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fluffybunny

fluffybunny

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  • @Incirion said:

    https://forum.deadbydaylight.com/en/discussion/comment/416035#Comment_416035

    Killer already stomps solos. There's nothing you can do to balance solo with voice coms, aside from adding voice coms in game. If they add in voice coms, but then make the survivors actually make noise when they speak, that would balance both sides.

    @Incirion Yes, killers do typically stomp Solos, but it'd be unplayable if the killer got a massive buff to address SWF without giving Survivors more tools to help communicate things. I've seen other people suggestion mics and I was against it at first, but I'm starting to think I'd be up for it. Oh also @ who you're talking to. We don't get notifications when you just quote them (they haven't fixed it yet).

  • @baileyiscute said:

    @ABannedCat : oh well , i guess she only fits in with her natural long hair or medium hair . No short this time 😛. But maybe short hairstyles can fit with other female characters too ❤️.

    @Alona : If they make these things come true . I will buy EVERY SINGLE PIECE OF KATE’S COSMETICS HAHA 😆

    @baileyiscute I think she could sport a shorter cut. xD It's just a case of preference and I'm sure there's many who'd like it or be okay with it.

  • @Incirion said:

    So they're trying to balance solo with SWF instead of balancing killer with SWF? Sounds like something they'd do.

    @Incirion If they balanced Killer to SWF without first balancing Solo to SWF, killers would stomp solo and people would cease playing solo ques. It goes Solo -> Killer -> SWF typically and I know many people who won't bother with Solo even now. They'll play Killer instead.

  • @Remisee said:

    https://forum.deadbydaylight.com/en/discussion/56863/kate-denson-outfits-and-hairstyles-ideas

    Those are cool but do you want her to make a new big city barbie like wheres the + in this game. For beeing sneaky i think its useless.

    @Remisee Not everyone goes for a stealth approach and Kate is quite bright to begin with. I'd love more clothes for her and the ones @baileyiscute shared are super cute. <3

  • @FSB75 said:

    https://us.v-cdn.net/6030815/uploads/880/ZC3PPQLFA78N.jpg

    @Condorloco_26

    See = S

    Can't See = C

    S/C

    C/S

    C/C

    It's funny though....although the right side is suppose to demonstrate how color blind people see things.

    Top left looks the same to me on both sides.

    Top right has some change, but still can't make it out.

    Left middle looks exactly the same.

    Right middle looks better to me.

    Both on the bottom row look exactly the same.

    @FSB75 I think the pictures were meant to show how hard it is to make out certain colors among others for colorblind people. It's like how people were talking about not being able to see the red from auras and skill checks, for instance.

  • @Condorloco_26 said:

    @FSB75 Yeah with the introduction of the 2.4 patch, things got better in most maps, for some people. Then it went all down the drain with the recent patch downgrading graphics, at least for console. Ormond resort is unplayable at this stage.

    @Condorloco_26 They messed up with Ormond resort. I'm not sure how. I'm not colorblind and I have troubles seeing anything on that map as killer or survivor (I run bond).

  • @TheRoyalOwl It was implemented to help players being farmed (and punished) by a bad teammate's poor play. One side needs to rely on other people in certain circumstances and it isn't the hooked person's fault that someone rushed in for the save.

  • This would be heavily abused (most no one wants to face the strongest killers) and practice makes perfect. The more you go against a killer and learn how to play against them, the better you'll get against them. If select to "ban" them, you'd never learn how to play against them, though.

    DCing is against the rules, anyway. We shouldn't accommodate people who break the rules like that and screws over anyone who happens to play along-side them. I've seen other people suggest longer wait times depending on how much someone DCs and I support that.

  • I think it'd be better if the perk (WGLF) has an additional bonus that relates to saving/helping teammates. The perk is about the interactions between the survivors not the saving survivor and the killer.

  • There's a lot of people on the forums I'm fond of. ^^

  • @deathsia said:

    https://forum.deadbydaylight.com/en/discussion/56481/rank-1-queue-times

    Complain about something more important, like survivors abusing the killer's autoaim. If they run at just the right angle around almost anything, even if you are charging DIRECTLY AT THEM you'll hit the nearby object instead.

    @deathsia Or, y'know, when killers rely heavily on auto aim and gets hits despite the hit being nowhere nearby. Ranking being so messed up is more important than both, though.

  • @DarkWo1f997 said:

    https://forum.deadbydaylight.com/en/discussion/comment/411867#Comment_411867

    I can usually tell from how quickly they join, and if they switch items when one person does, or if there’s one of everything, ranks don’t match up at all, etc etc.

    Rank is no longer a tell sign if people are SWF. I've had solo games where I was the highest/the lowest by a good margin.

  • If we got rid of the ability to "give up," we could also allow deliverance to be used after you're in struggle, too. :3

  • I love these ideas. <3 I'm all for more clothes for Kate, especially these~

    They're so cute.

  • Sorry someone treated you like that. :/ As others said, just report him. There's been an increase of these types as of recently and it's kinda sickening.

  • @Carpemortum said:

    https://forum.deadbydaylight.com/en/discussion/comment/407745#Comment_407745

    @fluffybunny go read all my posts here. How I say rank does EXACTLY WHAT YOURE TRYING TO TELL ME I DONT KNOW.

    I'm at rank 8 survivor as of last night. It's not a cake wall to pip, but its also not as hard as you want it to seem..

    It's a challenge. It should be.

    Pipping isnt what affects ra k 20s and 1s being together in solo. That's rank and matchmaking. Which has shown us that even with an easy pip system, we get rank 2 killers vs rank 16 survivors.

    The "rank" is a MMR assistant, nothing more.

    Even with pipping as "hard" as it has been I've encountered one rank teammate below 15, and they were arguably playing better than most of the rank 10s i see simply chase and unhook in front of the killer.

    The rank helps find better matches, but it's a flawed rank system. Harder pips weeds out the people who truly play at that level. granted it may be harder with potato teammates, but if YOU play YOUR game the best you can, you can still manage to pip. Or at least safety. And in the event you cant, you still earn BP and (I hope, i know i do) have fun regardless.

    I've seen streamers who are really good at the game complain about it being a bit too hard. o: But since you, a stranger, said it's fine and stuff I definitely fully believe you over my own experience and what others have experienced and showed. Isn't suspect at all.

  • @Orion said:

    Gee, I wonder why queue times are so long at high ranks when everyone and their mother is purposefully deranking.

    @Orion It's the ranking system. Some people purposefully derank, but there's a good amount who don't.

  • @Carpemortum said:

    https://forum.deadbydaylight.com/en/discussion/comment/407714#Comment_407714

    @fluffybunny then you're doing something wrong.

    I've been pipping up relatively easily. Usually without being chased or having maybe one unhook.

    You do realize not everyone plays the same and some are more efficient than others, right?

    If you're looping the killer all game and did 0 gens, you're not gonna pip up. Do one. Hell do 2. You dont have to do EVERYTHING.

    Besides, why does pipping up matter if the rsnk is just for better matched opponents and not an actual rank?

    Play for fun/BP. But if you want to play to rank up and be the best, be ready to PROVE it. Not have it handed to you.

    @Carpemortum What rank are you? I'm not the only one having troubles. Everyone else I've spoken to that is rank 10 or higher is having troubles pipping regularly. You'll also get stuck if you have crap teammates who don't go for saves or just farms you and if the killer doesn't catch anyone, you're stuck with that, too. Everyone else I've spoken to is having troubles ranking, so I find it rather suspect that you're having no issues. I've had games where I did two gens, multiple saves, chased for a good while, and got out. I still didn't pip.

    Pipping matters 'cause when you're in solo play, it's somewhat important to be playing with teammates who aren't rank 20. People who say it doesn't matter is full of it.

  • @Condorloco_26 said:

    @fluffybunny It will be a matter of judgement, I think. Sandbagging *could* be considered griefing, yes. But I think you will have to prove your point to whoever checks those reports.

    If you have it all on video, you can at least try.

    @Condorloco_26 Okay, thank you for answering my question. ^^

  • Read between the lines. The first one is saying "You're so bad you need NOED" and the second one is saying "You're so bad you take NOED." They're basically saying the same thing. Where's the confusion?

  • It also may be because he says stuff people aren't comfortable with, like saying NOED is a crutch that gives bad killers a boost. A lot of people on here are killer mains and big fans of NOED. It could very well be a knee jerk reaction.

  • @Carpemortum said:

    https://forum.deadbydaylight.com/en/discussion/comment/407690#Comment_407690

    You said remove it AND make a new mmr.

    Implying we have no rank system in place for X amount of time.

    If anything let then make a new one, test it, and then change it.

    Oh wait they did that with matchmaking and the community rioted.

    @Carpemortum You mean with the recent one? You do realize they've made it so that you have to do everything in the game to get just one pip, right?

  • @Condorloco_26 said:

    Do you think he may have been working with the killer? If you got enough proof of that in a video, you can report him for griefing.

    Otherwise, it may just have been a terrible teammate.

    @Condorloco_26 Sandbagging your teammates isn't against the rules? Do they have to be friends to work with the killer? I'm not entirely sure what all that entails.

  • What's an MMR? I agree that the current system needs to be changed. The increase in camping and tunneling has been rediculous and I'm thinking it's related to the ranking system.

  • I've heard some colorblind killers DC on certain maps 'cause they can't see anything. Just throwing that out there. It's a bummer when anyone DCs, though, and lobby dodging can be annoying. One side shouldn't be able to cherry pick their matches if the other side can't.

  • If they included this sort of feature, people would abuse the crap out of it. While you're one person and it may not affect SWF games if you opt out, I'm sure many would. I would. Not all SWF are toxic, though, and it's a good idea to look at the names and pay attention to before game chat. A lot of times you'll get a hint if they're toxic from both.

    It's part of playing solo, though. You don't know if your team will be good or bad. You don't know if they'll be toxic. You can guess (unless you've played with them before), but that's it.

  • Bait post?

  • @LightsOut88 said:

    https://forum.deadbydaylight.com/en/discussion/comment/399264#Comment_399264

    Your probably right, Its just in the last 2 days Ive noticed it more and more. Maybe I just went on tilt once because of it amd now i am super semsitive and notice every one lol 😆

    @LightsOut88 They've made pipping harder for both, too. I could understand being a bit sensitive after feeling you pipped multiple times in a row and just getting a safety pip especially if you're trying to rise through the rank.

    When I play killer, it's usually to gain a lot of BP (it's yummy) and for fun. Not to pip. It's usually for a change of pace after being camped/tunneled or having bad teammates (newer players, farmers, bodyblockers, etc.). When I'm killer, I can control what I do. I can change targets and toy with my prey and I think it's fun. I'm still learning and getting better and there's some teams I can't dent at all 'cause I'm not familiar enough with the maps, etc., but I'm getting there. ^^

  • @Nikkiwhat said:

    https://forum.deadbydaylight.com/en/discussion/comment/396294#Comment_396294

    I'd also like something to dissuade those tactics, but sadly I feel even if positive reinforcement would be given to leave, some would just want to still try to ruin some players enjoyment/involvement.

    I have good and bad days when it comes to what kind of matches I get, it just sucks that when it's bad it's one of the worst experiences because I just want to play...do gens, get a decent/fun chase and rescue people as much as I can...but getting camped all game is an abysmal experience.

    But at least players like yourself add to the positives of the game's community.

    As a Killer I'll always give some leniency to a Disconnect situation unless the game has already progressed a fair bit...but early and multiple ones def sets me to be nicer as a Killer

    @Nikkiwhat Well, my theory is that people are taking out their frustrations with the new Emblem system on the other team, maybe? And while some people would ignore a system that would benefit them if they played a certain way, perhaps we could keep a punishment for those individuals? Like still punish hook camping, but also give in an in-game benefit to initiating chases and not tunneling.

    It does suck when you're camped, though, and tunneled straight off hook. I'll go out of my way to block and distract for someone getting tunneled and camped. A lot of times those types of killers do the same to anyone they're able to catch, though, and you can't slither past certain killers, too, like LF.

    You're really sweet. <3 ^^ You guys are gonna make me melt lol

    Yeah, same. I also typically switch targets for kicks and giggles. I generally run BBQ and sometimes I'll not see anyone or won't pay attention to it and go to the gens to pressure people on gens, anyway.

  • @LightsOut88 said:

    Ive noticed it! But on the survivor side. Ive seen more teabags in dbd this week than I have at Tim Hortons. Like seriously. Survivor drops one pallet 40 seconds in = Rapid Teabag. Survivor vaults a window before my lunge = 10 Teabags, Survivor sees me from a distance = Teabag Time, Survivor at the gates = Inf Teabags.....

    Need I go On! Screw off with that ish, or start giving killers emotes lol

    @LightsOut88 I haven't noticed an increase in survivor toxicity. It seems about the same as before (which really isn't saying much since it was already quite toxic). I'm generally around rank 10~14 and not a killer main, though, so I believe you. It's probably as the others have said and due to the emblem system changes.

  • @Runbabyrun said:

    I'm 100% serious since I'm kind of new to the forums. What do you mean when someone tea bags in game, and how do you nod your head and stuff as the killer?

    @Runbabyrun You nod by looking up and down. Survivors can nod, too, and both can shake their head. If someone is doing something I don't want them to (like healing in the heartbeat), I'll stop them and shake my head.

    Teabagging (or Tbagging) is when you crouch in quick successions. It's typically used as a taunt, but someone can also Tbag to say hello or thank you.

  • @ShirtlessDwight said:

    Jeez people these days. Complete lack of balls. I wonder how you deal with real life when you report people for such things.

    @ShirtlessDwight breaking the rules will have repercussions to it. Hate speech is against the rules for obvious reasons. Not everyone will report them, but that doesn't mean no one would and it doesn't make them weak or a "pussy" as you put it.

    Standing up for yourself is far harder than just ignoring it and pretending nothing happened. It's important to speak out when something's going on and doesn't make you weak in any way. Nothing can be fixed if nothing's known.

  • The Wraith should go fast while cloaked (have the Windstorm affect applied, I think the yellow one would be fair), but not have the slower uncloaking that goes along with that.

  • @Nea_Death_Experience said:

    https://forum.deadbydaylight.com/en/discussion/comment/396304#Comment_396304

    I made a post about this in balance feedback that before in a game with alot of DC's killers would let you go or be nice. I had a game with a DC then anther dude DC'd and the third dude got found and DC's. So here is my little Dwight and the dude just run up to me and rips me off a gen and on the hook I go. I have had a lot of games like this. Now I think I will just DC too. Duck it

    @Nea_Death_Experience Yeah, the new update seems to affect solo players the worse. If the team is bad, you won't pip and solo players don't control how good their team will be. Before killers would go easy if there were multiple DCs, but I've seen none of that as of recently.

  • You realize now why Billy cant be nerfed? He is the only killer that can deal with this bs

    If they don't get to end game, Adrenaline won't go off.

  • @OnryosTapeRentals said:

    <Strike>Just testing!</Strike>

    <Bold> Another test. </Bold>

    Edit: Did they remove the text formatting feature?

    @ImmersedNurse Now you can highlight the text to add formatting to it. Just like click on it.

  • I'm honestly not sure if he was joking. What he said was followed with a laugh and it was after he said something along the lines of "I'm gonna get hate for having NOED." If we were to nerf everything you can possibly get hate for, you need to nerf Adrenaline, Claudette, and Exhaustion perks, too, though.

  • @Nea_Death_Experience That stinks. I hope they adjust the emblems to have some room to be nice, then. The game becomes a taxing experience when people are being toxic and rude.

  • @DukeJukem I'm on a laptop, so I don't know how easily it'd be to buy a new graphic card. I don't have issues with any of my other games, either. Don't really wanna waste money on something I don't necessarily need.

  • @RoKrueger You're really sweet. <3 Thank you. >//<

    @Nikkiwhat I was thinking it may have been better if they use positive reinforcement (getting something in return for leaving the hook) rather than negative reinforcement (taking something away) to encourage longer games and more fun for survivors and killers alike. I've had multiple games where it was a three man or less and the killer would still go hard or just try to get it over with. Felt like there was less of that before the emblem changes and I honestly think the difficulty could be reduced for the emblems.

  • @PhantomMask20763 said:

    Shame it doesn't work anymore, I'll definitely miss my blood red font

    @PhantomMask20763 Yeah, I miss the colors, too. ;w; Miss my purple.

  • @Thunk said:

    Yet I saw the same toxic guy from a few days ago in a match before, the same guy that said he would "f*ck" my "mom" and my "girl" right in front of me.

    Did you report him, Thunk?

  • Depends on killer, what my perks are, and if I can pull off the save. Sometimes I'll trade or go out of my way to block and get in the way. I do that for people I didn't save and people being tunneled, too.

  • Let's show that a lot of people care. It's like that one quote, "Unless someone like you cares a whole awful lot, nothing is going to get better. It's not." I'm not colorblind, but I'm 100% on your side. You shouldn't have an unpleasant experience playing a game you love 'cause you genuinely can't see things.

  • I wish we could refund items/add-ons/offerings we don't use or want for BP.

  • Wraith 'cause he's a good boy.

    None of my other killers I'm accustom to and none have all the perks, even Wraith. I'm working on that.

  • "Anyone with more than 10 hours in the game" XD Shots fired.

  • I'm a fan of spooky games. c: I saw people playing it and thought it'd be fun.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/395119#Comment_395119

    From what I understand, the devs said something about how they use a tick based system in the game to track stuff with timers. I feel like notifications might fall into that. They said that in a future update they were switching to an event based system. IDK if that's been implemented yet but if not I'm hoping it improves the notification lag issues.

    @thesuicidefox Yeah, I hope it makes the lag better. I know some people who had to stop playing because the lag was gradually getting worse with every update.

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