danielmaster87
danielmaster87
About
- Username
- danielmaster87
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@xBEATDOWNSx said:
If anything, the hatch enables the game to actually come to an end. Otherwise, a lone survivor would not be able to complete the final gen AND open the exit gate without being spotted by the killer.
Least the hatch gives them a chance to escape since it is RNG based.
While I do believe keys need to be looked at (least when it comes to more than one survivor escaping), calling the hatch a "crutch" or second chance mechanic is entirely incorrect.
It's a second chance by nature, because it isn't the exit gates. It can even open when no gens have been done. But I get it. Hatch is a flawless jewel of a mechanic.
-
@emptyCups said:
You don't need the hatch it can be safely removed.
Let the killer open the gate at any time to trigger EGC doing so powers the second gate.
This is to prevent hostage matches.
The only other argument I've seen in this thread is GG EZ 4K free win.
To that I say... the killer played very well to kill the first 3 without hatch... so why would adding the last be any different? Gens escape then Hatch and then powered gates 3 different shots to escape... nah they don't need it they needed to help there team live longer and work more effectively and anyone who lets 3 teamates die should go down with the ship. You just want a free escape (that you worked nothing for. No teamsave or gen)
While the killer no matter what never gets a "free kill" and always has to find-chase-hit-down-hook
I think killer should be able to open the gates any time during the match, not just when the last gen is done. That's how you do anti-stall, devs. And you hit the nail on the head when you say "3 survivors without hatch is fine, but the 4th needs it?". That's one of my biggest arguments. The game gets down to 1 survivor, and they get a chance at a free escape? If that's so fair maybe hatch should just be open the whole game! It's literally skipping the generator AND door objectives. But they argue that "killers didn't kill all 4 survivors before the 5th gen", but using their other point "the 5th gen isn't the end of the match" they debunk themselves. But they defend hatch to the death. There's no convincing these people.
-
@Alphasoul05 said:
If you kill 3 survivors you've earned the right to kill the 4th a whole lot more than that 1 survivor earned the right to escape. It is a team game after all, and hatch opening generally signifies you losing. But the reason it exists is to not make a game last forever and to give them a chance of escape, you know? It's just something that has to exist because they didn't find a better way to handle it.
I would imagine someone will tell me they did all 4 gens, made every save, and looped the killer for 10 gens so they did earn it, though. Every game, and everyone always does this so they earned it.
That's what I'm saying! Nobody else understands that it's a team game. Any other team game in the world does not have hatch because the game would be laughed out of the stores. And people defend hatch to the death, never once considering an alternative mechanic. Hatch is so bad, and if it's gonna take a replacement mechanic for people to be comfortable with it being removed, I'm fine with that. But as it is, it's a ######### endgame mechanic.
-
@ZaKzan said:
Got hit at the wrong time? Don't worry bro we got you with Dead Hard
Got hit at all and no heals? Don't worry bro we got you with Iron Will
Made the wrong move and got spotted in the open? Don't worry bro we got you with Sprint Burst
Can't figure out how to safely unhook teammates? Don't worry bro we got you with Borrowed Time
Too bad to be able to properly run from the killer after being hooked? Don't worry bro we got you with both Dead Hard and Decisive Strike
Can't properly run loops? Don't worry bro we got you with infinites
Got a bad team? Don't worry bro we got you with hatch
Hatch isn't a 2nd chance mechanic, it's an 8th chance mechanic. There are more elegant ways to end the game that have been suggested than adding the hatch, and you can do it without giving survivors yet another chance to survive.
Preach. But put NOED or a mori on and you're the worst person who ever lived.
-
Moving this to proper discussion section. It just auto sent it to feedback/suggestions.
-
@MiniPisa said:
Tbh, (and I know im biased about this) but I don't think it needs changing. I think it's okay to have survivor sided and killer sided maps, and some be 50/50. I mean, I find the laboratory ridiculous to play as survivor, it has a TONE of pallets, but incredibly unsafe ones... To the point where they're only good for pallet stuns - not to forget it feels like a maze and its hard to find gens and totems on it too, but i'm okay with this because sometimes you just gotta have a map that favours killers, and some survivors (like springwood). Lets also remember that eventually all maps will have breakable walls, so they might be improving it for killers as we speak.
I don't think there should be killer and survivor sided maps. Every map should be fair. Otherwise it's like "Oh we're on this map. I guess I lose!" and even now I get that feeling on some maps.
-
@WeenieDog said:
It think that's part of the trade off. It's a bit faster and doesn't trigger hook perks like DS, but also won't trigger things like Pop.
Yeah, that seems fair to me.
-
If it's possible I think we should have the option to enable cross play. Cross platform would allow my PS4 self to play with my PC friends. But the console controls are so inferior to PC, I feel I'd just get bullied if I was killer and went against all PC survivors.
-
@elvangulley said:
Wait wait wait wait so its ok for unskilled survivors to demand nerfs for killers and buffs for themselves but when a killer does the same its adapt get good.
That's what they're saying.
-
@Flyguy115 said:
https://forum.deadbydaylight.com/en/discussion/154718/hello-baby-rank-1-killers
you're whats wrong with this community , also its pretty easy to abuse god loops and 360 on console .
Yep. 360ing is the biggest menace console has to deal with. Point blank misses, survivors clipping through your arm and not getting hit. What are the devs thinking? Another half-assed console port from a 'small indie company'. I've seen Legion videos of people on PC and you know the difference between their gameplay and mine is? The survivors don't even attempt to 360 them, but they ALWAYS try to on console, and it usually works sadly. Fix your game, BHVR, because this is not okay.
-
@BlueFang said:
https://forum.deadbydaylight.com/en/discussion/comment/1296790#Comment_1296790
Are you telling me it should be illegal for survivors to have a second chance at escaping? By that logic the game should end for killers when all the generators are done "He failed his objective"
The gate phase is the killer's lost shot at hooking the remaining survivor(s) and their final obstacle towards escaping. The hatch is an integral balanced element removing it because it "benefits survivors" is biased and hypocritical thinking
I guess we've all got our biases then. Put hatch in any other 1v# game, and nobody would buy it. It would be laughed at. In CS:GO, if someone is the last person on the team, why do they get an RNG chance to win for free? The gate phase at least makes sense because the generators running is required to power the gates. A random trap door spawning on the ground somewhere just because 1 survivor is left makes zero sense. Doesn't matter if zero gens have been done or if 4 survivors escape through it with a key. "It's completely balanced." What a joke.
-
@MiniPisa said:
Survivors 360 in the corn field because it's literally a giant dead zone. They have no other choice.
Well then they should have ran to a loop. Now that you mention it, think about how overpowered that is: prolonging a chase and not getting hit while also using zero pallets. It's the biggest gift of all for the survivors to win.
-
@MrPenguin said:
I say have the hatch spawn CLOSED after the 3rd sacrifice, that way keys still have a place (whether it should is another convo) and hatch is not always an issue every game. Start EGC at this time to to prevent games being held hostage. This has usually been a well received proposal.
That's what I'm saying. At least change it because how it is right now is not good.
-
@illusion said:
The hatch is fine, it's keys that are the problem. It's fine if the last survivor finds the hatch before you. You don't need a 4k every game. however, keys letting multiple survivors escape before they otherwise could, hurts both survivors (that are left behind), and killers.
Remember when keys were a "limited time item"? Turns out the devs will even break their promises to appease the survivor fanbase.
-
@BlueFang said:
Oh for pete's sake, leave the hatch alone. Its a non-issue bad team-member will be bad, toxic players will be toxic regardless. If we go down this rabbit hole we might as well delete the entire game
Because trust me there's way more toxic stuff in this game then a hatch. The hatch is healthy it provides last minute stakes and leads directly into a potential endgame collapse
The only 'stakes' it can lead to is a survivor getting an escape when they really should have lost. The 'endgame excitement' hatch creates is beneficial only to the survivors and never the killer. And that's why it hasn't been removed.
-
@elvangulley said:
survivors dont need aura reading its to much info. This game shouldn't have info for survivors at all . Im tired of the same perks but they should be nerfed not other perks buffed.
Maybe Object should be nerfed but every other perk that gives survivors info is fine. A lot of killers' perks shouldn't be shown to survivors, if that's what you mean. There's no reason a survivor should get a notification for Thanataphobia or Huntress Lullaby.
With survivor perks, the meta isn't gonna change on its own. DS, BT, Adrenaline, Unbreakable every match could still be common. But if we don't buff useless perks, they will never ever see play and the meta will not change at all. I will take survivors having an information perk over a second chance perk any day.
-
@elvangulley said:
I say no. Survivors dont need more bs second chance crutch perks you have to many as is.
You call this second chance? Even with this buff, people would run DS, BT, etc INSTEAD of this. I'm a killer main who's sick of the same 6 perks being used and nothing else, and if you agree with that, you came off as the opposite opinion.
-
I'm not gonna say Good Game unless it was.
-
@Respectfulnancymain said:
I played 30 games as doctor, hag and trapper where my only goal was to 3 gen
Lets just say more then 70% of my games were 4ks
You must have gone against potatoes. And were lucky to get a 4k since the game gives the last survivor a free escape, unless you find the hatch before they do.
-
My strategy was simply to not play as a killer or survivor until I had them to a decent level, therefore having decent perks and add-ons to work with. If you don't have good perks or add-ons, it's gonna be rough no matter what killer you are or how good the survivors are.
-
@[Deleted User] said:
At this point it almost feels patronizing how everyone adds Nurse as the top tier without even knowing how she plays now, as I am fairly certain that the few people who actually play Nurse even agree with that statement, as I certainly don't.
She's a dead killer. Even before her nerf, she wasn't even playable on console. So much guesswork and distance judging. Too complicated for most people.
-
Wraith should be S and Nurse should be F.
-
@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1292579#Comment_1292579
Agreed about the locker part.
You do realise you can lunge if they slow vault/do a gen? It will down them and not force a grab if you lunge
Yes but there's no time to be precautious like that. You get close to a window so that it they make it through, you still hit them. Grabs are so inconsistent, they only work when you don't want them.
-
@ahmedreda said:
Tick: Borrowed idea that tick's mines spread more out the further they travel and at max range its possible to walk through the gaps between the mines. This would considerably reduce his "spammy" attack nature, and make him less annoying and more skill based. Indirect buff to dynamike who was outclassed in terms of damage by Tick. Additionally while traveling his super no longer 'lags' or stop momentarily (not sure if this is just a problem on my phone).
What are you even talking about?
-
@Respectfulnancymain said:
https://forum.deadbydaylight.com/en/discussion/comment/1292092#Comment_1292092
Slug them its not 60 seconds of immunity its 60 seconds on the ground if you slug them.
Ds is fine
But they can stay on a gen or slow vault to force you to grab them and they get a free stun. Or they jump into a locker in which it's complete immunity. That's why DS shouldn't work from grabs.
-
@ThisGuuy83 said:
Console players been waiting for bug and fps fixes since it was ported to us back.. ######### I can't even remember. Pepperidge farm proly remembers.
I literally can't play Doctor on console because all his effects make the frame rate get destroyed.
-
DS being active should slow down the survivor's personal gen speed. I'm so tired of survivors using DS as a 1-minute invincibility perk that lets them rush gens without any risk. This rework would even encourage using the lower tier versions of the perk, which is why the devs should let us use the 'weaker' versions of perks like Discordance.
-
Nurse is a dead killer.
-
@joker7997 said:
Hunch is s tier and so is lithe. I think youve Got kindred twice . But generally correct.
I think you've got the 2nd Kindred confused with Sole Survivor or Deja Vu.
-
It's all Greek to me. Can someone what they're talking about?
-
It's stupid that we even have to lobby dodge. The killer is running from survivors basically. If that's not a sign of the power imbalance in this game, I don't know what is.
-
At least give us an indicator! Without it, we have to assume they're SWF and bring strong stuff!
-
@EntityDrudge said:
https://us.v-cdn.net/6030815/uploads/435/U8K2IET57QBF.jpg
https://us.v-cdn.net/6030815/uploads/542/H20U4TMQE6S5.jpg
https://us.v-cdn.net/6030815/uploads/306/1IZVTIMTDD0E.jpg
https://us.v-cdn.net/6030815/uploads/891/ZIMWVNCO9SIC.jpg
https://us.v-cdn.net/6030815/uploads/255/T3VLLQIMBTAF.jpg
The scoreboard is a screenshot cause he had me banned from comms on xbox so I couldn't even download (share) saved captures
The emojis really sell how unreasonable and condescending a person is. The type that thinks they can do no wrong. Camping accusations don't even mean anything anymore, because they happen after every game.
-
@BigBrainMegMain said:
This will make Head On useless, it's already not a good perk and only made in Meme builds.
Enduring + Spirit Fury is already a terrifying combo.
Spirit Fury/Enduring is dead. Just drop the pallet early: complete counter. And that isn't 'wasting pallets' because by the time most of the pallets have been used, the exit gates are open.
-
@Waffleyumboy said:
Well you're only running 2 perks...maybe the game thinks you're confident enough to go up against the big leagues 🤨
I don't see any perks. Hex perks are dead.
-
I'm glad I'm not the only person who responds to the "Did you have fun?" in the top right. I doubt they do anything with the data though, even though it would be extremely useful to them.
-
@emptyCups said:
since the maps are smaller survivors can get to gens and pull off saves easier with less distance to cover.
Surviors buff to me
And of course, smaller maps don't stop survivors from doing gens in the killer's face.
-
That's 18 ranks of difference. Wow game.
-
@Fiv55 said:
https://forum.deadbydaylight.com/en/discussion/comment/1241991#Comment_1241991
what the f is this? A room with a window and 3 (!) breakable walls? Whats the point of breaking them and increasing the loop strenght? Thought this was supposed to work the other way round: loops get unsafe when doors are broken.
Straight up a death trap if you vault the window.
Yes, that's my observation as well. Breaking the walls doesn't necessarily weaken the loop. In some instances, the loop gets stronger. Instead of the killer using the doors to get to the other side of the window quicker, the survivor has like 4 different directions they can go and unless the killer is a master tracker with the scratch marks, you'd just have to guess where they went. It also doesn't help that the scratch marks lie and lead you directions that the survivor didn't go. Happens to me all the time.
-
I've been saying it's a survivor sided map since day 1. The god loops, the god bushes, you name it. This map has it all.
-
@SurviveByDaylight said:
Welcome to DBD home of the infamous tunneling and camping strategies where killers complain about gen speed but don’t want to leave hooks 😂
I hate it when people steal the way someone said something and put their own twist on it. It's not funny or "OHHH COMEBACK!" cool. You do it because you can't come up with original thought, which is further proven by your derailing of the conversation. We're talking about gen speed, not tunneling.
-
@SurviveByDaylight said:
as long as people stop complaining about gen speed even at the beginning of the match when they should know that they do have the ability to do something about it
Sure they can stop that gen from going that quick. They just have to guess a 1 in 5 correctly. This guy guessed it wrong and started the game with 4 gens instead of 5. Even then, you would have to chase every survivor off it and not commit to a chase because if you do, it's gone. And doing that will allow them to rush other gens. There's no winning for killers in this game. Give something to gain something, always.
-
That's how it happens. "Oh I guessed the wrong direction! Instant gen pop!" Survivors think this is fair as well.
-
Can't blame you.
-
That survivor is a whopping 18 ranks above that killer. GG, devs.
-
No.
-
It would make it today where NOED actually gets used since its totem gets broken before it spawns 80% of the time.
-
@Joelwino said:
https://forum.deadbydaylight.com/en/discussion/comment/1226315#Comment_1226315
Even Coal Tower? :(
Especially Coal Tower.
-
SWF.
-
I hate all of the maps on this game, so do whatever with them. Doesn't make a difference to me.