PepegaClap
PepegaClap
About
- Username
- PepegaClap
- Joined
- Visits
- 49
- Last Active
Comments
-
@DetectiveBingBong said:
https://forum.deadbydaylight.com/en/discussion/comment/1125253#Comment_1125253
Rather, I was giving you a dose of the inflammatory drivel that you spouted. You send an ill message to newcomers.
Again you're assuming they're a newcomer. You have no clue how long they've played killer to be rank 16 and also have no idea how much survivor they've played. So much assuming, not a good look. But not many "newcomers" would be on a forum of a game and reading back their post talking about experienced players likely not liking their idea makes them not seem very new. Tea bagging has been around since video games started lol, love how this community gets pissed about it in 2020. No one cries about tea bagging in COD forums, etc. And if saying someone is weak minded and they need to get over something as small as tea bagging is sending an ill message then you clearly have never seen an actual ill message. 2020 soft cupcakes all over the place I see.
-
@DetectiveBingBong said:
https://forum.deadbydaylight.com/en/discussion/comment/1121410#Comment_1121410
If you're so simple minded so as to want to sit an additional 3 minutes in a game just to try and tilt the killer that you already beat then you're just a toxic timewaster. Survivor queues suck as is, why waste more time?
Personally don't do it unless the killer did something to deserve it. Happens to me when I play killer too. You missed my point that it is weak minded to let it get to you and then jumped to an assumption that I do it. Also you do know about sitting at an exit gate to make sure you can save someone if they go down or need to take a protection hit right?? Nice assumption and neglection to realize what my post actually was.
-
@gohookyourselfstupid said:
https://forum.deadbydaylight.com/en/discussion/comment/1121410#Comment_1121410
You don't have any upvotes for a reason
Lol imagine needing upvotes for self validation. I know that being triggered by someone tea bagging is mentally weak, I don't need upvotes. And so is needing upvotes for self validation. You're both weak minded. Plus 2 upvotes is none? That's logic!
-
If you're too weak minded to see someone tea bag you after they've beat you then you shouldn't play this game or any competitive games for that matter. Go play a children's game.
-
@fleshbox said:
https://forum.deadbydaylight.com/en/discussion/comment/1109071#Comment_1109071
I think those days are over.
There are too many toxic people who do nothing but antagonize the killer from the start to the end. They care little of the fact that they fail most of the time. It is just to give the killer a hard time.
They have mascots. I dont think ochido plays anymore. At least not under that name. If i rem correctly he got banned for that behavior. But .....i doubt he left this game and just plays under a different name.
Then there is the endgame chat. Iturn it off for a reason even if they did well. I just dont talk to the other side anymore. There is always one idiot who cant take it one way or the other. If they win they gotta mouth off. If they lose they gotta mouth off. So i just turn it off.
A large part of this game, for the skilled playing around the lesser skilled, is making a mockery of the other side rather than actually just playing the game. This is encouraged with flashlights, perks, map design and outfits.
You got away from the killer? Great. Why are you still in his face? They have no fear. Killers are for the most parts just points pinata's. Ding. Ding. Ding.
We even get penalized for being killers. Less points if you are a literal killer and kill people. We are supposed to chase them around teh block for a minute and then leave the hook to go and chase somebody else for another min. Anything less and we are screwed for points and ranking.
I mean that's why I said the game is broken on both sides. I have plenty of games as a solo survivor where the killer dominates, plenty where I play killer and dominate. Some games I play as killer and get destroyed by SWF. Personally I don't SWF as a survivor though. Saying those days are over but also crying about killers getting bullied around makes no sense though. As a community people need to start focusing on actual issues. No just saying game is broken and sucks. Scoring system is trash, certain maps are trash, gen speed is trash, but also gen speed can get nerfed while keeping the ruin rework. Ruin never should've been essential to win. Any killer perk shouldn't be essential to win that's the thing. This game is definitely a brutally tough game to balance. By crying about random problems that aren't the core problems the devs will never know what to fix. As an entire community we need to fight to get gen speeds, scoring system, and maps fixed. That simple. Not change this perk and that perk and this streamer said this, this streamer said that. Fix those core issues and everything else will honestly balance out. Then the remaining slight things that might need changing will be easy to see and can get fixed after.
-
I play survivor and killer 50/50. Game isn't fun on either side. Doing gens in 3 mins and escaping isn't fun and neither is black pip every game. So your statement should be reworded to when are we gonna get a balance around the whole game being fun again
-
It's terrible on Xbox. Exactly as you said, can't throw pallets for stuns. Just have to throw them all early which really defeats the purpose of the game. Also getting hit miles through my vaults too. Also skill checks used to be kinda delayed but I learned exactly how early to be on them to get perfect ones most of the time. Now they're inconsistent. Sometimes I've gotta be early, sometimes they're dead on, for things like overcharge or DS it's very game changing. Dedicated servers have destroyed the experience.
-
@AvisDeene said:
Scorpion from Mortal Kombat
Power would be "Harpoon" which would allow him to hook and reel in the Survivor.
Perk 1: Agility- Gives the Killer the power to rapidly scale obstacles in the environment for 60 seconds
Perk 2: Teleport- Instantly teleports the Killer to the front of the nearest survivor within 25 meters. 60 second cool-down.
Perk 3: Incendiary Touch- Causes one Survivor to catch fire. Survivor will not be hurt but only be slowed by the flames and any other Survivor to come in contact with them will get damaged.
OP? Yes, but I want my Ninja!
Ummm you from the future or something?!?!
-
@JHondo said:
Was anyone hooked beforehand? Because if someone was unhooked he could have been playing overcautious of the DS meta, which is to slug. That being said there's no excuse for their comments, just butthurt. When I have crappy matches I don't say anything, just leave the post game cause it's not worth it.
Lol DS meta. People acting like DS makes the killer die and all 4 survivors immediately escape and 2 pip. Not saying you in specific it's just the DS hard on people have is crazy. Just eat it quick and chase them again. Unless you suck and are too insecure as a killer to be able to eat a DS and then go redown a guy who's one shot, especially when you're tunneling him off hook. Again not saying you in specific just generalization toward killers.
-
@2LuvRias said:
I only have a killer perk for my own killer "the zombie"
Undying rage: You're rage is unmatched even by other beast from the fog. After searching a locker if you don't find a survivor you furiously slam the locker shut, breaking it. While a locker is broken it is unusable. Lockers can be fixed but take 15/20/25 seconds
"The question is not will you survive, it's for how long"
Sorry he's a work in progress
I really like this perk. Once you finish the zombie I'd love to know the full package. This perk has real viability as an actual in game perk though
-
@dhealy646 said:
How about a killer that is a sniper.
32m tr
4.6 m/s
Ability: the sniper can press the active ability button to enter the shrouded assassin state.
While active you sheath your machete and switch to you sniper.
Your slow to 4.2m/s
You have the undectable status effect.
You can crouch and lean
You have 3 bullets these bullets have different effects that you can switch between at any time.
Armour pirecer: these bullets apply deep wound to healthy survivors and go through thin walls such as killer shack or jungle gym walls (add ons increase mend time and pierce)
Toxic rounds: these shots apply madness to survivors for 60s and the effects vary with add ons.
Tracer rounds: when a survivor is hit their aura is revealed for 10s have oblivious and hemmorage for 45s(increased with add ons)
Hitting a survivor with any shot deals 1 state of damage.
Head shots instadown
Fire rate is 1 shot every 1.5s
Missing a shot or downing a survivor will cancel your power.
Power recovery is 60s(reduced with add ons)
Alternatively you can sling your sniper to start a 30s timer where you are 4.6m/s and are undectable(essentialy ghostface 8ncase you get lerys or Hawkins)
Iridescent: semi auto sniper
Magazine now has 6 shots.
Fire rate increased to 1 shot every 0.5s
Missing does not cancel your power
Headshots don't instadown
Iridescent: long barrel
Hitting a survivor outside of 24m will always instadown and does not cancel your power
Magazine reduced to and capped at 2 shots.
3rd iridescent or purple? Thermal scope
While aiming survivors auras are revealed to you within a 32m range
Perks:
sabotage
Kicking a generator causes all generators within 64m to start regressing at 150% rate.
Mangler :
After hitting 3 survivors the perk activates.
The next survivor you hit will cause the survivor that heals them to become injured and broken for 30s
Reaper:
Hooking a survivor causes all healthy survivors outside of your terror radius to be exposed for 60s
Cooldown of 60s after the time has elapsed.
Tell me what you think
Speak of the devil, destructible walls are coming to the game! Not quite the sniper you were looking for but it's something! Would love a ranged killer like a sniper if they could find a way to keep it balanced.
-
@Primalux135 said:
I always wanted an original killer being born from The Entity itself. Like time to time Entity like to join the show instead of watching.
So my Killer name would be The Malice.
Power:
Realm disortion:Allow to the killer to put black areas.When a survivor is on the Terror radius and close to the area its activates and block it. Same as the entity blocking windows but certain area like close to a pallet.
If the area is close to a survivor near a gen you can see survivor aura during 5 secs and teleport directly to that area In that case black area are destroyed in that case that survivor gen a cue notification.
You can only put 10 black areas.
Seek suffering: Each time you enter in a chase you gain a 3%/4%/5% Haste speed per 20 secs Can only be activated each 40 secs.
Dreadful presence: Your mere presence make tremble the heart of your victims. When a survivor is healing or reapiring they will face a very difficult skillcheck if they fail 10% of the progress will be lost and you can see the aura of the survivor during 5 secs. Can be triggered each 40 secs.
Hope fades: Survivors chance of escape are but a glimplse.Each time a survivor is hooked get a token All survivors get a 5% penalty per token repairing till that survivor is rescued.
Survivor :Benedict Baker
Know your enemy: Being in the fog for a long time gave you some information about your enemy At the start of the trial you will see the aura of the killer during 1/2/3 secs.
Together will survive: Each time you finish an coop action you will see the aura of the other survivor during 30 and secs. Effect doesnt apply if the survivor is inside the terror radius.
This sounds a bit one sided lol. Killer is op, survivor not so much. But the creativity is a 10/10
-
@AvisDeene said:
Scorpion from Mortal Kombat
Power would be "Harpoon" which would allow him to hook and reel in the Survivor.
Perk 1: Agility- Gives the Killer the power to rapidly scale obstacles in the environment for 60 seconds
Perk 2: Teleport- Instantly teleports the Killer to the front of the nearest survivor within 25 meters. 60 second cool-down.
Perk 3: Incendiary Touch- Causes one Survivor to catch fire. Survivor will not be hurt but only be slowed by the flames and any other Survivor to come in contact with them will get damaged.
OP? Yes, but I want my Ninja!
That harpoon would have to have a long ass cooldown lol, but imagine Oni scaling a wall with that agility perk. That'd be a sight to see lmao
-
@PigMainClaudette said:
You'll generally find this sort of thing in Fan Creations.
Personally, I've done 2 killers and a survivor. One killer is a mafia enforcer, while the other is a mountaineer with ice powers.
My survivor is an Australian "mechanic" since there's only scrap and shortcuts to keep some things running in the desert.
Damn I'm kinda new to the forums so I didn't even know fan creations was a thing. Appreciate you pointing that out I'll have to check it out. But I would love a mafia enforcer. That would be badass
-
@ohheyitsbobcat said:
I posted a Chucky Body Swapping power I thought was kind of neat but I never did any perks to go with it. Survivor would have to be any of the adults from the movies. Probably the mother from the original if given a choice.
Survivor Perks
Mothers Instinct: You are able to see the aura of any survivor that you take a protection hit for. Healing is increased by 50/75/100% when healing that survivor. You can only have this effect on one survivor at a time.
Call for Help: When you are injured by the killer, your aura is revealed to all survivors for 10/20/30 seconds.
Together We're Stronger: When a Survivor takes a protection hit for you, you acquire one stack of Together We're Stronger. For every stack you gain an increase of 5% to all actions up to 2/3/4 stacks.
Killer Perks
Wanna Play: One person is randomly chosen to be the obsession. After downing the obsession one survivor within 16/24/32 meters is selected to be the new obsession. When an obsession is switched you can see the new obsessions aura for 4 seconds.
Friends till the End: One person is randomly chosen to be the obsession. When the exit gates are powered, the obsession can not leave the match via door or hatch unless all other survivors are downed, hooked, dead or have already left. The obsession is able to see your aura when you are within 24/20/16 meters
He wants you: One person is randomly chosen to be the obsession. While the obsession is within 4 meters to another survivor, their action speed is reduced by 8/9/10 percent.
I came up these pretty quick with a simple pattern in mind so feel free to critique. They're certainly far from perfect. I'm interested to see what other people come up with. ^_^
Dude these perks sound awesome! Love the creativity. This is why I opened this thread was to see all the creative minds out there. Props to you for this work of genius
-
@ausanimal said:
https://forum.deadbydaylight.com/en/discussion/comment/1061879#Comment_1061879
Just look at the recent changes they have made like the ruin nerf you state "won't learn how to get better" if a killer camp's but yet ruin got nerfed because it was to hard for survivors to learn how to do skill checks or look for a totem,So you are wanting the killers to learn how to play and get better but survivors are fine and they don't have to learn how to get better?
You can't tell killers to learn how to get better at playing killer when the devs are making the game easy for survivors and they don't have to learn anything and if something becomes to hard the devs will just nerf it to make it easy for them. Some killers will camp because that's how they like to play and it's fun for them, some won't camp at all and others will camp if a survivor is doing something to bug the killer i.e spam the flash light non stop while not even trying to blind the killer,
But hey that's all that matters is how much fun the survivors are having and not the killer.
So your whole rebuttle back to my statement that camping won't make the player better is something about what the devs have done in a game that I honestly don't think they should've done in the first place? Nice, cause I'm a Dev who nerfed ruin dude....what?
It goes on both sides. Many killers used ruin as a crutch and survivors could've found ways around it if they couldn't hit those skill checks. The perk was controversial but shouldn't have been nerfed into the ground. So don't come at me about the ruin nerf in a post about camping. Especially when my stance is it shouldn't have been nerfed in which you should've asked me what I thought about the nerf before freaking out about it.
At no point did I ever say don't camp if a survivor is being annoying or something along those lines. If you actually think a killer has fun/gets better camping outside of someone super toxic/annoying then you are lying to yourself. But that killer isn't doing it as their main strategy then so that's void of my argument. My only posts on this entire forum are me saying camping is skill-less and unfun on both sides, which it is. And a post about how I play both sides equally and wish they'd make the game great/fun again for both killers and survivors. I don't find it fun to win games in 2 minutes due to gen rush. Also don't find it fun to stare at a guy on a hook for minutes on end lol, something you apparently find fun and skillfull. Maybe do your research. I'm not a main but clearly you are. Biased outlooks, like yours, will get us nowhere on this game.
-
@Waffleyumboy said:
I fully support this. Maybe something else could be done to match solos to swf, like a chat wheel?
Agreed, I mean if the game adds more ways for solo survivors to communicate I'd be all for it. But I think at the current gen speeds there'd have to be a give and take. Make gens take longer but allow solos to communicate via a chat wheel. It'd make both sides more fun. Killers wouldn't get gen rushed and survivors could play more as a team. It's a win/win.
-
Anyone in here defending camping makes no sense. Your argument is camping will get the killer nothing and also that it's a boring playstyle and no one will have fun and then move on. So why defend it? Because you personally camp. It's like the "asking for a friend" thing. You come on here and say you don't camp as killer but people can camp if they want and shouldn't be punished because they'll depip, won't have fun, won't learn how to get better, and will let 3 others escape. So why are you being contradictory and saying camping is fine? Again, because you need to camp. If a playstyle doesn't make players better on either side, makes games unfun, makes both sides depip or black pip and warrants very little bp then why defend it? Maybe it should be punished if there are so many negatives involved. At a certain point when is playing the game pointless because it's unfun? And the argument of "just don't get hooked or downed 4head" is so dumb and if that needs explaining obviously you don't understand the game on either side. Also don't use items argument? Ok let's just cut out bp, bloodwebs, and addons/items on both sides, that'll be fun!