emptyCups
emptyCups
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/1133690#Comment_1133690
I sure must have a lot of talented actors work for me then as I have multiple 1-3 minute 4ks on my YT some of which contain post game screens to verify ranks. Also I refuse to be kind towards players that barely touched the game yet demand nerfs for survivors when literally everything got nerfed already including things not even killers asked for (vault angle nerf).
When I started playing killer I had to deal with more pallets, more windows, fast vaults from any angle, pallet vacuums, real instaheals, real brand new parts, real decisive strike, exhaustion recovery WHILE SPRINTING, faster healing and I played without Ruin OR NOED and STILL won more often than I lost.
And here we have NEW players demanding nerfs for survivors when the devs nerfed literally the entire survivor gameplay to a point where it's basically just boring to play KILLER.
Therefore all I say is the typical "get good". Killer gameplay is blunt and easy these days.
Oh good now it's a 1 to 3 minute game ?
Physically impossible without them literally all running to meet you in the basement no chase all grabs
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/1133351#Comment_1133351
I can post 2 minute 4ks at red ranks what about you?
A 4K in two is a staged match no matter what you post. 10 seconds is the fastest you can reach the spawn on a small map.
2 hits if they never run from you 25 seconds
Move to a hook 30 seconds
Another survivor stands behind him grab. Bring to hook 45 seconds
Another survivor stands behind drag to hook 1 minute
4th survivor grabbed at hook no chase 85 seconds
Now at this point each of them have to give up all struggles or its literally impossible.
A match like this at all is hard to speed run if you have stationary targets for 2 minutes in kill ur freinds.. if anyone runs at all or if you get hits instead of grabs you cant have a 2minute game.
You cannot in any shape or form naturally have a 2 minute 4k games.
Staged or throwing
I recommend you be kinder in life.
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@Wylesong said:
https://forum.deadbydaylight.com/en/discussion/comment/1128051#Comment_1128051
Take your time but kind of waiting for your answer's to my last post. I am just trying to open a real discussion. Also have been looking all over the internet in search of the developers saying they were all for voice chat. Please give me insight if possible and feel free to answer the questions at your leisure. I am sure it will take some time to find the sources because I am having issues myself.
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@Thatbrownmonster said:
This is a sincere question because I wonder how this game is going to live when killers get miss threated to a point where playing killer makes you more frustrated then happy
To point out some issues
Grab animation hasn't been fixed and it's worse then ever
Totem spawns hasn't been changed on 60% of the maps
Totems can still spawn on line of sight of generators
Swfs are still a thing and there is no real reason any killer would want to go against one
Gens are getting done too quickly, you can have the shortest chase in your life and when you reach the hook you'll sill be able to lose 3 generators
Ds is still a dominating perk, where survivors are imune to do whatever they want for 1 minute
Matchmaking is broken, and now it will be hidden to "solve" this issue
This are issues out of the top of my head, and it shouldn't be this easy to come up with issues in the game. If all of the killer community leaves the game, survivors won't have anyone to play against, meaning the game will die. There clearly is a survivor bias when a killer bug gets untouched for soo long, while a survivor bug gets fixed within 2 weeks.
Hell when the wake up perk bug was happening no one got banned and nothing got done regarding that, but with the legion bug players would actually get banned
I just want to enjoy playing killer and survivor, because at this point I might as well become a survivor main since thats where all the focus is going
I did quit . Played everynight before I lost faith.
Ques for games got longer on ps4
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Killer is so stressful
The answer is... I quit killer
Recently got bullied by survivors so bad so many times in a row I installed the game.
Playing survivor is alot Easyer
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@fleshbox said:
https://forum.deadbydaylight.com/en/discussion/comment/1110545#Comment_1110545
That has been the case since day one of this game. But now all of a sudden they are working on MM? After three years? They have known about us bitching and moaning for three years. Why the change all of a sudden? Less killers to go around? For the sake of killers? To ease que times for survs?
I am not getting it.
For ps4 survivor times are 15-20 minutes for a match and maybe like 7 minutes in game before escape so it's honestly not worth it.
Killers are instant que. Been like that for along time. Plenty of players noone wants to be killer
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Currently rank 17. Played no perk demi to learn. Got rolled, rank 1s in lobby
Never got a single hook, flashlight instant saves and 99% hook drops.
Its billy spirt or nothin. Hate playing killer these days
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No mither
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New killer is trash.
0 fear. Zombie cowboi doesnt scare anyone ADS kills the atmosphere like CoD
Way too punishing. No map pressure. Perks dont synergize well.
Literally no survivor feel ranged killers are fair. Not a single survivor wants to be shot or admit they got shot they always feel like they are hit though walls.
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Make friends.
With lfg discord or party chat theres 100% no reason not to go in as a team.
And even if you dont agree on roles with sny builds like a boss raid like my squad does.
Simply relaying what each other is doing is enough to get a 3E every time. Saying a killer location or asking for a safe hook save or just telling them its gen safe since ur looping killer. It's crazy just how much the game tips.
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I've actually grabbed people and watched the survivor get off the hook anyway despite the person rescuing them being in my arms. Multiple times
And then the person in my arms DS me because 60 seconds is unreal. I can down and hook someone else damage a gen and then down someone else before that timer runs out its nuts.
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NERF FLASHLIGHTS
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@willoftheboss said:
https://forum.deadbydaylight.com/en/discussion/comment/1109076#Comment_1109076
camping and tunneling is increasingly becoming something you have to do as a killer because of how survivor sided the game is.
YUP
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Killers dont win at 2k that's why the match doesnt close until u get all 4.
If they pull the scorecard up at the end of the second sac and end the match I'll believe it
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@fleshbox said:
https://forum.deadbydaylight.com/en/discussion/comment/1094566#Comment_1094566
There is a direct counter to noed. Use it. Or do you want notifications now where all totems are without a perk?
Want AI bots as killers?
I'll take ai killers and survivors
If your giving them out lol : P
Could be fun for alittle of the grind. White noise did it fine
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@K1LLR0CKNR0LL said:
@emptyCups Thank you. I'm not very tech savvy but I'm sure I got a buddy who is so if im not that comfortable with it I'll have him take a go at it. Again thanks.
Seriously dont be nervous, a clean table a small bowl for the screws and a YouTube tutorial. Just the shell nothing extreme. You dont need to solder of motherboard just unscrew and rescrew a plastic box
Saved me from sending it out for repairs
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Hey yoooo
If ur past warranty take it apart and dust it out.
It sounds really scary but the top left panel slides off really easy and slides right back on so dust that out at the least to see if it feels comfortable to the next lvl.
Theres like 6- screws and you can get the main shell off without unplugging anything and really dust out the fan with a can of air. Really really helps with heating issues
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I'm gonna camp far away and watch the hook yes. I'd say no ranged killer would facecamp that doesnt make sense. I'd camp on the outskirts and make sure to hook in the corners or edges of map to force a funnel past me so if I fail the shot I can still pick my chase up...
Facecamp is a terrible terrible strat unless you have a 1HK killer and then it just becomes a terrible strat.
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No speed
No pressure
No kills : l
Failed killer.
Perks too conditional and hexes are always pointless. Survivors dont do them they just gen rush and now they have more reasons to ignore with the number of trap hexes at 4 now lol why would you cleanse knowing you can see ruin so its either seal or lullaby or devour or one of 4 traps.
Tbh as survivor nothing less then old ruin or devour ever got me to look for totems and idk if anything else will ever.
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@ZaKzan said:
So lets break this dev update down and understand how this will ultimately buff survivors and nerf killers.
First of all, breakable walls, the devs have stated that these new breakable walls will be on the new map only, and not all the other maps in the game. This means, on average, you have what about 1/25 or so chance to get this new map with these new breakable walls with no offerings burned. The devs have also gone on to say that this is a test, so we don't even know if breakable walls will make it into the game, as they don't want survivors to be too unsafe. This does signal, however, that the devs aren't ignoring all of what killers are saying, just most of it. So this is a very slight buff to killer roughly about 2% of the time and we don't know how many breakable walls there will be in a map.
Item retention. Very obvious survivor buff here, albeit very small. The intended side effect of this update is to encourage survivors to use their rarer items, which are more powerful. Maybe the devs are wanting to balance the less used but more powerful tools of the survivor kit.
Sabotaging. While killers get a buff to their efficiency 2% of the time, survivors get a buff to their efficiency 100% of the time as this will affect all maps.
Toolbox changes. This is debatable, it depends on the exact numbers. If a toolbox gives you, say 20 seconds of repair speed over its life and the new changes make it 15 seconds or even less, we must understand that the original 20 seconds is staggered and the new toolbox changes are going to be very quick. 20 seconds over 2 or 3 gens vs 10 or 15 seconds over one gen. Is this a nerf, a buff, or will it effectively leave toolboxes unchanged in their efficiency, time will tell. This is certainly not a clear nerf to toolboxes. The item retention change is going to encourage survivors to bring better toolboxes as well.
So even if breakable walls make it to all the other maps, survivors are getting huge efficiency buffs and they are also getting buffs to allow them to sabotage hooks quickly enough for the struggling survivor being carried by the killer to wiggle free while also having a greater chance of retaining the stronger, rarer items they bring into trials.
As a killer main, I'm seeing these breakable walls and tbh I'm not seeing them very useful to kill. Everyone kinda assumed that it meant killers could just koolaid bust through all the obstacles in the map and break every loop but in reality it's gonna be like a single shack wall in other maps and like maybe two other walls on existing structures on barely any of the maps.
It's really not a buff it's just something new.
Item retention is a huge buff. Loads more items if I dont see them in every match full from now on I'd be surprised until I realise they prolly just running a looter built hopefully doesnt work on keys.
Toolboxes I read across more then a few posts do the same amount of repair but in short burst? Unless the buff gen base kicks or add natural regression it's nothing new for the killer pressure will be pressure.
Add on loss is a huge nerf. And really helps balance the game for killer. All we have to do is make it so items looted in fog cant be brought out and banked. Very helpful to killers.
Sabo ? Wowza making them hook saves incredibly easy and now even barely coordinated teams can do this ? 2.5 seconds is QUICK like WIND lvl QUICK my team used to 90% the hooks now this is gonna be nuts with some of the offerings. Definitely in the survivors favor.
With item retention I'd imagine wed see survivors spend less BP on tools and more on ADD ons and offerings so expect the ultra rare to be a bit more common now they are avoiding 1/3 of the tree
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If race matters for some reason can I ask for a polish guy an irish girl an Italian a Russian and a Ukrainian girl
a german and Egyptian flamboyantly gay couple with matching booty shorts that say "his man" on each
I'd be nice if they had relatable backstory or interesting Personalitys but it's fine for one note token pandering as long as I get a goth big titty ginger
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1104510#Comment_1104510
Which of the 3 bad Perks is a second-chance Perk in your opinion?
For the people will be nuts on a heal build. Insta heals will definitely synergize with teamwork alone. Used correctly with other perks that heal you instantly like Decisive strike. Its gonna be absolute stress to try to kill anyone without exposed or 1hk killers from now on. I'm not upset because I already have my counters in mind.
And red herring is gonna be fabulous
You are kidding me if you think these survivor perks are bad. With the new sabo buff its gonna be a slugging kinda season for killers because the distaction play and heals are gonna make it rough getting to a hook.
I'm really excited for this update for survivors.
The killer perks... trash. Gen pressure never works but they can keep believing in that. Tinker and murmer will be what I need more then these. Might maybe replace tinker with the new gear perk on pig with survey. But hexes are useless. I never get any use from them oblivious is a waste with SFW.
Definitely gonna be a survivor main this season.
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Oh boi. Yet another second chance perk for survivors
I'm maining plague from now on and tunneling when I have to play killer. Otherwise I'ma just keep on with the EZ escapes as jake.
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Made something cool? Share it here!
The better forum.
Look for anything that says "chapter submission" it usually has tons of lore and character drawings it's a neat place.
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@TheTigerPaws said:
I had an idea for a two in one killer(s), and wanted to try this out! Be sure to tell me what you guys think! And please excuse any spelling and grammar mistakes!
Realm: Queensgate Hill
One of the oldest communities in England, Queensgate Hill proudly shows many architectures and novelties of old Victorian era ways. Stop by the gardens and gander at the trees that were planted during Queen Victoria’s time. Buy a ticket and see a show at the old concert hall and experience Victorian operas and plays. And be sure to check out the shops full of Victorian clothing, charms and novelties! And perhaps if you are feeling particularly brave, visit the old Davies Manor, where a forbidden love and brutal murdered had taken place. If you listen closely, you can hear the spirits of the Davies and maybe even how they died...
Map: Davies Manor (Queensgate Hill)
A beautiful, Victorian style mansion built over a century ago. High ceilings, multiple rooms, huge yards, and even a few hidden passageways. Built by the original Davies, the Manor was passed down from generation to generation. But then it came to an end, with the death and disappearance of the last of the Davies. The house was stained with the blood of its namesake, and only holds reminders of scandals and bigotry.
Killer: The Lovers
Name: Daisy Davies and Evangeline Trust
Aliases: Lady Davies, Coachwoman
Gender: Both Female
Nationality: English
Realm: Queensgate Hill (Davies Manor)
Power: Cherished Time
Weapon: Garden Shears
Speed: 4.4/110
Terror Radius: 32 Meters
Height: Average
Appearance: The Lovers are two women killers, one woman is a pale woman, long red hair braided back with flowers weaved in them. She wears an violet late-Victorian style dress, high neckline, black ruffles around the sleeves, neck and base, with tall, black, laced heel boots. The other Lover is a dark skin woman, short black hair, tied back in a small bun. She wears a white, ruffle blouse, under a dark blue riding jacket, a long black skirt, and short, black, buckle boots. Both Lovers eyes are pure black, their pupils are small, glowing, red hearts.
Background
Daisy Davies was a young aristocrat, part of a wealthy family, she lived in the life of luxury. Her parents had often brought in young men as suitors for her, but she always turn them away. One day, her family hired a new private coachman. To Daisy’s surprise, it was a woman. Her name was Evangeline Trust, a beautiful, tough woman, whom Daisy instantly became infatuated with. Daisy would find excuses to go anywhere, just so she will be able to spend time with the other woman, chatting and subtly flirting. Daisy even began receiving letters, long poems that speak of her beauty. The Davies were thrilled at the idea of young, handsome secret admirer and began to seek out him, asking their friends and associates to keep an eye out for the man who as his eye on Daisy. One night came, Daisy had Evangeline drive her to the theatre, only to surprise her by inviting her to watch the play. Their first outing together led to a joyful time, and Evangeline surprised Daisy with a gift of her own, a small pocket watch with an engraving; “My Love”. The two women were in love and when nobody was watching, they shared their first kiss. At least they thought nobody saw. The spying man made haste to the Davies, telling them everything he had seen before Daisy and Evangeline made it home. Her parents were furious, grabbing Daisy and locking her in her room before they forced Evangeline into the garden and confronted her. When the woman confessed her feelings for Daisy, Daisy’s father went into a rage, slapping Evangeline to the ground and beating her. Daisy was able to escape her room, and knocked her father back with a potted plant. Daisy’s mother slapped aside her daughter as her father grabbed Daisy by her throat and shook her, tightening her grip and shaking her as their mother cried about their disgrace of a daughter. Daisy’s just began to darken when her father suddenly stopped. He let go of her throat and coughed up blood on to her daughter’s face as the mother screamed. The blades of hedge shears protrude from him chest. The father collapsed, revealing Evangeline standing behind her, breathing hard. The mother shoved Evangeline down, and in a hysteric rage, grabbed a shovel and brought it up to swing down on Evangeline. But before she could swing, Daisy grabbed the shears by one handle and yanked it from her father’s body, breaking the shears in half in the process. Daisy swing the shear blade at her mother making contact with her mother’s neck, slicing it open and spraying both Evangeline and Daisy with blood. The mother choked and gasp before collapsing, her last breath taken while staring at her daughter. Daisy collapse to her knees and sobbed, but Evangeline convince her they need to leave immediately. Daisy and Evangeline packed what they could, Daisy making sure to grab her pocket watch, piled into Evangeline’s carriage, and took off. Days passed, the Davies’ bodies were discovered. People talked about the murders and the spying man spread the scandal involving Daisy and her coachwoman. Police searched for the two women, and found the Davies’ abandoned carriage on the edge of town. The two women were never heard from again.
Weapon: Garden Shears.
The Lovers both carry one half of a pair of garden shears. Long, sharp blades, once used to defend against the Davies. The Lovers wipe fresh blood off on their sleeves.
Power: Cherished Time.
The Lovers’ Power comes from their cherished keepsake and the symbol of their love, a small pocket watch.
Using the secondary action button, the Lovers can switch places, allowing the other to take he lead (First person POV shows the left hand holding the pocket watch with back of hand pointing upward. Immediately fingers will appear between the fingers of the hand, genuinely gripping and flipping the hand over, allowing the other Lover to take the lead. Third person POV shows one Lover appearing out of from the shadow of the other Lover, the two dancing and swirling around each before finally making the switch and the other Lover disappearing in the shadow of the new Lover).
Both Lovers use the pocket watch’s power differently;
The first Lover (Daisy), when she activates Cherished Time, all survivors within her terror radius will be inflicted. They will hear a ticking sound and after 3 seconds, will enter a twisted reality, where they are unable to see the killer or other survivors. The Lover can still see and attack the inflicted survivors, and attacking them will snap them out of the effect. Effects lasts 5 seconds. Has a cooldown of 22 seconds.
The other Lover (Evangeline), when she activated Cherished Time, she is able to lock on to a survivor and activate it. The Survivor will be paused in time, stopping at whatever they are doing. The effect lasts two seconds. Being injured will unfreeze the survivor as well. Has a cooldown of 22 seconds.
Perks: Heart Palpitations, Till Death Do Us Part, Loving Arms
Heart Palpitations: When a survivor is healing another survivor, they become inflicted with the Exhaustion status and Oblivious status for 40/50/60 seconds.
Till Death Do Us Part: Hooking survivors call on the Entity to guard. When the killer hooks a survivor in the basement and leaves the basement, the entrance becomes blocked by The Entity for 20/30/40 seconds.
Loving Arms: The Entity protects you so you can carry out your task. When a survivor attempts to stun you with a pallet, The Entity will appear and block the pallet stun. After a few seconds, The Entity will drop the pallet back down. Has a cool down of 120/110/100 seconds.
Mori Killing: One Lover stands over the survivor and holds up her blade as the other Lover appears from behind her, holding her other half of the blade and put them together, reconnecting the blades. With the blades open, The Lovers slams the shears down on the survivor, stabbing through them and hearing them scream, The Lovers look at each other and kiss each other as they close the blades while inside the survivor, killing them. The Lovers remove the shears from the survivor’s back, causing the shears to break apart. While one Lover holds the other Lover’s hand, she steps behind the other Lover and disappears.
Survivor: Tau De Kock
Gender: Male
Role: Passionate Baker
Nationality/Ethnicity: South African
Appearance: Tau has brown skin, short, dark brown hair that is styled with a low cut fade and twisted curls, and a short, full beard. He has a somewhat lanky body type with broad shoulders. He wears a black t-shirt, striped black and white pants, black shoes, a brown apron smudges with flour and icing.
Backstory: Tau De Kock grew up surrounded by sweets and pastries. His mother, while not a professional baker, was well known in their community for her amazing desserts. Tau’s mother always told him that her secret ingredient was simply her love and passion for baking. Tau began baking himself at a young age, learning everything technique from his mother. And when Tau reaches adult hood, he left home to attend a culinary school for baking and pastry. Tau eventually graduated and after winning some baking competitions and tournaments, he began to travel to world, going to different countries and learning about each ones signature sweets, pastries and desserts. And with everything to learned and experienced, he went back home to his mother. He began working hard and eventually, saved up enough to open his own bake shop. Tau’s mother was so proud of him, by how much he grown and learned, and by how much he just truly loves to bake and create. Tau truly has love and passion for his work, and he was determined to fill his shops with sweets from around the world. His community even saw him as a minor celebrity. The night before his shop was officially going to open, Tau went with friends to drinks and celebrate him hard work. But then the morning came and the shop never opened. Tau had vanished after leaving by himself to return home. His mother stated he never made it back. Days went by and Tau was still missing. His mother eventually opened the shop herself to carry on his dream, but the sweet taste Tau had brought turned bitter.
Perks: Turn Up The Heat, Strong Heart, Cherry On Top
Turn Up The Heat: You encourage others to remain strong, even in dire situations. Once/twice/three times a match, while injured, when you pull a survivor off the hook, they will gain the Broken Status and have their bleed out timer slowed down by 20%. After 36/33/30 seconds, the survivor will be healed instantly to the Healthy Status
Strong Heart: The hope in your heart outshines even The Entity. Start the match with 1/2/3 Tokens. You are able to use up a token and able to interact with something being blocked by The Entity (generators, Windows, etc) However, for each token that is not used when you escape, you gain a 25% increase in the Boldness category.
Cherry On Top: Your passionate spirit brings rewards. Can only be used once per trial. After cleaning a totem, a chest that has been searched will spawn a new item. The item will be a common/uncommon/rare item.
That was my fan chapter, Together Forever, and hope you guys like it! I hope I explained the Lovers’ power well enough! And Tau was based on an old coworker of mine! Anyways, if you have any opinions on the perks or the characters or whatever, I would love to hear them!
This ones my favorite.
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As a plague main I dont really see the need for any buff considering I have a yellow add on that does the same thing...
So they can take that back out and imo. Because I usually dont use corrupt and instead like them all to be sick for the 1hk the more pools filled the longer it takes for them to heal and that's all time not doing gens. It's my slowdown builds tbh with thana and dying light.
So an extra pool filled means its gonna reset the pools sooner for me.
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Is the doctor really a buff because his maddest points system was overly convoluted and now it's simple?
The only reason to move to a half tier whole tier system and remove decay is to devoid all those weird point values.
If they didnt remove the decay some hits wouldnt move madness for two shocks in a row. And some shocks would jump you up two tiers... it was inconsistent for survivors and hard to track for survivors so they made it simpler.
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@witelighting said:
https://forum.deadbydaylight.com/en/discussion/comment/1100717#Comment_1100717
I didnt say just apply pressure now did i.killers mains lol.see that doesnt do anything been rank 1 on both for over 4 months now.i said if you cant apply pressure ergo not downing fast enough not pushing off gens ect.i proved my point dont just say something stupid back that not only is non helpful but also not accurate.if you cant debate what i said then dont reply.
So each survivor can have 4 second chance perks and second chance item with a second chance add ons
But the killer barely has slowdown perks that dont synergize and give no second chances and ur reply is just use ultra rare addons on 2 killers only...
No. That's not an argument.
You cannot physically can not push 4 players off a gen. Whomever you are chasing the other 3 do gens. You cannot compete with that as killer.
Killer if you played it would know
Is a non stop constant sweat fest that relies solely on survivors mistakes to win. If survivors play moderately well not even great but moderately well. The killer is powerless. Survivors only have 105 seconds of objective.
If any and I mean any period where a find-down-hook takes longer then 35 seconds the killer lost the game. That's the slim margin of error basekit killers work with on basekit survivors.
I could push stats on u all day or show you 1000s of recorded games on YouTube from each and every streamer If you want but ur not gonna listen. Ur gonna be a survivor main and just aPpLY pressure as you feel like your gonna win an argument.
Entire minutes of invincibility from each survivor from single perks. Second chance after second chance from 12 perk slots and 4 tool slots
You dont even understand what second chance even is.
Getting a free 60 seconds where no matter what the killer cant hook you because you'll not only escape his grasp but also stun him and heal up a health state. That's a second chance.
Getting hit but DH eats it and you get a burst of speed to drop another pallets or vault when you would have downed that's a second chance.
Being so cozy that you can unhook in front of the killer by baiting the strike then laughing as BT saves you from going down and the other person can DH away if you dont all while two other people do gens.
Ur out of ur gord if you think any killer has any second chance perks. Not one time does any killer perk down someone, or injure someone or hook someone.
In before you say survivors perks are situational... getting hooked or doing a gen isnt fcking situational it happens each an every match! EvERY MATCccH. Getting a hex to last past the FIRST minute that's situational.
Rancor ? Why wouldn't the last person walk out the gates with everyone else ? What does it matter if he's the last u one hook him anyway. Why doesnt he hatch? If he's not the last survivor then every other survivor left is a distraction or something to block you. But ok. I'll give you maybe sometimes that might in a rare situation be something like a second chance but only one time a match... but DS can happen 4 times a match.
But DS not only breaks the grasp, stuns the killer but HEALS a health state so you can run off.
Not one single killer perk does anywhere near that much. Not a single killer perk on base even helps the killer obj of killing. Maybe maybe you can quote hexes. But since survivors can erase them on base what good are they ? ApLy preSSure I only wrote this much because I know your not going to read it all tbh and I'm waiting for the car to warm up so I can go home.
Noone proved any of your points especially not you. You said something stupid so will I. Apply pressur
The game wildly is survivor sided balance wise on base kit.
And the only thing that keeps 4E from happen each and every game is 1-3
1 Terrible camp tunnel mori killer play that everyone complains about and the game actively punishes and rewards poorly.
2 Survivors mistakes
3 select killer powers with perfect builds that survivors dont somehow dont bring any countermeasures with expert sweatfest killer play might if they get good totem spawns and a small map that rng favors them they might win.
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Break
Some
Wall
Some.
Only in the new map.
And at the cost of time
Giving the survivors more paths to run and escape.
Hmmm. Prolly not a killer buff.
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@witelighting said:
https://forum.deadbydaylight.com/en/discussion/comment/1100544#Comment_1100544
Slow down perks are the killers second chance.if you dont apply enough pressure these perks give you a second chance at slowing the survivors objective.perks like rancor and noed are the second chance kill perks.to survive chase there are second chance perks for survivors killers have it on slow down perks.your adons and ablitys are what make you have more chance and even a second chance in chase.if you make a wrong read but use your ability to fix it then you are useing a second chance.
JUsT aPpLY PRESSure
survivor main mantra
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@witelighting said:
https://forum.deadbydaylight.com/en/discussion/comment/1099889#Comment_1099889
Do you only play a m1 killler witg2 no adons and no good adons.cause the idea of saying these are second chances are like a nurses blink or the phase from spirt.you mess up then use your ablity or you have things like irri head huntress or pinkyfinger clown.plus perks like old ruin and bbq are some of the problems with this.both sides have perks that are second chances.take pop for example if you didnt pressure enough and end up basically giving up gens what does the perk do it makes it to where you can pop a gen and 25% gone.that 25% i bet is what most people get off of a dh play or ds play.
Oh boi
25% of 60 seconds is 15 seconds of gen.
25% of a half done gen is 10 seconds.
Oh boi a reall second chance perk lollololol
Considering killers are expected to find-chase-down-hook in 35 flat.
No. Killers dont have second chance perks they have slowdown perks at best.
They dont have a perk that let's them rehook someone for free do they ?
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@PigMainClaudette said:
https://forum.deadbydaylight.com/en/discussion/comment/1099889#Comment_1099889
2nd - broken half the time
3rd - limited time, conditional, once per game
4th - limited time, conditional, if abused requires MORE healing from whole survivor team (you know, a TRADE-OFF)
5th - small boost IF endgame triggers
6th - limited time, once per game, requires rare add-on and an item
Noticing a trend here?
It's nothing against you personally, it's just every killer and their weapon have had this complaint. And besides, I haven't come across ANYONE who's run that specific build. And yes, I'm in red ranks, or was before reset.
Nah.
DH Not broken, always works.
Taking hits with bt then jumping in a locker for free stuns with DS its 60 seconds. Lived downed and hooked two people after a rescue and been hit with DS on the 3rd multiple times
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Lol
Get banned for DC so much. Seriously.
Your screwing 4 people every time you leave. If ur power isnt stable u DONT play a always online competitive multiplayer.
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6 second chances each without teamwork really, 2 heath states and 3 hook lives.
Tbh it's really hard to kill a survivor without playing dirty. And to get a 4k it's a non stop mistake less sweatfest.
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Literally any excuse against the 5 min DC penalty.
Wowow
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Lollololol
See these posts all day every day since the DC ban. Lol every person who dies on the hook is a suicide
Lollololol
They didnt get caught and murdered they suicide ??? Hahahahah lol
They must jump right on that hook themselves
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I Vote no.
I'd prolly quit if they implemented
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@Seanzu said:
Despite this being a joke, the whole "anti T-bag" thing has to stop, t bagging has absolutely 0 affect on a match, it doesn't magically make gens go faster, it doesn't make you worse in chases, it doesn't do ANYTHING at all, I've never known a community get so upset about T-Bagging, from Halo, to CoD, to CS:GO no community cries about it as much as DBD.
The difference here is alot of the game is horror atmosphere. And it's really hard to enjoy the killer when survivors are so powerful they can freely taunt the killer and still escape.
It definitely affects the match. Its disrespectful, it breaks immersion and for me at least
it means ima stop what I'm doing, play dirty and facecamp. I'd rather loose 10 matches then let one tbag clicky kid escape.
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It's a Wraith the game is working as intended.
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Survivors do things like this against the "villain" because they forget a real person is on the other end. Just like every other internet interaction. Real people with feelings just like you. Be kind people.
Speaking widely tho survivors have the power roll and consistently try to antagonize killer players by any means. They should really buff killers because if they were afraid they wouldnt do stuff like that.
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@kiwiibabie said:
https://forum.deadbydaylight.com/en/discussion/comment/1094064#Comment_1094064
there are things like deadhard and sprint burst that even the bush hiding claudettes use. if you're exhausted before you can deadhard, sprintburst, or even headon.. the perks aee useless. you have to think of it in a chase, and not in a chase. like, "if i see the feng has lithe, and i have an exhaustion hatchet. if i hit her before she vaults, she wont have speed." when you think about perks like headon, clowns gas goes into the locker so you cant use it, which is a tad op. not to mention that the basis of almost every survivour running at least ONE exhaustion perk in my games, (1-5), im used to killers like huntress or clowns running ehaustion addons. it also matters on what perks your team, and the killer is usong, also who the killer is.
Yeah imagine a killer perk you could turn off or avoid for the entire match... survivors would be so OP
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Yeah I'd unhook survivors as killer. And then down them to slug
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If the perks dont slow down gens
Then I'm not really interested
NO USELESS HEX PERKS







