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bm33

bm33

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  • @BarnesFlam said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3319020#Comment_3319020

    Oh my god, what a good catch. I'll forever post a screenshot of your post every time people think it's normal to limit digital goods. 🤣

    In case you were curious they also have the "Halloween" tshirts for Feng and Jane to buy year round in the DBD merch shop.

    _20230114_155642.JPG


  • Pretty sure Saturday the 14th is the real next chapter.

    _20230114_141239.JPG


  • Why was Jeff sweater removed from in game store to be made into time limited seasonal cosmetic but not removed from real life DBD official merch store? Shouldn't that be removed because "seasonal and no one would buy it outside Christmas"? Or does that excuse only apply to pixels? 🤔 😂

    JEFF'S DEATH'S HEAD SWEATER The pure power and sense-filling fury of a metal concert, rendered in a lovely, full knit sweater.Sizes: S-3XL Details: 100% Full Knit Acrylic Size Chest (Inches) Wais (Inches) Arm Measurement (Inches) XS 32-34 24-26 30.5-31 Size 34-36 28-30 31.5-32 M 38-40 32-34 32.5-33 L 42-44 36-38 33.5-3


  • Caught 3 remaining survivors in traps at the same time. The 3 simultaneous snaps and screams was great especially since I was no where near the other 2, they just ran into my randomly placed traps.

    When I've set up back to back traps somewhere. Survivor steps in one, escapes the trap only to immediately step in the next trap.

    Match v Myers. I went in solo. I did all 5 gens while my teammates spent the match hook trading and occasionally coming to me for heals before running off to go back to hook trading. Had Kindred so could see what was happening and that I was better off doing gens. By time I finished 2 teammates were dead and one went down across the map as I was opening exit (this was back before EGC). Myers hooked teammate causing Blood Warden so I couldn't leave. He downed me and then hooked me right next to window with exit on other side. I was able to kobe and hop through window before Myers knew what happened. Blood Warden had just run out as I ran through exit. Was awesome. Next match though faced same Myers and he threw the match going only for me and facecamping me because he didn't want me to escape again. 😂

    Going for the escape 8 times perkless achievement. I was playing solo and on my last match. Only random teammate that had my back was apparently also doing the perkless achievement. Through out the match we managed to click and help eachother a bunch. They came back during EGC to unhook me with camping killer and we both managed to escape. The combo of clicking with someone while playing solo and both working together to escape always feels good.

  • Because players that die can tell the remaining players what the killer is running. You don't have to go into a lobby as SWF, you can be solo and message the other players. Before I made my account private I would go into a lobby solo and get party invites from other survivors before the match started.

  • BHVR have decided that it's obviously a Christmas outfit only, definitely not something someone would wear year round or would mix/match with other year round cosmetics.

  • Probably because there's alot of players using filters to brighten the game when it was darker so by making maps brighter it lessens the advantage those players were getting.

  • I'm so excited for this game, I can't wait for it to come out. Everything I've seen looks so good. Love that I'll be able play both sides with friends too.

  • @[Deleted User] said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3317362#Comment_3317362

    "Why players would want to purchase a winter cosmetic in the middle of summer anyways."

    You do realize the Southern Hemisphere exists, right? Not to mention as I stated a bit earlier, my survivors won't overheat if I put a sweater on them if it's hot outside. Besides, Ormond looks pretty chilly.

    Add in that a good portion of "winter" cosmetics are pretty generic and are worn year round. Not only do they not look like they fit a specific season but they can be mix & matched with other cosmetics. Mikaelas shorts from Cozy Break collection would be one that players use year round with different tops but devs have deemed it a "seasonal" cosmetic and now removed it from being available year round.

  • @Unimatrix00 said:

    Why would you want to buy winter cosmetics now? Spring is around the corner...

    Because a good portion of the winter cosmetics that were removed weren't 100% winter just part of a collection released in the winter and they had parts people could mix/match with other cosmetics. The shorts in Mikaelas cozy break outfit I see a ton in my matches mixed with her other tops.

  • When I play killer I tend to farm or meme around more than play serious. Before SBMM when matchmaking was based off ranks I had survivors giving me kills fairly often since they'd rank up anyway. Now it rarely happens and usually it's because the survivor messed up timing leaving before EGC ended - they'll be in the exit just inches from leaving.

    As survivor it's the same thing - I used to give killers kills all the time. Nice killers, killers that were obviously struggling, farming killers, dying trying to boop the snoot, etc. I'd do it because with rank matchmaking I either pipped/safety pipped that match or odds were I could earn that pip back the next match. Now that I'll lose MMR and be more likely to get worse teammates if I die (which will lead to me dying more and dropping more with worse teammates) I am less likely to give a killer a kill with SBMM.

    There is a big difference between killer giving survivor hatch v survivor giving killer a kill. If you give the last survivor hatch it doesn't hurt your MMR and you will still go up in MMR thanks to the 3k, but if a survivor gives you a kill they are hurting their MMR and they are likely to get worse teammates in their next round.

  • @Stabby_Widdershins said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3316208#Comment_3316208

    You completely missed the point. None of my examples were inventory based:

    • The Halloween store has enough costumes to sell year-round. They just choose to b e open one month a year.
    • Stores have enough candy to sell outside Valentine's Day.
    • You think Wal-Mart runs out of Christmas decorations? They just store them away for next year.

    Hmm, it's almost like every business rotates stock and store away seasonal items after that season ends. WEIRD! 🤔

    A physical store front only has so much space for inventory which is why they rotate seasonal inventory in their physical stores. Most stores now have an online option and being able to shop online we are no longer bound by only being able to buy products seasonally.

    Walmart you can buy Halloween costumes year round: https://www.walmart.com/search?q=Halloween+costume

    Spirit of Halloween that only has a physical store front for a month has an online shop where you can buy Halloween products from them year round: https://www.spirithalloween.com

  • I'm pretty sure with the challenge you don't need to have the hex active just equipped - so as long as you use other perks (or killers) that would expose a survivor and use a mori offering it will count for the challenge. I could be wrong but that tends to be the case with other challenges for killer and survivor when they say to use a perk - there have been plenty of killer challenges that say "hit a survivor while they're exposed using x perk" and players used Myers tier 3 instead of whatever the perk required to make someone exposed, they just had the perk equipped.

  • Knock Out because most of the time it's in a slug build where the killer is just bleeding everyone out. Whenever I see it I know it's going to be a miserable match. I hate this perk more than any other killer perk, even Eruption.

    Calm Spirit because I enjoy making survivors scream from shocking them as Doctor or catching them in traps as Trapper and Calm Spirit removing the scream ruins that.

  • Staircase in basements always have a like random bit I get caught on if I run too close to the wall. It's like one on the random little boards sticking out is catching on my characters clothes every time.

  • When I check to see if I have notifications the bell isn't getting that little red notification thing anymore, I have to go into notifications to see a list of unseen notifcations. Noticed this after I've commented on posts, I'll see there's been activity and when I go to see the new comments I've had people quote me.

  • @RainehDaze said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3314217#Comment_3314217

    The suggestion I've liked is that Hex totems don't come into play lit--there's some delay before they pop on, so survivors can't spawn on the bloody things.

    I think they shouldn't look lit unless you are close to it so you can't see the glow from a distance. If you can hear the fire crackling then you can see the glow, otherwise it looks like a dull totem.

  • @StarLost said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3314193#Comment_3314193

    I'd actually love a chat/emote wheel. Especially for 'there's a Ghostface looking at you, RUN' or 'that's Wraith, don't get...oh you got grabbed'.

    I'd want one that says "watch out for that" so I could use it anytime someone steps in a trap. It's what my swf teammate and I say to eachother when we step in traps so definitely would bring solo up to swf level. 😂

  • I do think Incapacitation should only be for killer powers like madness tier 3 or Victor on your back. Have Eruption instead instantly block the gen for 25 seconds with 15% regression (up from 10%).

    Perks like Eruption, Pain Resonance, and Jolt could have an exhaustion like cool down so you can't use them back to back in short time. Then have regression cap for perks like Ruin, Overcharge and COB.

    Gen speeds should have a maximum speed and slowdown to stop stacking that has them completed too quickly or slowly.

    Survivors should need several seconds on a gen to stop regression, similar to how if you have Blastmine or Wiretap ready to go when you hop on a gen you need to be on it for several seconds before you can activate it.

    If deactivating regression perks at all I would only do it once one gen remains since that is when the 3 gen delay until time runs out strategy is used - I would say also when one survivor is dead but killer could just not death hook a survivor so their regression perks don't get deactivated.

    Blocking all gens and totems at start of a match is a bad idea - survivors would just hide until the entity blocker goes away because they have nothing to do. You want there to be available gens/totems so survivors go and do something other than hide.

  • Showing the perks everyone is running should definitely be a thing. Not even to just stop 4 of same perk but so when I'm running Wake Up my teammate understands why I'm pointing to let me open it faster. Would let you know why teammate is likely in locker - perk or just their home. Also seeing players items/add ons would be nice so I know the person with a tool kit is doing gens or wasting time doing sabo challenge.

    Chat wheel with basic stuff like "I'm going for unhook", "focus on gens", "killer camping me", "for the love of the entity please leave because I need 3 people to leave while I'm still alive" - basic things you could tell a swf that solo can't. Also have feature that puts it on cool down for anyone that starts spamming it to be annoying.

  • @VideoGameMage said:

    So this is what bhvr meant by timed licensed content huh? (I kid, I kid). But I do worry about the future of licensed content if this keeps happening. Thankfully bhvr seems to have good relations with capcom so no fear of resident evil getting yoinked (that and they already tried their hand at an asymmetrical re game), but I feel it's only a matter of time before SOMEONE tries to do a Halloween asymm game to follow the trend. When that happens, goodbye to Myers and Laurie.

    On one of the surveys asking about time limited content they did mention time limited DLC. I could totally see them making his perks general perks and then vaulting Leatherface, having him available randomly during the like anniversary event or something. His sales probably aren't great any more (especially after BBQ nerf) so making him available for limited time every so often would be way to boost sales and probably lessen the license fee at the same time. He's a single character DLC and as a killer it's easier to make him into time limited DLC than a survivor that's just a skin.

    Cote said 2 months ago in an interview that the new games didn't have a "negative impact on their conversations" with the license holders so I'm less inclined to blame the TCM game that's coming out. I'd put the blame on the license holder and BHVR not able to agree on renewal due to license holder thinking its worth a higher amount (Leatherface is iconic) and BHVR thinking it's worth lower amount (sales not good anymore).

    *side note I do not agree with fomo stuff like this, this is just something I wouldn't be surprised to see happen.*

  • I don't think it will lead to toxicity. The people that would be toxic now will be just as toxic with the icons - at most it will be used as an excuse for their toxic behavior. End game chat when they want to take anger out on a stranger it will either be their "proof" someone did nothing or they'll need to figure out some other way to complain about someone.

  • I think incapacitated should not be a status effect applied by perks, it should only be tied to killer powers like victor on your back or tier 3 madness.

    They should remove incapacitated and replace it with entity blocker and up the regression from 10% to 15%

  • @Unimatrix00 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3312460#Comment_3312460

    Yeah, I don't think the game was ever designed with actual comms in mind. Unfortunately, I'm not sure how the developer can nerf SWF, since they can't stop them from communicating.

    Watch the dev streams from before launch that are on youtube, they talk about how they did plan for SWF. They didn't do in game comms because they figured people would use preferred 3rd party chat instead to talk with friends so didn't want to waste time/resources that could be put to other things. They also ran out of time before release and chose to have KYF at release instead of SWF because they wanted a custom game mode in at release and could just add SWF after release. They even have Cote playing v QA team saying it's better for survivor if you play with a team that can coordinate.

    They've known since before release there would be SWF on comms, they just tried to band aid issues with perks for too long instead of making basekit changes for solo/killers when the game was smaller. Problem isn't SWF comms but lack of buffing solo so they can properly buff/balance killer.

  • Based on dev comments in their own official live streams and forum comments have said Grades are time played, not matchmaking. No one but you can even see your grade so it's not even a thing you can show off. Remove negative pips and replace with 0, +1, and +2 pips. Grade rewards should be a positive thing for putting time into the game throughout the month, the negative pips are unnecessary.

    If I get multiple matches with negative pips thanks to getting camped/tunneled out where I couldn't even safety pip it discourages me from playing more because I'm not only not making progress in a match earning BP I'm making negative progress in my grade that would give me BP later on. It's like rubbing in that the match was unfun. Atleast if I safety pip it doesn't discourage me from continuing playing.

  • I hope not simply because I don't want Knock Out available as a general perk.

  • I don't listen to music while I'm playing games, I tend to stick to the games music.

    I have a variety I listen to but it's mostly rock/punk/metal/grunge/blues/funk. Here's list in not particular order of some of the bands I listen to to give an idea. Gogol Bordello, The Fratellis, Rammstein, Black Keys, The Kills, Foo Fighters, The Clash, Joe Strummer, David Bowie, Real McKenzies, Jeff Buckley, Primus, Jack White (mostly the random bands he plays in but solo still good), Prince, Rancid, NOFX, Biz Markie, Beastie Boys, Digital Underground, Juliana Hatfield, Letters to Cleo, Stone Temple Pilots (only with Scott Weiland), Jane's Addiction, Porno for Pyros, Devo, Janis Joplin, The Doors, Donovan, The Kinks, The Kooks, Bloodhound Gang, Howlin Wolf, The Meters, George Clinton, Pfunk... Going to stop listing now. 😂

  • I've noticed this playing on PS4. It will say I'm online/in game even though I've chosen "show offline" on my system. Other online games I've played it don't override my show offline setting. It's definitely annoying this game ignores my show offline setting.

  • Wiggle skill checks increasing struggle is going to hurt console killers only, pc will be fine. The 1 second impacted all platforms equally. I think console killers are going to have way more survivors wiggle free thanks to this change than they did with the 1 second difference.

  • I agree, I cannot wrap my head around just abandoning an animal like that. There's a no kill cat rescue less than 10 minutes from my neighborhood, there's legit no reason to just abandon a cat around here but people still do it. It was so frustrating when I worked at a petshop, a ridiculous amount of customers talked about how they wanted to abandon their pets (or worse) for dumb reasons like they were a picky eater.

    Makes me sad for those animals but happy for mine that they're with me instead of with people like that...and hopefully they're happy to be with me too, or atleast happy with the food/treats/home/toys/etc. 😂

  • I'm hoping we can get a basic chat wheel that has something like "I'm going for unhook" - doesn't give away position but atleast let's others know.

    I have a feeling there's going to be alot of videos just focusing on the HUD with someone complaining about how useless their teammates are...probably while they aren't doing anything useful either. 😂

    I'm not a fan of the wiggle change. When Boil Over had the 100% struggle effect it mainly hurt those on console using a controller, not those on PC using mouse and keyboard. The possible 1 second less doesn't put any platforms at an advantage/disadvantage, increasing struggle effect is only going to hurt console/controller players not mouse and keyboard players. I think we'll see way more survivors wiggling free against console players from struggle effect increase than we do from 1 second being shaved off.

  • We might be getting 3rd cat. It's a kitty that is stray "neighborhood kitty." We almost took it in a year ago in the fall but thought maybe someone owned the kitty because it turned up with like Frontline on it one day and then we didn't see it again until spring. Talked to neighbor we're friendly with and she told us that like 5 years ago it did belong to someone but when they moved they left the cat behind and since then random people in neighborhood feed it.

    It came by Christmas eve and it looked like it was in bad shape, had ice in its tail and just looked not good. I reached out to the rescue we got kitties from and lady that fostered our kitties came by to catch the stray kitty. It's had one vet visit so far - vet is guessing it's about 8 years old which surprised us since it looked older, also even more sad someone abandoned it when it was so young. After some tests vet said it might be diabetic or atleast pre-diabetic, will have more tests sometime this week to be sure. We might adopt it because we're already pretty attached - just need to make sure our kitties get along with it. I think only way we don't adopt is if rescue knows of someone with experience with diabetic kitties that could give the kitty the best home.

    Here's pic of the kitty with the foster after first few days indoors. Already looks way better than it did Christmas eve.

    _20230103_181421.JPG

    Here's my dog in Christmas, she was kinda comfy on blankets but then got up and scratched at blue blanket to have that put on top of her. 😂

    _20230103_180211.JPG _20230103_180255.JPG _20230103_181830.JPG


  • The wiggle changes I'm not a fan of simply being a console player. It's why they nerfed Boil Overs effect for the amount a Killer is thrown off by a wiggle. The decrease in time didn't matter if killer was PC or Console. I think there will be more survivors wiggling free v console killers with this change.

    I do find it surprising there still is no Twins update and I absolutely hate the Twins. For me less Twins the better but I was hoping they'd make changes that would make me not hate playing against them - like make slugging not the go to play style with them.

    I'm not surprised that map is getting rework after all the complaints. I'm hoping there are plenty of places for Trapper to hide his traps. Really this should be done to all the maps. Since they started the "Realm Beyond" they've removed a ton of ground cover for traps which was an unnecessary nerf to Trapper.

  • @Blueberry said:

    That version would suck, terribly. No one would use that. Honestly just change the Incapacitated to instead just block the gen, maybe even up the regression a bit. This change makes it equally effective against swf as it is solos, now allows survivors to do other gens/heal ect instead of just standing there, and doesn’t allow the gen to keep regressing while it’s blocked. The little extra regression, maybe 15%, makes up for the other said nerfs. The issue was the Incapacitated not allowing the player to play the game and hurting solos more than swf, now that’s fixed while still keeping it a good perk. It also now has less synergy with other gen kick perks.

    This. Have entity blocker instead and increase the regression.

    Incapacitation shouldn't be part of perks in the first place. It should only apply to killer powers like Victor latched on you, you're in tier 3 madness, or have chains attached to you.

  • I guess you can make a comment with nothing in it now? I went to scroll up on a post but because I'm on my phone I accidentally hit the "post comment" button and an empty comment was added to the post. On old forum you'd get an error message to prevent you from posting a comment without writing anything.

  • @Coordi said:

    It's -7 outside and I am drinking an iced coffee, do I still count?

    Cold weather is best weather for iced coffee - it stops the ice from melting and watering down the coffee.

  • My husband's family does Turkey for Christmas every year - they do it the same as they do at Thanksgiving.

    My family does roast - either prime rib or rump roast.

  • Default the survivor controls have action (vault/pallet/locker) and interaction (repair, heal, cleanse, boon, search, remove chains) set to be the same button. You can go into your settings and change your survivor controls so they action button is different from the interaction button. I did it awhile ago on ps4.

    They should make it so default action and interaction are different buttons because this is a consistent issue with players.

  • Distortion is a decent perk as is and doesn't need a nerf.

  • Would definitely be helpful to see teammates load out. Deliverance players always wait until you've wasted time running across the map to unhook themselves, would be nice to see they have that perk equipped. Also seeing if someone is running Resilience so that's why they don't want to be healed. Or a teammate running an unhook build with We'll Make It so let them do the unhooking. When I run Wake Up people will know to let me open the exit since I'll do it faster.

  • @Seraphor said:

    This barely replaces Kindred.

    It's still up to survivors to use that information. And I can tell you, other survivors don't use the info from Kindred as it is.

    I was hanging on the hook earlier with Kindred, and I could see two survivors on the other side of the map hiding in the basement.

    Edit: oh it happened again. I had Kindred and I was hooked. We have 1 gen left to repair, and all three other survivors were repairing separate gens!

    I love running Kindred and 1 teammate will obviously be in a chase far away. Another teammate will finish a gen and instead of coming to unhook me they use the aura reading from Kindred to hop on a gen with someone else. Then I die on first hook because no one comes to unhook me. Good times.

    Or the killer is camping and instead of focusing on gens then they all come hang out by the hook wasting time. I still die on first hook and they guarantee no one else will escape.

    The icons are great for solo q but theres alot of survivors in this game that won't use the information to make good decisions.

  • @TrueGuardian32 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3298570#Comment_3298570

    Put it on a timer instead of linking it to a session. So if you are in a game every 5 minutes, registering if you are in queue or not as well.

    As long as it doesn't reset when you need to close/reopen the game that could work. Could have it be every 24 hours it resets, like dailies or log in rewards.

  • EGC is meant to remove the ability to hold the game hostage once all 5 gens are done, which is it doing.

    If you want EGC pressure on the survivors making saves, open the exit gates - most times a killer does that anyway the remaining survivors run out before the survivors gets hooked afraid the killer is running Blood Warden.

    If EGC started once last gen completed it wouldn't encourage killers to interact with survivors trying to kill them during the match - they'd just rely on end game build around guarding the exits and waiting for time to run out. It makes the entire match boring.

  • Not a fan. The game has too many issues like "unknown errors" and "game progress errors" that force you to close/reopen that reset the amount of consecutive games played. It actually discourages me from playing when I know my amount of consecutive games is being reset because the game forced me to close/reopen.

  • @InnCognito said:

    TBH the game just needs a set timer for a match 45 minutes or 60 minutes. If the survivor doesn't escape. The entity should take them and the match should conclude ^_^.

    Matches already have an hour time limit where survivors are killed if they haven't escaped yet.

  • Myers can open the locker and hook the survivor.

    I wish they'd remove the addons so they could remove the stupid trophy. If trophy didn't exist this wouldn't be a complaint.

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