fulltonon
fulltonon
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@lkalin91 said:
playing vs a nurse is in general one of most boring things to do in this game, especially if you're soloQ and not coordinated like tryhard swf, most games I see people dc or suicide vs nurse, and I don't even blame them, I don't get how can people find it fun to play obviously broken killer, it feels super cheap and undeserved
Because she is objectively not broken, even though it looks broken in the eye of most people.
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2854256#Comment_2854256
I'm not sure what you mean?
I mean literally, like it's order of magnitude better than old days yet it's still in very bad state, I find it funny how ridiculous this game is.
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@IronKnight55 said:
Don't really like Dowsey so I'm going to skip the video. Yeah, I think this game needs a lot of work... buff weak killers, buff soloQ, fix super strong loops, nerf busted addons, perks, etc. The list goes on and on. This game is in a very bad state right now
The fact game is in a very bad state and yet it's still better than ever is something I find really funny.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2854241#Comment_2854241
Yes but the entire reason you brought the perk is to use its instadown effect. That's like not using Pinky Finger to instadown. Players are perfectly capable of planning and executing Blight hitting someone with his final rush, but it still hinges on the survivor being predictable and more importantly, the game not giving you a bad bounce for whatever reason. It's why some people, even me at times, hate Blight's sliding, because if you don't know what the result of your bounce or lack thereof is gonna be, you can't execute your awesome play you had planned.
Isn't it more or less skill issue?
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@Aven_Fallen said:
They wont until it is nerfed. And then they go for Sprint Burst, because they realize that it is far more annoying than DH, especially if more players are running it due to the lack of options.
But yeah, I would also wish that every snowflake would stop thinking that THEIR Thread about DH is special and needs to be posted...
If sprint burst is more annoying, more survivors are using sprint burst.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2854158#Comment_2854158
No, it punishes those who played it right but got screwed over by the game bouncing them a second time on some huge hitbox, making him an M1 killer for the next couple seconds.
What? you can still hit like usual.
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Honestly I'm not sure if we can call it "new meta" because, effectively it's no different from old meta.
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so smart, dismissing someone else's opinion for something didn't even happened yet.
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only 1 and 2 I can agree with.
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2854216#Comment_2854216
This. Give it time and people will figure it out.
I can't believe it because of pig statistics.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2854213#Comment_2854213
Can confirm outside of no COH the games have been completely normal, wouldn't really say they're easier (and I defo had some bad games where I was completely outskilled)
Then it's one of you being good or normal opponents are bad I guess.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2854210#Comment_2854210
How does that affect anything tho?
I don't exactly know why, but after grade reset my opponents tend to be weaker too.
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probably because grade reset.
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@chimera3 said:
https://forum.deadbydaylight.com/en/discussion/comment/2853303#Comment_2853303
I dont see why not. Especially in a situation where its almost impossible to help the hooked survivor its a valid strat
Because, that's literally negates the point of a match.
If opponent can arbitrary stop another side from winning "just because", what's the point of PvP game.
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@egg_ said:
Alchemist ring isn't his only problematic addon. Compound 33, compound 21, adrenaline vial and the fact that speed add-ons stack are all things that should be reworked completely
But why.
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@Aletria said:
https://forum.deadbydaylight.com/en/discussion/comment/2854148#Comment_2854148
Franklin demise.
It doesn't even properly counter keys.
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@Aletria said:
https://forum.deadbydaylight.com/en/discussion/comment/2854167#Comment_2854167
if killer can secure win why does the hatch exist? just remove it.
Yea, that's what I'm thinking too, it has no place in this game other than giving a last survivor pity escape when killer aren't really interested in winning.
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@Aletria said:
https://forum.deadbydaylight.com/en/discussion/comment/2854161#Comment_2854161
why cant killer secure the win and survivors cant ??
we had keys for that.
What? I genuinely don't understand what you are saying there.
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Because he actually requires coordination, which most soloq team doesn't have.
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@Aletria said:
https://forum.deadbydaylight.com/en/discussion/comment/2854154#Comment_2854154
Thats the problem I know i already lost the game, Why do I need to put up with toxicity.... Add an exception if you are the last bleeding guy you can suicide or DC with no penalty, I have better things to do with my eletricity bill than watching some douche being toxic.
That's exactly the problem with hatch, you lost the game, but killer HAS TO play like that in order to secure his earned "win".
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@Chocolate_Cosmos said:
I would honestly rework Alch. Ring, nerf a little bit the speed addons (-1% for each addon tier), and maybe rework the insta down addon as well because on one trick blights it's disqusting.
Other than these things, he is fine.
I think blight instadown addon is best designed addon in this game, it require skill, it requires thinking, and it punishes those who play too greedy.
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@legacycolt said:
https://forum.deadbydaylight.com/en/discussion/comment/2854147#Comment_2854147
Blight and nurse are strong enough base kit. They don’t need strong add ons.
They don't need strong add ons but having strong add ons hurts no one, if that's the reasoning no survivors can have any good perks or items because they have strong enough basekit, but then that just makes game boring.
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@Aletria said:
https://forum.deadbydaylight.com/en/discussion/comment/2854129#Comment_2854129
Thats why is a rare offering and cost alot of BP...
So according to your theory I have to watch a killer T-bag me for 10 minutes until i bleed to death so the hatch can open or my team mate sacrifices himself. that fair?
If rare offering is allowed to give you a win, killer addons and mori gonna be much more threatening and oppressive than what it is now.
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@legacycolt said:
Blight needs an add on pass asap. Other than that he’s fine
I don't think any addons are actually that problematic in current environment.
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I still don't get what's so strong in alchemist ring tbh.
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Who said he isn't?
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@Aletria said:
https://forum.deadbydaylight.com/en/discussion/comment/2854047#Comment_2854047
if the hatch is no problem why was it changed to benefit the killer? the key is useless and not fun anymore.
Hatch is certainly a problem.
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kicking is waste of time, nothing changes that.
It can reduce the wastefulness but still a waste.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2854100#Comment_2854100
I am not baby Nurse or i am not baby survivor. But when i face with her, most of times it is lose. "Solo-q"
Doesn't matter, as long as you play solo q, you will match with non-competent players, and it will skew the data dramatically just like baby nurse.
good "team" can deal with good nurse just fine, it's just that you won't get good team in solo q, thus solo q is survivor counterpart of "baby nurse".
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2854088#Comment_2854088
Yeah i heard that too. If i am not wrong, most them are strong SWF teams. But who cares solos right, damn them!
Solos are basically baby nurse of survivors.
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@legacycolt said:
https://forum.deadbydaylight.com/en/discussion/comment/2854083#Comment_2854083
Alright, I think we’re done here. Have a nice day.
So nothing to show this time I suppose, please let me see one if you found something.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2854075#Comment_2854075
You would surprise how much of them.
You would surprise how much of survivors dealing just fine against "good nurse" too.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2854066#Comment_2854066
I never said that. I never said nerf killer if they have +50% kill rates. I just said she is not bad performing. Good Nurses are absolutely destroying most of teams.
Nurse's fav maps: Midwich, Saloon and The Game. All of them small maps. So yeah, Nurse is reason we can not have small maps because she is almost broken on this maps.
She is bad performing than any other killers, stats showing that good freddy is like 40% more "absolutely destroying most teams".
I know where the nurse's fav maps, I'm asking where dev confirmed that this is a nurse problem
@legacycolt said:
https://forum.deadbydaylight.com/en/discussion/comment/2854067#Comment_2854067
I know what the devs are aware of, I have almost 6 years of experience in that.
That doesn't really tell me anything, so If I had more years of experience in that it makes your argument invalid?
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@Majin151 said:
https://forum.deadbydaylight.com/en/discussion/comment/2853972#Comment_2853972
I would rather go against dead hard users over a competent survivor with lithe or sprint burst lol
What about a competent dead hard users then.
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@legacycolt said:
https://forum.deadbydaylight.com/en/discussion/comment/2854061#Comment_2854061
She already IS problematic and I’m sure the devs know. Maybe they don’t know how to change her yet.
And where you got that idea? I suppose you know the source of the thought.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2854052#Comment_2854052
57% rates mean she has more kills than 2 lol. And this stats manipulated by baby Nurses ofcourse.
You can be baby Freddy but you will still move with 115% movement speed. So it will not affect you so much get kills. But if you are red rank Nurse and if you are not good enough, you will lose game against good survivors. But even with this Nurses, she is still destroying more than half of teams.
And yes, BHVR can not release strong perks and they need to make maps survivorside. Because if they won't, Nurse will destroy every team. Just look Midwich and Saloon. Both maps are small, easy for patrol and Nurse is destroying teams on this maps. And now we can not have small map anymore.
So it shows anyone over 50% kill rates should be nerfed to hell, I guess?
Everything you are talking about there is pretty much applicable for any other statistics and ranks, it doesn't matter if it's red rank or not, it shows that there is less baby nurses in red ranks and STILL have lowest kill rates across all killers.
and what led you to believe nurse is the reason we can't have small maps? did they told us something like that?
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@legacycolt said:
https://forum.deadbydaylight.com/en/discussion/comment/2854056#Comment_2854056
Why would they want her to be problematic?
I think WE want her to be problematic in this case? because otherwise there is no way to let dev work on her.
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@legacycolt said:
nurse needs a complete rework. She’s unhealthy for the game. She makes it significantly harder to balance maps and perks. It’s up to the devs to think of how to rework her, not us.
But then devs have no reason to balance her, because nothing is actually problematic in their eye.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2854043#Comment_2854043
This is kill rates lmao. She has 57% kills.
You can get red ranks with other killers but you can be baby Nurse. So yeah she still had lowest rates but this does not mean she was weakest killer, never.
If BHVR share only high mmr stats, you will see she is performing so well.
57% kills is still lowest across all killers, like, if it's a proof of "she is holding perks back", doesn't that mean they are balancing around perks for lowest kill rate killer, which... actually boosting perk strength?
Yeah baby nurses will skew the data, but if red rank baby nurse is STILL skewing the data just like any other statistics, what's the point of showing it, there is nothing new.
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"Nurse had high kill rate at red ranks" then shows a statistics which shows nurse has lowest kill rate of all killers.
Is this escape rate am I seeing right now?
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2854010#Comment_2854010
Are you serious lol? Before SBMM, Nurse had high kill rates at red ranks. Baby Nurses makes her kill rates low. If BHVR share only high MMR stats, i am sure you will surprise.
So there was a statistics showed how killers perform in red ranks? that's awesome, I wanna see one.
I hope someone to came up with ACTUAL reasoning instead of something like this, I believe it's not hard since nurse is so broken.
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2854010#Comment_2854010
Omg you're right, statistics show that Nurse is the weakest killer in the game, so how would you suggest we buff the killer that can already go through walls?
I don't know, make her 4.6 with 5 blinks and it would surely bump statistics up to 80% or something I suppose.
@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2854002#Comment_2854002
You people miss the point. It’s about Nurse not having to obey the physics of the game while every other killer has to. It’s not fair for the other 26 killers nor should a power like that be in the game in a relatively balanced state compared to 2016 DBD.
Nurse is obeying different physics of the game, which is good thing because doing same loop every game is boring.
There is no REAL reason to not allow those powers, diversity is always welcome for game as long as it's not broken... and it's proven to be not broken by any data.
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@indieeden7 said:
https://forum.deadbydaylight.com/en/discussion/comment/2853955#Comment_2853955
But perks will still be stuck in their mediocre state. Nurse holds other killers back in regards to strong perks. Take Starstruck for example, they could buff the 30 second duration up to 60 seconds...if Nurse didn't exist. Her sheer strength prevents the devs from making strong perks because if they do, Nurse would literally be an unbeatable killer. She is holding the game back from being nearly as good as it has the potential to be in regards to killer gameplay.
What's the proof that shows nurse is holding strong perks back? because statistically nurse is NEVER been a strong killer, no way she can holds the perks back.
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Maybe we should remove hatch and kill last survivor immediately.
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@GannTM said:
The fact some people think Spirit is more OP than Nurse is baffling. Spirit wasn’t even more OP pre-nerf.
Spirit is as much as strong as nurse WHEN PLAYED PERFECTLY.
Ya know, like NEVER being mindgamed, always knows where survivor is, and never waste time in loops.
"perfectly" is most important thing, which most people expect from "good nurse" as they say "no counters does work against them because they don't make any mistake at all".
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2853924#Comment_2853924
There's not a way to fix it without totally gutting Nurse.
She has the ability to ignore virtually every defence a Survivor has. There's not really any way to balance that.
She can ignore usual defence survivors have, but then she gave them another kind of method to defence.
Seems like a unique killer with perfectly balanced statistics.
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Every statistics, record and gameplay shows she is perfectly fine killer, some people don't like actually fair killer and rather want to play against slog I guess.
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Ultimately this is not a competitive game, it's no different from structures randomly making extremely strong loops.
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Press E to save your life.