Avatar

friendlykillermain

friendlykillermain

About

Username
friendlykillermain
Joined
Visits
484
Last Active

Comments

  • @friendlykillermain said:

    @alivebydeadight said:
    Quick name your favorite horror movie

    My little mermaid

    thats a great animation

    not the movie but th one were the joke comes from

  • @alivebydeadight said:
    Quick name your favorite horror movie

    My little mermaid

    thats a great animation

  • @Dragonredking said:
    You mean like when some people manually deleted their save during the great save purge of 2017 and then ask the dev for compensation knowing that they'll get more bloodpoint that what they had during their whole play time?

    ooo good example

  • @chococri said:
    That's sad and pathetic.

    isnt it why dont they actually just try

  • @alivebydeadight said:

    @friendlykillermain said:

    @Doc_W__HOLLIDAY said:
    Skittles.

    starbursts
    Jim you can have my reeses pieces but [BAD WORD] you Jim if you even touch my starbursts

    I own this comment now

    did you get the joke?

  • @alivebydeadight said:

    @friendlykillermain said:

    @alivebydeadight said:

    @friendlykillermain said:

    @alivebydeadight said:
    Oh, OchiDo didnt deserve the ban would fuel that perfectly

    perfect now we need a lighter with the fuel capacity of bp tanker

    Doctor needs a buff could be a lighter with that fuel capacity

    hmm maybe

    Oh how bout dead hard is an op perk and sprint burst needs a buff, same with lithe and balanced landing

    hmm more fire MORE

  • @alivebydeadight said:

    @friendlykillermain said:

    @alivebydeadight said:

    @friendlykillermain said:

    @alivebydeadight said:

    @fcc2014 said:
    Play as Michael Myers and bring Mori's .

    ok I have alot

    same i have like 25+ tombstones

    I have maybe 7 judiths, 5 ebonys, and maybe 8 tombstone pieces but Idk

    i play Myers a lot a lot is still an understatement

    I play huntress now, when I play myers too many toxic messages

    unfortunatly yes people have the stupid allusion that myers is overpowered i mean cmon he has very difficult to play right. my faorite argument to laugh at is michael is pay2win

  • @AntiJelly said:

    @EntityDispleased said:
    "Then, when I play Billy, I almost never hit my chainsaw, but he is my one of my 3 least played killers, so there's that."

    So you pretty much contradicted yourself... This is like complaining about nurse being op because you've been matched up against a good nurse player. You probably can't hit these chainsaws because as you said he's one of your least played killers. The guys who makes these chainsaw hits look easy are people who either main him or play him often. I've been a billy main for quite a while and I always felt like these chainsaws have been really easy, until I actually get a really good survivor who will juke me into hell and back till I give up and smack them. It seems extra easy against bad/inexperienced survivors but quite hard against good ones.

    My point is that he is much too easy to pick up and start playing. I have 1,000+ hours in the game and the only reason I can't play him is because Xbox has 20 fps and it causes a LOT of misses. I've seen way too many people playing Billy and it just feels unfair to be hit by it. Even when you try you hardest and make the Billy miss a few times, it still sucks when you get hit by it, or any insta-down power. The problem with Billy is that he has it ALL the time. it shouldn't be as powerful as it is. I also think Nurse should be looked at as well, but that's a much different story.

    check out my thread if you want criticism for your values it hs over 50 comments with helpful insight this inst spam this just a helpful recommend thread is "im just gonna come out and say it"

  • @alivebydeadight said:

    @friendlykillermain said:

    @alivebydeadight said:

    @fcc2014 said:
    Play as Michael Myers and bring Mori's .

    ok I have alot

    same i have like 25+ tombstones

    I have maybe 7 judiths, 5 ebonys, and maybe 8 tombstone pieces but Idk

    i play Myers a lot a lot is still an understatement

  • @alivebydeadight said:

    @friendlykillermain said:

    @alivebydeadight said:
    Oh, OchiDo didnt deserve the ban would fuel that perfectly

    perfect now we need a lighter with the fuel capacity of bp tanker

    Doctor needs a buff could be a lighter with that fuel capacity

    hmm maybe

  • @alivebydeadight said:

    @fcc2014 said:
    Play as Michael Myers and bring Mori's .

    ok I have alot

    same i have like 25+ tombstones

  • @alivebydeadight said:

    @friendlykillermain said:

    @Doc_W__HOLLIDAY said:
    Skittles.

    starbursts
    Jim you can have my reeses pieces but [BAD WORD] you Jim if you even touch my starbursts

    I own this comment now

    do you get the reference

  • @alivebydeadight said:
    Oh, OchiDo didnt deserve the ban would fuel that perfectly

    perfect now we need a lighter with the fuel capacity of bp tanker

  • @alivebydeadight said:
    @friendlykillermain self care needs a buff, botany needs a buff, killers need a nerf, pallet vacuums need to return, nurse is balanced, nurse needs a buff, kruger is op, kruger needs a nerf, vaults need to be endless

    Is that enough fuel

    no we need more

    bbq needs nurf
    speed limiter needs nerf
    insidious needs nerf
    survivors need seed buff
    survivors should be able tp unhook themselves.
    more pallets
    window vaulting soundless
    hmm we still need more

  • @fcc2014 said:

    @friendlykillermain said:

    @fcc2014 said:
    Enjoy your future stay in the slammer!

    hey i saw your vids your really good do you ever want to teach me how to get better at the chase? i find my skills lacking

    Thanks friend request me on PS4 and we can play together. I am taking a break after the event for a bit.

    cool will you be on around 3:00 ish i really need to be better in a chase skills are lacking

  • @Peasant said:
    A forum thread needs to have a clear and concise discussion topic. Your shift from numbers to candy is irrelevant, your thread may be removed by a moderator at their earliest convenience. You have been advised.

    oh dear you are right hmmm quick lets post something that spawns angry comments

    "deciesive strike needs a buff"
    "generators need to be done faster"
    "ochido isnt toxic"
    hmm i need more fuel

  • @fcc2014 said:
    Enjoy your future stay in the slammer!

    hey i saw your vids your really good do you ever want to teach me how to get better at the chase? i find my skills lacking

  • @Peasant said:
    friendlykillermain said:

    it looks cool how do you unlock them?

    Break forum rules and you'll find yourself behind bars soon enough.

    check your profile comments real quick

  • @ThirdSealOPplzNerf said:
    Instead of nefing the killers that are viable buff all the others

    love to see that poor shape and pig need some love

  • @Justicar said:
    Some of them already have something they can do like this:

    • Shape: Moonwalking
    • Clown: Bottle Dancing
    • Wraith: Bing-Bong-Bing-Bong

    Just need to get the other killers up to par.

    @Justicar said:
    Some of them already have something they can do like this:

    • Shape: Moonwalking
    • Clown: Bottle Dancing
    • Wraith: Bing-Bong-Bing-Bong

    Just need to get the other killers up to par.

    now we need electric slide for doctor and leatherfaces interperitive dance

  • @Justicar said:
    Some of them already have something they can do like this:

    • Shape: Moonwalking
    • Clown: Bottle Dancing
    • Wraith: Bing-Bong-Bing-Bong

    Just need to get the other killers up to par.

    yes exactly

  • @alivebydeadight said:

    @friendlykillermain said:

    @AntiJelly said:
    Personally every time I face a Hillbilly and he hits a chainsaw hit on me, it feels really unfair. Just an immediate end to the chase, no challenge at all. Even when you try to dodge (360 spins, fake outs, etc), the big ol' chainsaw hitbox hits you. Then, when I play Billy, I almost never hit my chainsaw, but he is my one of my 3 least played killers, so there's that. I play Xbox, which runs at about 20 fps, so there's also that. I propose a change to his power:

    • Remove the whip. The whip can let the Hillbilly do some crazy weird things with his chainsaw that don't make sense sometimes. Once the saw is fully charged, he has the limited sensitivity the whole time. The Hillbilly shouldn't have leeway on an instadown power, it should require good timing and aiming.

    • When the Hillbilly does hit the survivor with his chainsaw, instead of instadowning, it trigger the bleedout effect, like borrowed time. The survivor has 30 seconds of bleedout before they are put into the dying state. His power is a little too powerful for being a map pressure power, and an instadown power, and he has 115% movement speed. The bleedout would still give about the same pressure, but still require the Hillbilly to participate in chases.

    Again, constructive criticism, thoughts, and mild banter is welcome.

    maybe not nerf the chainsaw but his movement speed and base stats. make him moere reliant on th chainsaw to force players to git gud at him.

    I agree with this, I bloody hate the fact that when he starts his chainsaw sprint he can whip his saw in any direction and he takes NO skill whatsoever to use

    thank god someone agrees

  • @Peasant said:
    Before we go any further I need to clarify that the title is a combination of "Play with Your Food" and the gender of some of the more powerful killers, these being Nurse, Hag, and Huntress.

    Now that is out of the way let's get right into the discussion. The Nurse, Hag, and Huntress are all very powerful killers that have powers that are so powerful that they have a movement speed penalty. The perk "Play with Your Food" can resolve this issue relatively quickly, in turn resulting in 125% movement speed Nurses, Hags, and Huntresses.

    Does this movement speed work enough magic to justify bringing the above perk? What are your thoughts?

    i feel it needs a buff in terms of stats or it isnt just an obsession perk

  • @George_Soros said:
    Shape can already do some proper moonwalking.
    It wouldn't do too much good to the horror factor though.

    whats not scary about a dancing shape?

  • @George_Soros said:
    Shape can already do some proper moonwalking.
    It wouldn't do too much good to the horror factor though.

    hmm make him moon walk then dance while the electro halloween theme from the second movie plays.

  • @PhantomMask20763 said:
    I'm personally going to give out some candy and scare some kids. Then once I'm outta candy that I'm giving out, I'll retreat back to my room and watch some movies while eating the candy I didn't give away. I might watch Halloween or The Nightmare Before Christmas. Anyone recommend some movies I should watch? Either horror or not horror.

    first and second texas cainsaw massacre great films

  • @Eight said:

    @PigMainBigBrain said:
    I try to chill......I really do.....but then something triggers me in the match....

    I go in expecting to crouch around with the survivors, have a little fun, do a little dancing, and make friends. But they run! They run, and they teabag, and they don't give me any love at all.

    Love me or suffer the horrible consequences! Make your choice.

    yeah why doesn't anyone love us we even went through the trouble of making the game longer

  • @friendlykillermain said:

    @Doc_W__HOLLIDAY said:
    Skittles.

    starbursts
    Jim you can have my reeses pieces but [BAD WORD] you Jim if you even touch my starbursts

    they take so long to restock.

  • @Doc_W__HOLLIDAY said:
    Skittles.

    starbursts
    Jim you can have my reeses pieces but ######### you Jim if you even touch my starbursts

  • @Master said:
    Of course this will never become a thing. The devs even have been too lazy for a new DS animation :wink:

    I would like to see doc being able to do some weird stuff with his electricity though :wink:

    doc could do
    the ELECTRIC SLIDE

  • @Peasant said:
    I was just browsing the Dead by Deadlight wiki when I stumbled across the Begrimed Chains add-on. The description...

    "This chain is stained with a foul substance that debilitates anyone it touches.
    Moderately decreases the repair speed on Survivors injured by the Chainsaw.
    Hit target suffers considerably from the Mangled IconStatusEffects mangled.png Status Effect for 120 seconds."

    ...doesn't mention whether or not the repair speed penalty is permanent or not. Does anyone know if the repair speed penalty is permanent or not?

    as far as i know its 120 seconds however i recommend using speed limiter with this because it actually makes the effects useful.

  • @AntiJelly said:

    @friendlykillermain said:
    maybe not nerf the chainsaw but his movement speed and base stats. make him moere reliant on th chainsaw to force players to git gud at him.

    I honestly think that NO killer should have 110% movement speed. Powers should be adjusted to fit the 115% movement speed base.

    maybe but i mean his lunge is ridicoulous only myers teir 3 should have lunges like that.

  • @AntiJelly said:
    Personally every time I face a Hillbilly and he hits a chainsaw hit on me, it feels really unfair. Just an immediate end to the chase, no challenge at all. Even when you try to dodge (360 spins, fake outs, etc), the big ol' chainsaw hitbox hits you. Then, when I play Billy, I almost never hit my chainsaw, but he is my one of my 3 least played killers, so there's that. I play Xbox, which runs at about 20 fps, so there's also that. I propose a change to his power:

    • Remove the whip. The whip can let the Hillbilly do some crazy weird things with his chainsaw that don't make sense sometimes. Once the saw is fully charged, he has the limited sensitivity the whole time. The Hillbilly shouldn't have leeway on an instadown power, it should require good timing and aiming.

    • When the Hillbilly does hit the survivor with his chainsaw, instead of instadowning, it trigger the bleedout effect, like borrowed time. The survivor has 30 seconds of bleedout before they are put into the dying state. His power is a little too powerful for being a map pressure power, and an instadown power, and he has 115% movement speed. The bleedout would still give about the same pressure, but still require the Hillbilly to participate in chases.

    Again, constructive criticism, thoughts, and mild banter is welcome.

    maybe not nerf the chainsaw but his movement speed and base stats. make him moere reliant on th chainsaw to force players to git gud at him.

  • @Black_Fence said:

    @friendlykillermain said:

    @Black_Fence said:

    @friendlykillermain said:

    @Black_Fence said:
    You didn't entertain the entity enough. If you just kill everyone it isn't as entertaining!

    but if i let the game go on then 1 or 2 generators are done and then i still only get a ruthless because of guardian.

    Then don't let them get gens done. You are not winning enough points in a chase for you to get iridescent in chaser. You could chase all game get no kills and get iridescent in chaser. If you put pressure on the survivors so they they can't do gens and still 4k you should get Iridescent in everything. They perfect game in the entities eyes are:

    • No gens getting done
    • At least 8 hooks
    • At least 8 chases
    • Kill everyone.

    These are hard to do completely. The same with survivor it is very hard to win enough chases to get iridescent and also get at least 3 generators completely done.

    It is not about having the perfect game that is why your don't have to get iridescent in everything to pip. You get no extra rewards for getting 4 iridescent compared to 2 iridescent and 2 gold

    but i always end up with silver in chase not gold and i dont want be sound like an ass but am i really "puts on sunglasses" too good for this game

    The answer is don't care about what the game says. I can do 2 gens and stealth all game escape as a survivor and not pip yet can die on my first hook and as long as I did half a gen and got chased for at least 3 minutes pip. Both sides the pipping is ridiculous. You have to play the game how the Devs want you to play it rather than take into account your play style. I stealth as a survivor and don't pip I had to change my play style to looping to pip. The same with Killer I used to play trapper and not care if I got looped because I would always kill at least 2 people. Now I play LF so that I can down people that are looping quicker to kill more people. This game is about adapting and half the time it is adapting to the devs ideals. As soon as you stop caring about the ranking system you will have more fun playing the game. Unless you stop caring right before that 4 man SWF with flashlights.

    well guess ill just go back to rank 20 and mess around

  • @Peasant said:
    I don't know what it is, but as a survivor, there's something entertaining about watching a killer just walk over to a group of survivors that are repairing and just grab one of them and walk away. It's even funnier if no-one flinches and just ignore the sounds of the struggle. What about the rest of you?

    as a jumpscares myers i think it shows just how heartless survivors are but also it shows that swf is really annoying because while you travel to the hook that gen is completed.

  • @Peasant said:
    I understand that at first glance that sounds like I just want to rapidly hook and unhook one person just for a faster kill, but that's not actually my goal here. There have been a number of times where I had planned on mori'ing or sparing a survivor after they got saved, but then they never got saved. Additionally, nothing would be more entertaining than seeing a survivor rush a hook with Borrowed Time only for the killer to just grab their friend and walk away.

    My proposal is simple, the killer can unhook survivors back onto their shoulder, however, upon re-hooking them instead of the survivor changing hook stage they simply resume at whatever stage they were at. Just a humble request from a fan that appreciates more opportunities

    hmm or maybe after unhooking the survivor the killer breaks the current hook by accident and has to carry him to the nearest hook. im thinking an animation where the killer just grabs the survivor viciously then rips them off the hook tearing the the structure down or the killer just slashing the hook off and dropping he survivor into the dying state. though this might be abused in the basements because those are indestructible but maybe the killer could break basement hooks.

    pros for killer

    survivors die faster and camping isn't needed
    gives killer a thing to do rather than searching around for hookrushing survivors
    gives hangmans trick an unintentional second life

    cons
    survivors have a better chance of escape
    breaks hooks you may need later
    survivors will just sabatoge the second nearest hook
    boil over and deciesive strike will be more useful and annoying

  • @Black_Fence said:

    @friendlykillermain said:

    @Black_Fence said:
    You didn't entertain the entity enough. If you just kill everyone it isn't as entertaining!

    but if i let the game go on then 1 or 2 generators are done and then i still only get a ruthless because of guardian.

    Then don't let them get gens done. You are not winning enough points in a chase for you to get iridescent in chaser. You could chase all game get no kills and get iridescent in chaser. If you put pressure on the survivors so they they can't do gens and still 4k you should get Iridescent in everything. They perfect game in the entities eyes are:

    • No gens getting done
    • At least 8 hooks
    • At least 8 chases
    • Kill everyone.

    These are hard to do completely. The same with survivor it is very hard to win enough chases to get iridescent and also get at least 3 generators completely done.

    It is not about having the perfect game that is why your don't have to get iridescent in everything to pip. You get no extra rewards for getting 4 iridescent compared to 2 iridescent and 2 gold

    but i always end up with silver in chase not gold and i dont want be sound like an ass but am i really "puts on sunglasses" too good for this game

  • @Master said:

    @friendlykillermain said:

    @Master said:
    I still see it from time to time.
    Usually a SWF will abuse it this way that the best looper takes OoO. If I try to kill him, I will lose lots of time and eventually get genrushed. If I ignore the obession, he can provide his whole team with my precise location via voice comms and I cant do anything about that

    i hate object of obsession purley for this reason constant killer location is annoying i cant ever run jump scare myers which sucks because he is literally my favorite killer for that build.

    Yeah you can basically DC with a jumpscare build, its sad

    also spinechill ruins the biuld but only in kill your freinds games would love too see an option to individually ban perks in kill your freinds.

  • @Master said:
    I still see it from time to time.
    Usually a SWF will abuse it this way that the best looper takes OoO. If I try to kill him, I will lose lots of time and eventually get genrushed. If I ignore the obession, he can provide his whole team with my precise location via voice comms and I cant do anything about that

    i hate object of obsession purley for this reason constant killer location is annoying i cant ever run jump scare myers which sucks because he is literally my favorite killer for that build.

  • @Master said:

    @friendlykillermain said:
    hmm the chase emblem why does it punish you if your good at early take downs? is it supposed to punish you for killing quickly?

    Because the game has been designed around casual gameplay (probably based on their own playtesting you saw during that stream.....) and not around players trying to win by using optimal strategies.

    The fact that you can only blackpip with 4 kills and that you can pip by killing noone tells enough already

    man that sucks
    seeing ruthless victory just isn't really that satisfying.

  • @Black_Fence said:
    You didn't entertain the entity enough. If you just kill everyone it isn't as entertaining!

    but if i let the game go on then 1 or 2 generators are done and then i still only get a ruthless because of guardian.

  • @Attackfrog said:
    chococri said:

    I loved it. Full of fan service since it has a lot of references to the original. Much better sequel than the others in my opinion. 

    I love d it too! In this world of terrible reboots and remakes, I was expecting garbage....But I think it was a great sequel to the first one, possibly even better than the original sequel.

    the call backs and scene recreations were great i feel this was the best sequel in the series and my new second favorite, sorry season of the witch.

  • @Blueberry said:
    The emblem system rewards you for dragging a game out longer than entended. If you actually slaughter and 4 man them with no gens done really fast you will get less. It's not the greatest system.

    they should fix that i hate when i have a really great game as the nurse or huntress and i only have a ruthless victory despite the 4k or basically ant killer at all really annoying.

  • @Peasant said:

    @friendlykillermain said:

    @Peasant said:
    So after listening to: https://www.youtube.com/watch?v=wOuZcW5DPuc I had an idea for the stupidest Freddy build I have thought of yet.

    The Add-ons are:
    Z Block
    Cat Block

    The perks are:
    Overcharge
    Distressing
    Unnerving Presence
    Huntress's Lullaby

    The idea of this build is that survivors are going to constantly be waking up and falling sleep thanks to the skillchecks. In fact, they will be so busy falling asleep and waking up that they will actually get no progress done on generators as the minute they wake up Freddy can just walk in and put them back to sleep. Not sure if Distressing is really needed or if Pop Goes the Weasel would be a better choice. (Greater TR + Unnerving for greater skillcheck chance over distance, or more regression for more skillchecks over time.)

    What are your thoughts folks?

    replace distressing with hex ruin and your in business i like to run this build on trapper every time a skill check is failed the panicked survivor runs away right into a trap. never thought of Freddy sounds intriguing. might be good on pig as well.

    Well, it was intended as a joke build as a large portion of the song is composed of the words "Awaken" and "Rise". I figured what better way to listen to the song then as Freddy watching everyone "Awaken" and "Rise" as they fail skillchecks and you walk in for the kill.

    i think it has potential if their was a buffed version of fire up then add that on to the mix he would have some pretty great stopping power.

  • @Hugodzilla said:
    after buying the spirit, i feel she has a lot of potential and she's a lot of fun to play
    i'd love to add a add on to allow the spirit to see the survivor when phase walking with a penalty of:
    the woosh being directional; blood, scratch marks are not visible and moderately decrease the duration

    hmm maybe but i doubt that would happen plus i can already here the deafening screams of a million salty survivor babys crying about how the killers are op and gen rushing is "fair"

  • @Peasant said:
    So after listening to: https://www.youtube.com/watch?v=wOuZcW5DPuc I had an idea for the stupidest Freddy build I have thought of yet.

    The Add-ons are:
    Z Block
    Cat Block

    The perks are:
    Overcharge
    Distressing
    Unnerving Presence
    Huntress's Lullaby

    The idea of this build is that survivors are going to constantly be waking up and falling sleep thanks to the skillchecks. In fact, they will be so busy falling asleep and waking up that they will actually get no progress done on generators as the minute they wake up Freddy can just walk in and put them back to sleep. Not sure if Distressing is really needed or if Pop Goes the Weasel would be a better choice. (Greater TR + Unnerving for greater skillcheck chance over distance, or more regression for more skillchecks over time.)

    What are your thoughts folks?

    replace distressing with hex ruin and your in business i like to run this build on trapper every time a skill check is failed the panicked survivor runs away right into a trap. never thought of Freddy sounds intriguing. might be good on pig as well.

  • @brokedownpalace said:
    I'm playing on ps4. Several times now I've been chasing a survivor and they will turn a corner or I'll swing and miss and they dart off somewhere. I will look in every direction and there is not a scratchmark to be seen and if they're injured, there's no blood trail either. I've looked and they are not using Lightweight, Dance With Me, Iron Will, Quick and Quiet or even Urban Evasion. And given that we're in a chase and they already used their Sprint Burst, it's not that either (though that would leave scratch marks anyway). It's literally like they vanished out of thin air in the split second they leave my sight. I have not run into this problem before the recent update (unless there were some of those perks involved).

    yeah this sometime s happens to me as well best solution dont risk pallets i know it makes chases a lot longer but you wont break your sight on them.

  • @Eight said:
    No need to make her white, just give her a big ol' red afro like Ronald McDonald.

    yes or better yet have a giant foam number 1 toxic survivor hand

  • @Warfish70 said:
    Playing the 2.2 series as a survivor, i am experiencing following:

    • Wiggling doesn't work anymore. Killers can drag a lvl 148 Kate Benson with boil over III half across the playing field, even if a killer doesn't use iron grasp and i go from left to right like a madman on my PS4 controller.
    • Vaulting is waaaaaay too slow. Kate Benson's perk "Windows of Opportunity" III may look great, it doesn't work, when vaulting is this slow on the ps4
    • Iron grasp is too much. IMPOSSIBLE to get out of it on a PS4 (even with the kate mentioned above)
    • In the 2.1 series I managed to escape 1 in 6 games. In the 2.2 series (unless the killer is an utter noob) it is less than 1 in 20.

    So in my opinion the game is getting off balanced. As a survivor it isn't much fun anymore as (in my opinion) it has been made way too easy for killers.

    its supposed to be a rare occurence to get off a shoulder

1 … 51 52 53 54 55 … 59