bm33
bm33
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- bm33
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I'm pretty tired of my swf teammate and I basically being 2v1 thanks to the crappy kill/escape matchmaking. Atleast before the players that did nothing were mostly kept in low ranks, now they are in all levels ruining the experience for everyone. SBMM being kill/escape just encourages unfun gameplay.
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My husband and I don't really celebrate - his bday is few days after and my bday is couple weeks after that. We have a bunch of delicious local bakeries/chocolate shops/ice cream shops that all do special stuff for valentines so we put in bunch of orders for that stuff and use it as reason to get fatter. ๐
Here's some random valentines stuff I've saved on my phone over the years.
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/2801047#Comment_2801047
^ This. As survivor, I think I changed it so I press square to vault and drop pallets. No more accidentally dropping pallets while healing, and I've never experienced that problem some people have with doing unwanted actions when trying to break Pinhead's chains. Rebinding the buttons is so absolutely necessary.
I switched drop item to square so I could have actions be circle, just feels better for me. First few matches getting used to the change was rough but after that it's been great. I don't understand why they don't just have them default set as different buttons on controllers.
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If you change your action (pallet) and interaction (disarm) buttons to be different instead of the default same button that won't happen. I'm on ps4 and set them to different buttons awhile ago because I kept throwing pallets when trying to heal someone.
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I miss the emblem system, it at the very least encouraged better gameplay and matches were more fun. It's great their stats say mmr is working but it has removed the fun in the game. The play styles people hate - killers camping and survivors hiding - happens way more now because there is no emblem system penalizing them and keeping them mostly in low ranks, now since only escapes/kills matter these playstyles can be found in all ranks.
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That it'll nerf my Trapper again and go from one of the most fun with him to another unfun map with him. ๐
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@SpitefulShadow said:
I am on steam attempting to access the beta test, but it's not an option. Image sharing has been disabled here so I'm gonna take a short video and upload it to youtube then link it here.
This post is 2 years old. There is no PTB for you to play right now.
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I've had that happen a bunch since SBMM started. Now if I face same killer player in 2 out of 3 matches I turn off DBD because it's not fun.
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I got mine and my swf teammate got his.
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Parasite Eve, Zombies Ate My Neighbors, Haunting starring Polterguy, Mortal Kombat, Witcher, Twisted Metal (have the drivers), Castlevania are a few I would be happy to see.
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Welcome back. Killer just wanted to make sure you keep your MMR low while you get back into playing.
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I cleansed a dull totem the other day and a Mikaela came over to be obnoxious clicking her flashlight at me and then the totem over and over while I was trying to work on a gen so I went and cleansed every totem on the map. My swf teammate died and while spectating saw the Mikaela spent the rest of the match hiding in a locker while I did 3 gens and the other player looped the killer. Apparently she couldn't play if she couldn't bless a totem. ๐
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I'd love a bot mode like they do in For Honor where you get xp, progress in battlepass, can complete challenges, get in game currency, etc. They could set the bots to have a variety of load outs so not constantly facing the meta and are more free to play with random load outs. Would actually be a nice casual mode for either side.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2795487#Comment_2795487
I wouldnโt blame you tbh, Iโve never seen other games suffer on console as much as DBD.
That's the thing, if I had performance issues with other games I'd be like "OK fine" but I'm not having performance issues in other games that have way more going on. I really think BHVR should start working on a DBD 2 where they can start fresh with their coding instead of just piling onto old coding.
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@Nobsyde said:
Bad News for everybody:
the fireworks of a generator completed during the Lunar Event make the game stutter on PS5
As Caesar would say: "the die is cast"
I keep seeing people on ps5 mention random performance issues they're having with DBD. When I finally get a ps5 I won't bother installing DBD - it's bad enough there's performance issues in a 6 year old game on ps4, I'm not about to deal with that on a new ps5.
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@OnryosTapeRentals said:
Please no.
Can we PLEASE have an original killer for the anniversary? The original ones are ALWAYS better IMO.
Originals are better but the licenses are what bring in money since you can only buy them and they draw in new players. I would love for them to celebrate anniversary with original but it unfortunately won't happen.
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There are adults playing this game that hide for an entire match waiting on the teammates to do gens or die so they can open a door and leave or find hatch. Really not that difficult for 6 year old to do the same.
With SBMM and as solo theres no reason to stay behind and help randoms like there was with emblem system. SBMM has encouraged the selfish gameplay that the emblem system punished.
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Serial Mom.
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I think bleed out and EGC kills should be treated the same as hatch escapes.
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I'd like for them to assign everyone a DBD ID. In lobby and match have survivors listed as survivor 1-4 and end game screen will show the DBD ID next to which survivor it belonged to. This way if everyone has a DBD ID it will streamline reporting, will stop players from going into other players profiles to message them any toxicity, and will stop dodging/targeting players in lobby/match since the ID won't show until the end.
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As killer if I previously played the survivors in a recent match I will dodge. I'm not a fan of playing against same players in back to back matches or every other match (ie match 1 survivor group A, match 2 survivor B, match 3 survivor group A again). I don't like playing against same killer I faced in previous match of game session when I'm a survivor so not about to do it as killer if I can avoid it.
As survivor if it's a survivor from previous round that wasn't fun to play with or one I've played with multiple times and each time hasn't been fun I'll dodge.
Sometimes I'll dodge lobbies with TTV players because more often than not they just aren't fun to play with/against.
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@Mr_K said:
Feb 22 is a Tuesday ๐
They should do "twosdaytoo" code then for 2,222,022 BP.
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Boil Over is working as intended so I understand not using the killswitch on it.
The problem is RPD. Before the Boil Over buff it already had hook issues that should've been addressed, Boil Over buff has just made those issues worse. Ideally they should killswitch the map until they fix the hook issues. Unfortunately they've needed to disable that map multiple times since release - I think that mixed with it being a licensed map is why they are not using the killswitch even though they should. At the very least they should disable the offering so players can't send themselves to the map.
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I don't think Boil Over should be killswitched. RPD that had the hook issue prior to Boil Over buff and was only made worse should be killswitched until they fix the hook issue on that map.
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I'm starting to think they won't killswitch RPD because of how much they've already disabled that map since it's release. They should killswitch it until they fix the hook situation. It's been an issue since before the Boil Over buff, that buff just made it worse.
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@ThiccBudhha said:
Bubba is obviously the best, not sure why you bothered asking that. The worst is Badham. Oh, my lord what were they thinking? And Haddonfield gets reworked first just because of memes. Like, c'mon, bruh!
Badham was reworked already, it was in the first batch of "realm beyond" reworks. ๐
https://youtu.be/IS0zfiH4faM -
Worst: Resident Evil because it broke the game for alot of players. Nemesis still causes performance issues. The map, while it is pretty, it isn't good for DBD gameplay and still causes performance issues. Only redeeming quality of that chapter is the perks.
Best: Halloween. It's a full chapter with killer, survivor, and map. With the exception of Sole Survivor I see all the perks from that chapter used in different builds. The perks have continued being used even though there have been some changes to the game over the years and more perks have been added. While I know most hate Haddonfield I love it since it's a great map for my Trapper.
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@CyberDragoon656 said:
https://forum.deadbydaylight.com/en/discussion/comment/2783360#Comment_2783360
Everyone doesn't have it
Not always available
Useless
Lightborn is a teachable on Hillbilly - everyone has him because he comes with the base game so everyone has access to that perk.
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Firecrackers are a 1 time use item and you need to time it well to get a successful blind especially since the killer can hear it giving them plenty of time to dodge.
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First day of patch my ps4 was surprisingly quiet for DBD, it's now back to be loud again in menus/lobbies - although not as loud as it was with the last chapter lobby it's still louder than any other game. It's like how it was discussed in this post during last patch first day or two things may seem better but then progressively get worse without any patches/hotfixes to cause the issues. I don't get it but it does make me hesitant to get excited day 1 of patch if anything feels better since it seems like it reverts to not good after few days.
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Maybe if using perk slot for Sabotuer but not just base kit.
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Since bloodlust is a trigger for performance issues for me on ps4 I did alot better without it as killer because I wasn't getting fps drops that would cause me to miss hits or completely lose a survivor. As survivor killers I played against were doing better because times I would've escaped chase from bloodlust kicking in I was actually getting hit instead.
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My ps4 I got sometime in 2014 and it doesn't take that long for for DBD patches - maybe 30 minutes at most and that's mostly the "copying" not the actual downloading of the patch. I'm plugged in for internet and my internet provider is decent - also helps if our service for some reason isn't running up to par my husband will call them and tell them to fix it.
If you are using wifi that can cause it to take longer. Also if you don't have a good internet provider - my sister used to have a terrible one and we couldn't believe how ridiculously long it would take my nephews ps4 to download updates from games, she switched to a new one and now his updates are much faster.
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Hackers were getting into console lobbies before crossplay was a thing. There are videos of legacy players in console matches before crossplay because hackers don't need crossplay activated in an online game to get into console lobbies.
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/2780364#Comment_2780364
nah itโs all of them. Zack Snyder fans can be extremely annoying calling everything he does a masterpiece while crapping on everything else. Then we got the โDc fansโ who think they are experts that claimed what a character would never do Like Superman killing which he has done before. Then finally we got Warner brothers who is what we feel like the devs are like lmao
I just realized I wrote Scott Snyder because of Scott Cawthorn and this being a fnaf post ๐
Honestly not surprised that WB isn't great - cartoons like Animaniacs in the 90s were slipping in comments about them, just people didn't care like they do now thanks to social media.
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/2780223#Comment_2780223
The Star Wars fans were terrible but now itโs tame. Dceu fans on the other hand๐ฌ thatโs a real us vs them
I thought it was just Scott Snyder fans not dceu fans as a whole. ๐
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I think they just over did it by attaching sound effects to anything and everything they could so it went from neat to annoying pretty quick.
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I don't think you'll get an answer on this until sometime after May when they release the last cosmetic through prime - assuming they don't continue. I would think maybe get a recolor in the store or Rift at some point.
In US they do 30 day trial for prime, not sure for other places. Since there's only 28 days in February if you start free trial day before February cosmetic comes out you'll be able to get Blights cosmetic, whatever the February cosmetic is and whatever the March cosmetic is. I'd say do the free trial to get the cosmetic if you really want it but don't want to spend money on prime - they even advertise on the prime site doing the free trial to get the prime gaming exclusives.
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I get Coldwind more than any other map. I hate it so much, especially since the reworks.
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They should've done it as a Nurse skin, she floats already so would've been so easy to have her floating in a pot and be closer to the lore.
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@ActualPainedFrog said:
https://forum.deadbydaylight.com/en/discussion/comment/2777931#Comment_2777931
There's nothing I hate more than looping a poor baby killer for several minutes and no gens pop.
I've lost count of the number of times I'm looping while my teammate is working on gens by himself and he's the only one completing them. We die and we spectate our teammates not doing anything. Can't even blame the red envelopes for causing a problem - most times we are only 2 playing any and all are claimed before Corrupt Intervention wears off gens. Survivors now just hide until teammates complete gens or they die so can get hatch instead of actually doing anything in the match.
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I just want to stop getting teammates that do nothing/hide all match making the game a 2/3v1. I'd rather they just DC, it's more frustrating knowing they're staying in the game not doing anything.
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Stats say SBMM is fine but it has definitely made the game way less fun. SBMM has encouraged 2 unfun playstyles - camping and hiding. Both need to be addressed because there is no longer an emblem system to keep players with unfun playstyles separated from the others. While you may have run into these in higher ranks it was less often than in the lower ranks, now these playstyles are distributed more throughout all levels so you run into them much more frequently.
Camping is the best way to guarantee a kill. They've atleast said they are working on something to address camping so hopefully that will come quick but as long as camping is a viable strategy to guarantee a kill in a kill/escape system it's going to continue. Since there's currently nothing stopping or discouraging this playstyle (only verbal something is coming) it's happening more and more.
Hiding turns a 4v1 game into a 3v1 or 2v1 (or very worst case 1v1) game. It's not fun playing a 4v1 game not as a 4v1 - it's why we have DC penalties, because someone quitting a 4v1 ruins the game for the others. Someone hiding all match avoiding interacting with anything is ruining the match for the other players and dragging down a team that would've had a better chance at escape had they had 4 players helping in some compacity. The only way they could fix this is requiring all survivors to participate a certain amount in order to escape - if you just hide doing nothing the entity blocks your escape, no more waiting on the team to carry you for exit or die for you to get hatch. Is this the best solution? Maybe, maybe not, but something needs to be done instead of just "oh they'll eventually get a killer that deals with them" because until that happens (and even if it does) these players continue to ruin other players games.
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@KerJuice said:
https://forum.deadbydaylight.com/en/discussion/comment/2776262#Comment_2776262
Because of the narrow passages alongside the houses with tall grass? ๐
Yup. ๐ You can tell the moment before the survivor runs into the trap they've realized they made a terrible mistake. ๐
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Also, your dog is adorable and you should share pics more often.
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I know on ps5 you have option to play ps4 version of the game so you are be able to play with crossplay off in the ps4 lobbies - can you do the same with the new Xbox? I know it can still happen with crossplay off but atleast not as frequent as with it on.
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I'd just crouch in front of her and spam booping her snoot until I died.
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I'm worried it'll nerf my Trapper. Current Haddonfield is my favorite map with him.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2776243#Comment_2776243
I'm sorry, I think we've come to an agreement about playing perkless Clown.
Bummer. ๐
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If you win you get to make a pro-Spirit post and everyone that comments has to say something nice about Spirit.
If you lose you need to make an anti-Spirit post where everyone just says mean things about Spirit - you cannot defend Spirit in this post. ๐




