bm33
bm33
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@Prex91 said:
https://forum.deadbydaylight.com/en/discussion/comment/1291945#Comment_1291945
Man I literally have dinner and return to game and they do nothing. And I understand that surv want to troll/have fear because I am performing well with the killer amd want the hatch. But like me and other users says that is game hostage, and is reportable. Doing NOTHING is to stop the natural going of a game, based on survivor DOING GENS, being chase by killer, looping, hook save/saved, escape by hatch/gateways or Die.
Again, if it's happening THAT often to you change up your playstyle because I rarely ever see it as survivor or killer. Also, if bannable just report and get them banned. If they can't play then that's the solution to the ones that do it to troll. No need for extra killer buffs.
From my experience if survivors aren't finishing gens it's because the killer chases them away and ends the chase if they get too far from the gens. The killer keeps the survivor from being able to do anything aside from just offering themselves up for sacrifice or hide because the Killer refuses to chase them for more than a few seconds for fear the other survivor may touch a gen. I've jumped in/out of lockers where killers stopped chasing me and they refuse to come get me because it's too far from the gens. The survivor is unable to do anything else because of the killer, but the killer is considered to be "patrolling". I don't run into it as killer because I let them work gens so they think they have a chance rather than hide - I might have a 3 gen situation but I'll continue chasing one and let that last gen get finished instead of spending 20 minutes doing 5 second chases trying to block them. Killer is just as responsible for a stale-mate as the survivor.
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@Prex91 said:
https://forum.deadbydaylight.com/en/discussion/comment/1291744#Comment_1291744
Sorry but I absolutely personally do Not agreement. When I play surv and other surv DC and there are 3 or more gen to do I simply start do a gen, because maps are big and two opposte gen can be very distant. If I ear the killer ok, I maybe go to hide or to a good pallet, but when hè goes away I restart do gen. i dont give up, I play to have fun, not to be stacked to a dead game. If I do the gen well, if hè chase me and hook well, I addio de feat, I must play/loop better, and go to another game. Patrol is an objective for the killer, to preventiv surv doing their Object and kill them. Sorry, but I disagree with your opinion.
Patrolling gens and killing is the objective but you need to do it smart to draw out the survivors if you won't use Whispers - you shouldn't get free survivor location when you refuse to use one you already have. If they can only get a tap in before you come back they aren't going to work the gen - you've scared them into hiding rather than giving them hope which would make them take more risks. If there's 3 gens left let them finish a gen, or atleast work one a bit, to get their location. You have options to draw the survivors out for a chase.
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The only problem I have with camping is the first person hooked is basically screwed out of any points. Give them distraction points and % gen repair points similar to being chased, maybe even safety pip. This would encourage the camped survivor to not kill themself on the hook which rewards the killer and allows them to go for another survivor to camp. The camped survivor staying in the game while the other survivors complete gens will punish the killer - will also make camping seem less appealing.
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@Prex91 said:
https://forum.deadbydaylight.com/en/discussion/comment/1290879#Comment_1290879
I have run iron Maiden for the Tome challenge and it Was useless. Whispers can be a top counter, and it Is also a nice perk, but Honestly I dont want to run it every game changing my builds only for game hostage sorry, cause it is not a tactics, but a re portable abuse. And no, I dont take game hostage preventing survivor by doing gen. Because patrolling all the Big pantry, with only one gen done with Oni with no power (I found useless use it to patrol in that game, because they do Not doing gens) is not stop survivor doing gens. Same identica situation with nurse on blood Lodge, and huntress on the game (remember, two floors).
If it's not worth adding Whispers to change your build then it can't happen nearly enough for needing them to make adjustments giving you free aura reading/survivor locations or some other way to punish survivors. If survivors have given up doing gens it's because you weren't letting them get more than a tap in and were cutting off the chase when they'd get too far from the gens. You are also holding the game hostage. Just as you don't want to let the survivors finish that one gen they don't want to just give you the kill. You are both responsible for the stale-mate. The only solution would be the game just ends at stale-mate, they get escape points and you get sacrifice points - not punish a side.
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/comment/1291133#Comment_1291133
If theyre going to do that then they should hide the killers name too at the end of the game so i dont get messages every other game from kids that get wrecked or kids that wrecked me. That ######### gets old
Both killers and survivors send nasty messages after games, that's a whole other issue of being sore winners/losers.
Being able to see names of both killers and survivors only at end of the game would allow for any reporting if needed - or they need to update the ingame reporting to make it reliable. There's no need for them prior to the match or during to see the names.
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@Waldbeere said:
I absolutely agree with you. I play both sides and hate it. I wish they would remove the manual pressing of a key during the struggling phase. I know they said it's for the "feeling" of a fight, but for me it has not really a gameplay value. I mean wow, pressing one key over and over again is really unbelivable exciting, kappa. The only thing it currently does is providing a fast way to exit the game and ruin it for all others 😑.
Definitely don't feel a fight. Only worry that any point it's finally going to wear out from the constant tapping and I'll need a new controller or game will glitch and kill me before time is up.
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A survivor win is escaping and a killer win is 2k (I've seen this said a bunch, could be wrong). The survivor win of escaping is an Adept trophy. By that logic the killer win of 2k should be an Adept trophy.
I don't get why they made the killer Adept way harder than survivors. Survivor could hide whole game doing nothing until the escape and get the Adept trophy.
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If I was farmed once and it's going to happen again I'm not losing more points for lost chase, I'm letting go.
If I'm not being camped and my team let's me go to struggle on first hook I'm not going to wear away my buttons wasting time struggling in hopes they might finally decide to come save me.
If I'm not being camped and team isn't even working on gens I'm going to attempt escape. If it fails and they're still not making a move I'm not wasting my time struggling.
I get the frustration of people giving up on first hook but from my experience it's either us as a team didn't go for the save before they hit struggle, someone was farming, or they were being camped. It's not many that do it because first down/don't like killer but more so the team isn't being much of a team.
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They should hide survivor names until end of match. I'm on PS4 too and been targeted by killers because I escaped previous match preventing them from getting a 4k. Next match I'm facecamped when I know they aren't the type to facecamp based on previous match. No, I didn't teabag or do anything toxic to warrant a facecamp, just was only survivor to escape.
I have messaging/party invites turned off but have heard from other killers tunneling them for not responding to messages/party invites before a match. Could explain some of my instant deaths while killer farms with rest of team after I die. :/
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1291039#Comment_1291039
Im not against it there is just no reason to add it. You get free stuff for playing the game so now why do they have to all of a sudden give more.
They don't have to, would just be nice if they did because it's just BP and costs nothing, will make free track look better without using more cosmetics/iridescent shards, and will help with the grind. There's no reason to not add BP to the empty slots aside from just randomly being against extra BP.
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1291022#Comment_1291022
I mean they could fill it but there is really no need. of course it would look better but it would also look better if you spend a little bit of money and just unlock the path beneath it to look foward to both.
I do unlock the bottom. The free part still looks like crap with how empty it is.
Why are you so against additional BP? Having additional BP added isn't going to hurt you or ruin the game, just cut down on the grind a little bit. It isn't taking away possible money opportunities like free cosmetics or Iridescent Shards. Are you just bored and wanting to argue? Because being against additional BP just seems like odd thing to argue against unless you are just arguing to argue.
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1291001#Comment_1291001
The archieves comes with the right already giving bp and rift progress so you want bp for your bp so you have extra bp to spend with your bp while spending bp. Cmon man that just sounds greedy just play the game more
The free part doesn't look good with all those empty spots and should be filled with something. They don't need to do a ridiculous amount of BP, could do 5k or 10k. Just something because on multiple pages there's 6 out of 8 spots empty. BP is an easy option to fill them with.
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They're definitely going to need to do something about the grind of bloodwebs, especially after saying they are planning to update prestige rewards. I've seen alot of people say they don't bother prestiging and just continue putting bloodpoints into characters at 50. I doubt people will prestige all their level 50 characters with most/all perks knowing the grind to get back all those perks unless it's some AMAZING reward. I think if you are very selective 1million BP can get you to level 35? But that's if you're not choosing purple/pink items, atleast not if you have to.
The perks themselves shouldn't have levels 1-3 on each color. This adds to the grind. Make all yellow 1, green 2, purple 3. Or if basing it on quality of the perk have each perk only be available as one color and then they can have the levels. But to have a purple perk that starts at yellow and getting multiple yellow versions then green versions before reaching purple in the bloodweb just seems wasteful.
I think if on the free track of the rift, in all those blank spots, if they added BP it'd not only make it look better but it'd also help out with the grind.
I'm hoping they not only change daily challenges to be 3 survivor 3 killer but also when the reset have it be however many you are missing. If you did all 3 you get 3 new challenges. If you did 2 you get 2 new challenges. Maybe also increase the amount of BP received for the dailies.
New BP offerings - 50% extra BP in all categories, 75% extra BP in all categories. Both for self and everyone. Right now it's either 100% or 25% for all categories but you have 50% and 75% for single categories.
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I don't like them because it tends to end the match quickly. Same with the ebony mori. I also don't like when all 5 gens are finished before I get a chase in with the killer. I want a full match, one where everyone gets a decent amount of BP and pips. I don't want 5 minute match where I depip and barely get BP, just feels like waste of time.
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I play PS4. I play killer to do challenges or easy BP so I'm low ranks there. Definitely get paired with ranks higher than myself pretty often. Since I'm not new to DBD and can handle them I'm OK with it but I know if I was an actual new player it would SUCK. I do get though it's the way the current matchmaking works to lessen wait times. Hopefully once they put in the new matchmaking it'll make the rounds more fair.
For wait times in the morning/afternoon as survivor my waits are 3-5 minutes while killer will be up to 10. In the evening killer is instantaneous while survivor will be up to 10. SWF waits always suck so I only do that for a few rounds with my brother to help him out with his challenges - I'd rather play solo and play more rounds. Be interesting to see why there's more killers in morning/afternoon to have the waits be longer than survivor. Maybe easier rounds?
As far as comms PC players do use comms, might not be built in like a console but it's not just a console thing.
Just curious how do you know they're SWF? Are you messaging after each match to find out for confirmation?
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Couldn't you use Whispers to locate the survivors? Or Iron Maiden if they are locker hopping? Or let them start working on a gen to bring them out and give them hope? You have options. I do agree with the removing ability to spam emotes to prevent crows, you should atleast have to be moving around. Definitely no to free aura reading, maybe make that a perk but getting it because you're running between 3 gens where the survivor can't get more than a tap in is ridiculous. Killer is keeping the game hostage not allowing the survivors to work on the gens as much as the survivors for not working them. The only times I've seen this happen is when the survivors were trying to work gens and the killer would chase them away from the gens then run back to stop the other survivor. At some point they can only get taps in, if at all, because the killer won't let them near.
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@kazakun said:
https://forum.deadbydaylight.com/en/discussion/comment/1258670#Comment_1258670
If someone wants to be greedy and use the key for themselves,and then the hatch gets closed,it still triggers. I just had a match where I was on my way to unhook the other person,dude used his key,hatched got closed,now as soon as I unhooked her he knows exactly where to look. Now you are down to one other person surviving at best,that's if the other can outlast the chase long enough for the other to get the door open. Maybe not even that if the killer plays smart. So I kinda understand where they are coming from. Keys arent exactly plentiful, especially considering how many characters there are to put points in now. And most time if your team brings more than one,you are sitting there through lobby dodging simulator,lol.
I hate when this happens. If someone opens hatch with key and there's more than one other survivor left the killer closing it shouldn't trigger EGC. I get it when there's one survivor left but not when there's more than one and gens still need to be completed.
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I think they should remove survivors gamertags until the end game screen. Would solve your first part and killers targeting survivors they've played before.
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The dying when you are hitting the button is annoying and extremely frustrating. Maybe just hold down the button and if you let go it ends the struggle.
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Good luck on your paper :)
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I'd be happy with this or removing the killer being able to see survivor gamer tags until end game scoreboard. I've escaped a killer in a match preventing them from a 4k and in the very next match had them again and they facecamped me. I didn't do anything toxic in the previous match to be facecamped - I completed all 5 gens while my teammates were switching off being hooked/saving. He caught me at end because bloodwarden, hooked me by exit gate, I unhooked myself and ran out. If I could've seen his name I would've avoided the back to back game, or if he didn't see my name I probably wouldn't have been facecamped since no one else was while I spectated.
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Resilience - awesome speed boost to everything. I actually try to get hit so I can get the speed boost. 😂
Premonition - Let's me know direction of killer, wicked helpful if they're camping someone with Insidious or stealth. Also the sound to alert me helps out when I get the no HUD glitch.
Tenacity - lose alot of killers before they can pick me up, don't have to choose between crawling or recovering.
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Tier 43, only have one killer challenge left in level two of the tome. Feels about the same as the last rift. I should be able to finish it with plenty of time even with taking the week to play the ptb and a couple other games. I like it isn't such a grind like the first Tome where I was cutting it close to the end to complete it.
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Can't cleanse on PS4 also.
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@MiniPisa said:
I wouldn't complain if they got rid of this. Yesterday I was being chased by a Legion, while in deep wound aka blind af I went to go vault a window in the temple and all of a sudden I can't move - realise it's a David in front of me who I didn't see and then they have the audacity to vault the window I was going for. I died because of this.
Though I think this may be a ball-ache to do. Generally these things aren't coded in manually (More like a option in settings) so they'd have to do so in order to keep survivors vs killers the same but not with survivor vs survivor. But, I only know the very basic of basic Game design so I could be super wrong and it might be an ez fix.
Fingers crossed the coding wouldn't be game breaking and they can change it.
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@Owlzey said:
I understand the annoyance. I had a game recently when the killer went AFK (I guess they just gave up) and all gens were done, there were 2 survivors at each of the gates just body blocking the switch at 99% for ages. I don't understand players that do this to be honest, it's not even funny.
And of course sandbagging your teammates in a chase is a dickish thing to do.
That's obnoxious. Feel like they just want to see if they can get someone to DC.
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@Meroko said:
What you are describing is bannable. It's taking your game hostage. Take a screenshot or video capture it, send it to Devs. Let the survivor know in post game chat that they can get banned for it, 9/10 they are just trolling and don't even know it's bannable. Spread the word, so most people who do it will stop. Obviously you'll get that random 7 year old kid who wants to do it no matter what, but that's what the ban is for. At least spread the word to those doing it so most people get scared and stop doing it entirely.
I usually do the in-game report. If they actually do get banned will start screenshot/send. I'd heard they don't actual ban unless people hack.
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@Snowstruck said:
Idk man I like sandbagging my friends
Also, most randoms won't do this, and if they do a majority of killers will punish them for it, unless they're sweating.
It didn't happen as often until the last couple weeks. I have atleast 2 matches a day of people doing it, usually they're red ranks. Only one time did the killer go after the person after downing me and mori'd them. The rest of the killers reward the person. :/
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@Sora_Hikikomori said:
https://forum.deadbydaylight.com/en/discussion/comment/1285784#Comment_1285784
I think it should take double the time to die on the hook if you're getting camped. But you make a good point with the bp. What glitch do you mean? That the struggling simply cancels on its on while at least one other survivor is alive?
And I think it's reasonable to get a black pip if you were camped for distracting the killer in a way or sense.
It's not the new thing they put in where everyone on struggle dies. It's been around for awhile. You'll be hitting the button but it'll just stop the struggle before the timer runs out and there are other survivors alive. Maybe it's from lag or latency or something else? I've had it happen to me and I've seen posts with people complaining about it in groups on Facebook.
The BP and black pip could also give incentive for survivors to not just kill themselves on the hook when camped.
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@Sora_Hikikomori said:
https://forum.deadbydaylight.com/en/discussion/comment/1285336#Comment_1285336
Yeah, it's sad that you kinda get punished for getting hooked and farmed because some players think they need the bp so urgently that they're ruining your game in more than one way. I think you should always get at least a black pip if you get farmed and killed in a short period of time. Like hook, unhook, hook, unhook, hook and dead. Maybe you need to get unhooked with a certain amount of time (arouind 4 secs maybe) or within the killers terror radius without bt and you get a black pip by default while still having the chance to get a pip or two if you have the opportunity to do gens or run the killer around.
I think hook unhook hook dead or if you're left on until second state should be a black pip. Could've gone into second state before they even attempted a rescue (happens way too often,especially as solo survivor). Also there's the glitch where you're trying to struggle but just stop that would prevent the 3rd hook - I hate that glitch. I think awarding hooked survivor BP in % gen repairs and distraction points if killer is camping. Hopefully adding scoring events to the hooked/farmed survivor could give them enough to black pip.
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I've had this happen multiple times on PS4 as both solo and swf, against different killers, on different maps, using different survivors. I made a post here the last time it happened.
https://forum.deadbydaylight.com/en/discussion/152383/ps4-no-hud-while-playing-as-survivor#latest
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Can't cleanse on PS4 too.
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@Sora_Hikikomori said:
https://forum.deadbydaylight.com/en/discussion/comment/1283571#Comment_1283571
Yeah, but as a survivor you may have the chance to prevent this by not being toxic or playing safe, not meaning that you can prevent all of the camping and tunneling.
https://forum.deadbydaylight.com/en/discussion/153469/killer-ranking-needs-an-overhaul
I agree with that. Killers lose pips when survivors int or play self centered. They lose emblems when they finish a chase too fast because the surv is bad or ints. I also feel like you are forced to somewhat juggle between the survivors, getting hits on all of them is a necessity. Like getting 30 hits in 1 game.
But also survivor ranking needs changes. Survivors lose pips when they get chased all game long, keep doing gens while someones getting chased or to sum it up, solely focus on one part of the game. I think that's not quite fair. Why won't I get at least a black pip if I keep on pressing gens or distracting the killer by getting chased, when that helps the team as a whole. I don't see any stealth emblem for not seeing the killer the whole game while doing gens and unhooks. (Blendettes should not get stealth by crouching around the corner of the map). Why won't I get some emblem bonus for facing killers with certain perks or addons (NOED, Iridescent Hatchets, ...) and surviving or at least holding a chase? Maybe get some survival bloodpoints too. (Same goes for killer ofc when facing full toolboxes e.g. or certain strong perks)
But I don't think BHVR will tweak the emblem system because they said that it doesn't represent skill anymore. Which we all see in our great matchmaking system, where rank 20 may get matched with rank 1.
I don't play toxic, don't think it's fun or helpful, and I get facecamped pretty often. I figure it's either the killer is not good or they had bad previous round and want to secure a kill. If I'm being unhooked in front of the killer by someone without borrowed time there isn't anything I can do about it. Only playing safe to avoid possible hooks would be sneaking around map for entire match and being useless, that would just result in losing pips still.
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Happened to me on ps4. I was last survivor, Spirit hung me on death hook and my camera switched to follow her. She couldn't close hatch, my hooked body collected crows, when hit my body would fall to ground then bounce back up into being carried position with crows. Killer ended up DC to end the match.
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Survivors lose a pip from killer facecamping/other survivors leaving them on hook or when killers mori them after tunneling off first hook.
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Saw this when I was playing killer. Don't know why they'd close that room off during the patch, makes no sense.
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Can't destroy it on PS4 either. I had a Spirit that was just farming with everyone - think she was working on pallet challenge. She brought us over to the totem when it became NOED and none of us could destroy it.
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Same on my ps4.
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Your mori buffs the killer still because a mori prevents a survivor from possible escape (DS, flashlight save, sabotage/wiggle free) they would've had if the killer had to take them to a hook. The mori offering gets to keep its basic use while you completely remove the keys. If you're removing the hatch ability from the key you need to remove the kill ability from the mori offerings to be fair.
For moris just make them all allow you to kill one survivor. The only one needing a change would be the ebony - make that one allow you to kill a single healthy survivor, similar to Tier 3 Tombstone Mikey. This would allow for some new mori animations for variety. Add in two new mori offerings - one to kill a survivor during EGC and one to kill a survivor after all 4 survivors have been hooked atleast once. If you want more than one mori use a perk spot for Devour Hope or Rancor. If mori offerings will only kill one survivor then there's less of a chance of survivors quitting out during loading when they see a hidden offering.
For keys make all keys broken and add ons be what allows you to open the hatch. This will stop the random purple/pink keys being found in chests. You would also lose the addons at the end if the match if you didn't use it - similar to Mori. You could use a perk spot for Ace in the Hole to allow you to keep the add on/maybe find a key with the right add ons but I'd say most people won't give up their builds for that.
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Cannot cleanse this totem on PS4. In my last match it ended up being the NOED totem.
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I think reason they won't do different game modes is because people already complain about wait times with one game mode - it would only get worse with more. I think once they can get the wait times sorted to a point there's less complaints you could see new modes be taken into consideration.
I'd love to see more events. Doesn't have to be big - just simple extra BP and some random decorations to hooks/gens. Could do community based contests for the decorations to use during that event, maybe even one for event specific cosmetic designs.
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Has happened to me on ps4. I'll be only one on hook, others are still alive, and the struggle will just stop after a few seconds. Ends out looking like I gave up.
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Happened to me earlier during a round on ps4.
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I think BP should be awarded to person on the hook if they're being camped. Distraction points and % gen completion like you'd get when being chased.
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@PrettyFaceKate said:
https://forum.deadbydaylight.com/en/discussion/comment/1261613#Comment_1261613
It's called Hook Escape and it awards 1500 bp.
I've never noticed it, hopefully it's my just not noticing and it isn't bugged on ps4.
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Mori - just make ebony kill one survivor but can be a healthy survivor - give killers special mori animation for this. No more kill all survivors offerings, if you want to mori more than one bring Devour Hope or Rancor.
Key - make all keys broken and have it be an add on that opens the hatch. Survivor loses add ons at end of match, just like killer would lose unused mori. Stops ability to find key in chest unless they use perk space to find items with attachments.
Or completely get rid of both mori offerings and keys.
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1258634#Comment_1258634
You play low rank? Because i see a key about every 5 games and a survivor finding a key in a chest is also common. When they find a key, and i swear i have like 10 clips of this, they stop doing gens and eventually find hatch and all escape. This is R1 btw, where coordinating a hatch escape with your friends and even randoms is fairly easy when you all know the hatch spawn locations.
For all 4 to escape through the hatch all 5 gens need to be completed.
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Should get one for unhooking yourself.
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Rather the fill in the ridiculous amount of free spaces. Maybe have those be mystery boxes where you get either BP or Iridescent Shards.
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@Raven014 said:
I am pretty sure you can remap that button in the menu... you can on Xbox, so you should be able to on PC...
You can't, I looked. The drop item is separate but pick up item interaction in the controls section is for picking up an item and doing an interaction. I remapped already to make everything listed under interactions separate buttons awhile ago when I'd drop pallets when trying to heal. This is the only one that has two separate actions as one button.