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Sora_Hikikomori

Sora_Hikikomori

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Sora_Hikikomori
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  • @bm33 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1285631#Comment_1285631

    I think hook unhook hook dead or if you're left on until second state should be a black pip. Could've gone into second state before they even attempted a rescue (happens way too often,especially as solo survivor). Also there's the glitch where you're trying to struggle but just stop that would prevent the 3rd hook - I hate that glitch. I think awarding hooked survivor BP in % gen repairs and distraction points if killer is camping. Hopefully adding scoring events to the hooked/farmed survivor could give them enough to black pip.

    I think it should take double the time to die on the hook if you're getting camped. But you make a good point with the bp. What glitch do you mean? That the struggling simply cancels on its on while at least one other survivor is alive?

    And I think it's reasonable to get a black pip if you were camped for distracting the killer in a way or sense.

  • @bm33 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1283876#Comment_1283876

    I don't play toxic, don't think it's fun or helpful, and I get facecamped pretty often. I figure it's either the killer is not good or they had bad previous round and want to secure a kill. If I'm being unhooked in front of the killer by someone without borrowed time there isn't anything I can do about it. Only playing safe to avoid possible hooks would be sneaking around map for entire match and being useless, that would just result in losing pips still.

    Yeah, it's sad that you kinda get punished for getting hooked and farmed because some players think they need the bp so urgently that they're ruining your game in more than one way. I think you should always get at least a black pip if you get farmed and killed in a short period of time. Like hook, unhook, hook, unhook, hook and dead. Maybe you need to get unhooked with a certain amount of time (arouind 4 secs maybe) or within the killers terror radius without bt and you get a black pip by default while still having the chance to get a pip or two if you have the opportunity to do gens or run the killer around.

  • @Deadeye said:

    https://forum.deadbydaylight.com/en/discussion/comment/1283404#Comment_1283404

    to point 6: BBQ is 5 seconds which is exactly the amount of the bubble of the hook. So run into a direction you dont want to go, then when the bubble disappears (you dont even have to count) run into the other direction. 40m is enough to make the scratch marks vanish before the killer arrives.

    EDIT: didnt finish to read, bnasically point 7 yeah. but the bubble hint is still an addition

    Not sure if it's a typo but it's 4 seconds. Easily countable nonetheless. But the bubble would still help. Thx for the tip.

    @EnderloganYT said:

    let's make a list of counters, shall we

    1. Lockers
    2. being within 40m
    3. Off the Record
    4. distortion
    5. hide behind a generators aura
    6. act AFK, then move to trick the killer
    7. walk (or run) in one direction, then head in the other when BBQ ends to trick the killer
    8. use OoO to see the killers aura while BBQ is active to figure out if he's coming to you, then take proper action
    9. use Kindred for the same purpose as what I just said

    anyone got anymore?

    Sole Survivor, maybe? I'm not exactly sure how the perk works but does it make your aura impossible to see while in the given radius(20/24m - 60/72m? In that case it would be useful for not being shown when the last other survivor gets hooked.

  • @bm33 said:

    Survivors lose a pip from killer facecamping/other survivors leaving them on hook or when killers mori them after tunneling off first hook.

    Yeah, but as a survivor you may have the chance to prevent this by not being toxic or playing safe, not meaning that you can prevent all of the camping and tunneling.

    @ZarinaKindaThick said:

    Right now, the Killer ranking system relies too much on Survivor actions instead of killer actions, hence why you can de-pip after getting a 3k because the survivors all struggled into 2nd phase on their first hook, or because their teammates left them on hook for too long, and that's a problem. A big problem. If your ranking depends on the actions of your adversaries instead of your own actions, then it might as well be an indicator of the type of people you face instead of an indicator of your own skill.

    I agree with that. Killers lose pips when survivors int or play self centered. They lose emblems when they finish a chase too fast because the surv is bad or ints. I also feel like you are forced to somewhat juggle between the survivors, getting hits on all of them is a necessity. Like getting 30 hits in 1 game.

    But also survivor ranking needs changes. Survivors lose pips when they get chased all game long, keep doing gens while someones getting chased or to sum it up, solely focus on one part of the game. I think that's not quite fair. Why won't I get at least a black pip if I keep on pressing gens or distracting the killer by getting chased, when that helps the team as a whole. I don't see any stealth emblem for not seeing the killer the whole game while doing gens and unhooks. (Blendettes should not get stealth by crouching around the corner of the map). Why won't I get some emblem bonus for facing killers with certain perks or addons (NOED, Iridescent Hatchets, ...) and surviving or at least holding a chase? Maybe get some survival bloodpoints too. (Same goes for killer ofc when facing full toolboxes e.g. or certain strong perks)

    But I don't think BHVR will tweak the emblem system because they said that it doesn't represent skill anymore. Which we all see in our great matchmaking system, where rank 20 may get matched with rank 1.

  • I think it is of no use for survivors.

    I don't know if it already does, but Zanshin Tactics should show them, maybe in a different color, so the killer knows of the breakable walls. Most of my games on Dead Dawg Saloon, the killer either doesn't break them, which makes no sense to me as they shorten loops, or maybe doesn't even know about them in the first place.

  • Just a friendly reminder that this is the subforum for bug reports. I think you're going to get more help if you put this post in the "Ask the Community" subforum.

    But Perk Builds I find funny/gimicky are:

    Hex Roulette:
    • Hex: Haunted Grounds
    • Hex: Thrill of the Hunt
    • and two other Hex perks with a high mobility killer.
    Fast as ######### Boiiiii:
    • Sprint Burst
    • Fixated
    • Urban Evasion
    • Tenacity
  • The skillcheck is gonna occur WHILE he is picking you up, not after. This will disable dribbling.