they only got 0 - 2 hooks the whole game.
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Per day? On average maybe 5 or 6...
Per week around 40 I think.
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You've gone an entire Corrupt Intervention without finding a single survivor? I don't think I've ever experienced that a single time.
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@Phasmamain said:
Think about it this way. 4 toolboxes means no medkits or keys
I would rather a team full of BNP that gets wasted on one gen over an entire team of purple medkits.
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Nah I think Plague is perfectly fine. If you want to add something small like that then whatever but it shouldn't break pallets or anything like that.
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Step 1: Run Black Heart and Barb's Glasses
Step 2: At every pallet hold out your shred and if they drop the pallet shred it but if they don't drop it then hit them with your shred
Step 3: Use your portals at hooks and generators I guess
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I mean it's more advanced than Pyramid Head's power. At least it can tier up and stuff. Pyramid Head just has a shockwave attack.
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This complaint really just boils down to the bad matchmaking. If you're green rank and can't handle red rank survivors that's the games fault for matching you with them not the survivors fault.
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2353692#Comment_2353692
I know your venting but given the devs and outright acknowledged how often the severs deny killers their grabs... To say the grabs are mechanically(As in which player has priority) killer sided is objectively wrong.
Also your doing a bad save if your unhooking pointblank in the killer's face and should be punished for it.
You're not entitled to the unhook and the killer has every right to punish you for bad plays.
Yeah I don't have a problem with being down when I'm unhooking, that's the decision I made and that makes sense from a fundamental standpoint. Killer grabs aren't even consistent as a mechanic lol why can you only be grabbed from pallets and windows when you're injured but can be grabbed on generators and unhooks when you're healthy? It makes no sense and is way too punishing just like how being grabbed through a window while healthy would be too punishing. If you're unhooking you should go down in 2 hits and not 1, it's dumb IMO.
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@Warcrafter4 said:
So your complaining about a mechanic meant to punish bad unhooks... Maybe just get better at unhooking?
I mean grabs as a mechanic aren't very good and you want to remove the most important one(Which is meant to stop BT chaining).
What do you mean bad unhooks? It's a bad unhook if you go down because you unhooked, not because the servers said you were grabbed even though you were standing straight up. Killers really do just want janky server unhook mechanics to stay.
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@Mister_xD said:
expecting to get an unhook every time you try it is a bad mindset.
I agree with you but you shouldn't have to lose 2 health states because of it. If you go down while unhooking it should be because of your skill not the servers saying you went down.
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@Altarf said:
Why are you unhooking in front of the killer?
Because I use BT in every build and it's a really good strategy in some situations.
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The white recolor of his default mask is by far my favorite.
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Lol no Wraith is still terrible. For some reason Wraith really triggers lower level survivors. I remember being new and getting extremely mad when a Wraith would body block a window or something. Even with the buffs he's still fundamentally Wraith and he still has a slow uncloak and still is a glorified M1 killer.
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Holy crap your average wait time is 20 minutes? I play with friends all the time (2, 3, and 4 man SWF) and our queue time has never been over 5 min and is usually close to like 1 or 2 min on average.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2352649#Comment_2352649
The weird thing is, as much as I’m aware that camping can be done more successfully with Twins than with some other killers, IMO it’s really not the best way to use them. Personally, I want to get Victor onto the back of a healthy survivor again as soon as possible. Doing this regularly enough causes immense stall when Charlotte is then harassing an entirely different survivor altogether.
Yeah I think with the Borrowed Time buff Victor camping isn't nearly as bad. It was horrible back when it was only affected by terror radius so Victor could just down the hooked survivor instantly.
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The Twins are extremely powerful. Luckily it's kind of like a Hag situation where nobody plays as them. Possibly because they're so campy.
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Time to photoshop a screenshot... (Just a joke please don't ban me BHVR).
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2352615#Comment_2352615
Plenty of horror characters, though. And I sure hope they don't stop until at least the Candyman.
I just feel like they've been running out of ideas already. Trickster is just Huntress but worse and Nemesis is just Pyramid Head but worse. Yeah I know there are differences but c'mon it's really just been "power that goes over pallets and through windows" since Deathslinger.
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Luckily I play on PC so I have not had to deal with the performance issues. Honestly with the extended event dbd has been it's best state ever right now. Killers and perks are becoming more and more balanced and we have Resident Evil as a chapter! I've really been feeling good about the game more than ever.
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@Boss said:
Majority being free?
Yeah, the majority of all characters are free to earn with iridescent shards.
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2352339#Comment_2352339
Playing the game is ruining it for others?
So only the other side is supposed to have fun?
No but you can have empathy for other players playing poorly or just getting a bad team. It's being human.
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Killer and survivor ships are definitely weird to me... Why would a survivor even want to date somebody who has killed them 1,000 times? Survivor to other survivor ships are okay but I would just rather the killers stay bloodthirsty murderers.
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Resurgence is actually very strong and underrated. If you use self-care only when you get unhooked it takes as much time as it did pre-nerf.
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At this point I like to think that only the survivors are canon. The Crypt TV skins probably have nothing to do with their killer's power so it doesn't make much sense that they would be canon. It's not a stretch of the imagination to see Chris being a normal survivor for example.
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I mean I think Hag is pretty damn overpowered. I really don't want another Hag with spammable traps at every single loop. It would get old very quickly.
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@Boss said:
Everyone being very nice.
I can't relate to these "toxic players during event" posts at all.
I agree. I've had some farmers and I've rarely had anyone actually play grotesquely toxic. I feel like some people just like to complain lol.
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Honestly don't worry about it. Every base survivor has negative stereotypes to them. Claudettes self-care in the corner and Dwights are scared and hide in lockers all the time. Megs I guess are just too aggressive and get themselves killed constantly. Obviously at higher ranks these stereotypes typically aren't true and especially if you have interesting cosmetics people won't make those assumptions.
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2352384#Comment_2352384
What about bad brown rank survivors?
Yeah that's also a factor. That's why I don't like using these statistics because it's taking into account all ranks, not just red ranks.
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It's total escape and kill rate, not in a specific rank set. The last updated stats we got of red rank games were massively killer sided. The really bad brown rank killers lessen on the kill rate a bit.
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@Bigchungus223 said:
I get everyone to 2nd hook and let them farm, I know it’s boring but I wouldn’t want to be the person that ruins others games, who knows? Maybe they have a challenge or something
I did that tonight because of an early DC, but I'll only really do it because of that and the event.
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@KrazyKatFTW said:
https://forum.deadbydaylight.com/en/discussion/comment/2350327#Comment_2350327
When the killer is chasing somebody with lightweight equipped they get a notification, i forget exactly what its like , maybe like the kindred, prove thy self logos or it shows in the point scoring feed like how you see ruin is active, maybe both... i hope that makes sense but they defiantly get to know they are chasing a lightweight user
Really? I have never heard of that...
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@KrazyKatFTW said:
What makes lightweight a bad perk is that the killer gets a notification if somebody is using it so it pretty much renders it useless, take a similar perk like Dance With Me (When performing a rushed action to vault a Window or leave a Locker, you will not leave any Scratch Marks for the next 3 seconds.) The killer does not get a notification for DWM therefore you can pull of lots of sneaky plays with it, if Lightweight did not notify the killer it was being used it could be OK but the way it is now makes it rather pointless to run imo
What do you mean by a notification?
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1 character too short.
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Nope.
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@TicTac said:
The rift got extended bc its difficult to play right now on some consoles. Im still 45 bc i dont want to play a game which isnt fun. But they wont fix the problems before the midchapter, so i think i dont want to play to finish the rift anyway.
And the old rift was to grindy imo.
They didn't extend the rift, did they? I thought they only extended the event.
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@gammatsunami said:
https://forum.deadbydaylight.com/en/discussion/comment/2349414#Comment_2349414
He is all over the advertising, and as far as I know young bill isnt a thing in L4D so they literally got permission to create a new version of bill
No I was talking about why the rift wasn't extended but the event was.
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I'm assuming it's because Bill is a licensed character and they would need permission from Valve for that.
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@Thund3rstruck57 said:
@TheClownIsKing Ya they could only implement this if they can make sure the game is optimized for it.
@Edgars_Raven I feel like that limits build variety a bit.
@DemonDaddy Giving killers more perk slots that survivors wouldn't go over well. Plus it still may not be balanced. Also, you would need to change the number of totems for that.
@Lord_Tony If the survivors were to have additional perks under my proposed system, they would be sacrificing strong perks for some extra weaker perks. If they all wanted to run all meta perks, they'd still have only 4 perks each. Same goes for killers. That will keep everything relatively balanced. If killers have more perk slots than survivors, it wouldn't go over well so the SWF issue needs a different solution (not related to number of perks).
@gendoss I don't think they are ever going to add another game mode. That being said, I want to see more build diversity in the core game, not just a side mode.
I feel like the game would just get unnecessarily chaotic. Having to keep track of 6 perks on every player.
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It should really be a limited event game mode. DbD hyper edition or something like that. That would be really fun but I don't think it should be in the main game.
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Why can't they just give you more than what you paid for...?
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Nah that would be too boring.
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I think it's ok. It still has a problem where if your team is uncoordinated it will just destroy you but at my level that rarely happens. The people I get matched up with can mostly power through it. It's still very strong but it's not too unbalanced.
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Use Dragon's Grip.
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Didn't the devs say in at least a year the cosmetics would go to the store? I'm pretty sure a year is the minimum time.
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I definitely don't get why everyone thinks blight is so good. He's fast but he's so bad at short loops. I feel like once you know his weakness you can exploit it really easily.
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As tunneling really sucks I understand why people do it. In the same way as survivors try to get the objective done as fast as possible so should killers. If a killer is losing they will tunnel because that's the objectively best way of doing things.
Whenever a killer tunnels me it kind of makes me happy because it means that they want me dead so badly that they'd throw everybody else out the window except for me. I find it makes me accept it more.
