JVJoyner
JVJoyner
About
- Username
- JVJoyner
- Joined
- Visits
- 8
- Last Active
Comments
-
Like I said, I wasn't interested in the "Get good" responses. I was looking for actual solutions and feedback, not trolls. Thank you Crowman for giving a response that actually addressed the issues I was discussing. I appreciate that and am happy to hear it. It is a big relief.
-
@Vanishlord said:
Ummm, both sides say this every patch. Though vaults have been nerfed and if you are standing on the other side of a pallet wesker pulls you through it but surviviors still have MFT for now. They did choose the worst time to do it though with crouching on the other side of pallets and vaults being the only way to dodge Xeno's tail attack.
I'm not saying it as killer. As a killer I don't find it balance either.
-
II agree on the break, but it doesn't solve the issue with the game.
-
Is this challenge bugged or am I understanding it wrong? I've done it twice in a single trial even and I'm sitting at 0/3.
-
Fair enough. Though I was playing survivor tonight and the Skull Merchant snuck up behind me and scared the hell out of me lol. Thanks for the input all!
-
@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/381870/survivors-arent-scared
There are people here that have literally 10k hrs and more. There comes a point, where you will not get scared again from the same horror element no matter what. Also - if you had same level of experience (that comes only with time) - you would not be afraid any more.
What made those survivors OP/aggressive is, that they are probably many times better then you. If you got survivors with same number of hours (or rather - same level of experience as people learn at their own pace), the game would definitely look different. And I hope you would not advocate killer should be able to win even if he's much worse player then the other side. There are definitely a lot of games where survivors feel there's exactly nothing they could do to escape. You just got your share of the same feeling. If anything, blame current match making.
One last thing - the kill rate is above 50% for quite some time - even for 5% of best players. So if anything, killers are already OP.
Perhaps I didn't say it right? Because you seem to think I'm getting upset about getting beat in matches. That isn't the case. I appreciate your perspective. As well as everyone else's. I definitely get the point that survivors aren't scared, so they don't play scared.
My point was that it dispels some of the magic of the game. Most the "bully" teams are honestly easier to beat than a team that is strategic. I mean, they come right to you, it's not rocket science to defeat a group who's soul goal is to slam lockers in your face and keep you blind the entire match. At worst, it's a bit annoying and redundant. There's no issue with the game matching and they aren't hurting my kill ratio.
Also, I'm not talking about any team that is aggressive. Getting the killers attention and leading him away into a chase/Looping/pallet trapping/etc is not only something I have no issue with, but something I appreciate. Those make for fun games. But even in those cases, the survivors are running away - Even if they goal isn't to get away completely. That's strategic and fun to counter play win, lose, or draw.
I'm talking about the group of 3 that literally surround the killer in a circle, just out of reach and constantly attacking with flashlights while a 4th (Sometimes) will go work on gens. It's very obnoxious when they don't even send the one person to work on gens. But, like you said, maybe they have so many hours they don't care if they die. This is what I run into 20%-25% of the time which is a pretty big chunk.
But I will concede the point that after a while, the horror aspect does lose that feel, and maybe I am suffering the blues from that. I am hoping new aspects can be added in the future that could draw that feeling back. Though, it's likely a lost cause and maybe my soap box at this point.
-
IDK, I'm a killer main and Singularity feels pretty OP to me. That could also be the learning curve for survivors as well.