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fussy
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Yun-Jin because of MEOW
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@MrPenguin said:
If the survivors are Great: Survivors Only
If the survivors are good: Nurse, Blight, (debatably) Spirit, otherwise survivors.
If the survivors are decent: A tier killers and above, otherwise survivors.
If survivors are bad: All Killers.
In most cases at least.
Imo the game is overall survivor sided when most of the killers in the game struggle if the survivors actually know how to play well.
The actual number of players who are actually at that threshold is another discussion.
But someone who considers "killer" as just the high tiers would probably have a different answer.
Agree with this
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@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3553321#Comment_3553321
Oh noooo... Survivors are garbage. Just get good you unskilled baby survivors.
Heal perks are fine, i love to use them time to time. But CoH is pure garbage. Especially for solo-q.
There is not any good anti-camp or anti-tunnel perk. DS is garbage. Off the Record is meh, killers are hitting you after off hook. So it's really not hard to take it from you. Reassurance has very small range to activate, so you can not even use it without getting hit. And that's all. BHVR nerfed anti-tunnel meta into ground.
Devs already said 3-gen is not always survivor's mistake. They are working on fix it. So i love how you blame survivors for everything.
Turrets was garbage before because they had circle and you would not put them anywhere effectively. But now they fixed them and they are fine. Next.
Sadako complains are really pointless, i will agree with you here. Taking tape is makes you immune against teleporting. Even she catch you, you will get only 2 stacks but you dodged more with tape.
Survivors can get whatever perk they want. Are you blaming killers when they lose gens with zero anti-gen perk but complainig about gens? No, ofcourse not.
Yeah, you are just perfect example of survivor who only able to see instant value of perks.
CoH and Reassurance are still my some of the most used perks in solo. Yesterday i had solo game on Saloon against Hag, who was literally destroyed by CoH. Some games there is not so much value, but it so far from "garbage", that i don't even see a point in arguing with you. Same with almost every perk you mentioned.
I'm not talking directly about turrets or 3 gen, i'm talking about majority of survivors are awful at this game and don't even try to use simpliest logic at all.
"Turrets was garbage...", they are literally the same. And circle did nothing with it, because turret placed somewhere near the corner or near other textures is already bad decision. It has max value in open spaces. And i don't even talking about that. Killer exist second month in the game and 90% of survivors still put it right in front of exit -> see how killer brake it while it disabled -> do the same thing again and go here to cry about turrets are useless.
Every second game I've lost in solo is lost only because survivors are terribly bad in their decisions and understanding of the game, I'm not even talking about the chase. I'm not even saying how many fairly equal games were lost because someone decided to give up on the hook in the middle of the game.
And i do believe that devs should explain some simple truths to the players in this game, because it's not even funny how bad survivors are a bigger problem for survivors than the killers really are.
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This is for the same reason why many other perks are not so popular. Most players are not able to see the direct benefits of the perk and do not take them into the game.
We will cry about Sloppy, but will never take completely free Botany, super strong We Will Make It or CoH (still S tier)
We will cry about camping and tunneling, but literally 0 anticamp or antitunnel perks in my matches.
We will cry about 3 gening, but i saw only 1 survivor in 2k hours who used BNP or strong toolbox not on the first gen in the match.
We will cry about turrets are useless, but 90% of survivors put them right in front of Xeno's exits.
We will cry about Sadako is op, but will never take a single tape.
BUT we will bring 4 chase perks and die on the first pallet. It's just about bad survivors being bad.
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@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3553286#Comment_3553286
Singularity does not need any buff, he is just fine.
I'd nerf EMPs a bit. Last 10 seconds will be printed by survivor. That would give him some slowdown and that's all.
He is in fine spot, bad players should not be rewarded anyway. Nurse also has always lowest kill-rate. Should we buff her too?
Didn't you do the post where said that Singu is worse than Trapper? What changed your mind?
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3553119#Comment_3553119
I say this as someone who plays Singularity every day: if you get EMP'd even once in chase, that makes Singularity worse than half the killers on the roster. I love him, but it is what it is. It's a power that takes multiple steps to set up and doesn't even guarantee a hit against a good player.
I was already afraid that I was really the only one who thought so.
@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3553108#Comment_3553108
Regardless of you look at it, Singularity is not in a good spot. Removing EMPs would go too far but I can't defend a killer, that has skill floor higher than Nurse and only gets mediocre to somewhat good results once you reach it.
To get a feeling for Nurse you only need to invest maybe 1-2 hours and you even have a brown addon to help you out. Singularity on the other hand needs you constantly harass people with the Biopods, so that waste their EMPs and can't use them in chase. That takes much more effort than connecting to dots.
On Nightlight, Singularity's kill rate has always been around 45% before Alien was released. Now it's closer to 50% (probably because the more casual players switched to Alien) but still pretty bad. Nightlight is a not perfectly reliable source but when a kill rate is this low for so long, then something is off. I believe it's that many players have no idea what to do with this killer. Compare that to Nurse or any other high skill floor killer. You always know what went wrong and what you could do, if you played better. With Singularity you only see that it went wrong. But you don't know why and you have to figure out how to play it right all by yourself. There is little feedback in that regard.
My problem with him is not skill floor and skill ceiling, Blight has it too, but it's only about your skill and experience on him. It's okay be hard killer to master, but with Singu your skill doesn't matter here. I mean, you could be amazing Singu, best in the world, but how it stops people from denying your power several times per chase? Yes, sometimes he could renew slipstreams quickly, but it still requires so much work, which doesn't even guarantee you a hit.
I already said in the post that I overreacted with completely removing EMPs, but i still think this amount of works shouldn't be denied THAT easy.
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@NerfDHalready said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3553148#Comment_3553148
i'm gonna respond to this instead, i instantly thought of scenarios where 1 or 2 gens left. imagine not having emps there. there would be no 3 gen for him anymore, any and every gen would be a 3 gen.
for looping, survivors don't really get much help from emps anymore, the slow while using it did its job really well so emps can't be used mid chase that easily anymore. making emps even more scarce (by nerfing the box interaction) so people can't dedicate their time only to screw over his chases and annoy him would be more meaningful to solve the issue, in my opinion.
Yeah, true, i didn't even think about 3 gen with him, you are right.
And don't agree about using it while looping. I'm good with it. Usually use it after pallet drop or when lose los around the corner. And when i'm playing with friends or even good randoms, they help me with their emps really often. As survivor i see same picture: emps are too free and too effective.
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@dbdthegame said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3553132#Comment_3553132
And how many pallets do you suppose a map has, especially when you're predropping them against a killer that basically instabreaks them?
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3553133#Comment_3553133
No, I think he's in a great spot. The only improvements I think he needs are QoL, like defaulting to a freshly placed biopod instead of the one in the opposite corner of the map when quickly switching to a biopod midchase, and basekit yellow addon that makes sounds come through the biopod. Otherwise, he's in a great spot. I enjoy playing him quite a lot.
So Bubba and Blight are insanely OP as well? Because I don't remember people calling them too strong because of their ability to get rid of pallets quickly. Buba doesn't even allow survivor to really gain distance after pallet break and has opportunity to oneshot survivor after, but somehow he is still not op.
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@NerfDHalready said:
i have to disagree. fingering the boxes might need to get some nerfs or a complete removal so with only naturally printed emps tagging people would be more meaningful, but without emps facing this killer would be hell.
Maybe, i'm not sure on 100%. Even if my every wish about this game came true instantly, it would still require testing.
But let's be honest, he will be like every strong A tier killer. Maybe even S. Fast chases / fast resources. Strong map control. Loopable? Absolutely yes. Idk in what part it is INSANELY op.
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@Steakdabait said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3553133#Comment_3553133
Are you a controller player? I honestly can't understand how poorly you view singu unless you're a roller player. Which in that case yea singu is gonna be real rough for you, but for MnK players singu is very powerful.
Nah, i'm on PC.
Once again: i don't think Singu is bad, in my tierlist he is high B. I don't think i'm bad at Singu. I watch OPWillie and know his skill ceiling (which i'm not). I just said EMPs are still extremely free and u made drama from it with skill issue etc.
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@Steakdabait said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3553113#Comment_3553113
Maybe you should address that fact that your chases are lasting long enough to get emped 2-4 per chase
@dbdthegame said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3553122#Comment_3553122
What distance do you make when he can teleport to within 5 seconds of you anywhere he has LOS on you? This reads like a very bad case of skill issue. I understand Larry is pretty hard to play, but come on now.
Do you guys really see Singu as A tier killer that doesn't need any improves? Just wondering
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@dbdthegame said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3553122#Comment_3553122
What distance do you make when he can teleport to within 5 seconds of you anywhere he has LOS on you? This reads like a very bad case of skill issue. I understand Larry is pretty hard to play, but come on now.
He breaks a pallet in overclock mode, you gain distance AND lose los. He tp to you, repeat again.
Yeah, i see, this forum more about skill issueing each other than the real conversation. As you wish.
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@Steakdabait said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3553113#Comment_3553113
Maybe you should address that fact that your chases are lasting long enough to get emped 2-4 per chase
Want some secret? Survivors could help each other to remove slipstreams and it's not even rare. Slipstreams could be removed twice in 30 seconds chase. I'm sure your chases are even shorter than that, it's just my skill issue, once again.
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@dbdthegame said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3553108#Comment_3553108
God bless. Larry is insanely oppressive once you're tagged with power and he knows what he's doing. Removing EMPs is turning him into 115 Nurse.
In what world he is insanely oppressive? He is not bad at all, but insanely oppressive? Predrop a pallet, make distance, lose los, take another circle in loop when he tp on you. He maybe slightly more oppressive than Bubba, is it insane level?
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@Steakdabait said:
What's with these increasingly bad posts that demand wild overbuffs to singu. Try reaching the skill floor of the killer before demanding a change that would make singu unbelievably op
Oh, yeah, i just forget that survivors that remove slipstreams 2-4 per chase and make chases longer than with m1 killer is my skill issue. True, mate, i will get better at asking survivors not use it at least once in a minute.
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@Vanishlord said:
I play mostly both sides but I don't go up against toxic killers that much. Today I went up against a toxic T-bagging Adam Francis. Now I'm a pig main. I'm a decent enough player but not a god at the game. This guy double flashlighted me not too bad I can let that go. But he T-bagged me. I tried camping him. I complain about camping but I think any killer who camps for this reason is well within their rights. He got freed the whole team T-bagged. I DC'd which I'm ashamed of but the match was miserable and toxic he followed me around flashlighting me if I tried chasing another survivor. Now I'm considering quitting or taking a break from the game I've never in any game encountered this level of toxicity. Anyone have any tips? Also I don't know how these people wake up say I'm going to ruin the game for other people. Sorry this is so lengthy.
Best strategy is ignore players like that. They want your attention badly and get very angry when they don't get it.
Kill weak link in his team and make sure he will get enough attention when you will have enough time for it and map will be half empty.
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I just played in trio today, we were matched with 200 hours player, then with comp player with 8k hours, then with 2k hours player (our level), then with literally baby with level 1 perks from console. Same with killers we went against.
I'll say it again: I don't think MMR exists in this game at all. And if it does exist, then it absolutely can be recorded in the world's records book as absolutely the worst that has ever been in any game. No jokes.
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So 5k+ hours and still need broken maps to be good at the game?
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Being good in chase is the best anti-tunnel tool. Even if you will die after hard tunneling and win enough time, welp, your team just had the easiest win.
As killer i'm afraid to tunnel survivors like this, because i know that i will lose a game because of it. But hard depends on killer and map.
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@Deathstroke said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3551848#Comment_3551848
That actually true when it comes to soloQ.
Soloq is just a word. No way 4 actually good random could lose on this map.
Solo is bad because of people play poorly, not because of map not strong enough. Some players manage to fall down in god pallet, so you can create Gideon and double amount of pallets and thew will die anyway.
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@TheTom20 said:
I keep seeing so many garden of joy offerings
No idea why, probably survivors want equal and fair game
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None of these maps is killer sided. There is no killer sided maps except maybe Family Residence and new Abattoir imo.
Midwich is my nightmare as m1 killer, gens almost impossible to control on this map. There is not so much bad pallets, in many of them good survivor could win a lot of time. Maybe Nurse feels super comfortable on this map, but cmon, it's Nurse. I would say it's also easy map for Doctor, maybe for Blight, but that's all. As survivor i only feel there should be some pallet at class room.
RPD is hard depends on killer and wing. As 4.4 killers this map is awful. It's one of the worst maps for Dredge, Singu, Artist. Definately not a great map for m1 killers. I don't see how this map whoever sided. This map has many pros and cons for both sides, but overall it's just a map that doesn't fit in DBD. Also West Wing is probably strong map for survivor. I took this map many time for my boon build and it's impossible not to get value from it here. It's also best shift+w map for survivors.
Saloon is one of the most balanced maps in the game. I don't know how map with such strong main building could be killer sided at all. It was back in the days, when there was nothing behind the gallows. This map is taken equally by both sides in my matches, so it really strange to call it killer sided.
In addition, if the devs have already set a course for an "honest" game on the killers part, then it cannot be that survivors expect not to put something on another scale, which would make chases shorter.
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@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3551048#Comment_3551048
Because he is only ranged killer who has not lullaby?
And every Slinger main used M&A and it was even smaller TR.
So what? Because of that my terror radius should be bigger than the killers who can get close to the survivor almost instantly?
I mean, what is the point of this change? Slinger can't shoot through walls with his harpoon, so u always can see him before he starts to aim at you anyway, this killer needs los. Put him in a line with killers who have way more lethality even without los is stupid.
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Nah, insta aim was slightly stupid and leaves not so much counterplay. I don't feel like he suffer a lot with this nerf, because i still can aim instantly and 90% of survivors still can't react on that.
My biggest issue with this nerf is his terror radius. Being 4,4 is already miserable af, i don't know why i should have the same tr as Blight and even bigger than Spirit. That is gigastupid to me.
And his PTB buff did literally nothing sadly. 0,15 is not a number for this game.
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Funniest thing that when i started to play in 2020, i abuse "impossible to hook" build with my friends on this map. You know what? More than 3 years gone, it's still a thing.
We will see map rework in a next century probably, but maybe we could see a single hook on a main downstairs? Can we, devs?
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and because almost nobody uses medkits for altruistic healingThat's the reason. Whole point of medkits nerf was in buff them in altruistic way. But since most survivors can't think not only about themselves, it's a really hard work.
I usually give medkit to survivor that unhooked me. You know what happens after that?
40% - HE TAKES MEDKIT AND HEALING ME WITHOUT IT OR JUST RUN AWAY WITH IT
40% - just don't understand what i want from him and heal me without it
20% - actually healing me with it
Devs should give some simple lessons how to play this game in optimal way or something like that, idk, most people are just awful in this game, not even in terms of skill, but in terms of the simpliest logic
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Literally first good perk in 4 chapters and second good perk in 8 chapters on killer side. Since Pain Res there was only Nowhere to Hide. Also CoB, but it is empty perk slot now.
Variability of perks in the last chapters was so sad that survivors complain about the info perk, lol. Guess it's time to release some slowdown or good chase perk.
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@Chocolate_Cosmos said:
+7% Permanent Haste for the rest of the whole end game while not effected by Exhausted or anything really is too strong.
It makes any M1 Killers technicaly -45% slower to catch up and any 110% Killers almost as fast as them.
You can stack it with other hastes and you can pair it with any Exhaustion perk as well.
I think it should be max 5% and while not exhausted.
Its end game perk yes, it might not get value every game yes, but when it works its almost free escape.
Two beginnings are fighting in me about hope.
First one: hope is endgame perk and you kinda should deserve and earn it, so it should be strong.
Second one: i don't think survivor should be faster than 105% with any perks. 7% is literally free escape and player even shouldn't be good with looping. One or two times in a week i usually have a match where survivor with Hope just hold w from one side of the map to another, maybe with one predrop, and make it to gates anyway.
Maybe I would agree with 7% if starting all gens would really be a difficult task, and not one that can be completed in less than 3 minutes. Current meta "i'm doing gen no matter what just to become untouchable in 4-5 minutes from the start" is boring as hell.
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@adaw0ng said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3546756#Comment_3546756
Bro I don’t speak “comp”, I don’r know who you are nor those people and I can’t be bothered to give attention to anything related when I find it let’s say just not my cup of tea. His addons need to get nerfed and severely tuned down and so does what allows him to do his peepeepoopoo slide techs and ######### that were not even intended in the first place. Killers excelling as he does justify they make perks such as MFT that then other killers are the actual ones that struggle against them. People getting with him over 1k “wins” in a row is ridiculous and says enough.
Momo also has almost 400 wins in a row on Oni. And i can't wait when it will be 1000+ wins, just to see how people like you will justify it. Oni counts as one of the most balanced killers in the game, right?
Truth is he lost his streak several times because of spread hooks and not tunneling. Now his streak is:
- Hard tunneling on 5 gens
- 2 or 3 slowdowns
- Strong, but not even broken addons
- 60-70% of survivors literally awful in this game. And he said it's the point of his streak, to show how poorly skilled most peoples are
It's a universal win streak formula for almost every strong killer. Even for weak killer, because there are 200+ win streak almost on half killer's roaster from different peoples.
I'm sure Momo can win 99% of his Blight games even without addons at all. But who cares, we can't handle it, we will repeat the same thing after each other like parrots, without even trying to figure out the essence.
Blight definately has 3 or 4 broken addons, but let's be honest: you guys will never chill about him unless he will unplayable character (and super fun to go against for average surv of course) without a single good addon. But i'm afraid these game will be renamed into Wesker by Daylight after that.
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@dbdthegame said:
No MFT changes at all? In the midchapter? Really? I hope the dev blog is just a shortened version, and there is a fat MFT nerf awaiting us all in tomorrow morning's PTB.
Survivors getting free 20% of distance is not so important as Furtive Chase doesn't make you sneaky enough at the most important time for this (during the chase). Priorities, you know.
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@HugTechLover said:
I will always take a hit over dropping shack early. You never know if somebody is gonna need it at 1 gen left and they are on death hook. Healthy me at zero hooks and 5 gens does not need to drop the best pallet on the map.
This
Shack pallet could buy a lot of time to survivors in right hands, so i hate when someone drops it on 5 gens without actually looping shack or dying. In 95% cases i just prefer to take a hit.
That is also why i never respect shack pallet as killer. Sooner it gone, better for me.
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@JVJoyner said:
Now hear me out before I get bombarded by the "Get good"/"Skill issue" jerks.
Vaulting has been nerfed. I don't care if people say it hasn't or it was OP. It's been NERFed.
I vault with a drop today and an alien's tail goes flying over the vault, after I jumped, and I still get hit even though I'm below the vault?
I vault, land on the other side of the pallet, feet on ground, then get snatched up by the killer like they grabbed me.
I am forced to play anti tunneling perks because you refuse to do anything about tunneling killers.
I am forced to play anti camping perks because you refuse to do anything about camping.
I am forced to play anti slugging perks because you refuse to do anything about slugging.
I am forced to gamble on which killer I'm going to get because the vast majority of them play with one of the above styles.
Killers can pick you up AFTER you exit a locker.
Alien's tail hit one of my team mates through a bloody wall and has a broken cool down. <-- I don't see you removing this like you did flashlights.
Flashlights have been removed from the game because people were exploiting them with a bug. Punish those exploiting the bug, not the entire survivor base. You do nothing to balance this out on the killer side.
I understand why the game is slightly killer favored. I understand the 4 v 1 needs to have it more towards them. But for crying out loud, it's starting to feel like you don't want people to even consider playing survivor.
The "Get good" group can stuff it before you even start. I hit rank 1 every month and do fine in the game. This is a complaint about the game being unbalanced and nothing being done for killer mains that are ruining this game. I appreciate great killers. I love a good chase. I don't even mind losing to good killer, because it's fun. I don't consider being hit as I'm still on the hook removal animation to be fun. I don't find a killer standing in my face while I'm on hook to be fun.
If you don't want people playing survivor, just make them all bots and force us to play killer. Otherwise, how about you fix the damn game? And don't tell me it's balanced well. I also play killer and it's so overly unbalanced that it's not even a challenge anymore.
So as survivor, please fix the things you're not addressing.
As a killer, please make this game more challenging.
You're not forced to take something against tunneling, camping or slugging. It's part of the game, doesn't matter how hard you pretend it's not, so it's only on you. Also all these things could be countered even without perks, so perks is just tools in your hands that help you.
Also yeah, call this game killer sided when it's possible to get out in less than 3 minutes is something really funny. So get good maybe?
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Pyramid Head definately most terrifying for me in terms of chase. You never know his playstyle, so it's always 50/50.
Good Slinger also terrifies me. But it's also big pleasure to versus him.
I probably only hate to verse god Nurse. Other than that i'm ok. 3 gen SM will not the case soon, so i don't even mention her.
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@EricDouglas81 said:
Sorry to say this but I’m out. My friends and I got hooked on dbd during the pandemic. Since then the game has done nothing but make it impossible for survivors to survive. They did this by huge hit boxes, not fixing camping, over powering killer perks and undermining any survivor perk worth while. It’s not fun, it’s not scary, it’s frustrating and annoying. My friends and I lately have played until one or all of us are so irritated that we can’t possibly play another round. Is this the experience you want dbd? Is this what you think is fun? It’s not. Until we all hear that dbd has changed course all four of us are done with your crap. <3
It turns out that there will be a little more chances that I will have not completely bad teammates on my soloq. Good one.
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@UndeddJester said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3541911#Comment_3541911
See that would be true if the effect didn't linger on the killer, but since it does, the Killer can also know that noone is nearby, and for the next 30s they can find anyone coming in, push them off coming for the unhook and blind them as well, so you can't even use Kindred to try and play around the camp.
So for the 60s of the survivor dying on hook 30s of those are basically defended for free... and tbh anyone with a brain will use a locker after a few seconds, not immediately, so that number is realistically more like 45 seconds.
You don't even need 2 survivor to unhook now, lol. Just make a trade on hook if killer refuse to leave it and now you have a killer who did nothing a whole minute. 80% of survivors don't even understand such a simple things. And I still don't understand where is perk value here.
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@BugReporterOnly said:
The cooldown needs to be longer and it should have a max of 3 tokens. It is being used to camp hooks and is becoming exhausting to go against especially in solo queue. If my first recommendations are too harsh make it so he can't be around a hooked survivor to open a locker atleast. It should activate on people in his terror radius after opening a locker and the killer shouldn't be able to move around to get people to scream. If no one is around a token won't be lost or the cooldown is reduced. Maybe making it a Scourge Hook that gives max tokens like Pain Res might be a good idea. Make them work for it also.
I'm so tired of reading this "... used to camp" crap, every single thing in the game helps camping and tunneling, if believe posts like this.
So, killer know where survivors are, what's now? Are you becoming unable to get a surv off the hook because of that? Or what?
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Artist. Easily most underrated killer in the game. Many unexperienced players think she is C Tier or something, but she is actually one of the strongest killers in the game. She has only 1 weakness, but it's common problem – awful map design, where survivor can skip loop just because he has another one in 5 meters. Otherwise, there is almost no counterplay to good and patient Artist.
I'm in love with her power because it's complex and makes you think and make decisions every second. And if these decisions were correct – deservedly rewards you. I'm also in love with her stile, all these stripes on her body and crows – I like it very much. PLEASE BHVR make one good dark and creepy outfit for my girl.
Blight. One of the few killers who is able to resist vs really good players. But hell, he needs so much time to put into. I have about 2k hits in rush (also, i used Alc Ring only twice), but still fell like mediocre player on him. I started to learn him almost 2 years ago, because i play against sweat lords way more often than streamers (I heard that this is specific of my region) and m1 killers were just masochist simulator (and still are, lol).
Time spent on learning Blight really rewards you. His power such a mix of knowledge (including bump logic, understanding the map and layouts, collision), unic experience, strength, skill, muscul memory and patience. There is no way not to fall in love with his power when you harness it all. I'm also in love with his lore and design, absolutely adorable. And he has the best killers outfits in the game imo.
Blight also is one of my favorites killer to go against, because it's really not that hard as peoples think, and Blight actually has a ton of counterplays unlike Artist or PH. And i really worried about BHVR gonna kill this character like Billy, because all he need is 3 addons nerf: Alc Ring, Adrenaline Vail and C33. Maybe Iri Tag also, i don't use it anyway. But he needs speed just as much as Billy does, to remain viable in the loops.
Oni. I used to play a lot on him, but not so much now. But i'm still decent Oni player and and some of my best matches of all time were quite often on him. Oni has my favourite outfit in the game (set with nude torso and P3 mask). What I love the most about his power is probably snowball and comeback potential. His is 100% the best in this question. He is very enjoyable killer overall, but good swf on good map probably makes you m1 killer for 2 or 3 gens sadly.
I'm also play a lot on Dredge (really love him too), Knight, Wesker, Demo, Clown and PHead recently. I can say a lot of warm words about them too, but I would like to highlight just these three.
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Agree, even every stream became just people abusing this bug. I don't think we need to play like this another 2 days.
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@Pulsar said:
They'll remove the Endurance and do nothing else because they are reasonable.
If they are really reasonable, they will remove 3%.
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They probably mining them like Bitcoin, that's why they are so limited in their distribution.
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Agree, i only use it sometimes with Iri Stone just to cancel most annoying loops and forget about traps. Without Iri Stone this addon is just nerf to Trapper.
I think they got carried away at some point and decided that any Very Rare or Ultra Rare addon needs a downside, when it's actually not. I hope they will review this addon in the future.
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Nah, yours one is better
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I've been waiting for Artist avatar for SO LONG! Thank you and welcome!
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@TerraEsram said:
Lot of your idea are just worst perk than some already existing
Dunno but, if you want so much that perks can't stack, all perks have to be rework, not only haste and for survivor
All gen speed of regression have to lost the stackable effect
All speed perks from survivor or killer have to lost the stackable effect
It's that what you want? Or it's only, again, only one side ?
Agree about staking. I don't understand why peoples want it. Imo perks should be designed with staking keeping in mind. Staking helps create some cool builds and it's actually fun.
And what about mft+hope combo: good looper with 7% already almost untouchable, mft barely helps here. In that case i think Hope should be 5%.
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Like this
@fussy said:
This is where will be really high reward for taking high risk.
I think NM even stops being the worst perk with it.
And obviously remove it from MFT or replace it with another effect, because now it's just 0 risk – high reward.
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If 6.1.0 hadn't happened, I would probably have played only survivors and Blight with Alc Ring sometimes. So no, 6.1.0 is the best thing that ever happened to the game.
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Every time I read that Knight can camp a hook with his ability, I lose interest in what I read.
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@mca240 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3533995#Comment_3533995
Pyramid Head cannot change the direction of his trail whilst firing. Pyramid Head has to “charge”. Pyramid Head has a cooldown. Pyramid Head actually is, what Xeno should have been. For the last couple of killers the developers have come up with some side objective as counterplay. You know who that works for? Premades. You know who are stomped? Solos. And this time they made the counterplay so underwhelming. Xeno can just tailwhip a turret from afar…like, what…
Pyramid Head cannot change the direction of his trail whilst firingHe definately can lol
Pyramid Head has to “charge”PH charge time: 0.3 sec
Alien charge time: 0.2 sec
Pyramid Head has a cooldownPH cooldown on missed attack: 2.25 sec
Alien cooldown on missed attack: 3 sec
In matters of counterplay PH nowhere near Xeno level. Good and patient PH literally has no counterplay. And no one crying about him only because public PHs just spam m2 every 5 seconds.
Same with good Artist (my main), and literally no one crying, because whole public is m1 Artist.
Just admit you guys want to have another Trapper every chapter and move on.
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@Seraphor said:
Whu...
The map is the most balanced map we've had since Dead Dawg.
Xeno isn't that OP, but it does have a bug where the slowdown isn't applied after a Tail Attack.
I'm afraid to imagine what this forum would have turned into today if a Pyramid Head had been released a week ago instead of Alien.