If you guys could create one killer/ability/3 perks and one survivor/3 perks....

What would you create? Would love to hear the ideas of the community

Comments

  • I never did manage to come up with a good power proper for The Trunchbull...

  • I posted a Chucky Body Swapping power I thought was kind of neat but I never did any perks to go with it. Survivor would have to be any of the adults from the movies. Probably the mother from the original if given a choice.

    Survivor Perks

    Mothers Instinct: You are able to see the aura of any survivor that you take a protection hit for. Healing is increased by 50/75/100% when healing that survivor. You can only have this effect on one survivor at a time.

    Call for Help: When you are injured by the killer, your aura is revealed to all survivors for 10/20/30 seconds.

    Together We're Stronger: When a Survivor takes a protection hit for you, you acquire one stack of Together We're Stronger. For every stack you gain an increase of 5% to all actions up to 2/3/4 stacks.

    Killer Perks

    Wanna Play: One person is randomly chosen to be the obsession. After downing the obsession one survivor within 16/24/32 meters is selected to be the new obsession. When an obsession is switched you can see the new obsessions aura for 4 seconds.

    Friends till the End: One person is randomly chosen to be the obsession. When the exit gates are powered, the obsession can not leave the match via door or hatch unless all other survivors are downed, hooked, dead or have already left. The obsession is able to see your aura when you are within 24/20/16 meters

    He wants you: One person is randomly chosen to be the obsession. While the obsession is within 4 meters to another survivor, their action speed is reduced by 8/9/10 percent.

    I came up these pretty quick with a simple pattern in mind so feel free to critique. They're certainly far from perfect. I'm interested to see what other people come up with. ^_^

  • You'll generally find this sort of thing in Fan Creations.

    Personally, I've done 2 killers and a survivor. One killer is a mafia enforcer, while the other is a mountaineer with ice powers.

    My survivor is an Australian "mechanic" since there's only scrap and shortcuts to keep some things running in the desert.

  • @ohheyitsbobcat said:

    I posted a Chucky Body Swapping power I thought was kind of neat but I never did any perks to go with it. Survivor would have to be any of the adults from the movies. Probably the mother from the original if given a choice.

    Survivor Perks

    Mothers Instinct: You are able to see the aura of any survivor that you take a protection hit for. Healing is increased by 50/75/100% when healing that survivor. You can only have this effect on one survivor at a time.

    Call for Help: When you are injured by the killer, your aura is revealed to all survivors for 10/20/30 seconds.

    Together We're Stronger: When a Survivor takes a protection hit for you, you acquire one stack of Together We're Stronger. For every stack you gain an increase of 5% to all actions up to 2/3/4 stacks.

    Killer Perks

    Wanna Play: One person is randomly chosen to be the obsession. After downing the obsession one survivor within 16/24/32 meters is selected to be the new obsession. When an obsession is switched you can see the new obsessions aura for 4 seconds.

    Friends till the End: One person is randomly chosen to be the obsession. When the exit gates are powered, the obsession can not leave the match via door or hatch unless all other survivors are downed, hooked, dead or have already left. The obsession is able to see your aura when you are within 24/20/16 meters

    He wants you: One person is randomly chosen to be the obsession. While the obsession is within 4 meters to another survivor, their action speed is reduced by 8/9/10 percent.

    I came up these pretty quick with a simple pattern in mind so feel free to critique. They're certainly far from perfect. I'm interested to see what other people come up with. ^_^

    Dude these perks sound awesome! Love the creativity. This is why I opened this thread was to see all the creative minds out there. Props to you for this work of genius

  • @PigMainClaudette said:

    You'll generally find this sort of thing in Fan Creations.

    Personally, I've done 2 killers and a survivor. One killer is a mafia enforcer, while the other is a mountaineer with ice powers.

    My survivor is an Australian "mechanic" since there's only scrap and shortcuts to keep some things running in the desert.

    Damn I'm kinda new to the forums so I didn't even know fan creations was a thing. Appreciate you pointing that out I'll have to check it out. But I would love a mafia enforcer. That would be badass

  • @PepegaClap said:

    https://forum.deadbydaylight.com/en/discussion/comment/1098725#Comment_1098725

    Damn I'm kinda new to the forums so I didn't even know fan creations was a thing. Appreciate you pointing that out I'll have to check it out. But I would love a mafia enforcer. That would be badass

    Yeah, needs tweaking. Power is kind of like Pig's in that it happens AFTER a chase, but I made his terror radius smaller. Probably should just rework it entirely.

  • I always wanted an original killer being born from The Entity itself. Like time to time Entity like to join the show instead of watching.

    So my Killer name would be The Malice.

    Power:

    Realm disortion:Allow to the killer to put black areas.When a survivor is on the Terror radius and close to the area its activates and block it. Same as the entity blocking windows but certain area like close to a pallet.

    If the area is close to a survivor near a gen you can see survivor aura during 5 secs and teleport directly to that area In that case black area are destroyed in that case that survivor gen a cue notification.

    You can only put 10 black areas.


    Seek suffering: Each time you enter in a chase you gain a 3%/4%/5% Haste speed per 20 secs Can only be activated each 40 secs.

    Dreadful presence: Your mere presence make tremble the heart of your victims. When a survivor is healing or reapiring they will face a very difficult skillcheck if they fail 10% of the progress will be lost and you can see the aura of the survivor during 5 secs. Can be triggered each 40 secs.

    Hope fades: Survivors chance of escape are but a glimplse.Each time a survivor is hooked get a token All survivors get a 5% penalty per token repairing till that survivor is rescued.

    Survivor :Benedict Baker

    Know your enemy: Being in the fog for a long time gave you some information about your enemy At the start of the trial you will see the aura of the killer during 1/2/3 secs.

    Together will survive: Each time you finish an coop action you will see the aura of the other survivor during 30 and secs. Effect doesnt apply if the survivor is inside the terror radius.

  • Scorpion from Mortal Kombat

    Power would be "Harpoon" which would allow him to hook and reel in the Survivor.

    Perk 1: Agility- Gives the Killer the power to rapidly scale obstacles in the environment for 60 seconds

    Perk 2: Teleport- Instantly teleports the Killer to the front of the nearest survivor within 25 meters. 60 second cool-down.

    Perk 3: Incendiary Touch- Causes one Survivor to catch fire. Survivor will not be hurt but only be slowed by the flames and any other Survivor to come in contact with them will get damaged.

    OP? Yes, but I want my Ninja!

  • @AvisDeene said:

    Scorpion from Mortal Kombat

    Power would be "Harpoon" which would allow him to hook and reel in the Survivor.

    Perk 1: Agility- Gives the Killer the power to rapidly scale obstacles in the environment for 60 seconds

    Perk 2: Teleport- Instantly teleports the Killer to the front of the nearest survivor within 25 meters. 60 second cool-down.

    Perk 3: Incendiary Touch- Causes one Survivor to catch fire. Survivor will not be hurt but only be slowed by the flames and any other Survivor to come in contact with them will get damaged.

    OP? Yes, but I want my Ninja!

    That harpoon would have to have a long ass cooldown lol, but imagine Oni scaling a wall with that agility perk. That'd be a sight to see lmao

  • @Primalux135 said:

    I always wanted an original killer being born from The Entity itself. Like time to time Entity like to join the show instead of watching.

    So my Killer name would be The Malice.

    Power:

    Realm disortion:Allow to the killer to put black areas.When a survivor is on the Terror radius and close to the area its activates and block it. Same as the entity blocking windows but certain area like close to a pallet.

    If the area is close to a survivor near a gen you can see survivor aura during 5 secs and teleport directly to that area In that case black area are destroyed in that case that survivor gen a cue notification.

    You can only put 10 black areas.

    Seek suffering: Each time you enter in a chase you gain a 3%/4%/5% Haste speed per 20 secs Can only be activated each 40 secs.

    Dreadful presence: Your mere presence make tremble the heart of your victims. When a survivor is healing or reapiring they will face a very difficult skillcheck if they fail 10% of the progress will be lost and you can see the aura of the survivor during 5 secs. Can be triggered each 40 secs.

    Hope fades: Survivors chance of escape are but a glimplse.Each time a survivor is hooked get a token All survivors get a 5% penalty per token repairing till that survivor is rescued.

    Survivor :Benedict Baker

    Know your enemy: Being in the fog for a long time gave you some information about your enemy At the start of the trial you will see the aura of the killer during 1/2/3 secs.

    Together will survive: Each time you finish an coop action you will see the aura of the other survivor during 30 and secs. Effect doesnt apply if the survivor is inside the terror radius.

    This sounds a bit one sided lol. Killer is op, survivor not so much. But the creativity is a 10/10

  • @dhealy646 said:

    How about a killer that is a sniper.

    32m tr

    4.6 m/s

    Ability: the sniper can press the active ability button to enter the shrouded assassin state.

    While active you sheath your machete and switch to you sniper.

    Your slow to 4.2m/s

    You have the undectable status effect.

    You can crouch and lean

    You have 3 bullets these bullets have different effects that you can switch between at any time.

    Armour pirecer: these bullets apply deep wound to healthy survivors and go through thin walls such as killer shack or jungle gym walls (add ons increase mend time and pierce)

    Toxic rounds: these shots apply madness to survivors for 60s and the effects vary with add ons.

    Tracer rounds: when a survivor is hit their aura is revealed for 10s have oblivious and hemmorage for 45s(increased with add ons)

    Hitting a survivor with any shot deals 1 state of damage.

    Head shots instadown

    Fire rate is 1 shot every 1.5s

    Missing a shot or downing a survivor will cancel your power.

    Power recovery is 60s(reduced with add ons)

    Alternatively you can sling your sniper to start a 30s timer where you are 4.6m/s and are undectable(essentialy ghostface 8ncase you get lerys or Hawkins)

    Iridescent: semi auto sniper

    Magazine now has 6 shots.

    Fire rate increased to 1 shot every 0.5s

    Missing does not cancel your power

    Headshots don't instadown

    Iridescent: long barrel

    Hitting a survivor outside of 24m will always instadown and does not cancel your power

    Magazine reduced to and capped at 2 shots.

    3rd iridescent or purple? Thermal scope

    While aiming survivors auras are revealed to you within a 32m range

    Perks:

    sabotage

    Kicking a generator causes all generators within 64m to start regressing at 150% rate.

    Mangler :

    After hitting 3 survivors the perk activates.

    The next survivor you hit will cause the survivor that heals them to become injured and broken for 30s

    Reaper:

    Hooking a survivor causes all healthy survivors outside of your terror radius to be exposed for 60s

    Cooldown of 60s after the time has elapsed.

    Tell me what you think

    Speak of the devil, destructible walls are coming to the game! Not quite the sniper you were looking for but it's something! Would love a ranged killer like a sniper if they could find a way to keep it balanced.

  • @TheTigerPaws said:

    I had an idea for a two in one killer(s), and wanted to try this out! Be sure to tell me what you guys think! And please excuse any spelling and grammar mistakes!

    Realm: Queensgate Hill

    One of the oldest communities in England, Queensgate Hill proudly shows many architectures and novelties of old Victorian era ways. Stop by the gardens and gander at the trees that were planted during Queen Victoria’s time. Buy a ticket and see a show at the old concert hall and experience Victorian operas and plays. And be sure to check out the shops full of Victorian clothing, charms and novelties! And perhaps if you are feeling particularly brave, visit the old Davies Manor, where a forbidden love and brutal murdered had taken place. If you listen closely, you can hear the spirits of the Davies and maybe even how they died...

    Map: Davies Manor (Queensgate Hill)

    A beautiful, Victorian style mansion built over a century ago. High ceilings, multiple rooms, huge yards, and even a few hidden passageways. Built by the original Davies, the Manor was passed down from generation to generation. But then it came to an end, with the death and disappearance of the last of the Davies. The house was stained with the blood of its namesake, and only holds reminders of scandals and bigotry.

    Killer: The Lovers

    Name: Daisy Davies and Evangeline Trust

    Aliases: Lady Davies, Coachwoman 

    Gender: Both Female 

    Nationality: English 

    Realm: Queensgate Hill (Davies Manor) 

    Power: Cherished Time

    Weapon: Garden Shears 

    Speed: 4.4/110 

    Terror Radius: 32 Meters

    Height: Average  

    Appearance: The Lovers are two women killers, one woman is a pale woman, long red hair braided back with flowers weaved in them. She wears an violet late-Victorian style dress, high neckline, black ruffles around the sleeves, neck and base, with tall, black, laced heel boots. The other Lover is a dark skin woman, short black hair, tied back in a small bun. She wears a white, ruffle blouse, under a dark blue riding jacket, a long black skirt, and short, black, buckle boots. Both Lovers eyes are pure black, their pupils are small, glowing, red hearts.

    Background 

    Daisy Davies was a young aristocrat, part of a wealthy family, she lived in the life of luxury. Her parents had often brought in young men as suitors for her, but she always turn them away. One day, her family hired a new private coachman. To Daisy’s surprise, it was a woman. Her name was Evangeline Trust, a beautiful, tough woman, whom Daisy instantly became infatuated with. Daisy would find excuses to go anywhere, just so she will be able to spend time with the other woman, chatting and subtly flirting. Daisy even began receiving letters, long poems that speak of her beauty. The Davies were thrilled at the idea of young, handsome secret admirer and began to seek out him, asking their friends and associates to keep an eye out for the man who as his eye on Daisy. One night came, Daisy had Evangeline drive her to the theatre, only to surprise her by inviting her to watch the play. Their first outing together led to a joyful time, and Evangeline surprised Daisy with a gift of her own, a small pocket watch with an engraving; “My Love”. The two women were in love and when nobody was watching, they shared their first kiss. At least they thought nobody saw. The spying man made haste to the Davies, telling them everything he had seen before Daisy and Evangeline made it home. Her parents were furious, grabbing Daisy and locking her in her room before they forced Evangeline into the garden and confronted her. When the woman confessed her feelings for Daisy, Daisy’s father went into a rage, slapping Evangeline to the ground and beating her. Daisy was able to escape her room, and knocked her father back with a potted plant. Daisy’s mother slapped aside her daughter as her father grabbed Daisy by her throat and shook her, tightening her grip and shaking her as their mother cried about their disgrace of a daughter. Daisy’s just began to darken when her father suddenly stopped. He let go of her throat and coughed up blood on to her daughter’s face as the mother screamed. The blades of hedge shears protrude from him chest. The father collapsed, revealing Evangeline standing behind her, breathing hard. The mother shoved Evangeline down, and in a hysteric rage, grabbed a shovel and brought it up to swing down on Evangeline. But before she could swing, Daisy grabbed the shears by one handle and yanked it from her father’s body, breaking the shears in half in the process. Daisy swing the shear blade at her mother making contact with her mother’s neck, slicing it open and spraying both Evangeline and Daisy with blood. The mother choked and gasp before collapsing, her last breath taken while staring at her daughter. Daisy collapse to her knees and sobbed, but Evangeline convince her they need to leave immediately. Daisy and Evangeline packed what they could, Daisy making sure to grab her pocket watch, piled into Evangeline’s carriage, and took off. Days passed, the Davies’ bodies were discovered. People talked about the murders and the spying man spread the scandal involving Daisy and her coachwoman. Police searched for the two women, and found the Davies’ abandoned carriage on the edge of town. The two women were never heard from again. 

    Weapon: Garden Shears. 

    The Lovers both carry one half of a pair of garden shears. Long, sharp blades, once used to defend against the Davies. The Lovers wipe fresh blood off on their sleeves. 

    Power: Cherished Time. 

    The Lovers’ Power comes from their cherished keepsake and the symbol of their love, a small pocket watch. 

    Using the secondary action button, the Lovers can switch places, allowing the other to take he lead (First person POV shows the left hand holding the pocket watch with back of hand pointing upward. Immediately fingers will appear between the fingers of the hand, genuinely gripping and flipping the hand over, allowing the other Lover to take the lead. Third person POV shows one Lover appearing out of from the shadow of the other Lover, the two dancing and swirling around each before finally making the switch and the other Lover disappearing in the shadow of the new Lover).

    Both Lovers use the pocket watch’s power differently;

    The first Lover (Daisy), when she activates Cherished Time, all survivors within her terror radius will be inflicted. They will hear a ticking sound and after 3 seconds, will enter a twisted reality, where they are unable to see the killer or other survivors. The Lover can still see and attack the inflicted survivors, and attacking them will snap them out of the effect. Effects lasts 5 seconds. Has a cooldown of 22 seconds. 

    The other Lover (Evangeline), when she activated Cherished Time, she is able to lock on to a survivor and activate it. The Survivor will be paused in time, stopping at whatever they are doing. The effect lasts two seconds. Being injured will unfreeze the survivor as well. Has a cooldown of 22 seconds.

    Perks: Heart Palpitations, Till Death Do Us Part, Loving Arms 

    Heart Palpitations: When a survivor is healing another survivor, they become inflicted with the Exhaustion status and Oblivious status for 40/50/60 seconds.  

    Till Death Do Us Part: Hooking survivors call on the Entity to guard. When the killer hooks a survivor in the basement and leaves the basement, the entrance becomes blocked by The Entity for 20/30/40 seconds. 

    Loving Arms: The Entity protects you so you can carry out your task. When a survivor attempts to stun you with a pallet, The Entity will appear and block the pallet stun. After a few seconds, The Entity will drop the pallet back down. Has a cool down of 120/110/100 seconds.

    Mori Killing: One Lover stands over the survivor and holds up her blade as the other Lover appears from behind her, holding her other half of the blade and put them together, reconnecting the blades. With the blades open, The Lovers slams the shears down on the survivor, stabbing through them and hearing them scream, The Lovers look at each other and kiss each other as they close the blades while inside the survivor, killing them. The Lovers remove the shears from the survivor’s back, causing the shears to break apart. While one Lover holds the other Lover’s hand, she steps behind the other Lover and disappears.

    Survivor: Tau De Kock 

    Gender: Male

    Role: Passionate Baker  

    Nationality/Ethnicity: South African 

    Appearance: Tau has brown skin, short, dark brown hair that is styled with a low cut fade and twisted curls, and a short, full beard. He has a somewhat lanky body type with broad shoulders. He wears a black t-shirt, striped black and white pants, black shoes, a brown apron smudges with flour and icing. 

    Backstory: Tau De Kock grew up surrounded by sweets and pastries. His mother, while not a professional baker, was well known in their community for her amazing desserts. Tau’s mother always told him that her secret ingredient was simply her love and passion for baking. Tau began baking himself at a young age, learning everything technique from his mother. And when Tau reaches adult hood, he left home to attend a culinary school for baking and pastry. Tau eventually graduated and after winning some baking competitions and tournaments, he began to travel to world, going to different countries and learning about each ones signature sweets, pastries and desserts. And with everything to learned and experienced, he went back home to his mother. He began working hard and eventually, saved up enough to open his own bake shop. Tau’s mother was so proud of him, by how much he grown and learned, and by how much he just truly loves to bake and create. Tau truly has love and passion for his work, and he was determined to fill his shops with sweets from around the world. His community even saw him as a minor celebrity. The night before his shop was officially going to open, Tau went with friends to drinks and celebrate him hard work. But then the morning came and the shop never opened. Tau had vanished after leaving by himself to return home. His mother stated he never made it back. Days went by and Tau was still missing. His mother eventually opened the shop herself to carry on his dream, but the sweet taste Tau had brought turned bitter. 

     Perks: Turn Up The Heat, Strong Heart, Cherry On Top

    Turn Up The Heat: You encourage others to remain strong, even in dire situations. Once/twice/three times a match, while injured, when you pull a survivor off the hook, they will gain the Broken Status and have their bleed out timer slowed down by 20%. After 36/33/30 seconds, the survivor will be healed instantly to the Healthy Status

    Strong Heart: The hope in your heart outshines even The Entity. Start the match with 1/2/3 Tokens. You are able to use up a token and able to interact with something being blocked by The Entity (generators, Windows, etc) However, for each token that is not used when you escape, you gain a 25% increase in the Boldness category. 

    Cherry On Top: Your passionate spirit brings rewards. Can only be used once per trial. After cleaning a totem, a chest that has been searched will spawn a new item. The item will be a common/uncommon/rare item.

    That was my fan chapter, Together Forever, and hope you guys like it! I hope I explained the Lovers’ power well enough! And Tau was based on an old coworker of mine! Anyways, if you have any opinions on the perks or the characters or whatever, I would love to hear them!


    This ones my favorite.

  • Made something cool? Share it here!


    The better forum.

    Look for anything that says "chapter submission" it usually has tons of lore and character drawings it's a neat place.

  • @PepegaClap said:

    https://forum.deadbydaylight.com/en/discussion/comment/1098991#Comment_1098991

    That harpoon would have to have a long ass cooldown lol, but imagine Oni scaling a wall with that agility perk. That'd be a sight to see lmao

    Imagine looking up and seeing Michael staring at you from above

  • @Primalux135 said:

    I always wanted an original killer being born from The Entity itself. Like time to time Entity like to join the show instead of watching.

    So my Killer name would be The Malice.

    Power:

    Realm disortion:Allow to the killer to put black areas.When a survivor is on the Terror radius and close to the area its activates and block it. Same as the entity blocking windows but certain area like close to a pallet.

    If the area is close to a survivor near a gen you can see survivor aura during 5 secs and teleport directly to that area In that case black area are destroyed in that case that survivor gen a cue notification.

    You can only put 10 black areas.

    Seek suffering: Each time you enter in a chase you gain a 3%/4%/5% Haste speed per 20 secs Can only be activated each 40 secs.

    Dreadful presence: Your mere presence make tremble the heart of your victims. When a survivor is healing or reapiring they will face a very difficult skillcheck if they fail 10% of the progress will be lost and you can see the aura of the survivor during 5 secs. Can be triggered each 40 secs.

    Hope fades: Survivors chance of escape are but a glimplse.Each time a survivor is hooked get a token All survivors get a 5% penalty per token repairing till that survivor is rescued.

    Survivor :Benedict Baker

    Know your enemy: Being in the fog for a long time gave you some information about your enemy At the start of the trial you will see the aura of the killer during 1/2/3 secs.

    Together will survive: Each time you finish an coop action you will see the aura of the other survivor during 30 and secs. Effect doesnt apply if the survivor is inside the terror radius.

    There was an old meme about Nea being the Entity. There was some kind of bug with her model that really warped it. Watch Saminations Dbd parody on YouTube to see how hot and powerful she is.

  • I only have a killer perk for my own killer "the zombie"


    Undying rage: You're rage is unmatched even by other beast from the fog. After searching a locker if you don't find a survivor you furiously slam the locker shut, breaking it. While a locker is broken it is unusable. Lockers can be fixed but take 15/20/25 seconds

    "The question is not will you survive, it's for how long"


    Sorry he's a work in progress

  • @2LuvRias said:

    I only have a killer perk for my own killer "the zombie"

    Undying rage: You're rage is unmatched even by other beast from the fog. After searching a locker if you don't find a survivor you furiously slam the locker shut, breaking it. While a locker is broken it is unusable. Lockers can be fixed but take 15/20/25 seconds

    "The question is not will you survive, it's for how long"

    Sorry he's a work in progress

    I really like this perk. Once you finish the zombie I'd love to know the full package. This perk has real viability as an actual in game perk though

  • @PepegaClap said:

    https://forum.deadbydaylight.com/en/discussion/comment/1102392#Comment_1102392

    I really like this perk. Once you finish the zombie I'd love to know the full package. This perk has real viability as an actual in game perk though

    Thank you Pepega, glad you like it. And I'd love to share the "full package" when the zombie is completed. You do make a good point on the perks viability. Honestly I just thought it would work well with BBQ&Chilli

  • @AvisDeene said:

    Scorpion from Mortal Kombat

    Power would be "Harpoon" which would allow him to hook and reel in the Survivor.

    Perk 1: Agility- Gives the Killer the power to rapidly scale obstacles in the environment for 60 seconds

    Perk 2: Teleport- Instantly teleports the Killer to the front of the nearest survivor within 25 meters. 60 second cool-down.

    Perk 3: Incendiary Touch- Causes one Survivor to catch fire. Survivor will not be hurt but only be slowed by the flames and any other Survivor to come in contact with them will get damaged.

    OP? Yes, but I want my Ninja!

    Ummm you from the future or something?!?!

  • I swear I was thinking the same thing when I red the details of the new patch! I am now going to try my powers with the lotto tomorrow.