burntFuse
burntFuse
About
- Username
- burntFuse
- Joined
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Comments
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@malatruse said:
I agree that the killer requirements are too vague. I think making it 'Get a 4k from hook sacrifices' would be a good change.
That's more or less what it was before the Emblem system changed the requirements for a Merciless victory.
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If they can't get Freddy, maybe they can get a deal with Adult Swim to give Switch players Scary Terry in his place.
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So...instead of a chainsaw Billy has an infinite distance lunge?
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I don't mind flashlight clicking. It's a reasonable way to get the killer's attention if the survivor wants to be chased, which can be a good strategy for some survivors.
The guys who bug me are the ones who go to the other end of the map and start jumping around causing the killer to get spammed with alert noises. The game needs some way to track this kind of behavior and give these players an increasing random chance to trip on their face and down themselves.
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Just make the player hold down a button rather than tapping. So you can't just afk on the hook, but you don't have to spend a minute straight making your arm tired. And if you're salty you can still suicide. Plus you don't get as many accidental deaths because your finger wandered off the button for a moment too long.
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Yeti's too neutral.
Wendigo's the killer you want.
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I had a harder time getting Nurse's Adept than the blink grab one. I just convinced a Dwight to keep working on a gen in front of me and then snatched him off.
Now I'm moving onto Skilled Huntress. Currently at a whopping 4. Sucks that it has to be downs and not just injuries.
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I don't know why anybody ever thought PH's cages were unfair. Last night I downed and caged a survivor just as they were about to run out the exit. The game sent them to the other open exit gate where all the other survivors were already waiting. It basically handed their entire team a safe escape.
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All right, 444,444 BP! This will get me so much more progress on...and it's gone!
Seriously, it's appreciated, but those point get used up fast.
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Just run Bond or Empathy. Tracking other survivors generally gives you all the info you need without having to worry about giving away your own position.
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Sometimes I wonder why survivors try so hard to avoid trails in the first place. They'll take wide loops or abandon safe pallets just to avoid Torment even though getting caged isn't really any worse than getting hooked. On the other hand, I've had smart players intentionally run into them to trigger Killer Instinct and distract towards unimportant ends of the map.
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What do you mean you don't know what to do? You try to escape. Just because the game wasn't in your favor doesn't mean the objectives are different.
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A little trick to getting the Classy Act achievement, apparently if you use Mary's Letter to go to Midwich Elementary it will always spawn both of the necessary generators.
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If the game did get a sequel, it'd have to take a big step back from the current roster size. Not only would every character have to be rebalanced for a new game environment, but they'd also have to negotiate to have each licensed killer return.
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DS lasts so ridiculously long that even without tunneling, survivors still get the benefit of it by completely failing at stealth and chases.
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Did they take BBQ out of the bloodweb for this event? I haven't seen it at all on any of the killers I've been leveling up.
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I've been having fun ping-ponging survivors in their cages. It's not really practical, but it's something different to do.
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@LetsPlayTogether said:
So its right to blame the killer, cause the Nurse did tunnel though there was obviously the chance to down another survivor easily. Tunneling isnt defendable.
There's a chance they could blink in a completely random direction and land on top of a survivor working on a totem for an instant grab, but they're more likely to get a down by chasing the injured survivor off of a hook.
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Why can't killers regress doors? Why is opening them the only option?
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Most of my cakes are sitting on one killer that I want to prestige, so they're likely going to all get thrown away. ######### sucks.
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The only people I can imagine were complaining were SWF swarm teams who all float around the killer trying to interrupt hooks. In most normal situations there's somebody close enough to the cage spawn to rescue almost immediately.
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Let's make generators move randomly around the map so survivors can't gen rush.
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Considering how often the animation gets cancelled resulting in no damage, you might be better off just lunging for a regular hit.
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Of course the game's "ez" when your team carries you by engaging the killer the entire match while you M1 objectives.
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Stefano from Evil Within 2, with some kind of time stop power. Throw in Sebastian or Kidman as survivor, and give Trapper a Legendary costume for The Keeper.
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Just as a general perk type, add Boons that function as Survivor sided Hexes. Each time a totem is cleansed the boon would give an increased benefit to all survivors for as long as a survivor with the perk is still alive.
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So, No Mither Part 2 - Obsession Boogaloo
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Thanks, but no thanks. After finishing her Achievements I'm happy to never play as Nurse again.
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@bm33 said:
Chucky. I know they won't do it but I want him as a killer.
I think he has the most potential to really change up gameplay if they're creative with him.
Or a Phantasm chapter. You could hurl around orbs and steer them like guided missiles.
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He has to be right in the center of the screen, which is awkward to do because it puts your character model between him and the camera. It's especially bad at long distances. Oh, and he can also stalk from a longer range than survivors can break his stealth.
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Just throwing this out there, but does anybody else think a football costume would work well on him?
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Obviously there's differences based on the specific situations, but four survivors playing optimally can get a lot more done than one killer playing optimally.
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$10+ for a cosmetic outfit in general doesn't seem worth it to me.
Also, the 10% discount on Legendary costume bundles is a bit misleading since that's the only way to purchase them.
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All my points have been going into Huntress lately, so I haven't really gotten much from the event aside from the occasional chest.
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It'd be nice if there was just some way for survivors to cash in their crown besides just escaping. Like if after finding it they had to fill up a meter by earning BPs.
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Have you ever had to deal with getting rid of a reverse bear trap after your teammates finish the last gen AND opened the exit before unhooking you? It ain't fun!
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There's two categories of Killer Perks in this game:
Those that will make survivors yell at you and call you a trash killer.
And those that will make survivors laugh at you can call you a trash killer.
There's no way to win.
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Got hooked right next to one and had to watch somebody grab it before unhooking me. It was a Dwight, but it still sucks to watch.
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I try to play normal, but if I see a sparkling OC survivor with no crown I'll avoid putting them on a killing hook. Having a killer who isn't playing the game so people can get event items is appreciated, but it's also a little annoying. At least keep survivors on their toes and let them earn some decent BP too!
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Yes, let them all collect their crowns...and then Tombstone Myers them!
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Seems like there's a slight aura effect on the crown. I think I noticed one while hooking a guy before I got actual line of sight.
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If survivors are tapping your gens right after you kick them, you're doing something wrong.
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Everything Xenomorph would do is covered by Demogorgon.
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@Mikeasaurus said:
What's his power going to be? Jumpscare us to death? Sorry, but I'll take Ghostface doing that anyday. Fnaf had it's moment in the spotlight. And as much as I love Fnaf, it doesn't belong in DbD whatsoever.
His power is to lock a survivor in the killer shack where all they can do is board up one door at a time.
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Let's just give every killer turbo-warping standard, like F13 or Last Year, so instead of having chases you just have killers jumping out of nowhere and killing you spontaneously.
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I have a bad habit of focusing on one floor and ignoring the courtyard. It's easy to waste time looping around the same classrooms over and over until you learn the layout.
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@SweetTerror said:
https://forum.deadbydaylight.com/en/discussion/comment/1370311#Comment_1370311
Some of those rift challenges are a joke. I'm on the fourth tier of the newest rift and I'm doing a challenge where I have to safely unhook the survivor that unhooked me. And I have to do that three times! It's quite possibly the most situational perk I've seen yet.
All you have to do is get yourself hooked twice early and then follow your rescuers around in stealth mode until they get hooked. It's a terrible strategy, but not that hard if you commit to it. And if your killer is a camper, you probably won't get past the first step anyways.
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I imagine giving out free auric cells might have some financial issues for BHVR when dealing with licensed characters and cosmetics. Maybe instead they could have events that gives out additional shards, and maybe put some of their old OC auric-only cosmetics on an occasional shard sale rotation.
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At the end of the last movie (not the reboot one) isn't he not even in the doll any more?
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What if they rework Camaraderie to function as long as you're in the killer's proximity?