coley_219
coley_219
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- coley_219
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here is the thread i participated in...they are saying it is fixed but i still don't have them so I'm trying them over again to see if i need to create a new report...i'm on playstation and my original sacrifices weer on ps4 so I'm continuing there
search "LEATHERFACE MASKS NOT WORKING" in bug reporting
by The_Dong
it's 25 sacrifices each - it's on the wiki
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yeah, looks like i have to do them all over again because i sacrificed another meg and still do not have her mask unlocked - either that or it is still bugged. very disappointing and very frustrating since i worked hard on this and it is already time consuming enough. Anyone else here having any luck?
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that was my next question - glad you figured it out!
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as killer tonight my game crashed and it counted it as a dc - i lost 2 pips. I'm assuming the survivors in my match saw it as i dc'd when i didn't...it happened to me as survivor last night too
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i have an odd question too ....afterwards are you clicking on "customize" and clicking on the head pieces. That's where the crown is to equip whenever you want. just checking to be certain.
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there was a post about this june 30th and it was noted that what you see happening was not intentional...this is the thread:
@Mandy said:
Hi, just want to confirm that this isn't intentional - have it listed down as a bug right now.
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if i run breakout to get saves I bring saboteur and empathy along with a toobox with speed add ons and the oak offering to spread out the hooks - sometimes I bring MOM, sometimes BT....i get 1-2 saves depending on the match...sometimes the killer simply drops the survivor to chase me instead. Either way, I save someone from being hooked - but be prepared to be chased - maybe even tunneled. You can try urban to be sneakier about it too. It sounds like a lot but it works and it can be fun. That being said, it's not a regular build for me but rather something i do if i get the daily ritual to sabo hooks or there's something in the tome challenges telling me to use breakout or if i just want to break routine. another option is to be on the lookout for pallet saves...a lot of us crawl to pallets if the killer is slugging for the moment and if the killer doesn't notice you and you are positioned correctly you'll score a save.
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@MandyTalk oh ok, I still don't have Meg's even though i met the requirement so do we just have to do the sacrifices over? Thank you for the update!
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@MandyTalk is there an update on this?
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here's a third example....I'd appreciate it if BHVR answered instead of people who see it as a "perk"
https://youtu.be/TYjjwsn2vPk -
did it pop up at first and then disappear?
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i have an update on this bug...i believe what dontpanic503 said was accurate....a failed attempt at a save here happened right before i started floating..luckily meg went to the hook instead of my body and i was able to be unhooked.
https://youtu.be/kwpKEuyq7CU -
i have an update from the stairs on autohaven...seems like a bug because going down I am caught and stumble but going up in exactly the same spot, there's nothing in my way
https://youtu.be/r2PnxK_5TaU@MandyTalk would you mind moving this to bug reporting or should i just make a new post?
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but i am hitting my skill checks - if i were missing them I could understand but i am not missing my skill checks
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I would really like an update on this...is the status of this fix or its progress posted anywhere? Is information or evidence from us needed to speed it along?
https://youtu.be/sKfk7jDwJ68 -
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ps4 also - reported back in december '20
@coley_219 said:
PS4...I didn't find anything like this after searching through bug reports. Yesterday during a match on rotten fields I heard sounds of Lori at the hook she was sacrificed at. this happens not that often but I've experienced it as a killer also and it's distracting - especially if there's 2 of the same survivor and 1 is still in the match.
https://us.v-cdn.net/6030815/uploads/SM0Q0TDUX0E4/ps-app-20201206-045510.jpeg
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i vote for hooks because i need more than kills to meet all my objectives as killer. i pride myself on getting better at all parts of the game, so to minimize the killer's role in dbd to simply kill all 4 as fast as possible doesn't help me achieve my goal. Sometimes there are tome challenges that require a 4k, so yeah, maybe instead of waiting for the match i perform the best in, I bring a mori or devour or some build i know boosts my chances. but that's for only that particular challenge - my normal game play is to get as many hooks as possible because that's one of the most important ways to ensure you pip and earn bloodpoints. It bothers me a lot when survivors self sacrifice in this sense because they take away my bloodpoints and my experience. i need to win chases, to find everyone, and to down and hook them asap - not end the game in 2 minutes because i destroyed all 4 survivors and sent them to the entity - that's not a win to me in this game. that kind of behavior actually completely contradicts the purpose of a "trial" imo. when i didn't play killer as much or when i was working on trophies, a lot of times i would be matched with survivor teams who were no where near my skill level - so i did a dance of pressure and sit back so that i could earn as much from the trial as possible - i mean think about - that's an easy 32k base bps and double pip if you play it right - and it's not by killing all 4 immediately :/
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what about the guides created by players ?- some are really fantastic and have videos - some might be outdated since the game has changed over the years but maybe they will help you:
on the forum home page scroll down to where it says "community" there's a "guides" section where all the posts are
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I wish I could say that it's better in purple or green ranks but it isn't. Yesterday I ran kindred in each match and in exactly 50% of my matches I was either killed on first hook, sent to struggle on first hook or died during the struggle phase all due to what you presented in your original post. This is at rank 6 currently, smh. BUT if i had to give advice I would say try running a strong solo queue build or making some friends with randoms who play well to team up with. I believe there is even a section here somewhere in the forum where people can team up for various reasons - achievements and so on. I'd say strong solo queue perks are Kindred (despite what happened to me yesterday), Deliverance, Camaraderie, Better Together and Empathy....these perks protect you as a solo survivor but also reveal important positions of players throughout the game :) good luck - i hope it gets better!
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it's on all platforms. I'm on PS4 but I do not have enough sacrifices to say if it's buggy on console too. I only sacrificed 6 Jakes so far :/
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i like landromat's suggestion and while working on the current tome's challenges I realized that while i'm in the middle of resetting a pallet, the killer can stop my action and break it..this doesn't seems very fair. and spine chill does not boost it :(
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what about a charm reward if you earned all the trophies? or a charm for all trophies earned per chapter?
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i really like the change to the skill check...the background to it now makes it much easier to distinguish from the rest of the environment. Nice!
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@C3Tooth said:
This is from @edgarpoop
https://us.v-cdn.net/6030815/uploads/YXH30EP5HYJ9/image.png
I feel its clear that you can tell both character & status at the same time.
this looks awesome @C3Tooth and @edgarpoop
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@MonsterInMyMind thank you!
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@MonsterInMyMind what do you mean your "media lounge"? i'd like to check it out
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I am not happy with the DS change at all. I play both roles and I play mainly solo survivor so I am one of the players who run DS on the regular to protect myself from tunneling - not to use the perk as an offense tactic. There are situations where these changes are just plain unfair for the survivor running it. 1) Let's say I was just saved, killer chooses to chase me. If he has tinkerer or some other stealth power/moment and I lose sight of him and the chase according to the game mechanics is technically over - lets' say I have inner strength and want to heal myself. I think it's safe to cleanse a totem so I start, which deactivates my DS, he turns the corner and boom I'm downed again. (yes, i can jump into a locker, yes it's most likely he will leave me on the ground- the point here is that i should have my perk activated just in case he does choose to pick me up); 2) let's say it's one of those intense moments where the team is 3-genned or there is NOED/devour active....I'm going straight to one of those objectives off the hook if it's safe- i'm not wasting time healing - the killer typically does not commit to a chase in those moments unless it is a guaranteed down...with the DS change now you force me to waste time and go heal or get downed right away again with no protection - not fair. in fact, in those situations, if i get to finish the gen or cleanse the hex, chances are I get downed again anyway because i didn't heal and i die because my DS timer ran out. I don't get to escape but the game finally gets to end and maybe 1-2 survivors get out.
DS imo was not overpowered or over-abused to begin with. You can only use it once and you have to hit the great skill check or lose it. I more likely do not get to use my DS in my trials but if i'm running it, i should be allowed to use it. I don't know the stats on the perk so were the stats actually bad enough to warrant a change?? Imo as a killer there are obvious signs that a survivor has DS and is trying to use it offensively....the solution is simple - ignore it. I'm not a red rank killer...I'm more like an 8. So maybe the problem is there or maybe new killers go against strong/toxic teams. If this is the case - then the solution is not to change the perk. If MMR works properly, the matchmaking alone should help alleviate the complaints - not all, but enough that the perk can remain unchanged.
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@MandyTalk will there be a pinned feedback post for the DS change? I would like to leave feedback but I couldn't find a pinned one.
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It doesn't seem to keep in the spirit of typical perk designs...usually there is something that people have to do to get the benefit of the perk,,,,so like hook someone and you can pop a gen....or take a protection hit and get bonus bloodpoints. I'm not seeing work put in here....the only stipulation seems to be that you are the obsession. what if it was more like, if you fail a skill check or a survivor isn't saved, or when you are interrupted, or you assist or distract....then your aura is revealed to the killer in those cases. On the flip side, maybe as long as one survivor is in the dying state you get see the killer. No matter what is decided, I think it should keep the spirit and balance you guys typically implement with perks.
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well then... @maaadinsomniac thank you!
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@maaadinsomniac Are you just being nice and answering my question or are you helping them out here in the forum in some official capacity?
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@maaadinsomniac How do you know it is acknowledged if it was not marked acknowledged? Normally there is a marking saying, "pending", "need more info", "acknowledged", etc. I do not see a marking which is why it feels offensive.
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@xX_DeoxRc_Xx the decisive reference was to the original post. My DS didn't keep the killer from hooking me but then when I was killer, a sabo seemed to keep me from hooking. I'm trying to understand priority I guess and in which case. I thought DS would have knocked out the hooking action but they responded no - the hooking action doesn't get cancelled.
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@MandyTalk please help me understand again please. I accepted what you said in the closed discussion about this but then as killer, this happened to me today. After I pressed R1 to hook, it started but froze. I couldn't drop the survivor or do anything. Cheryl cancelled my hook and got the sabotage instead :(
https://youtu.be/wXtUMnBM7wE -
@MandyTalk thank you very much, this is very helpful :)
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@TripleSteal I'm down..I'm on ps4 Coley_219
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@TripleSteal thank you for your feedback!
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this unbroken emblem in this match seems to have worked properly. I get it's in increments of 25 but how is time alive in match measured? These two matches were very similar as far as time alive goes but the scores are different.
https://youtu.be/ssYzwG9z0rM -
@Bwsted LOL, ok
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i wonder why we can't lightburn the spirit then
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@crystalkitti I get a repairs icon pop up with points while my character jumps back - hard to believe but it does at least count that split second tap as a repair
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@crystalkitti said:
Does this a bunch, dunno the cause. Is kind of funny to watch, though!
but does the killer get notified? lol
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similar to wraith then? wow
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@MorbidCuriosity said:
Yeah I get that too.
Not a game breaking bug, but does provide SWF entertainment on voice chat.
"Ohhh hot gen".
LOL
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